Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* | Sven Gothel | 2015-02-02 | 5 | -5/+5 |
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* | Code Clean-Up based on our Recommended Settings (jogamp-scripting ↵ | Sven Gothel | 2014-07-03 | 7 | -130/+135 |
| | | | | | | | | | | | | | c47bc86ae2ee268a1f38c5580d11f93d7f8d6e74) - Change non static accesses to static members using declaring type - Change indirect accesses to static members to direct accesses (accesses through subtypes) - Add final modifier to private fields - Add final modifier to method parameters - Add final modifier to local variables - Remove unnecessary casts - Remove unnecessary '$NON-NLS$' tags - Remove trailing white spaces on all lines | ||||
* | Bug 579: Use result value in checkForError(..) for ↵ | Sven Gothel | 2013-10-12 | 4 | -29/+32 |
| | | | | | | | | | | | | CLGLTexture2d.createFromGL*, CLGLTexture3d.createFromGL*, CLGLImage2d.createFromGL* and CLGLBuffer.createFromGL* - instead of returned 'id' Thank you Johan & Daniel ! Using your original patch, I went through the other CLGL[Texture*|Image2d|Buffer] classes and ensured all are handled the same. Reported and 1st patch provided by: Johan <[email protected]> Confirmed by: Daniel Balog <[email protected]> | ||||
* | Refine 7b21b5abb6373637eeeb270de05bb7472f70b853: Add ↵ | Sven Gothel | 2013-10-12 | 1 | -21/+29 |
| | | | | | | CLGL.CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE and comment it's usage; Remove 'import static' Note: JOCL impl. shall remove all 'import static' to remove hardhsip on ClassLoader .. | ||||
* | Fixing some argument order issues; fixing creation of CLContext on Mac OS X ↵ | Lixo Man | 2013-09-04 | 1 | -2/+2 |
| | | | | with GLContext sharing. | ||||
* | Fix copyright/author tagsedge | Sven Gothel | 2011-06-28 | 1 | -2/+2 |
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* | Fix merge w/ latest mbien/edge | Sven Gothel | 2011-06-28 | 1 | -9/+9 |
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| * | Synced w/ mbien's JOCL branch - Making it compatible w/ GlueGen again | Sven Gothel | 2011-05-18 | 1 | -9/+9 |
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* | | internal refactoring to use new binding interfaces in highlevel api impl. | Michael Bien | 2011-06-15 | 1 | -1/+1 |
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* | | CLContext uses now CLContextBinding interface. | Michael Bien | 2011-05-28 | 2 | -4/+4 |
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* | | javadoc updates. | Michael Bien | 2011-05-27 | 1 | -0/+7 |
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* | | LLB refactoring. | Michael Bien | 2011-05-27 | 5 | -18/+35 |
|/ | | | | | | - split up CL into multiple sub interfaces - seperation is now feature wise - introdused llb package for low level classes | ||||
* | using CL_CGL sharegroup for context creation on mac + enabled CLGLTest on mac | Michael Bien | 2011-04-26 | 1 | -2/+4 |
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* | - CLGLBuffer size must now be specified when the buffer is created | Michael Bien | 2011-04-26 | 2 | -17/+54 |
| | | | | | - but can be updated later if required (gl lock is mandatory) - added VBO CLGL test - javadoc updates | ||||
* | more acquire/releaseGLObject methods, made CLGLObject interface public. | Michael Bien | 2011-04-26 | 1 | -1/+6 |
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* | switched from PointerBuffer to NativeSizeBuffer. | Michael Bien | 2011-04-23 | 1 | -9/+9 |
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* | fixed compiler redundant-casts warnings due to language level changes in ↵ | Michael Bien | 2011-02-13 | 1 | -1/+1 |
| | | | | gluegen-rt. | ||||
* | changes do to package movement in jogl. | Michael Bien | 2011-02-09 | 1 | -5/+5 |
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* | paper work: license and file headers. | Michael Bien | 2010-11-26 | 7 | -0/+196 |
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* | fixed javadoc warnings. | Michael Bien | 2010-11-21 | 1 | -5/+0 |
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* | CLGLContext.create() no longer makes the glcontext current. | Michael Bien | 2010-11-21 | 1 | -1/+4 |
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* | JOGL: getNativeWindow -> getNativeSurface; modified CLGLTest to only use ↵ | Michael Bien | 2010-10-15 | 1 | -3/+3 |
| | | | | JOGL in one thread. | ||||
* | CLGLContext.create() makes GLContext current (restored old behavior). | Michael Bien | 2010-09-18 | 1 | -1/+1 |
| | | | | CLGLTest: make gl context current right after init (jogl bug workaround) | ||||
* | removed CLContext factory methods with CLPlatform + CLDevice list combinations. | Michael Bien | 2010-09-15 | 1 | -18/+12 |
| | | | | | | | | | | | | justification: - information is now no longer needed since every CLDevice knows its CLPlatform - OpenCL device IDs are not portable between CLPlatforms changes: - Context factories will throw CLInvalidPlatformException if the platform of all CLDevices does not match related changes: - [persistance] CLProgramBuilder stores now the ICD suffix to be later able to map binaries back to the platform + device | ||||
* | finished CLSubBuffer, added junit testcase, perf improvements and cleanup. | Michael Bien | 2010-07-05 | 1 | -1/+1 |
| | | | | CLMemory methods contain now NIO infix for nio buffer specific queries and CL infix for memory object queries. | ||||
* | issue 400 typo in CLGLTexture2d with texture id. | Michael Bien | 2010-06-24 | 1 | -1/+1 |
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* | simplification in CLGLContext due to cleanup in GLContext (jogl commit: ↵ | Michael Bien | 2010-06-02 | 1 | -10/+7 |
| | | | | dd0400a41478c1f36541). | ||||
* | use getDisplayHandle for linux and Surface on windows for CLGL context creation. | Michael Bien | 2010-05-31 | 1 | -3/+3 |
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* | added CLGLContext sharing support for EGLContexts. | Michael Bien | 2010-05-24 | 1 | -11/+27 |
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* | finished main functionality of ErrorHandler impl. | Michael Bien | 2010-05-04 | 1 | -6/+8 |
| | | | | | | - using event listener add/remove pattern instead add on context creation - context -> error handler object global reference mapping(TM) using LongLongMap in CLImpl - global ref is deleted on context release | ||||
* | CLGLContext.create() makes GLContext current. | Michael Bien | 2010-04-24 | 1 | -0/+18 |
| | | | | | made CLContext.release() more bulletproof. added CLGLTest. | ||||
* | dynamic binding for OpenGL specific functionality. | Michael Bien | 2010-04-24 | 1 | -1/+0 |
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* | code review: improved exception messages to be more verbose whenever possible. | Michael Bien | 2010-04-15 | 2 | -6/+3 |
| | | | | began with CLKernel testcase. | ||||
* | renamed package com.mbien.* in com.jogamp.* JOCL is now officially a JogAmp ↵ | Michael Bien | 2010-04-12 | 7 | -0/+607 |
team player ;). |