diff options
author | Julien Gouesse <[email protected]> | 2019-06-05 22:24:27 +0200 |
---|---|---|
committer | Julien Gouesse <[email protected]> | 2019-06-05 22:24:27 +0200 |
commit | cd25e068e4b9c3c9895e533d9285905576f95b07 (patch) | |
tree | 5790fa9d0fa8b46f4f526a4d33f848a7186ebdd4 | |
parent | 8c8bf9a4c7ac81db0fc73bdd6fb7020f1880b1e3 (diff) |
Fixes some errors in the Java documentation of ardor3d-examples
9 files changed, 150 insertions, 53 deletions
diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/PropertiesDialog.java b/ardor3d-examples/src/main/java/com/ardor3d/example/PropertiesDialog.java index a0c22b1..ce426ee 100644 --- a/ardor3d-examples/src/main/java/com/ardor3d/example/PropertiesDialog.java +++ b/ardor3d-examples/src/main/java/com/ardor3d/example/PropertiesDialog.java @@ -62,7 +62,8 @@ public final class PropertiesDialog extends JDialog { private DisplayMode[] modes = null; // Array of windowed resolutions - private final String[] windowedResolutions = { "640 x 480", "800 x 600", "1024 x 768", "1152 x 864", "1920 x 1080" }; + private final String[] windowedResolutions = { "640 x 480", "800 x 600", "1024 x 768", "1152 x 864", + "1920 x 1080" }; // Array of possible samples private final String[] samples = { "0 samples", "1 samples", "2 samples", "4 samples", "8 samples" }; @@ -127,6 +128,8 @@ public final class PropertiesDialog extends JDialog { * @param imageFile * the image file to use as the title of the dialog; <code>null</code> will result in to image being * displayed + * @param mainThreadTasks + * the stack of tasks to run on the main thread * @throws Ardor3dException * if the source is <code>null</code> */ @@ -145,6 +148,7 @@ public final class PropertiesDialog extends JDialog { * the image file to use as the title of the dialog; <code>null</code> will result in to image being * displayed * @param mainThreadTasks + * the stack of tasks to run on the main thread * @throws Ardor3dException * if the source is <code>null</code> */ @@ -508,6 +512,9 @@ public final class PropertiesDialog extends JDialog { /** * Utility method for converting a String denoting a file into a URL. * + * @param file + * the string denoting a file + * * @return a URL pointing to the file or null */ private static URL getURL(final String file) { @@ -525,6 +532,11 @@ public final class PropertiesDialog extends JDialog { /** * Returns every unique resolution from an array of <code>DisplayMode</code>s. + * + * @param modes + * the display modes + * + * @return the resolutions */ private static String[] getResolutions(final DisplayMode[] modes) { final List<String> resolutions = new ArrayList<>(modes.length); @@ -542,6 +554,13 @@ public final class PropertiesDialog extends JDialog { /** * Returns every possible bit depth for the given resolution. + * + * @param resolution + * the resolution + * @param modes + * the display modes + * + * @return the bit depths */ private static String[] getDepths(final String resolution, final DisplayMode[] modes) { final Set<String> depths = new TreeSet<>(new Comparator<String>() { @@ -558,8 +577,9 @@ public final class PropertiesDialog extends JDialog { } final String res = modes[i].getWidth() + " x " + modes[i].getHeight(); - final String depth = (modes[i].getBitDepth() != DisplayMode.BIT_DEPTH_MULTI) ? modes[i].getBitDepth() - + " bpp" : "? bpp"; + final String depth = (modes[i].getBitDepth() != DisplayMode.BIT_DEPTH_MULTI) + ? modes[i].getBitDepth() + " bpp" + : "? bpp"; if (res.equals(resolution) && !depths.contains(depth)) { depths.add(depth); } @@ -572,6 +592,13 @@ public final class PropertiesDialog extends JDialog { /** * Returns every possible refresh rate for the given resolution. + * + * @param resolution + * the resolution + * @param modes + * the display modes + * + * @return the refresh rates */ private static String[] getFrequencies(final String resolution, final DisplayMode[] modes) { final List<String> freqs = new ArrayList<>(4); @@ -661,7 +688,8 @@ public final class PropertiesDialog extends JDialog { boolean ready = false; DisplayMode[] modes = null; - ModesRetriever() {} + ModesRetriever() { + } @Override public void run() { diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/PropertiesGameSettings.java b/ardor3d-examples/src/main/java/com/ardor3d/example/PropertiesGameSettings.java index 996cc57..66e354b 100644 --- a/ardor3d-examples/src/main/java/com/ardor3d/example/PropertiesGameSettings.java +++ b/ardor3d-examples/src/main/java/com/ardor3d/example/PropertiesGameSettings.java @@ -156,6 +156,7 @@ public class PropertiesGameSettings { * * @throws InternalError * in all cases + * @return the alpha bits */ public int getAlphaBits() { final String s = prop.getProperty("ALPHA_BITS"); @@ -174,6 +175,8 @@ public class PropertiesGameSettings { /** * This is only getting the "default" value, which may not be changed by end-users. + * + * @return the widget image of the default settings */ public String getDefaultSettingsWidgetImage() { return defaultSettingsWidgetImage; @@ -199,6 +202,7 @@ public class PropertiesGameSettings { * * @throws InternalError * in all cases + * @return the depth bits */ public int getDepthBits() { final String s = prop.getProperty("DEPTH_BITS"); @@ -220,6 +224,7 @@ public class PropertiesGameSettings { * * @throws InternalError * in all cases + * @return the frame rate */ public int getFramerate() { final String s = prop.getProperty("FRAMERATE"); @@ -246,6 +251,8 @@ public class PropertiesGameSettings { * * @deprecated Use method isFullscreen instead. * @see #isFullscreen() + * + * @return <code>true</code> if the full screen mode is enabled */ @Deprecated public boolean getFullscreen() { @@ -302,6 +309,7 @@ public class PropertiesGameSettings { * * @throws InternalError * in all cases + * @return the samples */ public int getSamples() { final String s = prop.getProperty("SAMPLES"); @@ -313,6 +321,7 @@ public class PropertiesGameSettings { * * @throws InternalError * in all cases + * @return the stencil bits */ public int getStencilBits() { final String s = prop.getProperty("STENCIL_BITS"); @@ -354,6 +363,7 @@ public class PropertiesGameSettings { * * @throws InternalError * in all cases + * @return <code>true</code> if the music is enabled */ public boolean isMusic() { final String s = prop.getProperty("MUSIC"); @@ -369,6 +379,7 @@ public class PropertiesGameSettings { * * @throws InternalError * in all cases + * @return <code>true</code> if the special effects are enabled */ public boolean isSFX() { final String s = prop.getProperty("SFX"); @@ -380,6 +391,7 @@ public class PropertiesGameSettings { * * @throws InternalError * in all cases + * @return <code>true</code> if the vertical sync is enabled */ public boolean isVerticalSync() { final String s = prop.getProperty("VERTICAL_SYNC"); @@ -413,6 +425,9 @@ public class PropertiesGameSettings { /** * Removes specified property, if present. + * + * @param name + * the name of the property to remove */ public void remove(final String name) { prop.remove(name); @@ -444,6 +459,8 @@ public class PropertiesGameSettings { * the frequency of the monitor. * @param fullscreen * use fullscreen or not. + * @param renderer + * the string denoting the renderer * @deprecated * @return true if save was successful, false otherwise. */ @@ -470,12 +487,20 @@ public class PropertiesGameSettings { /** * Sets a property. + * + * @param name + * the name of the property + * @param value + * the value of the property */ public void set(final String name, final String value) { prop.setProperty(name, value); } /** + * @param alphaBits + * the alpha bits to set + * * @throws InternalError * in all cases */ @@ -484,18 +509,22 @@ public class PropertiesGameSettings { } /** + * @param name + * the name of the property + * @param value + * the value of the property * @see #set(String, String) - * @throws RuntimeSetting - * for IO failure */ public void setBoolean(final String name, final boolean value) { set(name, Boolean.toString(value)); } /** + * @param name + * the name of the property + * @param value + * the value of the property * @see #set(String, String) - * @throws RuntimeSetting - * for IO failure */ public void setByteArray(final String name, final byte[] value) { set(name, new String(value)); @@ -506,6 +535,8 @@ public class PropertiesGameSettings { } /** + * @param depthBits + * the depth bits to set * @throws InternalError * in all cases */ @@ -514,18 +545,24 @@ public class PropertiesGameSettings { } /** + * @param name + * the name of the property + * @param value + * the value of the property + * * @see #set(String, String) - * @throws RuntimeSetting - * for IO failure */ public void setDouble(final String name, final double value) { set(name, Double.toString(value)); } /** + * @param name + * the name of the property + * @param value + * the value of the property + * * @see #set(String, String) - * @throws RuntimeSetting - * for IO failure */ public void setFloat(final String name, final float value) { set(name, Float.toString(value)); @@ -534,6 +571,8 @@ public class PropertiesGameSettings { /** * @throws InternalError * in all cases + * @param framerate + * the frame rate */ public void setFramerate(final int framerate) { setInt("FRAMERATE", framerate); @@ -552,9 +591,12 @@ public class PropertiesGameSettings { } /** + * @param name + * the name of the property + * @param value + * the value of the property + * * @see #set(String, String) - * @throws RuntimeSetting - * for IO failure */ public void setInt(final String name, final int value) { set(name, Integer.toString(value)); @@ -565,9 +607,12 @@ public class PropertiesGameSettings { } /** + * @param name + * the name of the property + * @param value + * the value of the property + * * @see #set(String, String) - * @throws RuntimeSetting - * for IO failure */ public void setLong(final String name, final long value) { set(name, Long.toString(value)); @@ -576,6 +621,8 @@ public class PropertiesGameSettings { /** * @throws InternalError * in all cases + * @param music + * <code>true</code> if the music is enabled */ public void setMusic(final boolean music) { setBoolean("MUSIC", music); @@ -585,6 +632,11 @@ public class PropertiesGameSettings { * Not implemented. Properties can not store an arbitrary Object in human-readable format. Use set(String, String) * instead. * + * @param name + * the name of the property + * @param value + * the value of the property + * * @see #set(String, String) * @throws InternalError * in all cases @@ -600,6 +652,8 @@ public class PropertiesGameSettings { } /** + * @param samples + * the samples * @throws InternalError * in all cases */ @@ -608,6 +662,8 @@ public class PropertiesGameSettings { } /** + * @param sfx + * <code>true</code> if the special effects are enabled * @throws InternalError * in all cases */ @@ -616,6 +672,9 @@ public class PropertiesGameSettings { } /** + * @param stencilBits + * the stencil bits + * * @throws InternalError * in all cases */ @@ -624,6 +683,9 @@ public class PropertiesGameSettings { } /** + * @param verticalSync + * <code>true</code> if the vertical sync is enabled + * * @throws InternalError * in all cases */ @@ -636,10 +698,8 @@ public class PropertiesGameSettings { } /** - * save() method which throws only a RuntimeExceptin. + * save() method which throws only a RuntimeException. * - * @throws RuntimeSetting - * for IO failure * @see #save() */ public void wrappedSave() { @@ -654,16 +714,14 @@ public class PropertiesGameSettings { /** * Sets default* static variables according to GameSettings.DEFAULT_* values and an optional .properties file. Note * that we are talking about <b>defaults</b> here, not user-specific settings. - * <P/> + * <p> * This method should be called once the game name is known to the subclass. To override any default with your * subclass (as opposed to by using a .properties file), just set the static variable before or after calling this * method (before or after depends on the precedence you want among programmatic and declarative DEFAULT_*, default* * settings). - * <P/> + * </p> * Add new setting names by making your own method which does its own thing and calls - * AbstractGameSettings.assignDefaults(propfilename). - * <P/> - * Property file paths are relative to CLASSPATH element roots. + * AbstractGameSettings.assignDefaults(propfilename). Property file paths are relative to CLASSPATH element roots. * * @param propFileName * Properties file read as CLASSPATH resource. If you give null, no properties file will be loaded. diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/benchmark/ball/BubbleMarkExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/benchmark/ball/BubbleMarkExample.java index c7cd8bb..b2f2e64 100644 --- a/ardor3d-examples/src/main/java/com/ardor3d/example/benchmark/ball/BubbleMarkExample.java +++ b/ardor3d-examples/src/main/java/com/ardor3d/example/benchmark/ball/BubbleMarkExample.java @@ -3,7 +3,7 @@ * * This file is part of Ardor3D. * - * Ardor3D is free software: you can redistribute it and/or modify it + * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ @@ -44,7 +44,6 @@ import com.ardor3d.util.resource.SimpleResourceLocator; * <p> * The famous BubbleMark UI test, recreated using quads. * </p> - * <p> * There are several system params you can use to modify the test: * <ul> * <li>-Dvsync=true -- ask the canvas to use vertical sync to lock to the monitor refresh rate.</li> @@ -56,11 +55,10 @@ import com.ardor3d.util.resource.SimpleResourceLocator; * targetFPS) Not compatible with sync=true.</li> * <li>-DtargetFPS=# -- set the target frame rate (fps) for adaptive mode. (default is 200)</li> * </ul> - * </p> */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.benchmark.ball.BubbleMarkExample", // -thumbnailPath = "com/ardor3d/example/media/thumbnails/benchmark_ball_BubbleMarkExample.jpg", // -maxHeapMemory = 64) + thumbnailPath = "com/ardor3d/example/media/thumbnails/benchmark_ball_BubbleMarkExample.jpg", // + maxHeapMemory = 64) public class BubbleMarkExample implements Scene { // Our native window, not the gl surface itself. @@ -79,17 +77,20 @@ public class BubbleMarkExample implements Scene { private BasicText frameRateLabel; - private static final int width = (System.getProperty("width") != null ? Integer.parseInt(System - .getProperty("width")) : 500); - private static final int height = (System.getProperty("height") != null ? Integer.parseInt(System - .getProperty("height")) : 300); + private static final int width = (System.getProperty("width") != null + ? Integer.parseInt(System.getProperty("width")) + : 500); + private static final int height = (System.getProperty("height") != null + ? Integer.parseInt(System.getProperty("height")) + : 300); private final boolean skipBallCollide = ("true".equalsIgnoreCase(System.getProperty("noBallCollide"))); private boolean adaptiveStable = !("true".equalsIgnoreCase(System.getProperty("adaptive"))); - private static final int adaptiveTargetFPS = (System.getProperty("targetFPS") != null ? Integer.parseInt(System - .getProperty("targetFPS")) : 200); + private static final int adaptiveTargetFPS = (System.getProperty("targetFPS") != null + ? Integer.parseInt(System.getProperty("targetFPS")) + : 200); private int frames = 0; private long startTime = System.currentTimeMillis(); @@ -131,7 +132,7 @@ public class BubbleMarkExample implements Scene { /** * Setup a native canvas and canvas renderer. - * + * * @return the canvas. */ private NativeCanvas initCanvas() { @@ -151,8 +152,8 @@ public class BubbleMarkExample implements Scene { // Set the location of our example resources. try { - final SimpleResourceLocator srl = new SimpleResourceLocator(ResourceLocatorTool.getClassPathResource( - BubbleMarkExample.class, "com/ardor3d/example/media/")); + final SimpleResourceLocator srl = new SimpleResourceLocator( + ResourceLocatorTool.getClassPathResource(BubbleMarkExample.class, "com/ardor3d/example/media/")); ResourceLocatorTool.addResourceLocator(ResourceLocatorTool.TYPE_TEXTURE, srl); } catch (final URISyntaxException ex) { ex.printStackTrace(); @@ -248,8 +249,8 @@ public class BubbleMarkExample implements Scene { } else if (ratio > 4.0) { ratio = 4.0; } - final int newN = Math.max(1, (ratio > 1.1 || ratio < 0.9) ? (int) (N * ratio) : (ratio > 1.025) ? N + 1 - : (ratio < 0.975) ? N - 1 : N); + final int newN = Math.max(1, (ratio > 1.1 || ratio < 0.9) ? (int) (N * ratio) + : (ratio > 1.025) ? N + 1 : (ratio < 0.975) ? N - 1 : N); if (newN != N) { resetBalls(newN); } else { diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/effect/ParallelSplitShadowMapExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/effect/ParallelSplitShadowMapExample.java index 56dc5f7..bced17d 100644 --- a/ardor3d-examples/src/main/java/com/ardor3d/example/effect/ParallelSplitShadowMapExample.java +++ b/ardor3d-examples/src/main/java/com/ardor3d/example/effect/ParallelSplitShadowMapExample.java @@ -1 +1 @@ -/**
* Copyright (c) 2008-2018 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.effect;
import com.ardor3d.bounding.BoundingBox;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass;
import com.ardor3d.extension.shadow.map.ShadowCasterManager;
import com.ardor3d.framework.Canvas;
import com.ardor3d.image.Texture;
import com.ardor3d.image.Texture2D;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
import com.ardor3d.input.logical.TriggerAction;
import com.ardor3d.input.logical.TwoInputStates;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.light.Light;
import com.ardor3d.light.PointLight;
import com.ardor3d.math.Matrix3;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.pass.BasicPassManager;
import com.ardor3d.renderer.pass.RenderPass;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.BlendState;
import com.ardor3d.renderer.state.BlendState.TestFunction;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.MaterialState;
import com.ardor3d.renderer.state.MaterialState.ColorMaterial;
import com.ardor3d.renderer.state.TextureState;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.Spatial;
import com.ardor3d.scenegraph.controller.SpatialController;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.hint.TextureCombineMode;
import com.ardor3d.scenegraph.shape.Box;
import com.ardor3d.scenegraph.shape.Quad;
import com.ardor3d.scenegraph.shape.Torus;
import com.ardor3d.scenegraph.visitor.UpdateModelBoundVisitor;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
/**
* Example showing the parallel split shadow mapping technique. Requires GLSL support.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.effect.ParallelSplitShadowMapExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/effect_ParallelSplitShadowMapExample.jpg", //
maxHeapMemory = 64)
public class ParallelSplitShadowMapExample extends ExampleBase {
/** Pssm shadow map pass. */
private ParallelSplitShadowMapPass _pssmPass;
/** Pass manager. */
private BasicPassManager _passManager;
/** Quads used for debug showing shadowmaps. */
private Quad _orthoQuad[];
/** Flag for turning on/off light movement. */
private boolean _updateLight = false;
/** Temp vec for updating light pos. */
private final Vector3 lightPosition = new Vector3(10000, 5000, 10000);
/** Text fields used to present info about the example. */
private final BasicText _exampleInfo[] = new BasicText[12];
/** Flag to make sure quads are updated on reinitialization of shadow renderer */
private boolean _quadsDirty = true;
/** Console fps output */
private double counter = 0;
private int frames = 0;
/**
* The main method.
*
* @param args
* the arguments
*/
public static void main(final String[] args) {
start(ParallelSplitShadowMapExample.class);
}
/**
* Update the PassManager and light.
*
* @param timer
* the application timer
*/
@Override
protected void updateExample(final ReadOnlyTimer timer) {
_passManager.updatePasses(timer.getTimePerFrame());
if (_updateLight) {
final double time = timer.getTimeInSeconds() * 0.2;
lightPosition.set(Math.sin(time) * 10000.0, 5000.0, Math.cos(time) * 10000.0);
}
counter += timer.getTimePerFrame();
frames++;
if (counter > 1) {
final double fps = (frames / counter);
counter = 0;
frames = 0;
System.out.printf("%7.1f FPS\n", fps);
}
}
/**
* Initialize pssm if needed. Update light position. Render scene.
*
* @param renderer
* the renderer
*/
@Override
protected void renderExample(final Renderer renderer) {
if (!_pssmPass.isInitialised()) {
_pssmPass.init(renderer);
}
updateQuadTextures(renderer);
// Update the shadowpass "light" position. Iow it's camera.
final Light light = _lightState.get(0);
if (light instanceof PointLight) {
((PointLight) light).setLocation(lightPosition);
} else if (light instanceof DirectionalLight) {
((DirectionalLight) light).setDirection(lightPosition.normalize(null).negateLocal());
}
_passManager.renderPasses(renderer);
}
/**
* Initialize pssm pass and scene.
*/
@Override
protected void initExample() {
// Setup main camera.
_canvas.setTitle("Parallel Split Shadow Maps - Example");
_canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(250, 200, -250));
_canvas.getCanvasRenderer()
.getCamera()
.setFrustumPerspective(
45.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ (float) _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0, 10000);
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(0, 0, 0), Vector3.UNIT_Y);
_controlHandle.setMoveSpeed(200);
// Setup some standard states for the scene.
final CullState cullFrontFace = new CullState();
cullFrontFace.setEnabled(true);
cullFrontFace.setCullFace(CullState.Face.Back);
_root.setRenderState(cullFrontFace);
final TextureState ts = new TextureState();
ts.setEnabled(true);
ts.setTexture(TextureManager.load("images/ardor3d_white_256.jpg", Texture.MinificationFilter.Trilinear, true));
_root.setRenderState(ts);
final MaterialState ms = new MaterialState();
ms.setColorMaterial(ColorMaterial.Diffuse);
_root.setRenderState(ms);
_passManager = new BasicPassManager();
// setup some quads for debug viewing.
final RenderPass renderPass = new RenderPass();
final int quadSize = _canvas.getCanvasRenderer().getCamera().getWidth() / 10;
_orthoQuad = new Quad[ParallelSplitShadowMapPass._MAX_SPLITS];
for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) {
_orthoQuad[i] = new Quad("OrthoQuad", quadSize, quadSize);
_orthoQuad[i].setTranslation(new Vector3((quadSize / 2 + 5) + (quadSize + 5) * i, (quadSize / 2 + 5), 1));
_orthoQuad[i].getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
_orthoQuad[i].getSceneHints().setLightCombineMode(LightCombineMode.Off);
_orthoQuad[i].getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
_orthoQuad[i].getSceneHints().setCullHint(CullHint.Never);
renderPass.add(_orthoQuad[i]);
}
// Create scene objects.
setupTerrain();
final RenderPass rootPass = new RenderPass();
rootPass.add(_root);
_lightState.detachAll();
final DirectionalLight light = new DirectionalLight();
// final PointLight light = new PointLight();
light.setEnabled(true);
_lightState.attach(light);
// Create pssm pass
_pssmPass = new ParallelSplitShadowMapPass(light, 1024, 3);
_pssmPass.add(_root);
_pssmPass.setUseSceneTexturing(true);
_pssmPass.setUseObjectCullFace(true);
final Node occluders = setupOccluders();
ShadowCasterManager.INSTANCE.addSpatial(occluders);
// Populate passmanager with passes.
_passManager.add(rootPass);
_passManager.add(_pssmPass);
_passManager.add(renderPass);
// Setup textfields for presenting example info.
final Node textNodes = new Node("Text");
renderPass.add(textNodes);
textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight();
for (int i = 0; i < _exampleInfo.length; i++) {
_exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16);
_exampleInfo[i].setTranslation(new Vector3(10, infoStartY - (i + 1) * 20, 0));
textNodes.attachChild(_exampleInfo[i]);
}
textNodes.updateGeometricState(0.0);
updateText();
// Register keyboard triggers for manipulating example
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setDrawShaderDebug(!_pssmPass.isDrawShaderDebug());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_updateLight = !_updateLight;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setUpdateMainCamera(!_pssmPass.isUpdateMainCamera());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setDrawDebug(!_pssmPass.isDrawDebug());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getNumOfSplits() > ParallelSplitShadowMapPass._MIN_SPLITS) {
_pssmPass.setNumOfSplits(_pssmPass.getNumOfSplits() - 1);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getNumOfSplits() < ParallelSplitShadowMapPass._MAX_SPLITS) {
_pssmPass.setNumOfSplits(_pssmPass.getNumOfSplits() + 1);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getShadowMapSize() > 1) {
_pssmPass.setShadowMapSize(_pssmPass.getShadowMapSize() / 2);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getShadowMapSize() < 2048) {
_pssmPass.setShadowMapSize(_pssmPass.getShadowMapSize() * 2);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final double maxShadowDistance = _pssmPass.getMaxShadowDistance();
if (maxShadowDistance > 200.0) {
_pssmPass.setMaxShadowDistance(maxShadowDistance - 100.0);
updateText();
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final double maxShadowDistance = _pssmPass.getMaxShadowDistance();
_pssmPass.setMaxShadowDistance(maxShadowDistance + 100.0);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setNumOfSplits(1);
_pssmPass.setShadowMapSize(1024);
updateText();
_quadsDirty = true;
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.I), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setNumOfSplits(3);
_pssmPass.setShadowMapSize(512);
updateText();
_quadsDirty = true;
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.J), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setUseSceneTexturing(!_pssmPass.isUseSceneTexturing());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.K), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setUseObjectCullFace(!_pssmPass.isUseObjectCullFace());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setEnabled(!_pssmPass.isEnabled());
updateText();
_quadsDirty = true;
}
}));
// Make sure all boundings are updated.
_root.acceptVisitor(new UpdateModelBoundVisitor(), false);
}
/**
* Setup debug quads to render pssm shadowmaps.
*/
private void updateQuadTextures(final Renderer r) {
if (!_quadsDirty) {
return;
}
_quadsDirty = false;
_pssmPass.reinit(r);
for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) {
final TextureState screen = new TextureState();
final Texture2D copy = new Texture2D();
copy.setTextureKey(_pssmPass.getShadowMapTexture(i).getTextureKey());
screen.setTexture(copy);
_orthoQuad[i].setRenderState(screen);
_orthoQuad[i].getSceneHints().setCullHint(CullHint.Never);
_orthoQuad[i].updateGeometricState(0.0);
}
for (int i = _pssmPass.getNumOfSplits(); i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) {
_orthoQuad[i].getSceneHints().setCullHint(CullHint.Always);
}
}
/**
* Update text information.
*/
private void updateText() {
_exampleInfo[0].setText("[0] Debug shader draw: " + _pssmPass.isDrawShaderDebug());
_exampleInfo[1].setText("[1] Update light: " + _updateLight);
_exampleInfo[2].setText("[2] Update main camera: " + _pssmPass.isUpdateMainCamera());
_exampleInfo[3].setText("[3] Debug draw: " + _pssmPass.isDrawDebug());
_exampleInfo[4].setText("[4/5] Number of splits: " + _pssmPass.getNumOfSplits());
_exampleInfo[5].setText("[6/7] Shadow map size: " + _pssmPass.getShadowMapSize());
_exampleInfo[6].setText("[8/9] Max shadow distance: " + _pssmPass.getMaxShadowDistance());
_exampleInfo[7].setText("[U] Setup 1 split of size 1024");
_exampleInfo[8].setText("[I] Setup 3 splits of size 512");
_exampleInfo[9].setText("[J] Use scene texturing: " + _pssmPass.isUseSceneTexturing());
_exampleInfo[10].setText("[K] Use object cull face: " + _pssmPass.isUseObjectCullFace());
_exampleInfo[11].setText("[SPACE] toggle PSSM pass: " + (_pssmPass.isEnabled() ? "enabled" : "disabled"));
}
/**
* Setup terrain.
*/
private void setupTerrain() {
final Box box = new Box("box", new Vector3(), 10000, 10, 10000);
box.setModelBound(new BoundingBox());
box.addController(new SpatialController<Box>() {
double timer = 0;
@Override
public void update(final double time, final Box caller) {
timer += time;
caller.setTranslation(Math.sin(timer) * 20.0, 0, Math.cos(timer) * 20.0);
}
});
_root.attachChild(box);
}
/**
* Setup occluders.
*/
private Node setupOccluders() {
final Node occluders = new Node("occs");
_root.attachChild(occluders);
for (int i = 0; i < 30; i++) {
final double w = Math.random() * 40 + 10;
final double y = Math.random() * 20 + 10;
final Box b = new Box("box", new Vector3(), w, y, w);
b.setModelBound(new BoundingBox());
final double x = Math.random() * 1000 - 500;
final double z = Math.random() * 1000 - 500;
b.setTranslation(new Vector3(x, y, z));
occluders.attachChild(b);
}
final Torus torusWithoutShadows = new Torus("torus", 32, 10, 15.0f, 20.0f);
torusWithoutShadows.setModelBound(new BoundingBox());
torusWithoutShadows.getSceneHints().setCastsShadows(false);
torusWithoutShadows.setTranslation(0, 50, -100);
occluders.attachChild(torusWithoutShadows);
final Torus torus = new Torus("torus", 64, 12, 10.0f, 15.0f);
torus.setModelBound(new BoundingBox());
occluders.attachChild(torus);
torus.addController(new SpatialController<Torus>() {
double timer = 0;
Matrix3 rotation = new Matrix3();
@Override
public void update(final double time, final Torus caller) {
timer += time;
caller.setTranslation(Math.sin(timer) * 40.0, Math.sin(timer) * 50.0 + 20.0, Math.cos(timer) * 40.0);
rotation.fromAngles(timer * 0.4, timer * 0.4, timer * 0.4);
caller.setRotation(rotation);
}
});
// Attach "billboard" with an alpha test.
occluders.attachChild(makeBillBoard());
return occluders;
}
private Spatial makeBillBoard() {
final Node billboard = new Node("bb");
billboard.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
final Quad q1 = new Quad("font block", 150, 200);
q1.setTranslation(0, 80, 0);
q1.setModelBound(new BoundingBox());
final CullState cs = new CullState();
cs.setCullFace(CullState.Face.None);
q1.setRenderState(cs);
billboard.attachChild(q1);
final TextureState ts = new TextureState();
ts.setEnabled(true);
ts.setTexture(TextureManager.load("fonts/OkasaSansSerif-35-medium-regular_00.png",
Texture.MinificationFilter.Trilinear, true));
billboard.setRenderState(ts);
final BlendState bs = new BlendState();
bs.setEnabled(true);
bs.setBlendEnabled(false);
bs.setTestEnabled(true);
bs.setTestFunction(TestFunction.GreaterThan);
bs.setReference(0.7f);
billboard.setRenderState(bs);
return billboard;
}
}
\ No newline at end of file +/**
* Copyright (c) 2008-2018 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.effect;
import com.ardor3d.bounding.BoundingBox;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass;
import com.ardor3d.extension.shadow.map.ShadowCasterManager;
import com.ardor3d.framework.Canvas;
import com.ardor3d.image.Texture;
import com.ardor3d.image.Texture2D;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
import com.ardor3d.input.logical.TriggerAction;
import com.ardor3d.input.logical.TwoInputStates;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.light.Light;
import com.ardor3d.light.PointLight;
import com.ardor3d.math.Matrix3;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.pass.BasicPassManager;
import com.ardor3d.renderer.pass.RenderPass;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.BlendState;
import com.ardor3d.renderer.state.BlendState.TestFunction;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.MaterialState;
import com.ardor3d.renderer.state.MaterialState.ColorMaterial;
import com.ardor3d.renderer.state.TextureState;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.Spatial;
import com.ardor3d.scenegraph.controller.SpatialController;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.hint.TextureCombineMode;
import com.ardor3d.scenegraph.shape.Box;
import com.ardor3d.scenegraph.shape.Quad;
import com.ardor3d.scenegraph.shape.Torus;
import com.ardor3d.scenegraph.visitor.UpdateModelBoundVisitor;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
/**
* Example showing the parallel split shadow mapping technique. Requires GLSL support.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.effect.ParallelSplitShadowMapExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/effect_ParallelSplitShadowMapExample.jpg", //
maxHeapMemory = 64)
public class ParallelSplitShadowMapExample extends ExampleBase {
/** Pssm shadow map pass. */
private ParallelSplitShadowMapPass _pssmPass;
/** Pass manager. */
private BasicPassManager _passManager;
/** Quads used for debug showing shadowmaps. */
private Quad _orthoQuad[];
/** Flag for turning on/off light movement. */
private boolean _updateLight = false;
/** Temp vec for updating light pos. */
private final Vector3 lightPosition = new Vector3(10000, 5000, 10000);
/** Text fields used to present info about the example. */
private final BasicText _exampleInfo[] = new BasicText[12];
/** Flag to make sure quads are updated on reinitialization of shadow renderer */
private boolean _quadsDirty = true;
/** Console fps output */
private double counter = 0;
private int frames = 0;
/**
* The main method.
*
* @param args
* the arguments
*/
public static void main(final String[] args) {
start(ParallelSplitShadowMapExample.class);
}
/**
* Update the PassManager and light.
*
* @param timer
* the application timer
*/
@Override
protected void updateExample(final ReadOnlyTimer timer) {
_passManager.updatePasses(timer.getTimePerFrame());
if (_updateLight) {
final double time = timer.getTimeInSeconds() * 0.2;
lightPosition.set(Math.sin(time) * 10000.0, 5000.0, Math.cos(time) * 10000.0);
}
counter += timer.getTimePerFrame();
frames++;
if (counter > 1) {
final double fps = (frames / counter);
counter = 0;
frames = 0;
System.out.printf("%7.1f FPS\n", fps);
}
}
/**
* Initialize pssm if needed. Update light position. Render scene.
*
* @param renderer
* the renderer
*/
@Override
protected void renderExample(final Renderer renderer) {
if (!_pssmPass.isInitialised()) {
_pssmPass.init(renderer);
}
updateQuadTextures(renderer);
// Update the shadowpass "light" position. Iow it's camera.
final Light light = _lightState.get(0);
if (light instanceof PointLight) {
((PointLight) light).setLocation(lightPosition);
} else if (light instanceof DirectionalLight) {
((DirectionalLight) light).setDirection(lightPosition.normalize(null).negateLocal());
}
_passManager.renderPasses(renderer);
}
/**
* Initialize pssm pass and scene.
*/
@Override
protected void initExample() {
// Setup main camera.
_canvas.setTitle("Parallel Split Shadow Maps - Example");
_canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(250, 200, -250));
_canvas.getCanvasRenderer().getCamera().setFrustumPerspective(45.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ (float) _canvas.getCanvasRenderer().getCamera().getHeight(),
1.0, 10000);
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(0, 0, 0), Vector3.UNIT_Y);
_controlHandle.setMoveSpeed(200);
// Setup some standard states for the scene.
final CullState cullFrontFace = new CullState();
cullFrontFace.setEnabled(true);
cullFrontFace.setCullFace(CullState.Face.Back);
_root.setRenderState(cullFrontFace);
final TextureState ts = new TextureState();
ts.setEnabled(true);
ts.setTexture(TextureManager.load("images/ardor3d_white_256.jpg", Texture.MinificationFilter.Trilinear, true));
_root.setRenderState(ts);
final MaterialState ms = new MaterialState();
ms.setColorMaterial(ColorMaterial.Diffuse);
_root.setRenderState(ms);
_passManager = new BasicPassManager();
// setup some quads for debug viewing.
final RenderPass renderPass = new RenderPass();
final int quadSize = _canvas.getCanvasRenderer().getCamera().getWidth() / 10;
_orthoQuad = new Quad[ParallelSplitShadowMapPass._MAX_SPLITS];
for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) {
_orthoQuad[i] = new Quad("OrthoQuad", quadSize, quadSize);
_orthoQuad[i].setTranslation(new Vector3((quadSize / 2 + 5) + (quadSize + 5) * i, (quadSize / 2 + 5), 1));
_orthoQuad[i].getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
_orthoQuad[i].getSceneHints().setLightCombineMode(LightCombineMode.Off);
_orthoQuad[i].getSceneHints().setTextureCombineMode(TextureCombineMode.Replace);
_orthoQuad[i].getSceneHints().setCullHint(CullHint.Never);
renderPass.add(_orthoQuad[i]);
}
// Create scene objects.
setupTerrain();
final RenderPass rootPass = new RenderPass();
rootPass.add(_root);
_lightState.detachAll();
final DirectionalLight light = new DirectionalLight();
// final PointLight light = new PointLight();
light.setEnabled(true);
_lightState.attach(light);
// Create pssm pass
_pssmPass = new ParallelSplitShadowMapPass(light, 1024, 3);
_pssmPass.add(_root);
_pssmPass.setUseSceneTexturing(true);
_pssmPass.setUseObjectCullFace(true);
final Node occluders = setupOccluders();
ShadowCasterManager.INSTANCE.addSpatial(occluders);
// Populate passmanager with passes.
_passManager.add(rootPass);
_passManager.add(_pssmPass);
_passManager.add(renderPass);
// Setup textfields for presenting example info.
final Node textNodes = new Node("Text");
renderPass.add(textNodes);
textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight();
for (int i = 0; i < _exampleInfo.length; i++) {
_exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16);
_exampleInfo[i].setTranslation(new Vector3(10, infoStartY - (i + 1) * 20, 0));
textNodes.attachChild(_exampleInfo[i]);
}
textNodes.updateGeometricState(0.0);
updateText();
// Register keyboard triggers for manipulating example
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setDrawShaderDebug(!_pssmPass.isDrawShaderDebug());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_updateLight = !_updateLight;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setUpdateMainCamera(!_pssmPass.isUpdateMainCamera());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setDrawDebug(!_pssmPass.isDrawDebug());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getNumOfSplits() > ParallelSplitShadowMapPass._MIN_SPLITS) {
_pssmPass.setNumOfSplits(_pssmPass.getNumOfSplits() - 1);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getNumOfSplits() < ParallelSplitShadowMapPass._MAX_SPLITS) {
_pssmPass.setNumOfSplits(_pssmPass.getNumOfSplits() + 1);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getShadowMapSize() > 1) {
_pssmPass.setShadowMapSize(_pssmPass.getShadowMapSize() / 2);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (_pssmPass.getShadowMapSize() < 2048) {
_pssmPass.setShadowMapSize(_pssmPass.getShadowMapSize() * 2);
updateText();
_quadsDirty = true;
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final double maxShadowDistance = _pssmPass.getMaxShadowDistance();
if (maxShadowDistance > 200.0) {
_pssmPass.setMaxShadowDistance(maxShadowDistance - 100.0);
updateText();
}
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final double maxShadowDistance = _pssmPass.getMaxShadowDistance();
_pssmPass.setMaxShadowDistance(maxShadowDistance + 100.0);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setNumOfSplits(1);
_pssmPass.setShadowMapSize(1024);
updateText();
_quadsDirty = true;
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.I), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setNumOfSplits(3);
_pssmPass.setShadowMapSize(512);
updateText();
_quadsDirty = true;
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.J), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setUseSceneTexturing(!_pssmPass.isUseSceneTexturing());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.K), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setUseObjectCullFace(!_pssmPass.isUseObjectCullFace());
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_pssmPass.setEnabled(!_pssmPass.isEnabled());
updateText();
_quadsDirty = true;
}
}));
// Make sure all boundings are updated.
_root.acceptVisitor(new UpdateModelBoundVisitor(), false);
}
/**
* Setup debug quads to render pssm shadowmaps.
*
* @param r
* the renderer
*/
private void updateQuadTextures(final Renderer r) {
if (!_quadsDirty) {
return;
}
_quadsDirty = false;
_pssmPass.reinit(r);
for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) {
final TextureState screen = new TextureState();
final Texture2D copy = new Texture2D();
copy.setTextureKey(_pssmPass.getShadowMapTexture(i).getTextureKey());
screen.setTexture(copy);
_orthoQuad[i].setRenderState(screen);
_orthoQuad[i].getSceneHints().setCullHint(CullHint.Never);
_orthoQuad[i].updateGeometricState(0.0);
}
for (int i = _pssmPass.getNumOfSplits(); i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) {
_orthoQuad[i].getSceneHints().setCullHint(CullHint.Always);
}
}
/**
* Update text information.
*/
private void updateText() {
_exampleInfo[0].setText("[0] Debug shader draw: " + _pssmPass.isDrawShaderDebug());
_exampleInfo[1].setText("[1] Update light: " + _updateLight);
_exampleInfo[2].setText("[2] Update main camera: " + _pssmPass.isUpdateMainCamera());
_exampleInfo[3].setText("[3] Debug draw: " + _pssmPass.isDrawDebug());
_exampleInfo[4].setText("[4/5] Number of splits: " + _pssmPass.getNumOfSplits());
_exampleInfo[5].setText("[6/7] Shadow map size: " + _pssmPass.getShadowMapSize());
_exampleInfo[6].setText("[8/9] Max shadow distance: " + _pssmPass.getMaxShadowDistance());
_exampleInfo[7].setText("[U] Setup 1 split of size 1024");
_exampleInfo[8].setText("[I] Setup 3 splits of size 512");
_exampleInfo[9].setText("[J] Use scene texturing: " + _pssmPass.isUseSceneTexturing());
_exampleInfo[10].setText("[K] Use object cull face: " + _pssmPass.isUseObjectCullFace());
_exampleInfo[11].setText("[SPACE] toggle PSSM pass: " + (_pssmPass.isEnabled() ? "enabled" : "disabled"));
}
/**
* Setup terrain.
*/
private void setupTerrain() {
final Box box = new Box("box", new Vector3(), 10000, 10, 10000);
box.setModelBound(new BoundingBox());
box.addController(new SpatialController<Box>() {
double timer = 0;
@Override
public void update(final double time, final Box caller) {
timer += time;
caller.setTranslation(Math.sin(timer) * 20.0, 0, Math.cos(timer) * 20.0);
}
});
_root.attachChild(box);
}
/**
* Setup occluders.
*
* @return the node containing the occluders
*/
private Node setupOccluders() {
final Node occluders = new Node("occs");
_root.attachChild(occluders);
for (int i = 0; i < 30; i++) {
final double w = Math.random() * 40 + 10;
final double y = Math.random() * 20 + 10;
final Box b = new Box("box", new Vector3(), w, y, w);
b.setModelBound(new BoundingBox());
final double x = Math.random() * 1000 - 500;
final double z = Math.random() * 1000 - 500;
b.setTranslation(new Vector3(x, y, z));
occluders.attachChild(b);
}
final Torus torusWithoutShadows = new Torus("torus", 32, 10, 15.0f, 20.0f);
torusWithoutShadows.setModelBound(new BoundingBox());
torusWithoutShadows.getSceneHints().setCastsShadows(false);
torusWithoutShadows.setTranslation(0, 50, -100);
occluders.attachChild(torusWithoutShadows);
final Torus torus = new Torus("torus", 64, 12, 10.0f, 15.0f);
torus.setModelBound(new BoundingBox());
occluders.attachChild(torus);
torus.addController(new SpatialController<Torus>() {
double timer = 0;
Matrix3 rotation = new Matrix3();
@Override
public void update(final double time, final Torus caller) {
timer += time;
caller.setTranslation(Math.sin(timer) * 40.0, Math.sin(timer) * 50.0 + 20.0, Math.cos(timer) * 40.0);
rotation.fromAngles(timer * 0.4, timer * 0.4, timer * 0.4);
caller.setRotation(rotation);
}
});
// Attach "billboard" with an alpha test.
occluders.attachChild(makeBillBoard());
return occluders;
}
private Spatial makeBillBoard() {
final Node billboard = new Node("bb");
billboard.getSceneHints().setRenderBucketType(RenderBucketType.Transparent);
final Quad q1 = new Quad("font block", 150, 200);
q1.setTranslation(0, 80, 0);
q1.setModelBound(new BoundingBox());
final CullState cs = new CullState();
cs.setCullFace(CullState.Face.None);
q1.setRenderState(cs);
billboard.attachChild(q1);
final TextureState ts = new TextureState();
ts.setEnabled(true);
ts.setTexture(TextureManager.load("fonts/OkasaSansSerif-35-medium-regular_00.png",
Texture.MinificationFilter.Trilinear, true));
billboard.setRenderState(ts);
final BlendState bs = new BlendState();
bs.setEnabled(true);
bs.setBlendEnabled(false);
bs.setTestEnabled(true);
bs.setTestFunction(TestFunction.GreaterThan);
bs.setReference(0.7f);
billboard.setRenderState(bs);
return billboard;
}
}
\ No newline at end of file diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/InMemoryTerrainExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/InMemoryTerrainExample.java index d1de7d6..8bea9b7 100644 --- a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/InMemoryTerrainExample.java +++ b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/InMemoryTerrainExample.java @@ -1 +1 @@ -/**
* Copyright (c) 2008-2014 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.terrain;
import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.extension.terrain.client.Terrain;
import com.ardor3d.extension.terrain.client.TerrainBuilder;
import com.ardor3d.extension.terrain.client.TerrainDataProvider;
import com.ardor3d.extension.terrain.providers.inmemory.InMemoryTerrainDataProvider;
import com.ardor3d.extension.terrain.providers.inmemory.data.InMemoryTerrainData;
import com.ardor3d.framework.Canvas;
import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.image.Texture;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
import com.ardor3d.input.logical.TriggerAction;
import com.ardor3d.input.logical.TwoInputStates;
import com.ardor3d.intersection.PickingUtil;
import com.ardor3d.intersection.PrimitivePickResults;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Ray3;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Camera;
import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.FogState;
import com.ardor3d.renderer.state.FogState.DensityFunction;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.extension.Skybox;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.shape.Sphere;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.GameTaskQueue;
import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
/**
* Example showing the Geometry Clipmap Terrain system with 'MegaTextures' streaming from an in-memory data source.
* Requires GLSL support.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.InMemoryTerrainExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_InMemoryTerrainExample.jpg", //
maxHeapMemory = 128)
public class InMemoryTerrainExample extends ExampleBase {
private boolean updateTerrain = true;
private final float farPlane = 8000.0f;
private Terrain terrain;
private final Sphere sphere = new Sphere("sp", 16, 16, 1);
private final Ray3 pickRay = new Ray3();
private boolean groundCamera = false;
private Camera terrainCamera;
private Skybox skybox;
private InMemoryTerrainData inMemoryTerrainData;
/** Text fields used to present info about the example. */
private final BasicText _exampleInfo[] = new BasicText[6];
public static void main(final String[] args) {
ExampleBase.start(InMemoryTerrainExample.class);
}
@Override
protected void updateExample(final ReadOnlyTimer timer) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
// Make sure camera is above terrain
final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ());
if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) {
camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ()));
}
if (updateTerrain) {
terrainCamera.set(camera);
}
skybox.setTranslation(camera.getLocation());
// if we're picking...
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
// Set up our pick ray
pickRay.setOrigin(camera.getLocation());
pickRay.setDirection(camera.getDirection());
// do pick and move the sphere
final PrimitivePickResults pickResults = new PrimitivePickResults();
pickResults.setCheckDistance(true);
PickingUtil.findPick(_root, pickRay, pickResults);
if (pickResults.getNumber() != 0) {
final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord()
.getIntersectionPoint(0);
sphere.setTranslation(intersectionPoint);
// XXX: maybe change the color of the ball for valid vs. invalid?
}
}
}
/**
* Initialize pssm pass and scene.
*/
@Override
protected void initExample() {
// Setup main camera.
_canvas.setTitle("Terrain Example");
_canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0));
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y);
_canvas.getCanvasRenderer()
.getCamera()
.setFrustumPerspective(
70.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane);
final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
final RenderContext renderContext = canvasRenderer.getRenderContext();
final Renderer renderer = canvasRenderer.getRenderer();
GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
@Override
public Void call() throws Exception {
renderer.setBackgroundColor(ColorRGBA.GRAY);
return null;
}
});
_controlHandle.setMoveSpeed(200);
setupDefaultStates();
sphere.getSceneHints().setAllPickingHints(false);
sphere.getSceneHints().setCullHint(CullHint.Always);
_root.attachChild(sphere);
try {
// Keep a separate camera to be able to freeze terrain update
final Camera camera = _canvas.getCanvasRenderer().getCamera();
terrainCamera = new Camera(camera);
inMemoryTerrainData = new InMemoryTerrainData(2048, 9, 128, new Vector3(1, 200, 1));
final TerrainDataProvider terrainDataProvider = new InMemoryTerrainDataProvider(inMemoryTerrainData, true);
terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build();
_root.attachChild(terrain);
} catch (final Exception ex1) {
System.out.println("Problem setting up terrain...");
ex1.printStackTrace();
}
skybox = buildSkyBox();
skybox.getSceneHints().setAllPickingHints(false);
_root.attachChild(skybox);
// Setup labels for presenting example info.
final Node textNodes = new Node("Text");
_root.attachChild(textNodes);
textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2;
for (int i = 0; i < _exampleInfo.length; i++) {
_exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16);
_exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0));
textNodes.attachChild(_exampleInfo[i]);
}
textNodes.updateGeometricState(0.0);
updateText();
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.V), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (!inMemoryTerrainData.isRunning()) {
inMemoryTerrainData.startUpdates();
} else {
inMemoryTerrainData.stopUpdates();
}
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
updateTerrain = !updateTerrain;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(5);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(50);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(400);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(1000);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
groundCamera = !groundCamera;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
sphere.getSceneHints().setCullHint(CullHint.Always);
} else if (sphere.getSceneHints().getCullHint() == CullHint.Always) {
sphere.getSceneHints().setCullHint(CullHint.Dynamic);
}
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug());
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.reloadShader();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(), camera
.getLocation().getZ());
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(), camera
.getLocation().getZ());
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation()
.getZ() + 1500.0);
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation()
.getZ() - 1500.0);
}
}));
}
private void setupDefaultStates() {
_lightState.detachAll();
final DirectionalLight dLight = new DirectionalLight();
dLight.setEnabled(true);
dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
_lightState.attach(dLight);
_lightState.setEnabled(true);
final CullState cs = new CullState();
cs.setEnabled(true);
cs.setCullFace(CullState.Face.Back);
_root.setRenderState(cs);
final FogState fs = new FogState();
fs.setStart(farPlane / 2.0f);
fs.setEnd(farPlane);
fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
fs.setDensityFunction(DensityFunction.Linear);
_root.setRenderState(fs);
}
/**
* Builds the sky box.
*/
private Skybox buildSkyBox() {
final Skybox skybox = new Skybox("skybox", 10, 10, 10);
final String dir = "images/skybox/";
final Texture north = TextureManager
.load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture south = TextureManager
.load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
skybox.setTexture(Skybox.Face.North, north);
skybox.setTexture(Skybox.Face.West, west);
skybox.setTexture(Skybox.Face.South, south);
skybox.setTexture(Skybox.Face.East, east);
skybox.setTexture(Skybox.Face.Up, up);
skybox.setTexture(Skybox.Face.Down, down);
return skybox;
}
/**
* Update text information.
*/
private void updateText() {
_exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h");
_exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic));
_exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly"));
_exampleInfo[3].setText("[J] Regenerate heightmap/texture");
_exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain);
_exampleInfo[5].setText("[V] Updating terrain data: " + inMemoryTerrainData.isRunning());
}
}
\ No newline at end of file +/**
* Copyright (c) 2008-2014 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.terrain;
import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.extension.terrain.client.Terrain;
import com.ardor3d.extension.terrain.client.TerrainBuilder;
import com.ardor3d.extension.terrain.client.TerrainDataProvider;
import com.ardor3d.extension.terrain.providers.inmemory.InMemoryTerrainDataProvider;
import com.ardor3d.extension.terrain.providers.inmemory.data.InMemoryTerrainData;
import com.ardor3d.framework.Canvas;
import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.image.Texture;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
import com.ardor3d.input.logical.TriggerAction;
import com.ardor3d.input.logical.TwoInputStates;
import com.ardor3d.intersection.PickingUtil;
import com.ardor3d.intersection.PrimitivePickResults;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Ray3;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Camera;
import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.FogState;
import com.ardor3d.renderer.state.FogState.DensityFunction;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.extension.Skybox;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.shape.Sphere;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.GameTaskQueue;
import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
/**
* Example showing the Geometry Clipmap Terrain system with 'MegaTextures' streaming from an in-memory data source.
* Requires GLSL support.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.InMemoryTerrainExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_InMemoryTerrainExample.jpg", //
maxHeapMemory = 128)
public class InMemoryTerrainExample extends ExampleBase {
private boolean updateTerrain = true;
private final float farPlane = 8000.0f;
private Terrain terrain;
private final Sphere sphere = new Sphere("sp", 16, 16, 1);
private final Ray3 pickRay = new Ray3();
private boolean groundCamera = false;
private Camera terrainCamera;
private Skybox skybox;
private InMemoryTerrainData inMemoryTerrainData;
/** Text fields used to present info about the example. */
private final BasicText _exampleInfo[] = new BasicText[6];
public static void main(final String[] args) {
ExampleBase.start(InMemoryTerrainExample.class);
}
@Override
protected void updateExample(final ReadOnlyTimer timer) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
// Make sure camera is above terrain
final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ());
if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) {
camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ()));
}
if (updateTerrain) {
terrainCamera.set(camera);
}
skybox.setTranslation(camera.getLocation());
// if we're picking...
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
// Set up our pick ray
pickRay.setOrigin(camera.getLocation());
pickRay.setDirection(camera.getDirection());
// do pick and move the sphere
final PrimitivePickResults pickResults = new PrimitivePickResults();
pickResults.setCheckDistance(true);
PickingUtil.findPick(_root, pickRay, pickResults);
if (pickResults.getNumber() != 0) {
final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord()
.getIntersectionPoint(0);
sphere.setTranslation(intersectionPoint);
// XXX: maybe change the color of the ball for valid vs. invalid?
}
}
}
/**
* Initialize pssm pass and scene.
*/
@Override
protected void initExample() {
// Setup main camera.
_canvas.setTitle("Terrain Example");
_canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0));
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y);
_canvas.getCanvasRenderer().getCamera().setFrustumPerspective(70.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ _canvas.getCanvasRenderer().getCamera().getHeight(),
1.0f, farPlane);
final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
final RenderContext renderContext = canvasRenderer.getRenderContext();
final Renderer renderer = canvasRenderer.getRenderer();
GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
@Override
public Void call() throws Exception {
renderer.setBackgroundColor(ColorRGBA.GRAY);
return null;
}
});
_controlHandle.setMoveSpeed(200);
setupDefaultStates();
sphere.getSceneHints().setAllPickingHints(false);
sphere.getSceneHints().setCullHint(CullHint.Always);
_root.attachChild(sphere);
try {
// Keep a separate camera to be able to freeze terrain update
final Camera camera = _canvas.getCanvasRenderer().getCamera();
terrainCamera = new Camera(camera);
inMemoryTerrainData = new InMemoryTerrainData(2048, 9, 128, new Vector3(1, 200, 1));
final TerrainDataProvider terrainDataProvider = new InMemoryTerrainDataProvider(inMemoryTerrainData, true);
terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build();
_root.attachChild(terrain);
} catch (final Exception ex1) {
System.out.println("Problem setting up terrain...");
ex1.printStackTrace();
}
skybox = buildSkyBox();
skybox.getSceneHints().setAllPickingHints(false);
_root.attachChild(skybox);
// Setup labels for presenting example info.
final Node textNodes = new Node("Text");
_root.attachChild(textNodes);
textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2;
for (int i = 0; i < _exampleInfo.length; i++) {
_exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16);
_exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0));
textNodes.attachChild(_exampleInfo[i]);
}
textNodes.updateGeometricState(0.0);
updateText();
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.V), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (!inMemoryTerrainData.isRunning()) {
inMemoryTerrainData.startUpdates();
} else {
inMemoryTerrainData.stopUpdates();
}
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
updateTerrain = !updateTerrain;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(5);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(50);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(400);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(1000);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
groundCamera = !groundCamera;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
sphere.getSceneHints().setCullHint(CullHint.Always);
} else if (sphere.getSceneHints().getCullHint() == CullHint.Always) {
sphere.getSceneHints().setCullHint(CullHint.Dynamic);
}
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug());
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.reloadShader();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(),
camera.getLocation().getZ());
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(),
camera.getLocation().getZ());
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(),
camera.getLocation().getZ() + 1500.0);
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(),
camera.getLocation().getZ() - 1500.0);
}
}));
}
private void setupDefaultStates() {
_lightState.detachAll();
final DirectionalLight dLight = new DirectionalLight();
dLight.setEnabled(true);
dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
_lightState.attach(dLight);
_lightState.setEnabled(true);
final CullState cs = new CullState();
cs.setEnabled(true);
cs.setCullFace(CullState.Face.Back);
_root.setRenderState(cs);
final FogState fs = new FogState();
fs.setStart(farPlane / 2.0f);
fs.setEnd(farPlane);
fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
fs.setDensityFunction(DensityFunction.Linear);
_root.setRenderState(fs);
}
/**
* Builds the sky box.
*
* @return the sky box
*/
private Skybox buildSkyBox() {
final Skybox skybox = new Skybox("skybox", 10, 10, 10);
final String dir = "images/skybox/";
final Texture north = TextureManager.load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap,
true);
final Texture south = TextureManager.load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap,
true);
final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
skybox.setTexture(Skybox.Face.North, north);
skybox.setTexture(Skybox.Face.West, west);
skybox.setTexture(Skybox.Face.South, south);
skybox.setTexture(Skybox.Face.East, east);
skybox.setTexture(Skybox.Face.Up, up);
skybox.setTexture(Skybox.Face.Down, down);
return skybox;
}
/**
* Update text information.
*/
private void updateText() {
_exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h");
_exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic));
_exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly"));
_exampleInfo[3].setText("[J] Regenerate heightmap/texture");
_exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain);
_exampleInfo[5].setText("[V] Updating terrain data: " + inMemoryTerrainData.isRunning());
}
}
\ No newline at end of file diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ProceduralTerrainExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ProceduralTerrainExample.java index a647485..e387682 100644 --- a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ProceduralTerrainExample.java +++ b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ProceduralTerrainExample.java @@ -1 +1 @@ -/**
* Copyright (c) 2008-2014 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.terrain;
import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.extension.terrain.client.Terrain;
import com.ardor3d.extension.terrain.client.TerrainBuilder;
import com.ardor3d.extension.terrain.client.TerrainDataProvider;
import com.ardor3d.extension.terrain.providers.procedural.ProceduralTerrainDataProvider;
import com.ardor3d.framework.Canvas;
import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.image.Texture;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
import com.ardor3d.input.logical.TriggerAction;
import com.ardor3d.input.logical.TwoInputStates;
import com.ardor3d.intersection.PickingUtil;
import com.ardor3d.intersection.PrimitivePickResults;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Ray3;
import com.ardor3d.math.Vector3;
import com.ardor3d.math.functions.FbmFunction3D;
import com.ardor3d.math.functions.Function3D;
import com.ardor3d.math.functions.Functions;
import com.ardor3d.renderer.Camera;
import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.FogState;
import com.ardor3d.renderer.state.FogState.DensityFunction;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.extension.Skybox;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.shape.Sphere;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.GameTaskQueue;
import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
/**
* Example showing the Geometry Clipmap Terrain system with 'MegaTextures' using content procedurally generated
* on-the-fly. Requires GLSL support.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ProceduralTerrainExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ProceduralTerrainExample.jpg", //
maxHeapMemory = 64)
public class ProceduralTerrainExample extends ExampleBase {
private boolean updateTerrain = true;
private final float farPlane = 8000.0f;
private Terrain terrain;
private final Sphere sphere = new Sphere("sp", 16, 16, 1);
private final Ray3 pickRay = new Ray3();
private boolean groundCamera = false;
private Camera terrainCamera;
private Skybox skybox;
/** Text fields used to present info about the example. */
private final BasicText _exampleInfo[] = new BasicText[5];
public static void main(final String[] args) {
ExampleBase.start(ProceduralTerrainExample.class);
}
@Override
protected void updateExample(final ReadOnlyTimer timer) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
// Make sure camera is above terrain
final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ());
if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) {
camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ()));
}
if (updateTerrain) {
terrainCamera.set(camera);
}
skybox.setTranslation(camera.getLocation());
// if we're picking...
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
// Set up our pick ray
pickRay.setOrigin(camera.getLocation());
pickRay.setDirection(camera.getDirection());
// do pick and move the sphere
final PrimitivePickResults pickResults = new PrimitivePickResults();
pickResults.setCheckDistance(true);
PickingUtil.findPick(_root, pickRay, pickResults);
if (pickResults.getNumber() != 0) {
final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord()
.getIntersectionPoint(0);
sphere.setTranslation(intersectionPoint);
// XXX: maybe change the color of the ball for valid vs. invalid?
}
}
}
/**
* Initialize pssm pass and scene.
*/
@Override
protected void initExample() {
// Setup main camera.
_canvas.setTitle("Procedural Terrain Example");
_canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0));
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y);
_canvas.getCanvasRenderer()
.getCamera()
.setFrustumPerspective(
70.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane);
final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
final RenderContext renderContext = canvasRenderer.getRenderContext();
final Renderer renderer = canvasRenderer.getRenderer();
GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
@Override
public Void call() throws Exception {
renderer.setBackgroundColor(ColorRGBA.BLUE);
return null;
}
});
_controlHandle.setMoveSpeed(50);
setupDefaultStates();
sphere.getSceneHints().setAllPickingHints(false);
sphere.getSceneHints().setCullHint(CullHint.Always);
_root.attachChild(sphere);
try {
// Keep a separate camera to be able to freeze terrain update
final Camera camera = _canvas.getCanvasRenderer().getCamera();
terrainCamera = new Camera(camera);
final double scale = 1.0 / 4000.0;
Function3D functionTmp = new FbmFunction3D(Functions.simplexNoise(), 9, 0.5, 0.5, 3.14);
functionTmp = Functions.clamp(functionTmp, -1.2, 1.2);
final Function3D function = Functions.scaleInput(functionTmp, scale, scale, 1);
final TerrainDataProvider terrainDataProvider = new ProceduralTerrainDataProvider(function, new Vector3(1,
200, 1), -1.2f, 1.2f);
terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build();
_root.attachChild(terrain);
} catch (final Exception ex1) {
System.out.println("Problem setting up terrain...");
ex1.printStackTrace();
}
skybox = buildSkyBox();
skybox.getSceneHints().setAllPickingHints(false);
_root.attachChild(skybox);
// Setup labels for presenting example info.
final Node textNodes = new Node("Text");
_root.attachChild(textNodes);
textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2;
for (int i = 0; i < _exampleInfo.length; i++) {
_exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16);
_exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0));
textNodes.attachChild(_exampleInfo[i]);
}
textNodes.updateGeometricState(0.0);
updateText();
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
updateTerrain = !updateTerrain;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(5);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(50);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(200);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(500);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
groundCamera = !groundCamera;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
sphere.getSceneHints().setCullHint(CullHint.Always);
} else if (sphere.getSceneHints().getCullHint() == CullHint.Always) {
sphere.getSceneHints().setCullHint(CullHint.Dynamic);
}
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug());
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.reloadShader();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(-5000, 500, -5000);
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(5000, 500, 5000);
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation()
.getZ() + 1500.0);
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation()
.getZ() - 1500.0);
}
}));
}
private void setupDefaultStates() {
_lightState.detachAll();
final DirectionalLight dLight = new DirectionalLight();
dLight.setEnabled(true);
dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
_lightState.attach(dLight);
_lightState.setEnabled(true);
final CullState cs = new CullState();
cs.setEnabled(true);
cs.setCullFace(CullState.Face.Back);
_root.setRenderState(cs);
final FogState fs = new FogState();
fs.setStart(farPlane / 2.0f);
fs.setEnd(farPlane);
fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
fs.setDensityFunction(DensityFunction.Linear);
_root.setRenderState(fs);
}
/**
* Builds the sky box.
*/
private Skybox buildSkyBox() {
final Skybox skybox = new Skybox("skybox", 10, 10, 10);
final String dir = "images/skybox/";
final Texture north = TextureManager
.load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture south = TextureManager
.load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
skybox.setTexture(Skybox.Face.North, north);
skybox.setTexture(Skybox.Face.West, west);
skybox.setTexture(Skybox.Face.South, south);
skybox.setTexture(Skybox.Face.East, east);
skybox.setTexture(Skybox.Face.Up, up);
skybox.setTexture(Skybox.Face.Down, down);
return skybox;
}
/**
* Update text information.
*/
private void updateText() {
_exampleInfo[0].setText("[1/2/3/4] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h");
_exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic));
_exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly"));
_exampleInfo[3].setText("[J] Regenerate heightmap/texture");
_exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain);
}
}
\ No newline at end of file +/**
* Copyright (c) 2008-2014 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.terrain;
import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.extension.terrain.client.Terrain;
import com.ardor3d.extension.terrain.client.TerrainBuilder;
import com.ardor3d.extension.terrain.client.TerrainDataProvider;
import com.ardor3d.extension.terrain.providers.procedural.ProceduralTerrainDataProvider;
import com.ardor3d.framework.Canvas;
import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.image.Texture;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
import com.ardor3d.input.logical.TriggerAction;
import com.ardor3d.input.logical.TwoInputStates;
import com.ardor3d.intersection.PickingUtil;
import com.ardor3d.intersection.PrimitivePickResults;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Ray3;
import com.ardor3d.math.Vector3;
import com.ardor3d.math.functions.FbmFunction3D;
import com.ardor3d.math.functions.Function3D;
import com.ardor3d.math.functions.Functions;
import com.ardor3d.renderer.Camera;
import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.FogState;
import com.ardor3d.renderer.state.FogState.DensityFunction;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.extension.Skybox;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.shape.Sphere;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.GameTaskQueue;
import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
/**
* Example showing the Geometry Clipmap Terrain system with 'MegaTextures' using content procedurally generated
* on-the-fly. Requires GLSL support.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ProceduralTerrainExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ProceduralTerrainExample.jpg", //
maxHeapMemory = 64)
public class ProceduralTerrainExample extends ExampleBase {
private boolean updateTerrain = true;
private final float farPlane = 8000.0f;
private Terrain terrain;
private final Sphere sphere = new Sphere("sp", 16, 16, 1);
private final Ray3 pickRay = new Ray3();
private boolean groundCamera = false;
private Camera terrainCamera;
private Skybox skybox;
/** Text fields used to present info about the example. */
private final BasicText _exampleInfo[] = new BasicText[5];
public static void main(final String[] args) {
ExampleBase.start(ProceduralTerrainExample.class);
}
@Override
protected void updateExample(final ReadOnlyTimer timer) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
// Make sure camera is above terrain
final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ());
if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) {
camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ()));
}
if (updateTerrain) {
terrainCamera.set(camera);
}
skybox.setTranslation(camera.getLocation());
// if we're picking...
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
// Set up our pick ray
pickRay.setOrigin(camera.getLocation());
pickRay.setDirection(camera.getDirection());
// do pick and move the sphere
final PrimitivePickResults pickResults = new PrimitivePickResults();
pickResults.setCheckDistance(true);
PickingUtil.findPick(_root, pickRay, pickResults);
if (pickResults.getNumber() != 0) {
final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord()
.getIntersectionPoint(0);
sphere.setTranslation(intersectionPoint);
// XXX: maybe change the color of the ball for valid vs. invalid?
}
}
}
/**
* Initialize pssm pass and scene.
*/
@Override
protected void initExample() {
// Setup main camera.
_canvas.setTitle("Procedural Terrain Example");
_canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 300, 0));
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, 300, 1), Vector3.UNIT_Y);
_canvas.getCanvasRenderer().getCamera().setFrustumPerspective(70.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ _canvas.getCanvasRenderer().getCamera().getHeight(),
1.0f, farPlane);
final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
final RenderContext renderContext = canvasRenderer.getRenderContext();
final Renderer renderer = canvasRenderer.getRenderer();
GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
@Override
public Void call() throws Exception {
renderer.setBackgroundColor(ColorRGBA.BLUE);
return null;
}
});
_controlHandle.setMoveSpeed(50);
setupDefaultStates();
sphere.getSceneHints().setAllPickingHints(false);
sphere.getSceneHints().setCullHint(CullHint.Always);
_root.attachChild(sphere);
try {
// Keep a separate camera to be able to freeze terrain update
final Camera camera = _canvas.getCanvasRenderer().getCamera();
terrainCamera = new Camera(camera);
final double scale = 1.0 / 4000.0;
Function3D functionTmp = new FbmFunction3D(Functions.simplexNoise(), 9, 0.5, 0.5, 3.14);
functionTmp = Functions.clamp(functionTmp, -1.2, 1.2);
final Function3D function = Functions.scaleInput(functionTmp, scale, scale, 1);
final TerrainDataProvider terrainDataProvider = new ProceduralTerrainDataProvider(function,
new Vector3(1, 200, 1), -1.2f, 1.2f);
terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build();
_root.attachChild(terrain);
} catch (final Exception ex1) {
System.out.println("Problem setting up terrain...");
ex1.printStackTrace();
}
skybox = buildSkyBox();
skybox.getSceneHints().setAllPickingHints(false);
_root.attachChild(skybox);
// Setup labels for presenting example info.
final Node textNodes = new Node("Text");
_root.attachChild(textNodes);
textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2;
for (int i = 0; i < _exampleInfo.length; i++) {
_exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16);
_exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0));
textNodes.attachChild(_exampleInfo[i]);
}
textNodes.updateGeometricState(0.0);
updateText();
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
updateTerrain = !updateTerrain;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(5);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(50);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(200);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(500);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
groundCamera = !groundCamera;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
sphere.getSceneHints().setCullHint(CullHint.Always);
} else if (sphere.getSceneHints().getCullHint() == CullHint.Always) {
sphere.getSceneHints().setCullHint(CullHint.Dynamic);
}
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug());
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.reloadShader();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(-5000, 500, -5000);
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(5000, 500, 5000);
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(),
camera.getLocation().getZ() + 1500.0);
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(),
camera.getLocation().getZ() - 1500.0);
}
}));
}
private void setupDefaultStates() {
_lightState.detachAll();
final DirectionalLight dLight = new DirectionalLight();
dLight.setEnabled(true);
dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
_lightState.attach(dLight);
_lightState.setEnabled(true);
final CullState cs = new CullState();
cs.setEnabled(true);
cs.setCullFace(CullState.Face.Back);
_root.setRenderState(cs);
final FogState fs = new FogState();
fs.setStart(farPlane / 2.0f);
fs.setEnd(farPlane);
fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
fs.setDensityFunction(DensityFunction.Linear);
_root.setRenderState(fs);
}
/**
* Builds the sky box.
*
* @return the sky box
*/
private Skybox buildSkyBox() {
final Skybox skybox = new Skybox("skybox", 10, 10, 10);
final String dir = "images/skybox/";
final Texture north = TextureManager.load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap,
true);
final Texture south = TextureManager.load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap,
true);
final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
skybox.setTexture(Skybox.Face.North, north);
skybox.setTexture(Skybox.Face.West, west);
skybox.setTexture(Skybox.Face.South, south);
skybox.setTexture(Skybox.Face.East, east);
skybox.setTexture(Skybox.Face.Up, up);
skybox.setTexture(Skybox.Face.Down, down);
return skybox;
}
/**
* Update text information.
*/
private void updateText() {
_exampleInfo[0].setText("[1/2/3/4] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h");
_exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic));
_exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly"));
_exampleInfo[3].setText("[J] Regenerate heightmap/texture");
_exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain);
}
}
\ No newline at end of file diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/TerrainWaterExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/TerrainWaterExample.java index b17b63f..b6a3781 100644 --- a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/TerrainWaterExample.java +++ b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/TerrainWaterExample.java @@ -1 +1 @@ -/**
* Copyright (c) 2008-2014 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.terrain;
import java.nio.FloatBuffer;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.extension.effect.water.WaterNode;
import com.ardor3d.extension.terrain.client.Terrain;
import com.ardor3d.extension.terrain.client.TerrainBuilder;
import com.ardor3d.extension.terrain.client.TerrainDataProvider;
import com.ardor3d.extension.terrain.providers.procedural.ProceduralTerrainDataProvider;
import com.ardor3d.framework.Canvas;
import com.ardor3d.image.Texture;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
import com.ardor3d.input.logical.TriggerAction;
import com.ardor3d.input.logical.TwoInputStates;
import com.ardor3d.intersection.PickingUtil;
import com.ardor3d.intersection.PrimitivePickResults;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Plane;
import com.ardor3d.math.Ray3;
import com.ardor3d.math.Vector3;
import com.ardor3d.math.functions.FbmFunction3D;
import com.ardor3d.math.functions.Function3D;
import com.ardor3d.math.functions.Functions;
import com.ardor3d.renderer.Camera;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.FogState;
import com.ardor3d.renderer.state.FogState.DensityFunction;
import com.ardor3d.renderer.state.TextureState;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.extension.Skybox;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.shape.Quad;
import com.ardor3d.scenegraph.shape.Sphere;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
/**
* Example showing how to combine the terrain and water systems. Requires GLSL support.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.TerrainWaterExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_TerrainWaterExample.jpg", //
maxHeapMemory = 128)
public class TerrainWaterExample extends ExampleBase {
private final int SIZE = 2048;
private Terrain terrain;
private boolean updateTerrain = true;
private final float farPlane = 3500.0f;
private final float heightOffset = 3.0f;
/** The water instance taking care of the water rendering. */
private WaterNode waterNode;
private boolean aboveWater = true;
/** Node containing debug quads for showing waternode render textures. */
private Node debugQuadsNode;
/** The quad used as geometry for the water. */
private Quad waterQuad;
private boolean groundCamera = false;
private Camera terrainCamera;
private Skybox skybox;
private final Sphere sphere = new Sphere("sp", 16, 16, 1);
private final double textureScale = 0.05;
private FogState fogState;
private boolean showUI = true;
private final Ray3 pickRay = new Ray3();
/** Text fields used to present info about the example. */
private final BasicText _exampleInfo[] = new BasicText[8];
/**
* The main method.
*
* @param args
* the arguments
*/
public static void main(final String[] args) {
start(TerrainWaterExample.class);
}
private double counter = 0;
private int frames = 0;
/**
* Update the PassManager, skybox, camera position, etc.
*
* @param timer
* the application timer
*/
@Override
protected void updateExample(final ReadOnlyTimer timer) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ())
+ heightOffset;
if (groundCamera || camera.getLocation().getY() < height) {
camera.setLocation(new Vector3(camera.getLocation().getX(), height, camera.getLocation().getZ()));
}
if (aboveWater && camera.getLocation().getY() < waterNode.getWaterHeight()) {
fogState.setStart(-1000f);
fogState.setEnd(farPlane / 10f);
fogState.setColor(new ColorRGBA(0.0f, 0.0f, 0.1f, 1.0f));
aboveWater = false;
} else if (!aboveWater && camera.getLocation().getY() >= waterNode.getWaterHeight()) {
fogState.setStart(farPlane / 2.0f);
fogState.setEnd(farPlane);
fogState.setColor(new ColorRGBA(0.96f, 0.97f, 1.0f, 1.0f));
aboveWater = true;
}
if (updateTerrain) {
terrainCamera.set(camera);
}
skybox.setTranslation(camera.getLocation());
counter += timer.getTimePerFrame();
frames++;
if (counter > 1) {
final double fps = (frames / counter);
counter = 0;
frames = 0;
System.out.printf("%7.1f FPS\n", fps);
}
// if we're picking...
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
// Set up our pick ray
pickRay.setOrigin(camera.getLocation());
pickRay.setDirection(camera.getDirection());
// do pick and move the sphere
final PrimitivePickResults pickResults = new PrimitivePickResults();
pickResults.setCheckDistance(true);
PickingUtil.findPick(_root, pickRay, pickResults);
if (pickResults.getNumber() != 0) {
final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord()
.getIntersectionPoint(0);
sphere.setTranslation(intersectionPoint);
// XXX: maybe change the color of the ball for valid vs. invalid?
}
}
final Vector3 transVec = new Vector3(camera.getLocation().getX(), waterNode.getWaterHeight(), camera
.getLocation().getZ());
setTextureCoords(0, transVec.getX(), -transVec.getZ(), textureScale);
// vertex coords
setVertexCoords(transVec.getX(), transVec.getY(), transVec.getZ());
waterNode.update(timer.getTimePerFrame());
}
/**
* Render example.
*
* @param renderer
* the renderer
*/
@Override
protected void renderExample(final Renderer renderer) {
super.renderExample(renderer);
if (debugQuadsNode == null) {
createDebugQuads();
_root.attachChild(debugQuadsNode);
}
}
/**
* Initialize pssm pass and scene.
*/
@Override
protected void initExample() {
// Setup main camera.
_canvas.setTitle("Terrain + Water - Example");
_canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 100, 0));
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(0, 100, 1), Vector3.UNIT_Y);
_canvas.getCanvasRenderer().getCamera().setFrustumPerspective(
65.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane);
_controlHandle.setMoveSpeed(50);
_lightState.detachAll();
final DirectionalLight dLight = new DirectionalLight();
dLight.setEnabled(true);
dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
_lightState.attach(dLight);
_lightState.setEnabled(true);
final CullState cs = new CullState();
cs.setEnabled(true);
cs.setCullFace(CullState.Face.Back);
_root.setRenderState(cs);
fogState = new FogState();
fogState.setStart(farPlane / 2.0f);
fogState.setEnd(farPlane);
fogState.setColor(new ColorRGBA(0.96f, 0.97f, 1.0f, 1.0f));
fogState.setDensityFunction(DensityFunction.Linear);
_root.setRenderState(fogState);
// add our sphere, but have it off for now.
sphere.getSceneHints().setCullHint(CullHint.Always);
sphere.getSceneHints().setAllPickingHints(false);
_root.attachChild(sphere);
try {
// Keep a separate camera to be able to freeze terrain update
final Camera camera = _canvas.getCanvasRenderer().getCamera();
terrainCamera = new Camera(camera);
final double scale = 1.0 / 4000.0;
Function3D functionTmp = new FbmFunction3D(Functions.simplexNoise(), 9, 0.5, 0.5, 3.14);
functionTmp = Functions.clamp(functionTmp, -1.2, 1.2);
final Function3D function = Functions.scaleInput(functionTmp, scale, scale, 1);
final TerrainDataProvider terrainDataProvider = new ProceduralTerrainDataProvider(function, new Vector3(1,
200, 1), -1.2f, 1.2f);
terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build();
} catch (final Exception ex1) {
ex1.printStackTrace();
}
final Node reflectedNode = new Node("reflectNode");
reflectedNode.attachChild(terrain);
skybox = buildSkyBox();
skybox.getSceneHints().setAllPickingHints(false);
reflectedNode.attachChild(skybox);
final Camera cam = _canvas.getCanvasRenderer().getCamera();
// Create a new WaterNode with refraction enabled.
waterNode = new WaterNode(cam, 2, false, true);
// Setup textures to use for the water.
waterNode.setNormalMapTextureString("images/water/normalmap3.dds");
waterNode.setDudvMapTextureString("images/water/dudvmap.png");
waterNode.setFallbackMapTextureString("images/water/water2.png");
waterNode.useFadeToFogColor(true);
waterNode.setSpeedReflection(0.02);
waterNode.setSpeedReflection(-0.01);
// setting to default value just to show
waterNode.setWaterPlane(new Plane(new Vector3(0.0, 1.0, 0.0), 40.0));
// Create a quad to use as geometry for the water.
waterQuad = new Quad("waterQuad", 1, 1);
// Hack the quad normals to point up in the y-axis. Since we are manipulating the vertices as
// we move this is more convenient than rotating the quad.
final FloatBuffer normBuf = waterQuad.getMeshData().getNormalBuffer();
normBuf.clear();
normBuf.put(0).put(1).put(0);
normBuf.put(0).put(1).put(0);
normBuf.put(0).put(1).put(0);
normBuf.put(0).put(1).put(0);
waterNode.attachChild(waterQuad);
waterNode.addReflectedScene(reflectedNode);
waterNode.setSkybox(skybox);
_root.attachChild(reflectedNode);
_root.attachChild(waterNode);
// Setup cam above water and terrain
final Camera camera = _canvas.getCanvasRenderer().getCamera();
final double height = Math.max(terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()),
waterNode.getWaterHeight())
+ heightOffset;
if (camera.getLocation().getY() < height) {
camera.setLocation(new Vector3(camera.getLocation().getX(), height, camera.getLocation().getZ()));
}
// Setup labels for presenting example info.
final Node textNodes = new Node("Text");
_root.attachChild(textNodes);
textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() - 20;
for (int i = 0; i < _exampleInfo.length; i++) {
_exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16);
_exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0));
textNodes.attachChild(_exampleInfo[i]);
}
textNodes.updateGeometricState(0.0);
updateText();
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
updateTerrain = !updateTerrain;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(5);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(50);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(400);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
groundCamera = !groundCamera;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
sphere.getSceneHints().setCullHint(
sphere.getSceneHints().getCullHint() == CullHint.Always ? CullHint.Dynamic : CullHint.Always);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.V), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
showUI = !showUI;
if (showUI) {
textNodes.getSceneHints().setCullHint(CullHint.Never);
debugQuadsNode.getSceneHints().setCullHint(CullHint.Never);
} else {
textNodes.getSceneHints().setCullHint(CullHint.Always);
debugQuadsNode.getSceneHints().setCullHint(CullHint.Always);
}
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.B), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
waterNode.setDoBlurReflection(!waterNode.isDoBlurReflection());
waterNode.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.F), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(new Vector3(camera.getLocation().getX() + 5000, camera.getLocation().getY(), camera
.getLocation().getZ()));
updateText();
}
}));
}
/**
* Sets the vertex coords of the quad.
*
* @param x
* the x
* @param y
* the y
* @param z
* the z
*/
private void setVertexCoords(final double x, final double y, final double z) {
final FloatBuffer vertBuf = waterQuad.getMeshData().getVertexBuffer();
vertBuf.clear();
vertBuf.put((float) (x - farPlane)).put((float) y).put((float) (z - farPlane));
vertBuf.put((float) (x - farPlane)).put((float) y).put((float) (z + farPlane));
vertBuf.put((float) (x + farPlane)).put((float) y).put((float) (z + farPlane));
vertBuf.put((float) (x + farPlane)).put((float) y).put((float) (z - farPlane));
}
/**
* Sets the texture coords of the quad.
*
* @param buffer
* the buffer
* @param x
* the x
* @param y
* the y
* @param textureScale
* the texture scale
*/
private void setTextureCoords(final int buffer, double x, double y, double textureScale) {
x *= textureScale * 0.5f;
y *= textureScale * 0.5f;
textureScale = farPlane * textureScale;
FloatBuffer texBuf;
texBuf = waterQuad.getMeshData().getTextureBuffer(buffer);
texBuf.clear();
texBuf.put((float) x).put((float) (textureScale + y));
texBuf.put((float) x).put((float) y);
texBuf.put((float) (textureScale + x)).put((float) y);
texBuf.put((float) (textureScale + x)).put((float) (textureScale + y));
}
/**
* Builds the sky box.
*/
private Skybox buildSkyBox() {
final Skybox skybox = new Skybox("skybox", 10, 10, 10);
final String dir = "images/skybox/";
final Texture north = TextureManager
.load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture south = TextureManager
.load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
skybox.setTexture(Skybox.Face.North, north);
skybox.setTexture(Skybox.Face.West, west);
skybox.setTexture(Skybox.Face.South, south);
skybox.setTexture(Skybox.Face.East, east);
skybox.setTexture(Skybox.Face.Up, up);
skybox.setTexture(Skybox.Face.Down, down);
return skybox;
}
/**
* Update text information.
*/
private void updateText() {
_exampleInfo[0].setText("Heightmap size: " + SIZE + "x" + SIZE);
_exampleInfo[1].setText("Spec: One meter per heightmap value");
_exampleInfo[2].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() + " m/s");
_exampleInfo[3].setText("[U] Update terrain: " + updateTerrain);
_exampleInfo[4].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly"));
_exampleInfo[5].setText("[P] Toggle showing a sphere that follows the ground using picking: "
+ (sphere.getSceneHints().getCullHint() != CullHint.Always));
_exampleInfo[6].setText("[B] Blur reflection: " + waterNode.isDoBlurReflection());
_exampleInfo[7].setText("[V] Show/Hide UI");
}
/**
* Creates the debug quads.
*/
private void createDebugQuads() {
debugQuadsNode = new Node("quadNode");
debugQuadsNode.getSceneHints().setCullHint(CullHint.Never);
final double quadSize = _canvas.getCanvasRenderer().getCamera().getWidth() / 10;
Quad debugQuad = new Quad("reflectionQuad", quadSize, quadSize);
debugQuad.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
debugQuad.getSceneHints().setCullHint(CullHint.Never);
debugQuad.getSceneHints().setLightCombineMode(LightCombineMode.Off);
TextureState ts = new TextureState();
ts.setTexture(waterNode.getTextureReflect());
debugQuad.setRenderState(ts);
debugQuad.setTranslation(quadSize * 0.6, quadSize * 1.0, 1.0);
debugQuadsNode.attachChild(debugQuad);
if (waterNode.getTextureRefract() != null) {
debugQuad = new Quad("refractionQuad", quadSize, quadSize);
debugQuad.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
debugQuad.getSceneHints().setCullHint(CullHint.Never);
debugQuad.getSceneHints().setLightCombineMode(LightCombineMode.Off);
ts = new TextureState();
ts.setTexture(waterNode.getTextureRefract());
debugQuad.setRenderState(ts);
debugQuad.setTranslation(quadSize * 0.6, quadSize * 2.1, 1.0);
debugQuadsNode.attachChild(debugQuad);
}
}
}
\ No newline at end of file +/**
* Copyright (c) 2008-2014 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.terrain;
import java.nio.FloatBuffer;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.extension.effect.water.WaterNode;
import com.ardor3d.extension.terrain.client.Terrain;
import com.ardor3d.extension.terrain.client.TerrainBuilder;
import com.ardor3d.extension.terrain.client.TerrainDataProvider;
import com.ardor3d.extension.terrain.providers.procedural.ProceduralTerrainDataProvider;
import com.ardor3d.framework.Canvas;
import com.ardor3d.image.Texture;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
import com.ardor3d.input.logical.TriggerAction;
import com.ardor3d.input.logical.TwoInputStates;
import com.ardor3d.intersection.PickingUtil;
import com.ardor3d.intersection.PrimitivePickResults;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.Plane;
import com.ardor3d.math.Ray3;
import com.ardor3d.math.Vector3;
import com.ardor3d.math.functions.FbmFunction3D;
import com.ardor3d.math.functions.Function3D;
import com.ardor3d.math.functions.Functions;
import com.ardor3d.renderer.Camera;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.FogState;
import com.ardor3d.renderer.state.FogState.DensityFunction;
import com.ardor3d.renderer.state.TextureState;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.extension.Skybox;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.shape.Quad;
import com.ardor3d.scenegraph.shape.Sphere;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
/**
* Example showing how to combine the terrain and water systems. Requires GLSL support.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.TerrainWaterExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_TerrainWaterExample.jpg", //
maxHeapMemory = 128)
public class TerrainWaterExample extends ExampleBase {
private final int SIZE = 2048;
private Terrain terrain;
private boolean updateTerrain = true;
private final float farPlane = 3500.0f;
private final float heightOffset = 3.0f;
/** The water instance taking care of the water rendering. */
private WaterNode waterNode;
private boolean aboveWater = true;
/** Node containing debug quads for showing waternode render textures. */
private Node debugQuadsNode;
/** The quad used as geometry for the water. */
private Quad waterQuad;
private boolean groundCamera = false;
private Camera terrainCamera;
private Skybox skybox;
private final Sphere sphere = new Sphere("sp", 16, 16, 1);
private final double textureScale = 0.05;
private FogState fogState;
private boolean showUI = true;
private final Ray3 pickRay = new Ray3();
/** Text fields used to present info about the example. */
private final BasicText _exampleInfo[] = new BasicText[8];
/**
* The main method.
*
* @param args
* the arguments
*/
public static void main(final String[] args) {
start(TerrainWaterExample.class);
}
private double counter = 0;
private int frames = 0;
/**
* Update the PassManager, skybox, camera position, etc.
*
* @param timer
* the application timer
*/
@Override
protected void updateExample(final ReadOnlyTimer timer) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ())
+ heightOffset;
if (groundCamera || camera.getLocation().getY() < height) {
camera.setLocation(new Vector3(camera.getLocation().getX(), height, camera.getLocation().getZ()));
}
if (aboveWater && camera.getLocation().getY() < waterNode.getWaterHeight()) {
fogState.setStart(-1000f);
fogState.setEnd(farPlane / 10f);
fogState.setColor(new ColorRGBA(0.0f, 0.0f, 0.1f, 1.0f));
aboveWater = false;
} else if (!aboveWater && camera.getLocation().getY() >= waterNode.getWaterHeight()) {
fogState.setStart(farPlane / 2.0f);
fogState.setEnd(farPlane);
fogState.setColor(new ColorRGBA(0.96f, 0.97f, 1.0f, 1.0f));
aboveWater = true;
}
if (updateTerrain) {
terrainCamera.set(camera);
}
skybox.setTranslation(camera.getLocation());
counter += timer.getTimePerFrame();
frames++;
if (counter > 1) {
final double fps = (frames / counter);
counter = 0;
frames = 0;
System.out.printf("%7.1f FPS\n", fps);
}
// if we're picking...
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
// Set up our pick ray
pickRay.setOrigin(camera.getLocation());
pickRay.setDirection(camera.getDirection());
// do pick and move the sphere
final PrimitivePickResults pickResults = new PrimitivePickResults();
pickResults.setCheckDistance(true);
PickingUtil.findPick(_root, pickRay, pickResults);
if (pickResults.getNumber() != 0) {
final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord()
.getIntersectionPoint(0);
sphere.setTranslation(intersectionPoint);
// XXX: maybe change the color of the ball for valid vs. invalid?
}
}
final Vector3 transVec = new Vector3(camera.getLocation().getX(), waterNode.getWaterHeight(),
camera.getLocation().getZ());
setTextureCoords(0, transVec.getX(), -transVec.getZ(), textureScale);
// vertex coords
setVertexCoords(transVec.getX(), transVec.getY(), transVec.getZ());
waterNode.update(timer.getTimePerFrame());
}
/**
* Render example.
*
* @param renderer
* the renderer
*/
@Override
protected void renderExample(final Renderer renderer) {
super.renderExample(renderer);
if (debugQuadsNode == null) {
createDebugQuads();
_root.attachChild(debugQuadsNode);
}
}
/**
* Initialize pssm pass and scene.
*/
@Override
protected void initExample() {
// Setup main camera.
_canvas.setTitle("Terrain + Water - Example");
_canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 100, 0));
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(0, 100, 1), Vector3.UNIT_Y);
_canvas.getCanvasRenderer().getCamera().setFrustumPerspective(65.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ _canvas.getCanvasRenderer().getCamera().getHeight(),
1.0f, farPlane);
_controlHandle.setMoveSpeed(50);
_lightState.detachAll();
final DirectionalLight dLight = new DirectionalLight();
dLight.setEnabled(true);
dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
_lightState.attach(dLight);
_lightState.setEnabled(true);
final CullState cs = new CullState();
cs.setEnabled(true);
cs.setCullFace(CullState.Face.Back);
_root.setRenderState(cs);
fogState = new FogState();
fogState.setStart(farPlane / 2.0f);
fogState.setEnd(farPlane);
fogState.setColor(new ColorRGBA(0.96f, 0.97f, 1.0f, 1.0f));
fogState.setDensityFunction(DensityFunction.Linear);
_root.setRenderState(fogState);
// add our sphere, but have it off for now.
sphere.getSceneHints().setCullHint(CullHint.Always);
sphere.getSceneHints().setAllPickingHints(false);
_root.attachChild(sphere);
try {
// Keep a separate camera to be able to freeze terrain update
final Camera camera = _canvas.getCanvasRenderer().getCamera();
terrainCamera = new Camera(camera);
final double scale = 1.0 / 4000.0;
Function3D functionTmp = new FbmFunction3D(Functions.simplexNoise(), 9, 0.5, 0.5, 3.14);
functionTmp = Functions.clamp(functionTmp, -1.2, 1.2);
final Function3D function = Functions.scaleInput(functionTmp, scale, scale, 1);
final TerrainDataProvider terrainDataProvider = new ProceduralTerrainDataProvider(function,
new Vector3(1, 200, 1), -1.2f, 1.2f);
terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build();
} catch (final Exception ex1) {
ex1.printStackTrace();
}
final Node reflectedNode = new Node("reflectNode");
reflectedNode.attachChild(terrain);
skybox = buildSkyBox();
skybox.getSceneHints().setAllPickingHints(false);
reflectedNode.attachChild(skybox);
final Camera cam = _canvas.getCanvasRenderer().getCamera();
// Create a new WaterNode with refraction enabled.
waterNode = new WaterNode(cam, 2, false, true);
// Setup textures to use for the water.
waterNode.setNormalMapTextureString("images/water/normalmap3.dds");
waterNode.setDudvMapTextureString("images/water/dudvmap.png");
waterNode.setFallbackMapTextureString("images/water/water2.png");
waterNode.useFadeToFogColor(true);
waterNode.setSpeedReflection(0.02);
waterNode.setSpeedReflection(-0.01);
// setting to default value just to show
waterNode.setWaterPlane(new Plane(new Vector3(0.0, 1.0, 0.0), 40.0));
// Create a quad to use as geometry for the water.
waterQuad = new Quad("waterQuad", 1, 1);
// Hack the quad normals to point up in the y-axis. Since we are manipulating the vertices as
// we move this is more convenient than rotating the quad.
final FloatBuffer normBuf = waterQuad.getMeshData().getNormalBuffer();
normBuf.clear();
normBuf.put(0).put(1).put(0);
normBuf.put(0).put(1).put(0);
normBuf.put(0).put(1).put(0);
normBuf.put(0).put(1).put(0);
waterNode.attachChild(waterQuad);
waterNode.addReflectedScene(reflectedNode);
waterNode.setSkybox(skybox);
_root.attachChild(reflectedNode);
_root.attachChild(waterNode);
// Setup cam above water and terrain
final Camera camera = _canvas.getCanvasRenderer().getCamera();
final double height = Math.max(terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()),
waterNode.getWaterHeight()) + heightOffset;
if (camera.getLocation().getY() < height) {
camera.setLocation(new Vector3(camera.getLocation().getX(), height, camera.getLocation().getZ()));
}
// Setup labels for presenting example info.
final Node textNodes = new Node("Text");
_root.attachChild(textNodes);
textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() - 20;
for (int i = 0; i < _exampleInfo.length; i++) {
_exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16);
_exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0));
textNodes.attachChild(_exampleInfo[i]);
}
textNodes.updateGeometricState(0.0);
updateText();
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
updateTerrain = !updateTerrain;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(5);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(50);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(400);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
groundCamera = !groundCamera;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
sphere.getSceneHints().setCullHint(
sphere.getSceneHints().getCullHint() == CullHint.Always ? CullHint.Dynamic : CullHint.Always);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.V), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
showUI = !showUI;
if (showUI) {
textNodes.getSceneHints().setCullHint(CullHint.Never);
debugQuadsNode.getSceneHints().setCullHint(CullHint.Never);
} else {
textNodes.getSceneHints().setCullHint(CullHint.Always);
debugQuadsNode.getSceneHints().setCullHint(CullHint.Always);
}
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.B), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
waterNode.setDoBlurReflection(!waterNode.isDoBlurReflection());
waterNode.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.F), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(new Vector3(camera.getLocation().getX() + 5000, camera.getLocation().getY(),
camera.getLocation().getZ()));
updateText();
}
}));
}
/**
* Sets the vertex coords of the quad.
*
* @param x
* the x
* @param y
* the y
* @param z
* the z
*/
private void setVertexCoords(final double x, final double y, final double z) {
final FloatBuffer vertBuf = waterQuad.getMeshData().getVertexBuffer();
vertBuf.clear();
vertBuf.put((float) (x - farPlane)).put((float) y).put((float) (z - farPlane));
vertBuf.put((float) (x - farPlane)).put((float) y).put((float) (z + farPlane));
vertBuf.put((float) (x + farPlane)).put((float) y).put((float) (z + farPlane));
vertBuf.put((float) (x + farPlane)).put((float) y).put((float) (z - farPlane));
}
/**
* Sets the texture coords of the quad.
*
* @param buffer
* the buffer
* @param x
* the x
* @param y
* the y
* @param textureScale
* the texture scale
*/
private void setTextureCoords(final int buffer, double x, double y, double textureScale) {
x *= textureScale * 0.5f;
y *= textureScale * 0.5f;
textureScale = farPlane * textureScale;
FloatBuffer texBuf;
texBuf = waterQuad.getMeshData().getTextureBuffer(buffer);
texBuf.clear();
texBuf.put((float) x).put((float) (textureScale + y));
texBuf.put((float) x).put((float) y);
texBuf.put((float) (textureScale + x)).put((float) y);
texBuf.put((float) (textureScale + x)).put((float) (textureScale + y));
}
/**
* Builds the sky box.
*
* @return the sky box
*/
private Skybox buildSkyBox() {
final Skybox skybox = new Skybox("skybox", 10, 10, 10);
final String dir = "images/skybox/";
final Texture north = TextureManager.load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap,
true);
final Texture south = TextureManager.load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap,
true);
final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
skybox.setTexture(Skybox.Face.North, north);
skybox.setTexture(Skybox.Face.West, west);
skybox.setTexture(Skybox.Face.South, south);
skybox.setTexture(Skybox.Face.East, east);
skybox.setTexture(Skybox.Face.Up, up);
skybox.setTexture(Skybox.Face.Down, down);
return skybox;
}
/**
* Update text information.
*/
private void updateText() {
_exampleInfo[0].setText("Heightmap size: " + SIZE + "x" + SIZE);
_exampleInfo[1].setText("Spec: One meter per heightmap value");
_exampleInfo[2].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() + " m/s");
_exampleInfo[3].setText("[U] Update terrain: " + updateTerrain);
_exampleInfo[4].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly"));
_exampleInfo[5].setText("[P] Toggle showing a sphere that follows the ground using picking: "
+ (sphere.getSceneHints().getCullHint() != CullHint.Always));
_exampleInfo[6].setText("[B] Blur reflection: " + waterNode.isDoBlurReflection());
_exampleInfo[7].setText("[V] Show/Hide UI");
}
/**
* Creates the debug quads.
*/
private void createDebugQuads() {
debugQuadsNode = new Node("quadNode");
debugQuadsNode.getSceneHints().setCullHint(CullHint.Never);
final double quadSize = _canvas.getCanvasRenderer().getCamera().getWidth() / 10;
Quad debugQuad = new Quad("reflectionQuad", quadSize, quadSize);
debugQuad.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
debugQuad.getSceneHints().setCullHint(CullHint.Never);
debugQuad.getSceneHints().setLightCombineMode(LightCombineMode.Off);
TextureState ts = new TextureState();
ts.setTexture(waterNode.getTextureReflect());
debugQuad.setRenderState(ts);
debugQuad.setTranslation(quadSize * 0.6, quadSize * 1.0, 1.0);
debugQuadsNode.attachChild(debugQuad);
if (waterNode.getTextureRefract() != null) {
debugQuad = new Quad("refractionQuad", quadSize, quadSize);
debugQuad.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
debugQuad.getSceneHints().setCullHint(CullHint.Never);
debugQuad.getSceneHints().setLightCombineMode(LightCombineMode.Off);
ts = new TextureState();
ts.setTexture(waterNode.getTextureRefract());
debugQuad.setRenderState(ts);
debugQuad.setTranslation(quadSize * 0.6, quadSize * 2.1, 1.0);
debugQuadsNode.attachChild(debugQuad);
}
}
}
\ No newline at end of file diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ZupTerrainExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ZupTerrainExample.java index b9369d3..ba33fd9 100644 --- a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ZupTerrainExample.java +++ b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ZupTerrainExample.java @@ -1 +1 @@ -/**
* Copyright (c) 2008-2014 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.terrain;
import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.extension.terrain.client.Terrain;
import com.ardor3d.extension.terrain.client.TerrainBuilder;
import com.ardor3d.extension.terrain.client.TerrainDataProvider;
import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator;
import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider;
import com.ardor3d.framework.Canvas;
import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.image.Texture;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
import com.ardor3d.input.logical.TriggerAction;
import com.ardor3d.input.logical.TwoInputStates;
import com.ardor3d.intersection.PickingUtil;
import com.ardor3d.intersection.PrimitivePickResults;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.MathUtils;
import com.ardor3d.math.Quaternion;
import com.ardor3d.math.Ray3;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Camera;
import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.FogState;
import com.ardor3d.renderer.state.FogState.DensityFunction;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.extension.Skybox;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.shape.Sphere;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.GameTaskQueue;
import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
/**
* Example showing the Geometry Clipmap Terrain system with 'MegaTextures' using Z-Up. This is done by flipping the
* terrain system from y-up to z-up and inverting interactions with it back to the y-up terrain coordinate space.
* Requires GLSL support.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ZupTerrainExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ZupTerrainExample.jpg", //
maxHeapMemory = 128)
public class ZupTerrainExample extends ExampleBase {
private boolean updateTerrain = true;
private final float farPlane = 10000.0f;
private Terrain terrain;
private final Sphere sphere = new Sphere("sp", 16, 16, 1);
private final Ray3 pickRay = new Ray3();
private boolean groundCamera = false;
private Camera terrainCamera;
private Skybox skybox;
/** Text fields used to present info about the example. */
private final BasicText _exampleInfo[] = new BasicText[5];
public static void main(final String[] args) {
ExampleBase.start(ZupTerrainExample.class);
}
@Override
protected void updateExample(final ReadOnlyTimer timer) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
// Make sure camera is above terrain
pickRay.setOrigin(camera.getLocation());
pickRay.setDirection(Vector3.NEG_UNIT_Z);
final PrimitivePickResults pickResultsCam = new PrimitivePickResults();
pickResultsCam.setCheckDistance(true);
PickingUtil.findPick(terrain, pickRay, pickResultsCam);
if (pickResultsCam.getNumber() != 0) {
final Vector3 intersectionPoint = pickResultsCam.getPickData(0).getIntersectionRecord()
.getIntersectionPoint(0);
final double height = intersectionPoint.getZ();
if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getZ() < height + 5)) {
camera.setLocation(new Vector3(camera.getLocation().getX(), camera.getLocation().getY(), height + 5));
}
}
if (updateTerrain) {
terrainCamera.set(camera);
}
skybox.setTranslation(camera.getLocation());
// if we're picking...
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
// Set up our pick ray
pickRay.setOrigin(camera.getLocation());
pickRay.setDirection(camera.getDirection());
// do pick and move the sphere
final PrimitivePickResults pickResults = new PrimitivePickResults();
pickResults.setCheckDistance(true);
PickingUtil.findPick(_root, pickRay, pickResults);
if (pickResults.getNumber() != 0) {
final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord()
.getIntersectionPoint(0);
sphere.setTranslation(intersectionPoint);
// XXX: maybe change the color of the ball for valid vs. invalid?
}
}
}
/**
* Initialize pssm pass and scene.
*/
@Override
protected void initExample() {
// Setup main camera.
_canvas.setTitle("Z-up Terrain Example");
_canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 0, 300));
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, -1, 300), Vector3.UNIT_Z);
_canvas.getCanvasRenderer()
.getCamera()
.setFrustumPerspective(
70.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane);
final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
final RenderContext renderContext = canvasRenderer.getRenderContext();
final Renderer renderer = canvasRenderer.getRenderer();
GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
@Override
public Void call() throws Exception {
renderer.setBackgroundColor(ColorRGBA.GRAY);
return null;
}
});
_controlHandle.setUpAxis(Vector3.UNIT_Z);
_controlHandle.setMoveSpeed(200);
setupDefaultStates();
sphere.getSceneHints().setAllPickingHints(false);
sphere.getSceneHints().setCullHint(CullHint.Always);
_root.attachChild(sphere);
try {
// Keep a separate camera to be able to freeze terrain update
final Camera camera = _canvas.getCanvasRenderer().getCamera();
terrainCamera = new Camera(camera);
final int SIZE = 2048;
final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.5f);
raw.setHeightRange(0.2f);
final float[] heightMap = raw.getHeightData();
final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3(
1, 300, 1));
terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build();
terrain.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X));
_root.attachChild(terrain);
} catch (final Exception ex1) {
System.out.println("Problem setting up terrain...");
ex1.printStackTrace();
}
skybox = buildSkyBox();
skybox.getSceneHints().setAllPickingHints(false);
_root.attachChild(skybox);
// Setup labels for presenting example info.
final Node textNodes = new Node("Text");
_root.attachChild(textNodes);
textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2;
for (int i = 0; i < _exampleInfo.length; i++) {
_exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16);
_exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0));
textNodes.attachChild(_exampleInfo[i]);
}
textNodes.updateGeometricState(0.0);
updateText();
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
updateTerrain = !updateTerrain;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(5);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(50);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(400);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(1000);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
groundCamera = !groundCamera;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
sphere.getSceneHints().setCullHint(CullHint.Always);
} else if (sphere.getSceneHints().getCullHint() == CullHint.Always) {
sphere.getSceneHints().setCullHint(CullHint.Dynamic);
}
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug());
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.reloadShader();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(), camera
.getLocation().getZ());
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(), camera
.getLocation().getZ());
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation()
.getZ() + 500.0);
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(), camera.getLocation()
.getZ() - 500.0);
}
}));
}
private void setupDefaultStates() {
_lightState.detachAll();
final DirectionalLight dLight = new DirectionalLight();
dLight.setEnabled(true);
dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
_lightState.attach(dLight);
_lightState.setEnabled(true);
final CullState cs = new CullState();
cs.setEnabled(true);
cs.setCullFace(CullState.Face.Back);
_root.setRenderState(cs);
final FogState fs = new FogState();
fs.setStart(farPlane / 2.0f);
fs.setEnd(farPlane);
fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
fs.setDensityFunction(DensityFunction.Linear);
_root.setRenderState(fs);
}
/**
* Builds the sky box.
*/
private Skybox buildSkyBox() {
final Skybox skybox = new Skybox("skybox", 10, 10, 10);
final String dir = "images/skybox/";
final Texture north = TextureManager
.load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture south = TextureManager
.load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
skybox.setTexture(Skybox.Face.North, north);
skybox.setTexture(Skybox.Face.West, west);
skybox.setTexture(Skybox.Face.South, south);
skybox.setTexture(Skybox.Face.East, east);
skybox.setTexture(Skybox.Face.Up, up);
skybox.setTexture(Skybox.Face.Down, down);
skybox.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X));
return skybox;
}
/**
* Update text information.
*/
private void updateText() {
_exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h");
_exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic));
_exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly"));
_exampleInfo[3].setText("[J] Regenerate heightmap/texture");
_exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain);
}
}
\ No newline at end of file +/**
* Copyright (c) 2008-2014 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
package com.ardor3d.example.terrain;
import java.util.concurrent.Callable;
import com.ardor3d.example.ExampleBase;
import com.ardor3d.example.Purpose;
import com.ardor3d.extension.terrain.client.Terrain;
import com.ardor3d.extension.terrain.client.TerrainBuilder;
import com.ardor3d.extension.terrain.client.TerrainDataProvider;
import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator;
import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider;
import com.ardor3d.framework.Canvas;
import com.ardor3d.framework.CanvasRenderer;
import com.ardor3d.image.Texture;
import com.ardor3d.input.Key;
import com.ardor3d.input.logical.InputTrigger;
import com.ardor3d.input.logical.KeyPressedCondition;
import com.ardor3d.input.logical.TriggerAction;
import com.ardor3d.input.logical.TwoInputStates;
import com.ardor3d.intersection.PickingUtil;
import com.ardor3d.intersection.PrimitivePickResults;
import com.ardor3d.light.DirectionalLight;
import com.ardor3d.math.ColorRGBA;
import com.ardor3d.math.MathUtils;
import com.ardor3d.math.Quaternion;
import com.ardor3d.math.Ray3;
import com.ardor3d.math.Vector3;
import com.ardor3d.renderer.Camera;
import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.Renderer;
import com.ardor3d.renderer.queue.RenderBucketType;
import com.ardor3d.renderer.state.CullState;
import com.ardor3d.renderer.state.FogState;
import com.ardor3d.renderer.state.FogState.DensityFunction;
import com.ardor3d.scenegraph.Node;
import com.ardor3d.scenegraph.extension.Skybox;
import com.ardor3d.scenegraph.hint.CullHint;
import com.ardor3d.scenegraph.hint.LightCombineMode;
import com.ardor3d.scenegraph.shape.Sphere;
import com.ardor3d.ui.text.BasicText;
import com.ardor3d.util.GameTaskQueue;
import com.ardor3d.util.GameTaskQueueManager;
import com.ardor3d.util.ReadOnlyTimer;
import com.ardor3d.util.TextureManager;
/**
* Example showing the Geometry Clipmap Terrain system with 'MegaTextures' using Z-Up. This is done by flipping the
* terrain system from y-up to z-up and inverting interactions with it back to the y-up terrain coordinate space.
* Requires GLSL support.
*/
@Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ZupTerrainExample", //
thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ZupTerrainExample.jpg", //
maxHeapMemory = 128)
public class ZupTerrainExample extends ExampleBase {
private boolean updateTerrain = true;
private final float farPlane = 10000.0f;
private Terrain terrain;
private final Sphere sphere = new Sphere("sp", 16, 16, 1);
private final Ray3 pickRay = new Ray3();
private boolean groundCamera = false;
private Camera terrainCamera;
private Skybox skybox;
/** Text fields used to present info about the example. */
private final BasicText _exampleInfo[] = new BasicText[5];
public static void main(final String[] args) {
ExampleBase.start(ZupTerrainExample.class);
}
@Override
protected void updateExample(final ReadOnlyTimer timer) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
// Make sure camera is above terrain
pickRay.setOrigin(camera.getLocation());
pickRay.setDirection(Vector3.NEG_UNIT_Z);
final PrimitivePickResults pickResultsCam = new PrimitivePickResults();
pickResultsCam.setCheckDistance(true);
PickingUtil.findPick(terrain, pickRay, pickResultsCam);
if (pickResultsCam.getNumber() != 0) {
final Vector3 intersectionPoint = pickResultsCam.getPickData(0).getIntersectionRecord()
.getIntersectionPoint(0);
final double height = intersectionPoint.getZ();
if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getZ() < height + 5)) {
camera.setLocation(new Vector3(camera.getLocation().getX(), camera.getLocation().getY(), height + 5));
}
}
if (updateTerrain) {
terrainCamera.set(camera);
}
skybox.setTranslation(camera.getLocation());
// if we're picking...
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
// Set up our pick ray
pickRay.setOrigin(camera.getLocation());
pickRay.setDirection(camera.getDirection());
// do pick and move the sphere
final PrimitivePickResults pickResults = new PrimitivePickResults();
pickResults.setCheckDistance(true);
PickingUtil.findPick(_root, pickRay, pickResults);
if (pickResults.getNumber() != 0) {
final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord()
.getIntersectionPoint(0);
sphere.setTranslation(intersectionPoint);
// XXX: maybe change the color of the ball for valid vs. invalid?
}
}
}
/**
* Initialize pssm pass and scene.
*/
@Override
protected void initExample() {
// Setup main camera.
_canvas.setTitle("Z-up Terrain Example");
_canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(0, 0, 300));
_canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(1, -1, 300), Vector3.UNIT_Z);
_canvas.getCanvasRenderer().getCamera().setFrustumPerspective(70.0,
(float) _canvas.getCanvasRenderer().getCamera().getWidth()
/ _canvas.getCanvasRenderer().getCamera().getHeight(),
1.0f, farPlane);
final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer();
final RenderContext renderContext = canvasRenderer.getRenderContext();
final Renderer renderer = canvasRenderer.getRenderer();
GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() {
@Override
public Void call() throws Exception {
renderer.setBackgroundColor(ColorRGBA.GRAY);
return null;
}
});
_controlHandle.setUpAxis(Vector3.UNIT_Z);
_controlHandle.setMoveSpeed(200);
setupDefaultStates();
sphere.getSceneHints().setAllPickingHints(false);
sphere.getSceneHints().setCullHint(CullHint.Always);
_root.attachChild(sphere);
try {
// Keep a separate camera to be able to freeze terrain update
final Camera camera = _canvas.getCanvasRenderer().getCamera();
terrainCamera = new Camera(camera);
final int SIZE = 2048;
final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.5f);
raw.setHeightRange(0.2f);
final float[] heightMap = raw.getHeightData();
final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE,
new Vector3(1, 300, 1));
terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build();
terrain.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X));
_root.attachChild(terrain);
} catch (final Exception ex1) {
System.out.println("Problem setting up terrain...");
ex1.printStackTrace();
}
skybox = buildSkyBox();
skybox.getSceneHints().setAllPickingHints(false);
_root.attachChild(skybox);
// Setup labels for presenting example info.
final Node textNodes = new Node("Text");
_root.attachChild(textNodes);
textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho);
textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off);
final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2;
for (int i = 0; i < _exampleInfo.length; i++) {
_exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16);
_exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0));
textNodes.attachChild(_exampleInfo[i]);
}
textNodes.updateGeometricState(0.0);
updateText();
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
updateTerrain = !updateTerrain;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(5);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(50);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(400);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
_controlHandle.setMoveSpeed(1000);
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
groundCamera = !groundCamera;
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) {
sphere.getSceneHints().setCullHint(CullHint.Always);
} else if (sphere.getSceneHints().getCullHint() == CullHint.Always) {
sphere.getSceneHints().setCullHint(CullHint.Dynamic);
}
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug());
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.reloadShader();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2);
terrain.reloadShader();
updateText();
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX() + 500.0, camera.getLocation().getY(),
camera.getLocation().getZ());
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX() - 500.0, camera.getLocation().getY(),
camera.getLocation().getZ());
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(),
camera.getLocation().getZ() + 500.0);
}
}));
_logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() {
@Override
public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
final Camera camera = _canvas.getCanvasRenderer().getCamera();
camera.setLocation(camera.getLocation().getX(), camera.getLocation().getY(),
camera.getLocation().getZ() - 500.0);
}
}));
}
private void setupDefaultStates() {
_lightState.detachAll();
final DirectionalLight dLight = new DirectionalLight();
dLight.setEnabled(true);
dLight.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1));
dLight.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1));
dLight.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1));
dLight.setDirection(new Vector3(-1, -1, -1).normalizeLocal());
_lightState.attach(dLight);
_lightState.setEnabled(true);
final CullState cs = new CullState();
cs.setEnabled(true);
cs.setCullFace(CullState.Face.Back);
_root.setRenderState(cs);
final FogState fs = new FogState();
fs.setStart(farPlane / 2.0f);
fs.setEnd(farPlane);
fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f));
fs.setDensityFunction(DensityFunction.Linear);
_root.setRenderState(fs);
}
/**
* Builds the sky box.
*
* @return the sky box
*/
private Skybox buildSkyBox() {
final Skybox skybox = new Skybox("skybox", 10, 10, 10);
final String dir = "images/skybox/";
final Texture north = TextureManager.load(dir + "1.jpg", Texture.MinificationFilter.BilinearNearestMipMap,
true);
final Texture south = TextureManager.load(dir + "3.jpg", Texture.MinificationFilter.BilinearNearestMipMap,
true);
final Texture east = TextureManager.load(dir + "2.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture west = TextureManager.load(dir + "4.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture up = TextureManager.load(dir + "6.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
final Texture down = TextureManager.load(dir + "5.jpg", Texture.MinificationFilter.BilinearNearestMipMap, true);
skybox.setTexture(Skybox.Face.North, north);
skybox.setTexture(Skybox.Face.West, west);
skybox.setTexture(Skybox.Face.South, south);
skybox.setTexture(Skybox.Face.East, east);
skybox.setTexture(Skybox.Face.Up, up);
skybox.setTexture(Skybox.Face.Down, down);
skybox.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X));
return skybox;
}
/**
* Update text information.
*/
private void updateText() {
_exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h");
_exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic));
_exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly"));
_exampleInfo[3].setText("[J] Regenerate heightmap/texture");
_exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain);
}
}
\ No newline at end of file diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/ui/BMTextExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/ui/BMTextExample.java index 96ba209..094cb6d 100644 --- a/ardor3d-examples/src/main/java/com/ardor3d/example/ui/BMTextExample.java +++ b/ardor3d-examples/src/main/java/com/ardor3d/example/ui/BMTextExample.java @@ -3,7 +3,7 @@ * * This file is part of Ardor3D. * - * Ardor3D is free software: you can redistribute it and/or modify it + * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ @@ -40,8 +40,8 @@ import com.ardor3d.util.GameTaskQueueManager; * Illustrates how to modify text properties (e.g. font, color, alignment) and display on a canvas. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.ui.BMTextExample", // -thumbnailPath = "com/ardor3d/example/media/thumbnails/ui_BMTextExample.jpg", // -maxHeapMemory = 64) + thumbnailPath = "com/ardor3d/example/media/thumbnails/ui_BMTextExample.jpg", // + maxHeapMemory = 64) public class BMTextExample extends ExampleBase { private final Matrix3 rotate = new Matrix3(); @@ -73,8 +73,9 @@ public class BMTextExample extends ExampleBase { } /** - * + * * @param topNode + * the top node */ // ----------------------------------------------------- void addTextTestNodes(final Node topNode) { @@ -159,7 +160,7 @@ public class BMTextExample extends ExampleBase { } /** - * + * * @param text * the text object * @return the proper contents to use for our text object. @@ -175,7 +176,7 @@ public class BMTextExample extends ExampleBase { } /** - * + * @return the spatial controller of the bitmap text */ // ----------------------------------------------------- SpatialController<BMText> createFontChanger() { @@ -210,7 +211,7 @@ public class BMTextExample extends ExampleBase { } /** - * + * @return the spatial controller of the node */ // ----------------------------------------------------- private SpatialController<Node> createNodeMover() { @@ -231,7 +232,16 @@ public class BMTextExample extends ExampleBase { } /** - * + * + * + * @param parent + * the parent node + * @param x + * the abscissa + * @param y + * the ordinate + * @param z + * the applicate */ // ----------------------------------------------------- void newBox(final Node parent, final double x, final double y, final double z) { |