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/*
* Copyright (c) 2009 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.opencl.gl;
import java.nio.Buffer;
import com.jogamp.opengl.GLContext;
import jogamp.opengl.GLContextImpl;
import jogamp.opengl.egl.EGLContext;
import jogamp.opengl.macosx.cgl.CGL;
import jogamp.opengl.macosx.cgl.MacOSXCGLContext;
import jogamp.opengl.windows.wgl.WindowsWGLContext;
import jogamp.opengl.x11.glx.X11GLXContext;
import com.jogamp.common.nio.PointerBuffer;
import com.jogamp.opencl.CLContext;
import com.jogamp.opencl.CLDevice;
import com.jogamp.opencl.CLMemory.Mem;
import com.jogamp.opencl.CLPlatform;
import com.jogamp.opencl.llb.CL;
import com.jogamp.opencl.llb.CLContextBinding;
import com.jogamp.opencl.llb.gl.CLGL;
/**
* OpenCL Context supporting JOGL-JOCL interoperablity.
* @author Michael Bien, et al.
*/
public final class CLGLContext extends CLContext {
final long glID;
private final GLContext glContext;
private CLGLContext(final CLPlatform platform, final GLContext glContext, final long clContextID, final long glContextID, final ErrorDispatcher dispatcher) {
super(platform, clContextID, dispatcher);
this.glID = glContextID;
this.glContext = glContext;
}
/**
* Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL).
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(final GLContext glContext) {
return create(glContext, (CLPlatform)null, CLDevice.Type.ALL);
}
/**
* Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL).
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(final GLContext glContext, final CLPlatform platform) {
return create(glContext, platform, CLDevice.Type.ALL);
}
/**
* Creates a shared context on the specified platform and with the specified
* device types.
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(final GLContext glContext, final CLDevice.Type... deviceTypes) {
return create(glContext, null, deviceTypes);
}
/**
* Creates a shared context on the specified platform and with the specified
* device types.
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(final GLContext glContext, CLPlatform platform, final CLDevice.Type... deviceTypes) {
if(platform == null) {
platform = CLPlatform.getDefault();
}
final long[] glID = new long[1];
final PointerBuffer properties = setupContextProperties(platform, glContext, glID);
final ErrorDispatcher dispatcher = createErrorHandler();
final long clID = createContextFromType(platform, dispatcher, properties, toDeviceBitmap(deviceTypes));
return new CLGLContext(platform, glContext, clID, glID[0], dispatcher);
}
/**
* Creates a shared context on the specified platform and with the specified
* devices.
* @see GLContext#makeCurrent()
*/
public static CLGLContext create(final GLContext glContext, final CLDevice... devices) {
if(devices == null) {
throw new IllegalArgumentException("no devices specified");
}else if(devices[0] == null) {
throw new IllegalArgumentException("first device was null");
}
final CLPlatform platform = devices[0].getPlatform();
final long[] glID = new long[1];
final PointerBuffer properties = setupContextProperties(platform, glContext, glID);
final ErrorDispatcher dispatcher = createErrorHandler();
final long clID = createContext(platform, dispatcher, properties, devices);
final CLGLContext context = new CLGLContext(platform, glContext, clID, glID[0], dispatcher);
if(devices != null) {
for (int i = 0; i < devices.length; i++) {
context.overrideContext(devices[i]);
}
}
return context;
}
private static PointerBuffer setupContextProperties(final CLPlatform platform, final GLContext glContext, final long[] glID) {
if(platform == null) {
throw new RuntimeException("no OpenCL installation found");
}
if(glContext == null) {
throw new IllegalArgumentException("GLContext was null.");
}
// context must be current
if(!glContext.isCurrent()) {
throw new IllegalArgumentException("OpenGL context is not current,\n"+
" creating a OpenCL context for context sharing is not allowed in this situation.");
}
final GLContextImpl ctxImpl = (GLContextImpl)glContext;
glID[0] = glContext.getHandle();
PointerBuffer properties;
if(glContext instanceof X11GLXContext) {
// spec: "When the GLX binding API is supported, the attribute
// CL_GL_CONTEXT_KHR should be set to a GLXContext handle to an
// OpenGL context, and the attribute CL_GLX_DISPLAY_KHR should be
// set to the Display handle of the X Window System display used to
// create the OpenGL context."
properties = PointerBuffer.allocateDirect(7);
final long displayHandle = ctxImpl.getDrawableImpl().getNativeSurface().getDisplayHandle();
properties.put(CLGL.CL_GL_CONTEXT_KHR).put(glID[0])
.put(CL.CL_GLX_DISPLAY_KHR).put(displayHandle)
.put(CLContextBinding.CL_CONTEXT_PLATFORM).put(platform.ID);
}else if(glContext instanceof WindowsWGLContext) {
// spec: "When the WGL binding API is supported, the attribute
// CL_GL_CONTEXT_KHR should be set to an HGLRC handle to an OpenGL
// context, and the attribute CL_WGL_HDC_KHR should be set to the
// HDC handle of the display used to create the OpenGL context."
properties = PointerBuffer.allocateDirect(7);
final long surfaceHandle = ctxImpl.getDrawableImpl().getNativeSurface().getSurfaceHandle();
properties.put(CLGL.CL_GL_CONTEXT_KHR).put(glID[0])
.put(CL.CL_WGL_HDC_KHR).put(surfaceHandle)
.put(CLContextBinding.CL_CONTEXT_PLATFORM).put(platform.ID);
}else if(glContext instanceof MacOSXCGLContext) {
// spec: "When the CGL binding API is supported, the attribute
// CL_CGL_SHAREGROUP_KHR should be set to a CGLShareGroup handle to
// a CGL share group object."
/**
* FIXME: For all Mac OSX Versions ???
* CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE used to specify the GL sharing group ID
* on Mac OSX 10.8.4 works.
* Using the std. CL_CGL_SHAREGROUP_KHR on Mac OSX 10.8.4 causes the context creation
* to throw a CL_INVALID_VALUE error.
*/
final long cgl = CGL.getCGLContext(glID[0]);
final long group = CGL.CGLGetShareGroup(cgl);
properties = PointerBuffer.allocateDirect(5);
properties.put(CLGL.CL_CONTEXT_PROPERTY_USE_CGL_SHAREGROUP_APPLE).put(group)
.put(CLContextBinding.CL_CONTEXT_PLATFORM).put(platform.ID);
}else if(glContext instanceof EGLContext) {
// TODO test EGL
// spec: "When the EGL binding API is supported, the attribute
// CL_GL_CONTEXT_KHR should be set to an EGLContext handle to an
// OpenGL ES or OpenGL context, and the attribute
// CL_EGL_DISPLAY_KHR should be set to the EGLDisplay handle of the
// display used to create the OpenGL ES or OpenGL context."
properties = PointerBuffer.allocateDirect(7);
final long displayHandle = ctxImpl.getDrawableImpl().getNativeSurface().getDisplayHandle();
properties.put(CLGL.CL_GL_CONTEXT_KHR).put(glID[0])
.put(CL.CL_EGL_DISPLAY_KHR).put(displayHandle)
.put(CLContextBinding.CL_CONTEXT_PLATFORM).put(platform.ID);
}else{
throw new RuntimeException("unsupported GLContext: "+glContext);
}
return properties.put(0).rewind(); // 0 terminated array
}
// Buffers
/**
* Creates a CLGLBuffer for memory sharing with the specified OpenGL buffer.
* @param glBuffer The OpenGL buffer handle like a vertex buffer or pixel buffer object.
* @param glBufferSize The size of the OpenGL buffer in bytes
* @param flags optional flags.
*/
public final CLGLBuffer<?> createFromGLBuffer(final int glBuffer, final long glBufferSize, final Mem... flags) {
return createFromGLBuffer(null, glBuffer, glBufferSize, Mem.flagsToInt(flags));
}
/**
* Creates a CLGLBuffer for memory sharing with the specified OpenGL buffer.
* @param glBuffer The OpenGL buffer handle like a vertex buffer or pixel buffer object.
* @param glBufferSize The size of the OpenGL buffer in bytes
* @param flags optional flags.
*/
public final CLGLBuffer<?> createFromGLBuffer(final int glBuffer, final long glBufferSize, final int flags) {
return createFromGLBuffer(null, glBuffer, glBufferSize, flags);
}
/**
* Creates a CLGLBuffer for memory sharing with the specified OpenGL buffer.
* @param directBuffer A direct allocated NIO buffer for data transfers between java and OpenCL.
* @param glBuffer The OpenGL buffer handle like a vertex buffer or pixel buffer object.
* @param glBufferSize The size of the OpenGL buffer in bytes
* @param flags optional flags.
*/
public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(final B directBuffer, final int glBuffer, final long glBufferSize, final Mem... flags) {
return createFromGLBuffer(directBuffer, glBuffer, glBufferSize, Mem.flagsToInt(flags));
}
/**
* Creates a CLGLBuffer for memory sharing with the specified OpenGL buffer.
* @param directBuffer A direct allocated NIO buffer for data transfers between java and OpenCL.
* @param glBuffer The OpenGL buffer handle like a vertex buffer or pixel buffer object.
* @param glBufferSize The size of the OpenGL buffer in bytes
* @param flags optional flags.
*/
public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(final B directBuffer, final int glBuffer, final long glBufferSize, final int flags) {
final CLGLBuffer<B> buffer = CLGLBuffer.create(this, directBuffer, glBufferSize, flags, glBuffer);
memoryObjects.add(buffer);
return buffer;
}
// Renderbuffers
public final CLGLImage2d<?> createFromGLRenderbuffer(final int glBuffer, final Mem... flags) {
return createFromGLRenderbuffer(null, glBuffer, Mem.flagsToInt(flags));
}
public final CLGLImage2d<?> createFromGLRenderbuffer(final int glBuffer, final int flags) {
return createFromGLRenderbuffer(null, glBuffer, flags);
}
public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(final B directBuffer, final int glBuffer, final Mem... flags) {
return createFromGLRenderbuffer(directBuffer, glBuffer, Mem.flagsToInt(flags));
}
public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(final B directBuffer, final int glBuffer, final int flags) {
final CLGLImage2d<B> buffer = CLGLImage2d.createFromGLRenderbuffer(this, directBuffer, flags, glBuffer);
memoryObjects.add(buffer);
return buffer;
}
//2d Textures
public final CLGLTexture2d<?> createFromGLTexture2d(final int target, final int texture, final int mipmap, final Mem... flags) {
return createFromGLTexture2d(null, target, texture, mipmap, Mem.flagsToInt(flags));
}
public final CLGLTexture2d<?> createFromGLTexture2d(final int target, final int texture, final int mipmap, final int flags) {
return createFromGLTexture2d(null, target, texture, mipmap, flags);
}
public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(final B directBuffer, final int target, final int texture, final int mipmap, final Mem... flags) {
return createFromGLTexture2d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags));
}
public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(final B directBuffer, final int target, final int texture, final int mipmap, final int flags) {
final CLGLTexture2d<B> buffer = CLGLTexture2d.createFromGLTexture2d(this, directBuffer, target, texture, mipmap, flags);
memoryObjects.add(buffer);
return buffer;
}
//3d Textures
public final CLGLTexture3d<?> createFromGLTexture3d(final int target, final int texture, final int mipmap, final Mem... flags) {
return createFromGLTexture3d(null, target, texture, mipmap, Mem.flagsToInt(flags));
}
public final CLGLTexture3d<?> createFromGLTexture3d(final int target, final int texture, final int mipmap, final int flags) {
return createFromGLTexture3d(null, target, texture, mipmap, flags);
}
public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(final B directBuffer, final int target, final int texture, final int mipmap, final Mem... flags) {
return createFromGLTexture3d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags));
}
public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(final B directBuffer, final int target, final int texture, final int mipmap, final int flags) {
final CLGLTexture3d<B> buffer = CLGLTexture3d.createFromGLTexture3d(this, directBuffer, flags, target, mipmap, texture);
memoryObjects.add(buffer);
return buffer;
}
/**
* Return the low level OpenCL interface with OpenGL interoperability.
*/
@Override
public CLGL getCL() {
return (CLGL)super.getCL();
}
/**
* Returns the OpenGL context this context was shared with.
*/
public GLContext getGLContext() {
return glContext;
}
@Override
public CLGLContext getContext() {
return this;
}
}
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