package com.mbien.opencl; import java.nio.Buffer; import com.mbien.opencl.CLMemory.Mem; import com.sun.gluegen.runtime.PointerBuffer; import com.sun.opengl.impl.GLContextImpl; import com.sun.opengl.impl.macosx.cgl.MacOSXCGLContext; import com.sun.opengl.impl.windows.wgl.WindowsWGLContext; import com.sun.opengl.impl.x11.glx.X11GLXContext; import javax.media.nativewindow.DefaultGraphicsConfiguration; import javax.media.opengl.GLContext; import static com.mbien.opencl.CLGLI.*; /** * OpenCL Context supporting interoperablity between JOGL and JOCL. * @author Michael Bien */ public final class CLGLContext extends CLContext { final long glID; private CLGLContext(long clContextID, long glContextID) { super(clContextID); this.glID = glContextID; } /** * Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL). */ public static final CLGLContext create(GLContext glContext) { return create(glContext, (CLPlatform)null, CLDevice.Type.ALL); } /** * Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL). */ public static CLGLContext create(GLContext glContext, CLPlatform platform) { return create(glContext, platform, CLDevice.Type.ALL); } public static CLGLContext create(GLContext glContext, CLDevice.Type... deviceTypes) { return create(glContext, null, deviceTypes); } /** * Creates a shared context on the specified devices. * The platform to be used is implementation dependent. */ public static final CLGLContext create(GLContext glContext, CLDevice... devices) { return create(glContext, null, devices); } /** * Creates a shared context on the specified platform and with the specified * device types. */ private static final CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice.Type... deviceTypes) { long[] glID = new long[1]; PointerBuffer properties = setupContextProperties(glContext, platform, glID); long clID = createContextFromType(properties, toDeviceBitmap(deviceTypes)); return new CLGLContext(clID, glID[0]); } /** * Creates a shared context on the specified platform and with the specified * devices. */ private static final CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice... devices) { long[] glID = new long[1]; PointerBuffer properties = setupContextProperties(glContext, platform, glID); long clID = createContext(properties, devices); return new CLGLContext(clID, glID[0]); } private static final PointerBuffer setupContextProperties(GLContext glContext, CLPlatform platform, long[] glID) { if(platform == null) { platform = CLPlatform.getDefault(); } if(platform == null) { throw new RuntimeException("no OpenCL installation found"); } GLContextImpl ctxImpl = (GLContextImpl)glContext; DefaultGraphicsConfiguration config = (DefaultGraphicsConfiguration)ctxImpl.getDrawableImpl() .getNativeWindow().getGraphicsConfiguration().getNativeGraphicsConfiguration(); PointerBuffer properties = null; if(glContext instanceof X11GLXContext) { properties = PointerBuffer.allocateDirect(7); long handle = config.getScreen().getDevice().getHandle(); glID[0] = ((X11GLXContext)glContext).getContext(); properties.put(CL_GL_CONTEXT_KHR).put(glID[0]) .put(CL_GLX_DISPLAY_KHR).put(handle) .put(CL_CONTEXT_PLATFORM).put(platform.ID); }else if(glContext instanceof WindowsWGLContext) { // TODO test on windows //WIN32 //cl_context_properties props[] = { // CL_GL_CONTEXT_KHR, (cl_context_properties)0, // CL_WGL_HDC_KHR, (cl_context_properties)0, // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; properties = PointerBuffer.allocateDirect(7); long handle = config.getScreen().getDevice().getHandle(); glID[0] = ((WindowsWGLContext)glContext).getHGLRC(); properties.put(CL_GL_CONTEXT_KHR).put(glID[0]) .put(CL_WGL_HDC_KHR).put(handle) .put(CL_CONTEXT_PLATFORM).put(platform.ID); }else if(glContext instanceof MacOSXCGLContext) { // TODO test on mac //MACOSX //cl_context_properties props[] = { // CL_CGL_SHAREGROUP_KHR, (cl_context_properties)0, // CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0}; properties = PointerBuffer.allocateDirect(5); glID[0] = ((MacOSXCGLContext)glContext).getCGLContext(); properties.put(CL_CGL_SHAREGROUP_KHR).put(glID[0]) .put(CL_CONTEXT_PLATFORM).put(platform.ID); }else{ throw new RuntimeException("unsupported GLContext: "+glContext); } return properties.put(0).rewind(); // 0 terminated array } public final CLGLBuffer createFromGLBuffer(B directBuffer, int glBuffer, Mem... flags) { return createFromGLBuffer(directBuffer, glBuffer, Mem.flagsToInt(flags)); } public final CLGLBuffer createFromGLBuffer(B directBuffer, int glBuffer, int flags) { CLGLBuffer buffer = CLGLBuffer.create(this, directBuffer, flags, glBuffer); memoryObjects.add(buffer); return buffer; } }