summaryrefslogtreecommitdiffstats
path: root/src/com/jogamp/opencl/gl/CLGLContext.java
blob: e3b5780df9712209b9fcc881142674b1d1d44e12 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
package com.jogamp.opencl.gl;

import com.jogamp.opencl.CLContext;
import com.jogamp.opencl.CLDevice;
import java.nio.Buffer;
import com.jogamp.opencl.CLMemory.Mem;
import com.jogamp.opencl.CLPlatform;
import com.jogamp.common.nio.PointerBuffer;
import com.jogamp.opengl.impl.GLContextImpl;
import com.jogamp.opengl.impl.egl.EGLContext;
import com.jogamp.opengl.impl.macosx.cgl.MacOSXCGLContext;
import com.jogamp.opengl.impl.windows.wgl.WindowsWGLContext;
import com.jogamp.opengl.impl.x11.glx.X11GLXContext;
import javax.media.opengl.GLContext;

import static com.jogamp.opencl.gl.CLGLI.*;

/**
 * OpenCL Context supporting JOGL-JOCL interoperablity.
 * @author Michael Bien
 */
public final class CLGLContext extends CLContext {

    final long glID;
    private final GLContext glContext;

    private CLGLContext(CLPlatform platform, GLContext glContext, long clContextID, long glContextID, ErrorDispatcher dispatcher) {
        super(platform, clContextID, dispatcher);
        this.glID = glContextID;
        this.glContext = glContext;
    }

    /**
     * Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL).
     * @see GLContext#makeCurrent()
     */
    public static CLGLContext create(GLContext glContext) {
        return create(glContext, (CLPlatform)null, CLDevice.Type.ALL);
    }

    /**
     * Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL).
     * @see GLContext#makeCurrent()
     */
    public static CLGLContext create(GLContext glContext, CLPlatform platform) {
        return create(glContext, platform, CLDevice.Type.ALL);
    }

    /**
     * Creates a shared context on the specified platform and with the specified
     * device types.
     * @see GLContext#makeCurrent()
     */
    public static CLGLContext create(GLContext glContext, CLDevice.Type... deviceTypes) {
        return create(glContext, null, deviceTypes);
    }

    /**
     * Creates a shared context on the specified platform and with the specified
     * device types.
     * @see GLContext#makeCurrent()
     */
    public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice.Type... deviceTypes) {

        if(platform == null) {
            platform = CLPlatform.getDefault();
        }

        long[] glID = new long[1];
        PointerBuffer properties = setupContextProperties(platform, glContext, glID);
        ErrorDispatcher dispatcher = createErrorHandler();
        long clID = createContextFromType(dispatcher, properties, toDeviceBitmap(deviceTypes));

        return new CLGLContext(platform, glContext, clID, glID[0], dispatcher);

    }

    /**
     * Creates a shared context on the specified platform and with the specified
     * devices.
     * @see GLContext#makeCurrent()
     */
    public static CLGLContext create(GLContext glContext, CLDevice... devices) {

        if(devices == null) {
            throw new IllegalArgumentException("no devices specified");
        }else if(devices[0] == null) {
            throw new IllegalArgumentException("first device was null");
        }

        CLPlatform platform = devices[0].getPlatform();

        long[] glID = new long[1];
        PointerBuffer properties = setupContextProperties(platform, glContext, glID);
        ErrorDispatcher dispatcher = createErrorHandler();
        long clID = createContext(dispatcher, properties, devices);

        CLGLContext context = new CLGLContext(platform, glContext, clID, glID[0], dispatcher);
        if(devices != null) {
            for (int i = 0; i < devices.length; i++) {
                context.overrideContext(devices[i]);
            }
        }
        return context;
    }


    private static PointerBuffer setupContextProperties(CLPlatform platform, GLContext glContext, long[] glID) {

        if(platform == null) {
            throw new RuntimeException("no OpenCL installation found");
        }
        if(glContext == null) {
            throw new IllegalArgumentException("GLContext was null.");
        }

        // context must be current
        if(!glContext.isCurrent()) {
            throw new IllegalArgumentException("OpenGL context is not current,\n"+
                    " creating a OpenCL context for context sharing is not allowed in this situation.");
        }

        GLContextImpl ctxImpl = (GLContextImpl)glContext;
        glID[0] = glContext.getHandle();

        PointerBuffer properties;
        if(glContext instanceof X11GLXContext) {
//          spec: "When the GLX binding API is supported, the attribute
//          CL_GL_CONTEXT_KHR should be set to a GLXContext handle to an
//          OpenGL context, and the attribute CL_GLX_DISPLAY_KHR should be
//          set to the Display handle of the X Window System display used to
//          create the OpenGL context."
            properties = PointerBuffer.allocateDirect(7);
            long displayHandle = ctxImpl.getDrawableImpl().getNativeSurface().getDisplayHandle();
            properties.put(CL_GL_CONTEXT_KHR).put(glID[0])
                      .put(CL_GLX_DISPLAY_KHR).put(displayHandle)
                      .put(CL_CONTEXT_PLATFORM).put(platform.ID);
        }else if(glContext instanceof WindowsWGLContext) {
//          spec: "When the WGL binding API is supported, the attribute
//          CL_GL_CONTEXT_KHR should be set to an HGLRC handle to an OpenGL
//          context, and the attribute CL_WGL_HDC_KHR should be set to the
//          HDC handle of the display used to create the OpenGL context."
            properties = PointerBuffer.allocateDirect(7);
            long surfaceHandle = ctxImpl.getDrawableImpl().getNativeSurface().getSurfaceHandle();
            properties.put(CL_GL_CONTEXT_KHR).put(glID[0])
                      .put(CL_WGL_HDC_KHR).put(surfaceHandle)
                      .put(CL_CONTEXT_PLATFORM).put(platform.ID);
        }else if(glContext instanceof MacOSXCGLContext) {
//            TODO test on mac
//          spec: "When the CGL binding API is supported, the attribute
//          CL_CGL_SHAREGROUP_KHR should be set to a CGLShareGroup handle to
//          a CGL share group object."
            properties = PointerBuffer.allocateDirect(5);
            properties.put(CL_CGL_SHAREGROUP_KHR).put(glID[0])
                      .put(CL_CONTEXT_PLATFORM).put(platform.ID);
        }else if(glContext instanceof EGLContext) {
//            TODO test EGL
//          spec: "When the EGL binding API is supported, the attribute
//          CL_GL_CONTEXT_KHR should be set to an EGLContext handle to an
//          OpenGL ES or OpenGL context, and the attribute
//          CL_EGL_DISPLAY_KHR should be set to the EGLDisplay handle of the
//          display used to create the OpenGL ES or OpenGL context."
            properties = PointerBuffer.allocateDirect(7);
            long displayHandle = ctxImpl.getDrawableImpl().getNativeSurface().getDisplayHandle();
            properties.put(CL_GL_CONTEXT_KHR).put(glID[0])
                      .put(CL_EGL_DISPLAY_KHR).put(displayHandle)
                      .put(CL_CONTEXT_PLATFORM).put(platform.ID);
        }else{
            throw new RuntimeException("unsupported GLContext: "+glContext);
        }

        return (PointerBuffer)properties.put(0).rewind(); // 0 terminated array
    }

    // Buffers
    public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, Mem... flags) {
        return createFromGLBuffer(null, glBuffer, Mem.flagsToInt(flags));
    }

    public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, int flags) {
        return createFromGLBuffer(null, glBuffer, flags);
    }

    public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, Mem... flags) {
        return createFromGLBuffer(directBuffer, glBuffer, Mem.flagsToInt(flags));
    }

    public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, int flags) {
        CLGLBuffer<B> buffer = CLGLBuffer.create(this, directBuffer, flags, glBuffer);
        memoryObjects.add(buffer);
        return buffer;
    }

    // Renderbuffers
    public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, Mem... flags) {
        return createFromGLRenderbuffer(null, glBuffer, Mem.flagsToInt(flags));
    }

    public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, int flags) {
        return createFromGLRenderbuffer(null, glBuffer, flags);
    }

    public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, Mem... flags) {
        return createFromGLRenderbuffer(directBuffer, glBuffer, Mem.flagsToInt(flags));
    }

    public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, int flags) {
        CLGLImage2d<B> buffer = CLGLImage2d.createFromGLRenderbuffer(this, directBuffer, flags, glBuffer);
        memoryObjects.add(buffer);
        return buffer;
    }

    //2d Textures
    public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, Mem... flags) {
        return createFromGLTexture2d(null, target, texture, mipmap, Mem.flagsToInt(flags));
    }

    public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, int flags) {
        return createFromGLTexture2d(null, target, texture, mipmap, flags);
    }

    public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, Mem... flags) {
        return createFromGLTexture2d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags));
    }

    public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, int flags) {
        CLGLTexture2d<B> buffer = CLGLTexture2d.createFromGLTexture2d(this, directBuffer, target, texture, mipmap, flags);
        memoryObjects.add(buffer);
        return buffer;
    }

    //3d Textures
    public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, Mem... flags) {
        return createFromGLTexture3d(null, target, texture, mipmap, Mem.flagsToInt(flags));
    }

    public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, int flags) {
        return createFromGLTexture3d(null, target, texture, mipmap, flags);
    }

    public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, Mem... flags) {
        return createFromGLTexture3d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags));
    }

    public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, int flags) {
        CLGLTexture3d<B> buffer = CLGLTexture3d.createFromGLTexture3d(this, directBuffer, target, texture, mipmap, flags);
        memoryObjects.add(buffer);
        return buffer;
    }

    /**
     * Return the low level OpenCL interface with OpenGL interoperability.
     */
    @Override
    public CLGLI getCL() {
        return (CLGLI)super.getCL();
    }

    /**
     * Returns the OpenGL context this context was shared with.
     */
    public GLContext getGLContext() {
        return glContext;
    }

    @Override
    public CLGLContext getContext() {
        return this;
    }

}