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-rw-r--r--src/com/mbien/opencl/CLGLTexture2d.java62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/com/mbien/opencl/CLGLTexture2d.java b/src/com/mbien/opencl/CLGLTexture2d.java
new file mode 100644
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+++ b/src/com/mbien/opencl/CLGLTexture2d.java
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+package com.mbien.opencl;
+
+import com.mbien.opencl.CLImage.CLImageInfoAccessor;
+import com.mbien.opencl.CLMemory.GLObjectType;
+import com.mbien.opencl.impl.CLImageFormatImpl;
+import java.nio.Buffer;
+
+import static com.mbien.opencl.CL.*;
+
+/**
+ * 2D OpenCL image representing an 2D OpenGL texture.
+ * @author Michael Bien
+ */
+public class CLGLTexture2d<B extends Buffer> extends CLGLImage2d<B> implements CLGLTexture {
+
+ public final int target;
+
+ public final int mipMapLevel;
+
+ public CLGLTexture2d(CLContext context, B directBuffer, CLImageFormat format, CLImageInfoAccessor accessor, int target, int mipLevel, int width, int height, long id, int glid) {
+ super(context, directBuffer, format, accessor, width, height, id, glid);
+ this.target = target;
+ this.mipMapLevel = mipLevel;
+ }
+
+ static <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(CLContext context, B directBuffer, int target, int texture, int mipLevel, int flags) {
+
+ CLGLBuffer.checkBuffer(directBuffer, flags);
+
+ CL cl = context.cl;
+ int[] result = new int[1];
+ CLGLI clgli = (CLGLI)cl;
+
+ long id = clgli.clCreateFromGLTexture2D(context.ID, flags, target, mipLevel, texture, result, 0);
+
+ CLImageInfoAccessor accessor = new CLImageInfoAccessor(cl, id);
+
+ CLImageFormat format = new CLImageFormat();
+ accessor.getInfo(CL_IMAGE_FORMAT, CLImageFormatImpl.size(), format.getFormatImpl().getBuffer(), null);
+
+ int width = (int)accessor.getLong(CL_IMAGE_WIDTH);
+ int height = (int)accessor.getLong(CL_IMAGE_HEIGHT);
+
+ return new CLGLTexture2d<B>(context, directBuffer, format, accessor, target, mipLevel, width, height, id, width);
+
+ }
+
+ public int getTextureTarget() {
+ return target;
+ }
+
+ public int getMipMapLevel() {
+ return mipMapLevel;
+ }
+
+ @Override
+ public GLObjectType getGLObjectType() {
+ return GLObjectType.GL_OBJECT_TEXTURE2D;
+ }
+
+
+}