aboutsummaryrefslogtreecommitdiffstats
path: root/src/com/mbien/opencl/gl/CLGLContext.java
blob: 235390492e0ad5b4a68b80d58b7a6a52689d58e3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
package com.mbien.opencl.gl;

import com.mbien.opencl.CLContext;
import com.mbien.opencl.CLDevice;
import java.nio.Buffer;
import com.mbien.opencl.CLMemory.Mem;
import com.mbien.opencl.CLPlatform;
import com.sun.gluegen.runtime.PointerBuffer;
import com.sun.opengl.impl.GLContextImpl;
import com.sun.opengl.impl.macosx.cgl.MacOSXCGLContext;
import com.sun.opengl.impl.windows.wgl.WindowsWGLContext;
import com.sun.opengl.impl.x11.glx.X11GLXContext;
import javax.media.nativewindow.DefaultGraphicsConfiguration;
import javax.media.opengl.GLContext;

import static com.mbien.opencl.CLGLI.*;

/**
 * OpenCL Context supporting JOGL-JOCL interoperablity.
 * @author Michael Bien
 */
public final class CLGLContext extends CLContext {

    final long glID;

    private CLGLContext(CLPlatform platform, long clContextID, long glContextID) {
        super(platform, clContextID);
        this.glID = glContextID;
    }

    /**
     * Creates a shared context on all available devices (CL_DEVICE_TYPE_ALL).
     */
    public static CLGLContext create(GLContext glContext) {
        return create(glContext, (CLPlatform)null, CLDevice.Type.ALL);
    }

    /**
     * Creates a shared context on the specified platform on all available devices (CL_DEVICE_TYPE_ALL).
     */
    public static CLGLContext create(GLContext glContext, CLPlatform platform) {
        return create(glContext, platform, CLDevice.Type.ALL);
    }

    /**
     * Creates a shared context on the specified platform and with the specified
     * device types.
     */
    public static CLGLContext create(GLContext glContext, CLDevice.Type... deviceTypes) {
        return create(glContext, null, deviceTypes);
    }

    /**
     * Creates a shared context on the specified devices.
     * The platform to be used is implementation dependent.
     */
    public static CLGLContext create(GLContext glContext, CLDevice... devices) {
        return create(glContext, null, devices);
    }

    /**
     * Creates a shared context on the specified platform and with the specified
     * device types.
     */
    public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice.Type... deviceTypes) {

        if(platform == null) {
            platform = CLPlatform.getDefault();
        }

        long[] glID = new long[1];
        PointerBuffer properties = setupContextProperties(platform, glContext, glID);
        long clID = createContextFromType(properties, toDeviceBitmap(deviceTypes));

        return new CLGLContext(platform, clID, glID[0]);

    }

    /**
     * Creates a shared context on the specified platform and with the specified
     * devices.
     */
    public static CLGLContext create(GLContext glContext, CLPlatform platform, CLDevice... devices) {

        if(platform == null) {
            platform = CLPlatform.getDefault();
        }

        long[] glID = new long[1];
        PointerBuffer properties = setupContextProperties(platform, glContext, glID);
        long clID = createContext(properties, devices);

        CLGLContext context = new CLGLContext(platform, clID, glID[0]);
        if(devices != null) {
            for (int i = 0; i < devices.length; i++) {
                context.overrideContext(devices[i]);
            }
        }
        return context;
    }


    private static PointerBuffer setupContextProperties(CLPlatform platform, GLContext glContext, long[] glID) {

        if(platform == null) {
            throw new RuntimeException("no OpenCL installation found");
        }

        GLContextImpl ctxImpl = (GLContextImpl)glContext;

        DefaultGraphicsConfiguration config = (DefaultGraphicsConfiguration)ctxImpl.getDrawableImpl()
             .getNativeWindow().getGraphicsConfiguration().getNativeGraphicsConfiguration();

        PointerBuffer properties;
        if(glContext instanceof X11GLXContext) {
            properties = PointerBuffer.allocateDirect(7);
            long handle = config.getScreen().getDevice().getHandle();
            glID[0] = ((X11GLXContext)glContext).getContext();
            properties.put(CL_GL_CONTEXT_KHR).put(glID[0])
                      .put(CL_GLX_DISPLAY_KHR).put(handle)
                      .put(CL_CONTEXT_PLATFORM).put(platform.ID);
        }else if(glContext instanceof WindowsWGLContext) {
            // TODO test on windows
            //WIN32
            //cl_context_properties props[] = {
            //         CL_GL_CONTEXT_KHR, (cl_context_properties)0,
            //         CL_WGL_HDC_KHR, (cl_context_properties)0,
            //         CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0};
            properties = PointerBuffer.allocateDirect(7);
            long handle = config.getScreen().getDevice().getHandle();
            glID[0] = ((WindowsWGLContext)glContext).getHGLRC();
            properties.put(CL_GL_CONTEXT_KHR).put(glID[0])
                      .put(CL_WGL_HDC_KHR).put(handle)
                      .put(CL_CONTEXT_PLATFORM).put(platform.ID);
        }else if(glContext instanceof MacOSXCGLContext) {
            // TODO test on mac
            //MACOSX
            //cl_context_properties props[] = {
            //         CL_CGL_SHAREGROUP_KHR, (cl_context_properties)0,
            //         CL_CONTEXT_PLATFORM, (cl_context_properties)cpPlatform, 0};
            properties = PointerBuffer.allocateDirect(5);
            glID[0] = ((MacOSXCGLContext)glContext).getCGLContext();
            properties.put(CL_CGL_SHAREGROUP_KHR).put(glID[0])
                      .put(CL_CONTEXT_PLATFORM).put(platform.ID);
        }else{
            throw new RuntimeException("unsupported GLContext: "+glContext);
        }

        return properties.put(0).rewind(); // 0 terminated array
    }

    // Buffers
    public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, Mem... flags) {
        return createFromGLBuffer(null, glBuffer, Mem.flagsToInt(flags));
    }

    public final CLGLBuffer<?> createFromGLBuffer(int glBuffer, int flags) {
        return createFromGLBuffer(null, glBuffer, flags);
    }

    public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, Mem... flags) {
        return createFromGLBuffer(directBuffer, glBuffer, Mem.flagsToInt(flags));
    }

    public final <B extends Buffer> CLGLBuffer<B> createFromGLBuffer(B directBuffer, int glBuffer, int flags) {
        CLGLBuffer<B> buffer = CLGLBuffer.create(this, directBuffer, flags, glBuffer);
        memoryObjects.add(buffer);
        return buffer;
    }

    // Renderbuffers
    public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, Mem... flags) {
        return createFromGLRenderbuffer(null, glBuffer, Mem.flagsToInt(flags));
    }

    public final CLGLImage2d<?> createFromGLRenderbuffer(int glBuffer, int flags) {
        return createFromGLRenderbuffer(null, glBuffer, flags);
    }

    public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, Mem... flags) {
        return createFromGLRenderbuffer(directBuffer, glBuffer, Mem.flagsToInt(flags));
    }
    
    public final <B extends Buffer> CLGLImage2d<B> createFromGLRenderbuffer(B directBuffer, int glBuffer, int flags) {
        CLGLImage2d<B> buffer = CLGLImage2d.createFromGLRenderbuffer(this, directBuffer, flags, glBuffer);
        memoryObjects.add(buffer);
        return buffer;
    }
    
    //2d Textures
    public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, Mem... flags) {
        return createFromGLTexture2d(null, target, texture, mipmap, Mem.flagsToInt(flags));
    }

    public final CLGLTexture2d<?> createFromGLTexture2d(int target, int texture, int mipmap, int flags) {
        return createFromGLTexture2d(null, target, texture, mipmap, flags);
    }

    public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, Mem... flags) {
        return createFromGLTexture2d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags));
    }
    
    public final <B extends Buffer> CLGLTexture2d<B> createFromGLTexture2d(B directBuffer, int target, int texture, int mipmap, int flags) {
        CLGLTexture2d<B> buffer = CLGLTexture2d.createFromGLTexture2d(this, directBuffer, target, texture, mipmap, flags);
        memoryObjects.add(buffer);
        return buffer;
    }
    
    //3d Textures
    public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, Mem... flags) {
        return createFromGLTexture3d(null, target, texture, mipmap, Mem.flagsToInt(flags));
    }

    public final CLGLTexture3d<?> createFromGLTexture3d(int target, int texture, int mipmap, int flags) {
        return createFromGLTexture3d(null, target, texture, mipmap, flags);
    }

    public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, Mem... flags) {
        return createFromGLTexture3d(directBuffer, target, texture, mipmap, Mem.flagsToInt(flags));
    }

    public final <B extends Buffer> CLGLTexture3d<B> createFromGLTexture3d(B directBuffer, int target, int texture, int mipmap, int flags) {
        CLGLTexture3d<B> buffer = CLGLTexture3d.createFromGLTexture3d(this, directBuffer, target, texture, mipmap, flags);
        memoryObjects.add(buffer);
        return buffer;
    }


}