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authorJulien Gouesse <[email protected]>2014-02-05 23:03:11 +0100
committerJulien Gouesse <[email protected]>2014-02-05 23:03:11 +0100
commite777c845053fe97322a354c6e59e083b70d53928 (patch)
tree42ed079a736e419925aff87b59a5224466ac6816
parente1d77cbb176dfe37c88d50c669f7d45d9c0c980c (diff)
Adds an example using the Swing canvas
-rw-r--r--ardor3d-examples/src/main/java/com/ardor3d/example/canvas/JoglSwingExample.java216
1 files changed, 216 insertions, 0 deletions
diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/canvas/JoglSwingExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/canvas/JoglSwingExample.java
new file mode 100644
index 0000000..b553671
--- /dev/null
+++ b/ardor3d-examples/src/main/java/com/ardor3d/example/canvas/JoglSwingExample.java
@@ -0,0 +1,216 @@
+/**
+ * Copyright (c) 2008-2012 Ardor Labs, Inc.
+ *
+ * This file is part of Ardor3D.
+ *
+ * Ardor3D is free software: you can redistribute it and/or modify it
+ * under the terms of its license which may be found in the accompanying
+ * LICENSE file or at <http://www.ardor3d.com/LICENSE>.
+ */
+
+package com.ardor3d.example.canvas;
+
+import java.awt.Dimension;
+import java.awt.GridLayout;
+import java.awt.event.WindowAdapter;
+import java.awt.event.WindowEvent;
+import java.io.IOException;
+import java.net.URISyntaxException;
+import java.util.HashMap;
+import java.util.Map;
+
+import javax.swing.JFrame;
+import javax.swing.JLabel;
+import javax.swing.SwingConstants;
+
+import com.ardor3d.example.Purpose;
+import com.ardor3d.framework.Canvas;
+import com.ardor3d.framework.DisplaySettings;
+import com.ardor3d.framework.FrameHandler;
+import com.ardor3d.framework.jogl.JoglCanvasRenderer;
+import com.ardor3d.framework.jogl.JoglSwingCanvas;
+import com.ardor3d.image.util.awt.AWTImageLoader;
+import com.ardor3d.input.ControllerWrapper;
+import com.ardor3d.input.Key;
+import com.ardor3d.input.MouseCursor;
+import com.ardor3d.input.PhysicalLayer;
+import com.ardor3d.input.awt.AwtFocusWrapper;
+import com.ardor3d.input.awt.AwtKeyboardWrapper;
+import com.ardor3d.input.awt.AwtMouseManager;
+import com.ardor3d.input.awt.AwtMouseWrapper;
+import com.ardor3d.input.logical.DummyControllerWrapper;
+import com.ardor3d.input.logical.InputTrigger;
+import com.ardor3d.input.logical.KeyPressedCondition;
+import com.ardor3d.input.logical.LogicalLayer;
+import com.ardor3d.input.logical.TriggerAction;
+import com.ardor3d.input.logical.TwoInputStates;
+import com.ardor3d.util.Timer;
+import com.ardor3d.util.resource.ResourceLocatorTool;
+import com.ardor3d.util.resource.SimpleResourceLocator;
+
+/**
+ * This examples demonstrates how to render OpenGL (via JOGL) on a Swing canvas. FIXME: fix the thumbnail and the
+ * description
+ */
+@Purpose(htmlDescriptionKey = "com.ardor3d.example.canvas.JoglAwtExample", //
+thumbnailPath = "com/ardor3d/example/media/thumbnails/canvas_JoglAwtExample.jpg", //
+maxHeapMemory = 64)
+public class JoglSwingExample {
+ static MouseCursor _cursor1;
+ static MouseCursor _cursor2;
+
+ static Map<Canvas, Boolean> _showCursor1 = new HashMap<Canvas, Boolean>();
+
+ public static void main(final String[] args) throws Exception {
+ System.setProperty("ardor3d.useMultipleContexts", "true");
+
+ final Timer timer = new Timer();
+ final FrameHandler frameWork = new FrameHandler(timer);
+
+ final MyExit exit = new MyExit();
+ final LogicalLayer logicalLayer = new LogicalLayer();
+
+ final ExampleScene scene1 = new ExampleScene();
+ final RotatingCubeGame game1 = new RotatingCubeGame(scene1, exit, logicalLayer, Key.T);
+
+ final ExampleScene scene2 = new ExampleScene();
+ final RotatingCubeGame game2 = new RotatingCubeGame(scene2, exit, logicalLayer, Key.G);
+
+ frameWork.addUpdater(game1);
+ frameWork.addUpdater(game2);
+
+ final JFrame frame = new JFrame("AWT Example");
+ frame.addWindowListener(new WindowAdapter() {
+ @Override
+ public void windowClosing(final WindowEvent e) {
+ exit.exit();
+ }
+ });
+
+ frame.setLayout(new GridLayout(2, 3));
+
+ AWTImageLoader.registerLoader();
+
+ try {
+ final SimpleResourceLocator srl = new SimpleResourceLocator(ResourceLocatorTool.getClassPathResource(
+ JoglSwingExample.class, "com/ardor3d/example/media/"));
+ ResourceLocatorTool.addResourceLocator(ResourceLocatorTool.TYPE_TEXTURE, srl);
+ } catch (final URISyntaxException ex) {
+ ex.printStackTrace();
+ }
+
+ final AWTImageLoader awtImageLoader = new AWTImageLoader();
+ _cursor1 = createMouseCursor(awtImageLoader, "com/ardor3d/example/media/input/wait_cursor.png");
+ _cursor2 = createMouseCursor(awtImageLoader, "com/ardor3d/example/media/input/movedata.gif");
+
+ addCanvas(frame, scene1, logicalLayer, frameWork);
+ frame.add(new JLabel(
+ "<html>"
+ + "<table>"
+ + "<tr><th align=\"left\" style=\"font-size: 16\">Action</th><th align=\"left\" style=\"font-size: 16\">Command</th></tr>"
+ + "<tr><td>WS</td><td>Move camera position forward/back</td></tr>"
+ + "<tr><td>AD</td><td>Turn camera left/right</td></tr>"
+ + "<tr><td>T</td><td>Toggle cube rotation for scene 1 on press</td></tr>"
+ + "<tr><td>G</td><td>Toggle cube rotation for scene 2 on press</td></tr>"
+ + "<tr><td>U</td><td>Toggle both cube rotations on release</td></tr>"
+ + "<tr><td>0 (zero)</td><td>Reset camera position</td></tr>"
+ + "<tr><td>9</td><td>Face camera towards cube without changing position</td></tr>"
+ + "<tr><td>ESC</td><td>Quit</td></tr>"
+ + "<tr><td>Mouse</td><td>Press left button to rotate camera.</td></tr>" + "</table>"
+ + "</html>", SwingConstants.CENTER));
+ addCanvas(frame, scene1, logicalLayer, frameWork);
+ frame.add(new JLabel("", SwingConstants.CENTER));
+ addCanvas(frame, scene2, logicalLayer, frameWork);
+ frame.add(new JLabel("", SwingConstants.CENTER));
+
+ frame.pack();
+ frame.setVisible(true);
+
+ game1.init();
+ game2.init();
+
+ while (!exit.isExit()) {
+ frameWork.updateFrame();
+ Thread.yield();
+ }
+
+ frame.dispose();
+ System.exit(0);
+ }
+
+ private static MouseCursor createMouseCursor(final AWTImageLoader awtImageLoader, final String resourceName)
+ throws IOException {
+ final com.ardor3d.image.Image image = awtImageLoader.load(
+ ResourceLocatorTool.getClassPathResourceAsStream(JoglSwingExample.class, resourceName), false);
+
+ return new MouseCursor("cursor1", image, 0, image.getHeight() - 1);
+ }
+
+ private static void addCanvas(final JFrame frame, final ExampleScene scene, final LogicalLayer logicalLayer,
+ final FrameHandler frameWork) throws Exception {
+ final JoglCanvasRenderer canvasRenderer = new JoglCanvasRenderer(scene);
+
+ final DisplaySettings settings = new DisplaySettings(400, 300, 24, 0, 0, 16, 0, 0, false, false);
+ final JoglSwingCanvas theCanvas = new JoglSwingCanvas(settings, canvasRenderer);
+
+ frame.add(theCanvas);
+
+ _showCursor1.put(theCanvas, true);
+
+ theCanvas.setSize(new Dimension(400, 300));
+ theCanvas.setVisible(true);
+
+ final AwtKeyboardWrapper keyboardWrapper = new AwtKeyboardWrapper(theCanvas);
+ final AwtFocusWrapper focusWrapper = new AwtFocusWrapper(theCanvas);
+ final AwtMouseManager mouseManager = new AwtMouseManager(theCanvas);
+ final AwtMouseWrapper mouseWrapper = new AwtMouseWrapper(theCanvas, mouseManager);
+ final ControllerWrapper controllerWrapper = new DummyControllerWrapper();
+
+ final PhysicalLayer pl = new PhysicalLayer(keyboardWrapper, mouseWrapper, controllerWrapper, focusWrapper);
+
+ logicalLayer.registerInput(theCanvas, pl);
+
+ logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.H), new TriggerAction() {
+ @Override
+ public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
+ if (source != theCanvas) {
+ return;
+ }
+
+ if (_showCursor1.get(theCanvas)) {
+ mouseManager.setCursor(_cursor1);
+ } else {
+ mouseManager.setCursor(_cursor2);
+ }
+
+ _showCursor1.put(theCanvas, !_showCursor1.get(theCanvas));
+ }
+ }));
+ logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.J), new TriggerAction() {
+ @Override
+ public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) {
+ if (source != theCanvas) {
+ return;
+ }
+
+ mouseManager.setCursor(MouseCursor.SYSTEM_DEFAULT);
+ }
+ }));
+
+ frameWork.addCanvas(theCanvas);
+
+ }
+
+ private static class MyExit implements Exit {
+ private volatile boolean exit = false;
+
+ @Override
+ public void exit() {
+ exit = true;
+ }
+
+ public boolean isExit() {
+ return exit;
+ }
+ }
+}