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-rw-r--r--src/com/jogamp/opencl/gl/CLGLContext.java4
-rw-r--r--src/com/jogamp/opencl/gl/CLGLTexture2d.java4
2 files changed, 4 insertions, 4 deletions
diff --git a/src/com/jogamp/opencl/gl/CLGLContext.java b/src/com/jogamp/opencl/gl/CLGLContext.java
index e688717f..f7214b6e 100644
--- a/src/com/jogamp/opencl/gl/CLGLContext.java
+++ b/src/com/jogamp/opencl/gl/CLGLContext.java
@@ -99,7 +99,7 @@ public final class CLGLContext extends CLContext {
long[] glID = new long[1];
NativeSizeBuffer properties = setupContextProperties(platform, glContext, glID);
ErrorDispatcher dispatcher = createErrorHandler();
- long clID = createContextFromType(dispatcher, properties, toDeviceBitmap(deviceTypes));
+ long clID = createContextFromType(platform, dispatcher, properties, toDeviceBitmap(deviceTypes));
return new CLGLContext(platform, glContext, clID, glID[0], dispatcher);
@@ -123,7 +123,7 @@ public final class CLGLContext extends CLContext {
long[] glID = new long[1];
NativeSizeBuffer properties = setupContextProperties(platform, glContext, glID);
ErrorDispatcher dispatcher = createErrorHandler();
- long clID = createContext(dispatcher, properties, devices);
+ long clID = createContext(platform, dispatcher, properties, devices);
CLGLContext context = new CLGLContext(platform, glContext, clID, glID[0], dispatcher);
if(devices != null) {
diff --git a/src/com/jogamp/opencl/gl/CLGLTexture2d.java b/src/com/jogamp/opencl/gl/CLGLTexture2d.java
index 484d00d2..7cbd95d5 100644
--- a/src/com/jogamp/opencl/gl/CLGLTexture2d.java
+++ b/src/com/jogamp/opencl/gl/CLGLTexture2d.java
@@ -70,8 +70,8 @@ public class CLGLTexture2d<B extends Buffer> extends CLGLImage2d<B> implements C
CLImageFormat format = createUninitializedImageFormat();
accessor.getInfo(CL_IMAGE_FORMAT, CLImageFormatImpl.size(), format.getFormatImpl().getBuffer(), null);
- int width = 640; //(int)accessor.getLong(CL_IMAGE_WIDTH);
- int height = 480; //(int)accessor.getLong(CL_IMAGE_HEIGHT);
+ int width = (int)accessor.getLong(CL_IMAGE_WIDTH);
+ int height = (int)accessor.getLong(CL_IMAGE_HEIGHT);
return new CLGLTexture2d<B>(context, directBuffer, format, accessor, target, mipLevel, width, height, id, texture, flags);