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Include cl-common.cfg
NativeOutputDir gensrc/native/jocl20
Style InterfaceAndImpl
#imports for all generated java files
Import com.jogamp.opencl.llb.impl.CLImageFormatImpl
Import com.jogamp.opencl.llb.impl.CLImageDescImpl
Import com.jogamp.opencl.llb.CL20
Import java.security.AccessController
Import java.security.PrivilegedAction
Import com.jogamp.common.nio.PointerBuffer
Import com.jogamp.common.util.LongLongHashMap
Import com.jogamp.opencl.CLErrorHandler
Import com.jogamp.opencl.CLException
Import java.nio.ByteBuffer
Import java.nio.IntBuffer
Import com.jogamp.common.nio.Buffers
ClassJavadoc CLImpl20 /**
ClassJavadoc CLImpl20 * Java bindings to OpenCL, the Open Computing Language (generated).
ClassJavadoc CLImpl20 * @author Michael Bien, GlueGen, et al.
ClassJavadoc CLImpl20 */
JavaClass CL20
Extends CL20 CL
ImplJavaClass CLImpl20
AccessControl CLImpl20 PUBLIC
LocalProcAddressCallingConvention __ALL__ CL_API_CALL
EmitProcAddressTable true
ProcAddressTableClassName CLProcAddressTable20
GetProcAddressTableExpr addressTable
ProcAddressNameExpr $UpperCase(arg)
ForceProcAddressGen __ALL__
#dynamic binding for OpenGL specific functions...
#ForceProcAddressGen clGetGLContextInfoKHR
#ForceProcAddressGen clCreateFromGLBuffer
#ForceProcAddressGen clCreateFromGLRenderbuffer
#ForceProcAddressGen clCreateFromGLTexture2D
#ForceProcAddressGen clCreateFromGLTexture3D
#ForceProcAddressGen clEnqueueAcquireGLObjects
#ForceProcAddressGen clEnqueueReleaseGLObjects
#ForceProcAddressGen clGetGLObjectInfo
#ForceProcAddressGen clGetGLTextureInfo
#ForceProcAddressGen clCreateEventFromGLsyncKHR
#ForceProcAddressGen clIcdGetPlatformIDsKHR
#ForceProcAddressGen clCreateSubBuffer
#ForceProcAddressGen clCreateSubDevicesEXT
#ForceProcAddressGen clCreateUserEvent
#ForceProcAddressGen clEnqueueCopyBufferRect
#ForceProcAddressGen clEnqueueReadBufferRect
#ForceProcAddressGen clEnqueueWriteBufferRect
#ForceProcAddressGen clReleaseDeviceEXT
#ForceProcAddressGen clRetainDeviceEXT
#ForceProcAddressGen clSetUserEventStatus
#...or force all
ForceProcAddressGen __ALL__
#
# extern CL_API_ENTRY void * CL_API_CALL clGetExtensionFunctionAddress(const char * /* func_name */) CL_API_SUFFIX__VERSION_1_0;
#
Ignore clGetExtensionFunctionAddress
ForceProcAddressGen clGetExtensionFunctionAddress
#append to generated c files
CustomCCode #include <inttypes.h>
CustomCCode #include <GL/glcorearb.h>
CustomCCode #include <CL/cl.h>
CustomCCode #include <CL/cl_ext.h>
CustomCCode #include <CL/cl_gl.h>
# implement manually via custom code
Ignore clCreateContext
ForceProcAddressGen clCreateContext
Ignore clCreateContextFromType
ForceProcAddressGen clCreateContextFromType
Ignore clBuildProgram
ForceProcAddressGen clBuildProgram
Ignore clCompileProgram
ForceProcAddressGen clCompileProgram
Ignore clLinkProgram
ForceProcAddressGen clLinkProgram
Ignore clEnqueueNativeKernel
ForceProcAddressGen clEnqueueNativeKernel
Ignore clReleaseContext
ForceProcAddressGen clReleaseContext
Ignore clSetEventCallback
ForceProcAddressGen clSetEventCallback
Ignore clSetMemObjectDestructorCallback
ForceProcAddressGen clSetMemObjectDestructorCallback
#take buffer capacity from input param 5
ReturnValueCapacity clEnqueueMapBuffer {5}
#this one is more complicated, we have to calculate the capacity with custom code
ManuallyImplement clEnqueueMapImage
ForceProcAddressGen clEnqueueMapImage
#include custom code
IncludeAs CustomJavaCode CLImpl20 clImplCustomCode20.java
IncludeAs CustomJavaCode CLImpl20 clImplCustomCode.java
IncludeAs CustomCCode clImplCustomCode.c
IncludeAs CustomCCode clImplCustomCode20.c
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