package com.jogamp.opencl.gl; import com.jogamp.opencl.CLContext; import com.jogamp.opencl.CLDevice; import java.nio.Buffer; import com.jogamp.opencl.CLMemory.Mem; import com.jogamp.opencl.CLPlatform; import com.jogamp.common.nio.PointerBuffer; import com.jogamp.opengl.impl.GLContextImpl; import com.jogamp.opengl.impl.macosx.cgl.MacOSXCGLContext; import com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext; import com.jogamp.opengl.impl.x11.glx.X11GLXContext; import javax.media.opengl.GLContext; import static com.jogamp.opencl.gl.CLGLI.*; /** * OpenCL Context supporting JOGL-JOCL interoperablity. * @author Michael Bien */ public final class CLGLContext extends CLContext { final long glID; private final GLContext glContext; private CLGLContext(CLPlatform platform, GLContext glContext, long clContextID, long glContextID) { super(platform, clContextID); this.glID = glContextID; this.glContext = glContext; } /** * Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL). * Note: This will make the GLContext current. * @see GLContext#makeCurrent() */ public static CLGLContext create(GLContext glContext) { return create(glContext, (CLPlatform)null, CLDevice.Type.ALL); } /** * Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL). * Note: This will make the GLContext current. * @see GLContext#makeCurrent() */ public static CLGLContext create(GLContext glContext, CLPlatform platform) { return create(glContext, platform, CLDevice.Type.ALL); } /** * Creates a shared context on the specified platform and with the specified * device types. * Note: This will make the GLContext current. * @see GLContext#makeCurrent() */ public static CLGLContext create(GLContext glContext, CLDevice.Type... deviceTypes) { return create(glContext, null, deviceTypes); } /** * Creates a shared context on the specified devices. * The platform to be used is implementation dependent. * Note: This will make the GLContext current. * @see GLContext#makeCurrent() */ public static CLGLContext create(GLContext glContext, CLDevice... devices) { return create(glContext, null, devices); } /** * Creates a shared context on the specified platform and with the specified * device types. * Note: This will make the GLContext current. * @see GLContext#makeCurrent() */ public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice.Type... deviceTypes) { if(platform == null) { platform = CLPlatform.getDefault(); } long[] glID = new long[1]; PointerBuffer properties = setupContextProperties(platform, glContext, glID); long clID = createContextFromType(properties, toDeviceBitmap(deviceTypes)); return new CLGLContext(platform, glContext, clID, glID[0]); } /** * Creates a shared context on the specified platform and with the specified * devices. * Note: This will make the GLContext current. * @see GLContext#makeCurrent() */ public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice... devices) { if(platform == null) { platform = CLPlatform.getDefault(); } long[] glID = new long[1]; PointerBuffer properties = setupContextProperties(platform, glContext, glID); long clID = createContext(properties, devices); CLGLContext context = new CLGLContext(platform, glContext, clID, glID[0]); if(devices != null) { for (int i = 0; i < devices.length; i++) { context.overrideContext(devices[i]); } } return context; } private static PointerBuffer setupContextProperties(CLPlatform platform, GLContext glContext, long[] glID) { if(platform == null) { throw new RuntimeException("no OpenCL installation found"); } if(glContext == null) { throw new IllegalArgumentException("GLContext was null."); } // context must be current glContext.makeCurrent(); GLContextImpl ctxImpl = (GLContextImpl)glContext; PointerBuffer properties; if(glContext instanceof X11GLXContext) { properties = PointerBuffer.allocateDirect(7); long handle = ctxImpl.getDrawableImpl().getNativeWindow().getSurfaceHandle(); glID[0] = ((X11GLXContext)glContext).getContext(); properties.put(CL_GL_CONTEXT_KHR).put(glID[0]) .put(CL_GLX_DISPLAY_KHR).put(handle) .put(CL_CONTEXT_PLATFORM).put(platform.ID); }else if(glContext instanceof WindowsWGLContext) { // TODO test on windows //WIN32 //cl_context_properties props[] = { // CL_GL_CONTEXT_KHR, (cl_context_properties)0, // CL_WGL_HDC_KHR, (cl_context_properties)0, // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; properties = PointerBuffer.allocateDirect(7); long handle = ctxImpl.getDrawableImpl().getNativeWindow().getSurfaceHandle(); glID[0] = ((WindowsWGLContext)glContext).getHGLRC(); properties.put(CL_GL_CONTEXT_KHR).put(glID[0]) .put(CL_WGL_HDC_KHR).put(handle) .put(CL_CONTEXT_PLATFORM).put(platform.ID); }else if(glContext instanceof MacOSXCGLContext) { // TODO test on mac //MACOSX //cl_context_properties props[] = { // CL_CGL_SHAREGROUP_KHR, (cl_context_properties)0, // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; properties = PointerBuffer.allocateDirect(5); glID[0] = ((MacOSXCGLContext)glContext).getCGLContext(); properties.put(CL_CGL_SHAREGROUP_KHR).put(glID[0]) .put(CL_CONTEXT_PLATFORM).put(platform.ID); }else{ throw new RuntimeException("unsupported GLContext: "+glContext); } return (PointerBuffer)properties.put(0).rewind(); // 0 terminated array } // Buffers public final CLGLBuffer createFromGLBuffer(int glBuffer, Mem... flags) { return createFromGLBuffer(null, glBuffer, Mem.flagsToInt(flags)); } public final CLGLBuffer createFromGLBuffer(int glBuffer, int flags) { return createFromGLBuffer(null, glBuffer, flags); } public final CLGLBuffer createFromGLBuffer(B directBuffer, int glBuffer, Mem... flags) { return createFromGLBuffer(directBuffer, glBuffer, Mem.flagsToInt(flags)); } public final CLGLBuffer createFromGLBuffer(B directBuffer, int glBuffer, int flags) { CLGLBuffer buffer = CLGLBuffer.create(this, directBuffer, flags, glBuffer); memoryObjects.add(buffer); return buffer; } // Renderbuffers public final CLGLImage2d createFromGLRenderbuffer(int glBuffer, Mem... flags) { return createFromGLRenderbuffer(null, glBuffer, Mem.flagsToInt(flags)); } public final CLGLImage2d createFromGLRenderbuffer(int glBuffer, int flags) { return createFromGLRenderbuffer(null, glBuffer, flags); } public final CLGLImage2d createFromGLRenderbuffer(B directBuffer, int glBuffer, Mem... flags) { return createFromGLRenderbuffer(directBuffer, glBuffer, Mem.flagsToInt(flags)); } public final CLGLImage2d createFromGLRenderbuffer(B directBuffer, int glBuffer, int flags) { CLGLImage2d buffer = CLGLImage2d.createFromGLRenderbuffer(this, directBuffer, flags, glBuffer); memoryObjects.add(buffer); return buffer; } //2d Textures public final CLGLTexture2d createFromGLTexture2d(int target, int texture, int mipmap, Mem... flags) { return createFromGLTexture2d(null, target, texture, mipmap, Mem.flagsToInt(flags)); } public final CLGLTexture2d createFromGLTexture2d(int target, int texture, int mipmap, int flags) { return createFromGLTexture2d(null, target, texture, mipmap, flags); } public final CLGLTexture2d createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, Mem... flags) { return createFromGLTexture2d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags)); } public final CLGLTexture2d createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, int flags) { CLGLTexture2d buffer = CLGLTexture2d.createFromGLTexture2d(this, directBuffer, target, texture, mipmap, flags); memoryObjects.add(buffer); return buffer; } //3d Textures public final CLGLTexture3d createFromGLTexture3d(int target, int texture, int mipmap, Mem... flags) { return createFromGLTexture3d(null, target, texture, mipmap, Mem.flagsToInt(flags)); } public final CLGLTexture3d createFromGLTexture3d(int target, int texture, int mipmap, int flags) { return createFromGLTexture3d(null, target, texture, mipmap, flags); } public final CLGLTexture3d createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, Mem... flags) { return createFromGLTexture3d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags)); } public final CLGLTexture3d createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, int flags) { CLGLTexture3d buffer = CLGLTexture3d.createFromGLTexture3d(this, directBuffer, target, texture, mipmap, flags); memoryObjects.add(buffer); return buffer; } /** * Return the low level OpenCL interface with OpenGL interoperability. */ @Override public CLGLI getCL() { return (CLGLI)super.getCL(); } /** * Returns the OpenGL context this context was shared with. */ public GLContext getGLContext() { return glContext; } @Override public CLGLContext getContext() { return this; } }