package com.mbien.opencl.gl; import com.mbien.opencl.CL; import com.mbien.opencl.CLContext; import com.mbien.opencl.CLImage3d; import com.mbien.opencl.CLImageFormat; import com.mbien.opencl.CLMemory.GLObjectType; import com.mbien.opencl.impl.CLImageFormatImpl; import java.nio.Buffer; import javax.media.opengl.GLContext; import static com.mbien.opencl.CL.*; /** * 3D OpenCL image representing an 3D OpenGL texture. * @author Michael Bien */ public class CLGLTexture3d extends CLImage3d implements CLGLObject, CLGLTexture { /** * The OpenGL object handle. */ public final int GLID; public final int target; public final int mipMapLevel; private CLGLTexture3d(CLContext context, B directBuffer, CLImageFormat format, CLImageInfoAccessor accessor, int target, int mipLevel, int width, int height, int depth, long id, int glid, int flags) { super(context, directBuffer, format, accessor, width, height, depth, id, flags); this.GLID = glid; this.target = target; this.mipMapLevel = mipLevel; } static CLGLTexture3d createFromGLTexture3d(CLContext context, B directBuffer, int flags, int target, int mipLevel, int texture) { CLGLBuffer.checkBuffer(directBuffer, flags); CL cl = getCL(context); int[] result = new int[1]; CLGLI clgli = (CLGLI)cl; long id = clgli.clCreateFromGLTexture3D(context.ID, flags, target, mipLevel, texture, result, 0); CLImageInfoAccessor accessor = new CLImageInfoAccessor(cl, id); CLImageFormat format = createUninitializedImageFormat(); accessor.getInfo(CL_IMAGE_FORMAT, CLImageFormatImpl.size(), format.getFormatImpl().getBuffer(), null); int width = (int)accessor.getLong(CL_IMAGE_WIDTH); int height = (int)accessor.getLong(CL_IMAGE_HEIGHT); int depth = (int)accessor.getLong(CL_IMAGE_DEPTH); return new CLGLTexture3d(context, directBuffer, format, accessor, target, mipLevel, width, height, depth, id, texture, flags); } public int getGLObjectID() { return GLID; } public int getTextureTarget() { return target; } public int getMipMapLevel() { return mipMapLevel; } public GLObjectType getGLObjectType() { return GLObjectType.GL_OBJECT_TEXTURE3D; } /** * Returns the shared CLGLContext. */ @Override public CLGLContext getContext() { return (CLGLContext) super.getContext(); } @Override public GLContext getGLContext() { return getContext().getGLContext(); } }