/* * Copyright 2009 - 2010 JogAmp Community. All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are * permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * The views and conclusions contained in the software and documentation are those of the * authors and should not be interpreted as representing official policies, either expressed * or implied, of JogAmp Community. */ package com.jogamp.opencl.gl; import com.jogamp.opencl.llb.gl.CLGL; import com.jogamp.opencl.llb.CL; import com.jogamp.opencl.llb.CLImageBinding; import com.jogamp.opencl.CLContext; import com.jogamp.opencl.CLException; import com.jogamp.opencl.CLImage3d; import com.jogamp.opencl.CLImageFormat; import com.jogamp.opencl.llb.impl.CLImageFormatImpl; import java.nio.Buffer; import com.jogamp.opengl.GLContext; /** * 3D OpenCL image representing an 3D OpenGL texture. * @author Michael Bien, et.al. */ public class CLGLTexture3d extends CLImage3d implements CLGLObject, CLGLTexture { /** * The OpenGL object handle. */ public final int GLID; public final int target; public final int mipMapLevel; private CLGLTexture3d(final CLContext context, final B directBuffer, final CLImageFormat format, final CLImageInfoAccessor accessor, final int target, final int mipLevel, final int width, final int height, final int depth, final long id, final int glid, final int flags) { super(context, directBuffer, format, accessor, width, height, depth, id, flags); this.GLID = glid; this.target = target; this.mipMapLevel = mipLevel; } static CLGLTexture3d createFromGLTexture3d(final CLContext context, final B directBuffer, final int flags, final int target, final int mipLevel, final int texture) { CLGLBuffer.checkBuffer(directBuffer, flags); final CL cl = getCL(context); final int[] result = new int[1]; final CLGL clgli = (CLGL)cl; final long id = clgli.clCreateFromGLTexture3D(context.ID, flags, target, mipLevel, texture, result, 0); CLException.checkForError(result[0], "can not create CLGLTexture3d from texture #"+texture+"."); final CLImageInfoAccessor accessor = new CLImageInfoAccessor(cl, id); final CLImageFormat format = createUninitializedImageFormat(); accessor.getInfo(CLImageBinding.CL_IMAGE_FORMAT, CLImageFormatImpl.size(), format.getFormatImpl().getBuffer(), null); final int width = (int)accessor.getLong(CLImageBinding.CL_IMAGE_WIDTH); final int height = (int)accessor.getLong(CLImageBinding.CL_IMAGE_HEIGHT); final int depth = (int)accessor.getLong(CLImageBinding.CL_IMAGE_DEPTH); return new CLGLTexture3d(context, directBuffer, format, accessor, target, mipLevel, width, height, depth, id, texture, flags); } @Override public int getGLObjectID() { return GLID; } @Override public int getTextureTarget() { return target; } @Override public int getMipMapLevel() { return mipMapLevel; } @Override public GLObjectType getGLObjectType() { return GLObjectType.GL_OBJECT_TEXTURE3D; } /** * Returns the shared CLGLContext. */ @Override public CLGLContext getContext() { return (CLGLContext) super.getContext(); } @Override public GLContext getGLContext() { return getContext().getGLContext(); } }