JOCL FAQ: Difference between revisions

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* COPRTHR SDK
* COPRTHR SDK
libcoprthr - An open-source OpenCL implementation for multicore x86_64 and ARM.
** libcoprthr - An open-source OpenCL implementation for multicore x86_64 and ARM.
http://www.browndeertechnology.com/coprthr.htm
** http://www.browndeertechnology.com/coprthr.htm
https://github.com/browndeer/coprthr.git
** https://github.com/browndeer/coprthr.git
libcoprthr provides a reference build of OpenCL for the Parallella board. http://www.kickstarter.com/projects/adapteva/parallella-a-supercomputer-for-everyone
** libcoprthr provides a reference build of OpenCL for the Parallella board. http://www.kickstarter.com/projects/adapteva/parallella-a-supercomputer-for-everyone
libcoprthr - is licensed under the LGPL
** libcoprthr - is licensed under the LGPL




* POCL - based on LLVM
* POCL - based on LLVM
Portable OpenCL aims to be an efficient open source (MIT-licensed)  
** Portable OpenCL aims to be an efficient open source (MIT-licensed) implementation of the OpenCL 1.2 standard.
implementation of the OpenCL 1.2 standard.
** http://pocl.sourceforge.net/
http://pocl.sourceforge.net/
** http://lists.linaro.org/pipermail/linaro-gpgpu/2013-May/000001.html - pocl running on the CPU reported to be working on the Samsung Chromebook
http://lists.linaro.org/pipermail/linaro-gpgpu/2013-May/000001.html - pocl running on the CPU reported to be working on the Samsung Chromebook




* SAMSUNG SNU
* SAMSUNG SNU
http://aces.snu.ac.kr/Center_for_Manycore_Programming/SNU-SAMSUNG_OpenCL_Framework.html - registration needed before download.
** http://aces.snu.ac.kr/Center_for_Manycore_Programming/SNU-SAMSUNG_OpenCL_Framework.html - registration needed before download.
http://chromebookcomputing.blogspot.se/?view=classic - setup instructions for SAMSUNG SNU on a Samsung Chromebook.
** http://chromebookcomputing.blogspot.se/?view=classic - setup instructions for SAMSUNG SNU on a Samsung Chromebook.
http://opencl.snu.ac.kr/license.php - SNU compiler is released under GPL and the runtime LGPL
** http://opencl.snu.ac.kr/license.php - SNU compiler is released under GPL and the runtime LGPL




* PGCL The portland group - http://www.pgroup.com/products/pgcl/
* PGCL The portland group - http://www.pgroup.com/products/pgcl/
PGCL is released under a properitary license.
** PGCL is released under a properitary license.
PGCL provides reference OpenCL builds for the ST-Ericsson NovaThor boards.
** PGCL provides reference OpenCL builds for the ST-Ericsson NovaThor boards.


== How do I get the Source Code? ==
== How do I get the Source Code? ==

Revision as of 13:54, 4 July 2013

What OpenCL platforms / Operating Systems / JDKs are supported?

OpenCL Platforms:

  • all of them. We are testing every build (in fact every commit) on AMD, Nvidia and Intel SDKs.
  • If you are running on a different platform or would like to provide a build server, please let us know.

Operating Systems:

  • Linux 32/64, Mac OS and Windows 32/64
  • Building JOCL on other systems is easy provided that a OpenCL implementation for that system.

(e.g. OpenSolaris doesn't have OpenCL drivers yet)

Java Runtime Environments:

  • We are testing on Oracle JDK and OpenJDK
  • Java 5+ is required to run JOCL.

OpenCL on Mobile ARM SoC

StreamComputing maintains a list of SoC GPU's supporting OpenCL. http://streamcomputing.eu/knowledge/sdks/

Android

JogAmp provide OpenCL bindings using the JOCL .apk files on Android.


The first generation Android OpenCL devices, the Nexus 10 tablet and Nexus 4 phone uses non standards OpenCL library names

https://jogamp.org/bugzilla/show_bug.cgi?id=773

If you have one of these new devices and want to help improve JOCL to dynamically link to these non standard library names please get in touch with the JogAmp community.

GNU/Linux

JogAmp provide OpenCL bindings using the JOCL jar for use on ARM GNU/Linux systems, we support both the soft-float and hard-float ABI.


OpenCL drivers are provided from Freescale for its many i.MX6 Vivante GPU based boards.

http://streamcomputing.eu/knowledge/sdks/vivante-gpu/

https://community.freescale.com/docs/DOC-94464


CPU software OpenCL on systems where no GPU drivers are available




  • PGCL The portland group - http://www.pgroup.com/products/pgcl/
    • PGCL is released under a properitary license.
    • PGCL provides reference OpenCL builds for the ST-Ericsson NovaThor boards.

How do I get the Source Code?

The project repository is located on github.

You can create a local copy/branch of the git repository, either anonymous:

or via SSH and your user credential, so you can easily push back your changes to the github server:

What are the Build Dependencies?

JOCL depends on GlueGen and JOGL

JDK6 and ANT 1.8 or later. JUnit tests require OpenCL capable hardware and OpenCL drivers.

I have all the Sourcecode, how do I build it?

Please refer to this HowTo

What files do I need at Runtime?

JOCL consists of two files:

  • jocl.jar
  • and one system dependent native library (e.g libjocl.so or jocl.dll or ..).

additionally you will have to provide

  • gluegen-rt.jar
  • and the corresponding native library (e.g libgluegen-rt.so or gluegen.dll or ...)

optionally you might want to add JOGL if you want to do OpenGL - OpenCL interoperability

How do I Get Started?

How can I test if OpenCL is properly set up on my system?

  • run CLInfo via webstart for basic OpenCL diagnostic readouts
  • or invoke:
 java -jar jocl.jar:gluegen-rt.jar -Djava.library.path="path/to/jocl/libs:path/to/gluegen-rt/libs" com.jogamp.opencl.util.CLInfo
note1: replace ':' with ';' on windows
note2: extract gluegen-rt-natives-xxx.jar and jocl-natives-xxx.jar. It won't work if you place the jars in the library path!

Is it possible to run JOCL based app without JOGL?

Yes. JOCL is independent from JOGL and can be used without JOGL in the classpath. In fact you have to explicitly create a shared context from a existing JOGL context if you want to interoperate with OpenGL.

// creates a pure OpenCL context
CLContext context = CLContext.create();
// creates a shared context. This context can be used to share memory with JOGL's OpenGL context
CLGLContext context = CLGLContext.create(glContext);

Can I allocate a CLBuffer without allocating a java.nio.Buffer?

yes, just use the right context.createBuffer() method.

discussion: http://forum.jogamp.org/Allocate-memory-object-on-device-only-tp2465039p2465039.html

How do I do image processing with JOCL?

For a simple example take a look at the gamma correction demo from the jocl-demos repository.

Is jocl.org the same as JOCL?

no its not. Both are independent projects and do not share the same codebase.