package com.mbien.opencl; import java.nio.Buffer; import com.mbien.opencl.CLBuffer.Mem; import com.sun.opengl.impl.GLContextImpl; import com.sun.opengl.impl.macosx.cgl.MacOSXCGLContext; import com.sun.opengl.impl.windows.wgl.WindowsWGLContext; import com.sun.opengl.impl.x11.glx.X11GLXContext; import com.sun.opengl.impl.x11.glx.X11GLXGraphicsConfiguration; import java.nio.LongBuffer; import javax.media.nativewindow.DefaultGraphicsConfiguration; import javax.media.opengl.GLContext; /** * * @author Michael Bien */ public final class CLGLContext extends CLContext { final long glContextID; private CLGLContext(long clContextID, long glContextID) { super(clContextID); this.glContextID = glContextID; } public static CLGLContext create(GLContext glContext) { long glID = glContext.getContext(); //UNIX //cl_context_properties props[] = { // CL_GL_CONTEXT_KHR, (cl_context_properties)glXGetCurrentContext(), // CL_GLX_DISPLAY_KHR, (cl_context_properties) glXGetCurrentDisplay(), // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; //WIN32 //cl_context_properties props[] = { // CL_GL_CONTEXT_KHR, (cl_context_properties)TODO0, // CL_WGL_HDC_KHR, (cl_context_properties)TODO 0, // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; //MACOSX //cl_context_properties props[] = { // CL_CGL_SHAREGROUP_KHR, (cl_context_properties)TODO 0, // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; GLContextImpl ctxImpl = (GLContextImpl)glContext; DefaultGraphicsConfiguration config = (DefaultGraphicsConfiguration)ctxImpl.getDrawableImpl() .getNativeWindow().getGraphicsConfiguration().getNativeGraphicsConfiguration(); LongBuffer properties = LongBuffer.allocate(5); if(glContext instanceof X11GLXContext) { long handle = config.getScreen().getDevice().getHandle(); properties.put(CLGLI.CL_GL_CONTEXT_KHR).put(glID) .put(CLGLI.CL_GLX_DISPLAY_KHR).put(handle); }else if(glContext instanceof WindowsWGLContext) { // TODO test on windows throw new RuntimeException("cl-gl interoperability on windows not yet implemented"); }else if(glContext instanceof MacOSXCGLContext) { // TODO test on mac throw new RuntimeException("cl-gl interoperability on mac not yet implemented"); } properties.put(0).rewind(); // 0 terminated array long clID = createContextFromType(properties, CL.CL_DEVICE_TYPE_ALL); return new CLGLContext(clID, glID); } public final CLBuffer createFromGLBuffer(B directBuffer, int glBuffer, Mem... flags) { return createFromGLBuffer(directBuffer, glBuffer, Mem.flagsToInt(flags)); } public final CLBuffer createFromGLBuffer(B directBuffer, int glBuffer, int flags) { CLBuffer buffer = new CLBuffer(this, directBuffer, glBuffer, flags); buffers.add(buffer); return buffer; } }