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authorJulien Gouesse <[email protected]>2016-03-20 13:33:05 +0100
committerJulien Gouesse <[email protected]>2016-03-20 13:33:05 +0100
commit435bc8704e41eafb6425ed817426c5ac0dfd18e3 (patch)
treeac82bb9da97dbb4899ecbf7eb49eeec3dd3a90bb /ardor3d-animation
parent74255bd3aaee37331607c4f832732a6c4b2d0e65 (diff)
Fixes the javadoc of ardor3d-animation
Diffstat (limited to 'ardor3d-animation')
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/AnimationManager.java2
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/Joint.java8
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/SkinnedMesh.java24
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AbstractAnimationChannel.java29
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AnimationClip.java18
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AnimationClipInstance.java8
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/InterpolatedDoubleChannel.java12
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/JointData.java2
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/TriggerCallback.java6
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/TriggerData.java8
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/layer/LayerLERPBlender.java7
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractFiniteState.java13
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractTransitionState.java25
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractTwoStateLerpTransition.java14
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/FrozenTransitionState.java10
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/IgnoreTransitionState.java5
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/loader/ImportClipMap.java6
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/loader/OutputClipSourceMap.java6
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/util/LoggingMap.java14
-rw-r--r--ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/util/SkeletalDebugger.java37
20 files changed, 138 insertions, 116 deletions
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/AnimationManager.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/AnimationManager.java
index 76fd763..0caa7eb 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/AnimationManager.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/AnimationManager.java
@@ -64,7 +64,7 @@ public class AnimationManager {
protected final List<AnimationLayer> _layers = new ArrayList<AnimationLayer>();
/**
- * A map of key->Double values, allowing control over elements under this manager without needing precise knowledge
+ * A map of key / Double values, allowing control over elements under this manager without needing precise knowledge
* of the layout of those layers, blend trees, etc. Missing keys will return 0.0 and log a warning.
*/
protected final LoggingMap<String, Double> _valuesStore = new LoggingMap<String, Double>();
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/Joint.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/Joint.java
index f4a6202..67dcbd5 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/Joint.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/Joint.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -41,7 +41,7 @@ public class Joint implements Savable {
/**
* Construct a new Joint object using the given name.
- *
+ *
* @param name
* the name
*/
@@ -50,7 +50,7 @@ public class Joint implements Savable {
}
/**
- * @return the inverse of the joint space -> model space transformation.
+ * @return the inverse of the joint space to model space transformation.
*/
public ReadOnlyTransform getInverseBindPose() {
return _inverseBindPose;
@@ -69,7 +69,7 @@ public class Joint implements Savable {
/**
* Set the index of this joint's parent within the containing Skeleton's joint array.
- *
+ *
* @param parentIndex
* the index, or NO_PARENT if this Joint is root (has no parent)
*/
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/SkinnedMesh.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/SkinnedMesh.java
index 5a30091..1ad1ac0 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/SkinnedMesh.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/SkinnedMesh.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -91,7 +91,7 @@ public class SkinnedMesh extends Mesh implements PoseListener {
* Flag for enabling automatically updating the skin's model bound when the pose changes. Only effective in CPU
* skinning mode. Default is false as this is currently expensive.
* </p>
- *
+ *
* XXX: If we can find a better way to update the bounds, maybe we should make this default to true or remove this
* altogether.
*/
@@ -111,7 +111,7 @@ public class SkinnedMesh extends Mesh implements PoseListener {
/**
* Constructs a new SkinnedMesh with a given name.
- *
+ *
* @param name
* the name of the skinned mesh.
*/
@@ -128,7 +128,7 @@ public class SkinnedMesh extends Mesh implements PoseListener {
/**
* Sets the bind pose mesh data object used by this skinned mesh.
- *
+ *
* @param poseData
* the new bind pose
*/
@@ -197,8 +197,9 @@ public class SkinnedMesh extends Mesh implements PoseListener {
/**
* Sets the joint indices used by this skinned mesh to compute mesh deformation. Each entry is interpreted as an
* 16bit signed integer index into a Skeleton's Joint.
- *
+ *
* @param jointIndices
+ * the joint indices
*/
public void setJointIndices(final short[] jointIndices) {
_jointIndices = jointIndices;
@@ -209,7 +210,7 @@ public class SkinnedMesh extends Mesh implements PoseListener {
/**
* @return this skinned mesh's joint weights.
- * @see #setWeights(FloatBuffer)
+ * @see #setWeights(float[])
*/
public float[] getWeights() {
return _weights;
@@ -217,7 +218,7 @@ public class SkinnedMesh extends Mesh implements PoseListener {
/**
* Sets the joint weights used by this skinned mesh.
- *
+ *
* @param weights
* the new weights.
*/
@@ -275,7 +276,7 @@ public class SkinnedMesh extends Mesh implements PoseListener {
/**
* This should be set after setting up gpu attribute params.
- *
+ *
* @param useGPU
* true if we should do skinning on the card (GPU) or false if on the CPU.
*/
@@ -337,7 +338,7 @@ public class SkinnedMesh extends Mesh implements PoseListener {
* Set custom logic for how this skin should react when it is told its pose has updated. This might include
* throttling skin application, ignoring skin application when the skin is outside of the camera view, etc. If null,
* (the default) the skin will always apply the new pose and optionally update the model bound.
- *
+ *
* @param customApplier
* the new custom logic, or null to use the default behavior.
*/
@@ -609,9 +610,10 @@ public class SkinnedMesh extends Mesh implements PoseListener {
/**
* Rewrites the weights on this SkinnedMesh, if necessary, to reduce the number of weights per vert to the given
* max. This is done by dropping the least significant weight and balancing the remainder to total 1.0 again.
- *
+ *
* @param maxCount
- * the desired maximum weightsPerVert. If this is >= the current weightsPerVert, this method is a NOOP.
+ * the desired maximum weightsPerVert. If this is greater than or equal to the current weightsPerVert,
+ * this method is a NOOP.
*/
public void constrainWeightCount(final int maxCount) {
if (maxCount >= _weightsPerVert) {
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AbstractAnimationChannel.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AbstractAnimationChannel.java
index 17eaba3..0dc092f 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AbstractAnimationChannel.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AbstractAnimationChannel.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -27,12 +27,15 @@ public abstract class AbstractAnimationChannel implements Savable {
/** The name of this channel. */
protected final String _channelName;
- /** Our time indices. Each index of the array should contain a value that is > the value in the previous index. */
+ /**
+ * Our time indices. Each index of the array should contain a value that is greater than the value in the previous
+ * index.
+ */
protected final float[] _times;
/**
* Construct a new channel.
- *
+ *
* @param channelName
* the name of our channel. This is immutable to this instance of the class.
* @param times
@@ -63,7 +66,7 @@ public abstract class AbstractAnimationChannel implements Savable {
/**
* Update the given applyTo object with information from this channel at the given time position.
- *
+ *
* @param clockTime
* the current local clip time (where 0 == start of clip)
* @param applyTo
@@ -98,7 +101,7 @@ public abstract class AbstractAnimationChannel implements Savable {
/**
* Sets data on the given applyTo Object for the given sampleIndex and a percent progress towards the sample
* following it.
- *
+ *
* @param sampleIndex
* the sample to pull information from.
* @param progressPercent
@@ -118,7 +121,7 @@ public abstract class AbstractAnimationChannel implements Savable {
/**
* Returns a new channel of the same name and content as this, but trimmed to just the times between start and end
* sample.
- *
+ *
* @param startSample
* the sample to start with (inclusive). Sample counting starts at 0.
* @param endSample
@@ -130,9 +133,9 @@ public abstract class AbstractAnimationChannel implements Savable {
}
/**
- *
+ *
* Returns a new channel of the same content as this, but trimmed to just the times between start and end sample.
- *
+ *
* @param name
* the new name for our subchannel.
* @param startSample
@@ -141,14 +144,14 @@ public abstract class AbstractAnimationChannel implements Savable {
* the sample to end with (inclusive). max is getSampleCount() - 1.
* @return the new channel.
* @throws IllegalArgumentException
- * if start > end or end >= getSampleCount.
+ * if start greater than end or end greater than or equal to getSampleCount.
*/
public abstract AbstractAnimationChannel getSubchannelBySample(String name, int startSample, int endSample);
/**
* Returns a new channel of the same name and content as this, but trimmed to just the times between start and end
* times.
- *
+ *
* @param startTime
* the time to start with (inclusive)
* @param endTime
@@ -160,9 +163,9 @@ public abstract class AbstractAnimationChannel implements Savable {
}
/**
- *
+ *
* Returns a new channel of the same content as this, but trimmed to just the times between start and end sample.
- *
+ *
* @param name
* the new name for our subchannel.
* @param startTime
@@ -171,7 +174,7 @@ public abstract class AbstractAnimationChannel implements Savable {
* the time to end with (inclusive)
* @return the new channel.
* @throws IllegalArgumentException
- * if start > end or end >= getSampleCount.
+ * if start greater than end or end greater than or equal to getSampleCount.
*/
public abstract AbstractAnimationChannel getSubchannelByTime(String name, float startTime, float endTime);
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AnimationClip.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AnimationClip.java
index 39ca36e..c3292fe 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AnimationClip.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AnimationClip.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -38,6 +38,9 @@ public class AnimationClip implements Savable {
/**
* Construct a new animation clip with no channels.
+ *
+ * @param name
+ * clip's name, should be unique
*/
public AnimationClip(final String name) {
_name = name;
@@ -46,7 +49,10 @@ public class AnimationClip implements Savable {
/**
* Construct a new animation clip, copying in a given list of channels.
- *
+ *
+ * @param name
+ * clip's name, should be unique
+ *
* @param channels
* a list of channels to shallow copy locally.
*/
@@ -65,7 +71,7 @@ public class AnimationClip implements Savable {
/**
* Update an instance of this clip.
- *
+ *
* @param clockTime
* the current local clip time (where 0 == start of clip)
* @param instance
@@ -82,7 +88,7 @@ public class AnimationClip implements Savable {
/**
* Add a channel to this clip.
- *
+ *
* @param channel
* the channel to add.
*/
@@ -93,7 +99,7 @@ public class AnimationClip implements Savable {
/**
* Locate a channel in this clip using its channel name.
- *
+ *
* @param channelName
* the name to match against.
* @return the first channel with a name matching the given channelName, or null if no matches are found.
@@ -109,7 +115,7 @@ public class AnimationClip implements Savable {
/**
* Remove a given channel from this clip.
- *
+ *
* @param channel
* the channel to remove.
* @return true if this clip had the given channel and it was removed.
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AnimationClipInstance.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AnimationClipInstance.java
index 35bd687..dac8681 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AnimationClipInstance.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/AnimationClipInstance.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -39,7 +39,7 @@ public class AnimationClipInstance {
/** The global start time of our clip instance. */
private double _startTime = 0.0;
- /** Map of channel name -> state tracking objects. */
+ /** Map of channel name to state tracking objects. */
private final Map<String, Object> _clipStateObjects = new HashMap<String, Object>();
/** List of callbacks for animation events. */
@@ -47,7 +47,7 @@ public class AnimationClipInstance {
/**
* Add an animation listener to our callback list.
- *
+ *
* @param animationListener
* the listener to add.
*/
@@ -60,7 +60,7 @@ public class AnimationClipInstance {
/**
* Remove an animation listener from our callback list.
- *
+ *
* @param animationListener
* the listener to remove.
* @return true if the listener was found in our list
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/InterpolatedDoubleChannel.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/InterpolatedDoubleChannel.java
index a8e8f4e..9e0d19a 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/InterpolatedDoubleChannel.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/InterpolatedDoubleChannel.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -31,12 +31,12 @@ public class InterpolatedDoubleChannel extends AbstractAnimationChannel {
/**
* Construct a new InterpolatedDoubleChannel.
- *
+ *
* @param channelName
* the name of this channel.
* @param times
* the time samples
- * @param keys
+ * @param values
* our key samples. Entries may be null. Should have as many entries as the times array.
*/
public InterpolatedDoubleChannel(final String channelName, final float[] times, final double[] values) {
@@ -65,7 +65,8 @@ public class InterpolatedDoubleChannel extends AbstractAnimationChannel {
}
@Override
- public InterpolatedDoubleChannel getSubchannelBySample(final String name, final int startSample, final int endSample) {
+ public InterpolatedDoubleChannel getSubchannelBySample(final String name, final int startSample,
+ final int endSample) {
if (startSample > endSample) {
throw new IllegalArgumentException("startSample > endSample");
}
@@ -86,7 +87,8 @@ public class InterpolatedDoubleChannel extends AbstractAnimationChannel {
}
@Override
- public InterpolatedDoubleChannel getSubchannelByTime(final String name, final float startTime, final float endTime) {
+ public InterpolatedDoubleChannel getSubchannelByTime(final String name, final float startTime,
+ final float endTime) {
if (startTime > endTime) {
throw new IllegalArgumentException("startTime > endTime");
}
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/JointData.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/JointData.java
index af97ebd..536b3e8 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/JointData.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/JointData.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.extension.animation.skeletal.clip; import java.io.IOException; import com.ardor3d.util.export.InputCapsule; import com.ardor3d.util.export.OutputCapsule; /** * Describes transform of a joint. */ public class JointData extends TransformData { private int _jointIndex; /** * Construct a new, identity joint data object. */ public JointData(final int index) { _jointIndex = index; } /** * Construct a new joint data object, copying the value of the given source. * * @param source * our source to copy. * @throws NullPointerException * if source is null. */ public JointData(final JointData source) { set(source); } /** * Construct a new, identity joint data object. */ public JointData() {} /** * Copy the source's values into this transform data object. * * @param source * our source to copy. * @throws NullPointerException * if source is null. */ public void set(final JointData source) { super.set(source); _jointIndex = source._jointIndex; } public int getJointIndex() { return _jointIndex; } public void setJointIndex(final int jointIndex) { _jointIndex = jointIndex; } /** * Blend this transform with the given transform. * * @param blendTo * The transform to blend to * @param blendWeight * The blend weight * @param store * The transform store. * @return The blended transform. */ @Override public TransformData blend(final TransformData blendTo, final double blendWeight, final TransformData store) { TransformData rVal = store; if (rVal == null) { rVal = new JointData(_jointIndex); } else if (rVal instanceof JointData) { ((JointData) rVal).setJointIndex(_jointIndex); } return super.blend(blendTo, blendWeight, rVal); } // ///////////////// // Methods for Savable // ///////////////// @Override public void write(final OutputCapsule capsule) throws IOException { super.write(capsule); capsule.write(_jointIndex, "jointIndex", 0); } @Override public void read(final InputCapsule capsule) throws IOException { super.read(capsule); _jointIndex = capsule.readInt("jointIndex", 0); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.extension.animation.skeletal.clip; import java.io.IOException; import com.ardor3d.util.export.InputCapsule; import com.ardor3d.util.export.OutputCapsule; /** * Describes transform of a joint. */ public class JointData extends TransformData { private int _jointIndex; /** * Construct a new, identity joint data object. * * @param index * the index */ public JointData(final int index) { _jointIndex = index; } /** * Construct a new joint data object, copying the value of the given source. * * @param source * our source to copy. * @throws NullPointerException * if source is null. */ public JointData(final JointData source) { set(source); } /** * Construct a new, identity joint data object. */ public JointData() {} /** * Copy the source's values into this transform data object. * * @param source * our source to copy. * @throws NullPointerException * if source is null. */ public void set(final JointData source) { super.set(source); _jointIndex = source._jointIndex; } public int getJointIndex() { return _jointIndex; } public void setJointIndex(final int jointIndex) { _jointIndex = jointIndex; } /** * Blend this transform with the given transform. * * @param blendTo * The transform to blend to * @param blendWeight * The blend weight * @param store * The transform store. * @return The blended transform. */ @Override public TransformData blend(final TransformData blendTo, final double blendWeight, final TransformData store) { TransformData rVal = store; if (rVal == null) { rVal = new JointData(_jointIndex); } else if (rVal instanceof JointData) { ((JointData) rVal).setJointIndex(_jointIndex); } return super.blend(blendTo, blendWeight, rVal); } // ///////////////// // Methods for Savable // ///////////////// @Override public void write(final OutputCapsule capsule) throws IOException { super.write(capsule); capsule.write(_jointIndex, "jointIndex", 0); } @Override public void read(final InputCapsule capsule) throws IOException { super.read(capsule); _jointIndex = capsule.readInt("jointIndex", 0); } } \ No newline at end of file
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/TriggerCallback.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/TriggerCallback.java
index 292c497..4d6f019 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/TriggerCallback.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/TriggerCallback.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -21,9 +21,11 @@ public interface TriggerCallback {
/**
* Called once per encounter of a TriggerParam. Not guaranteed to be called if, for example, the window defined in
* the TriggerParam is very small and/or the frame rate is really bad.
- *
+ *
* @param applyToPose
+ * apply to pose
* @param manager
+ * animation manager
*/
void doTrigger(SkeletonPose applyToPose, AnimationManager manager);
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/TriggerData.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/TriggerData.java
index 5c62785..c741cd0 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/TriggerData.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/clip/TriggerData.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -53,11 +53,11 @@ public class TriggerData {
/**
* Try to set a given trigger/index as armed. If we already have this trigger and index set, we don't change the
* state of armed.
- *
- * @param trigger
- * our trigger name
+ *
* @param index
* our sample index
+ * @param triggers
+ * our triggers names
*/
public synchronized void arm(final int index, final String... triggers) {
if (triggers == null || triggers.length == 0) {
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/layer/LayerLERPBlender.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/layer/LayerLERPBlender.java
index f4883c0..3f2d108 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/layer/LayerLERPBlender.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/layer/LayerLERPBlender.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -19,7 +19,6 @@ import com.ardor3d.extension.animation.skeletal.blendtree.BinaryLERPSource;
* <p>
* A layer blender that uses linear interpolation to merge the results of two layers.
* </p>
- * See also {@link BinaryLERPSource#combineSourceData(Map, Map, double)}
*/
public class LayerLERPBlender implements LayerBlender {
@@ -66,8 +65,8 @@ public class LayerLERPBlender implements LayerBlender {
// set A
final Map<String, ? extends Object> sourceAData = getLayerA().getCurrentSourceData();
// set B
- final Map<String, ? extends Object> sourceBData = getLayerB().getCurrentState() != null ? getLayerB()
- .getCurrentState().getCurrentSourceData(manager) : null;
+ final Map<String, ? extends Object> sourceBData = getLayerB().getCurrentState() != null
+ ? getLayerB().getCurrentState().getCurrentSourceData(manager) : null;
return BinaryLERPSource.combineSourceData(sourceAData, sourceBData, manager.getValuesStore().get(_blendKey));
}
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractFiniteState.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractFiniteState.java
index 0353f93..7010266 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractFiniteState.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractFiniteState.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -32,7 +32,7 @@ public abstract class AbstractFiniteState {
/**
* Reset the clip instances held by this state's blend tree (or other leaf nodes in our blend tree) to a start time
* using the current global time from the given manager.
- *
+ *
* @param manager
* our manager.
*/
@@ -43,7 +43,7 @@ public abstract class AbstractFiniteState {
/**
* Reset the clip instances held by this state's blend tree (or other leaf nodes in our blend tree) to given start
* time.
- *
+ *
* @param manager
* our manager.
* @param globalStartTime
@@ -55,7 +55,7 @@ public abstract class AbstractFiniteState {
/**
* Update this state using the current global time.
- *
+ *
* @param globalTime
* the current global time.
* @param layer
@@ -65,13 +65,16 @@ public abstract class AbstractFiniteState {
/**
* Post update. If the state has no more clips and no end transition, this will clear this state from the layer.
- *
+ *
* @param layer
* the layer this state belongs to.
*/
public abstract void postUpdate(final AnimationLayer layer);
/**
+ * @param manager
+ * animation manager
+ *
* @return the current map of source channel data for this layer.
*/
public abstract Map<String, ? extends Object> getCurrentSourceData(AnimationManager manager);
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractTransitionState.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractTransitionState.java
index 66efc81..f2cb1d2 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractTransitionState.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractTransitionState.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -18,12 +18,12 @@ import com.ardor3d.extension.animation.skeletal.layer.AnimationLayer;
public abstract class AbstractTransitionState extends AbstractFiniteState {
/**
- * @see {@link AbstractTransitionState#setStartWindow(double)}
+ * @see AbstractTransitionState#setStartWindow(double)
*/
private double _startWindow = -1;
/**
- * @see {@link AbstractTransitionState#setEndWindow(double)}
+ * @see AbstractTransitionState#setEndWindow(double)
*/
private double _endWindow = -1;
@@ -34,7 +34,7 @@ public abstract class AbstractTransitionState extends AbstractFiniteState {
/**
* Construct a new transition state.
- *
+ *
* @param targetState
* the name of the steady state we want the Animation Layer to be in at the end of the transition.
*/
@@ -51,9 +51,10 @@ public abstract class AbstractTransitionState extends AbstractFiniteState {
/**
* @param startWindow
- * our new start window value. If greater than 0, this transition is only valid if the current time is >=
- * startWindow. Note that animations are separate from states, so time scaling an animation will not
- * affect transition windows directly and must be factored into the start/end values.
+ * our new start window value. If greater than 0, this transition is only valid if the current time is
+ * greater than or equal to startWindow. Note that animations are separate from states, so time scaling
+ * an animation will not affect transition windows directly and must be factored into the start/end
+ * values.
*/
public void setStartWindow(final double startWindow) {
_startWindow = startWindow;
@@ -69,9 +70,9 @@ public abstract class AbstractTransitionState extends AbstractFiniteState {
/**
* @param endWindow
- * our new end window value. If greater than 0, this transition is only valid if the current time is <=
- * endWindow. Note that animations are separate from states, so time scaling an animation will not affect
- * transition windows directly and must be factored into the start/end values.
+ * our new end window value. If greater than 0, this transition is only valid if the current time is less
+ * than or equal to endWindow. Note that animations are separate from states, so time scaling an
+ * animation will not affect transition windows directly and must be factored into the start/end values.
*/
public void setEndWindow(final double endWindow) {
_endWindow = endWindow;
@@ -87,7 +88,7 @@ public abstract class AbstractTransitionState extends AbstractFiniteState {
/**
* Request that this state perform a transition to another.
- *
+ *
* @param callingState
* the state calling for this transition.
* @param layer
@@ -137,7 +138,7 @@ public abstract class AbstractTransitionState extends AbstractFiniteState {
/**
* Do the transition logic for this transition state.
- *
+ *
* @param callingState
* the state calling for this transition.
* @param layer
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractTwoStateLerpTransition.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractTwoStateLerpTransition.java
index 8efbcbe..fccb91f 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractTwoStateLerpTransition.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/AbstractTwoStateLerpTransition.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -63,7 +63,7 @@ public abstract class AbstractTwoStateLerpTransition extends AbstractTransitionS
/**
* Construct a new AbstractTwoStateLerpTransition.
- *
+ *
* @param targetState
* the name of the steady state we want the Animation Layer to be in at the end of the transition.
* @param fadeTime
@@ -105,7 +105,7 @@ public abstract class AbstractTwoStateLerpTransition extends AbstractTransitionS
}
/**
- * @param stateA
+ * @param stateB
* sets the end state. Updates the state's owner to point to this transition.
*/
public void setStateB(final AbstractFiniteState stateB) {
@@ -186,10 +186,10 @@ public abstract class AbstractTwoStateLerpTransition extends AbstractTransitionS
@Override
public Map<String, ? extends Object> getCurrentSourceData(final AnimationManager manager) {
// grab our data maps from the two states
- final Map<String, ? extends Object> sourceAData = getStateA() != null ? getStateA().getCurrentSourceData(
- manager) : null;
- final Map<String, ? extends Object> sourceBData = getStateB() != null ? getStateB().getCurrentSourceData(
- manager) : null;
+ final Map<String, ? extends Object> sourceAData = getStateA() != null
+ ? getStateA().getCurrentSourceData(manager) : null;
+ final Map<String, ? extends Object> sourceBData = getStateB() != null
+ ? getStateB().getCurrentSourceData(manager) : null;
// reuse previous _sourceData transforms to avoid re-creating
// too many new transform data objects. This assumes that a
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/FrozenTransitionState.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/FrozenTransitionState.java
index 355020a..7c05f23 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/FrozenTransitionState.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/FrozenTransitionState.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -17,16 +17,16 @@ import com.ardor3d.extension.animation.skeletal.layer.AnimationLayer;
* A two state transition that freezes the starting state at its current position and blends that over time with a
* target state. The target state moves forward in time during the blend as normal.
* </p>
- *
+ *
* XXX: Might be able to make this more efficient by capturing the getCurrentSourceData of stateA and reusing.
*/
public class FrozenTransitionState extends AbstractTwoStateLerpTransition {
/**
* Construct a new FrozenTransitionState.
- *
- * @param the
- * name of the steady state we want the Animation Layer to be in at the end of the transition.
+ *
+ * @param targetState
+ * the name of the steady state we want the Animation Layer to be in at the end of the transition.
* @param fadeTime
* the amount of time we should take to do the transition.
* @param type
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/IgnoreTransitionState.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/IgnoreTransitionState.java
index 153b181..a134785 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/IgnoreTransitionState.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/IgnoreTransitionState.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -22,9 +22,6 @@ public class IgnoreTransitionState extends AbstractTransitionState {
/**
* Construct a new transition state.
- *
- * @param targetState
- * the name of the state to transition to.
*/
public IgnoreTransitionState() {
super(null);
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/loader/ImportClipMap.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/loader/ImportClipMap.java
index d8ba845..d9eba36 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/loader/ImportClipMap.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/loader/ImportClipMap.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -16,7 +16,7 @@ import com.ardor3d.extension.animation.skeletal.clip.AnimationClip;
import com.ardor3d.extension.animation.skeletal.util.LoggingMap;
/**
- * This class essentially just wraps a String->Animation HashMap, providing extra logging when a clip is not found, or
+ * This class essentially just wraps a String / Animation HashMap, providing extra logging when a clip is not found, or
* duplicate clips are added.
*/
public class ImportClipMap extends LoggingMap<String, AnimationClip> {
@@ -26,7 +26,7 @@ public class ImportClipMap extends LoggingMap<String, AnimationClip> {
/**
* Add a clip to the store. Logs a warning if a clip by the same name was already in the store.
- *
+ *
* @param clip
* the clip to add.
*/
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/loader/OutputClipSourceMap.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/loader/OutputClipSourceMap.java
index cc98260..f7bdd21 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/loader/OutputClipSourceMap.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/state/loader/OutputClipSourceMap.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -16,7 +16,7 @@ import com.ardor3d.extension.animation.skeletal.blendtree.ClipSource;
import com.ardor3d.extension.animation.skeletal.util.LoggingMap;
/**
- * This class essentially just wraps a String->ClipSource HashMap, providing extra logging when a ClipSource is not
+ * This class essentially just wraps a String / ClipSource HashMap, providing extra logging when a ClipSource is not
* found, or duplicate ClipSources are added.
*/
public class OutputClipSourceMap extends LoggingMap<String, ClipSource> {
@@ -26,7 +26,7 @@ public class OutputClipSourceMap extends LoggingMap<String, ClipSource> {
/**
* Add a ClipSource to the store. Logs a warning if a source by the same name was already in the store.
- *
+ *
* @param source
* the clip source to add.
*/
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/util/LoggingMap.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/util/LoggingMap.java
index 95eb5db..a7e78d9 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/util/LoggingMap.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/util/LoggingMap.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -17,7 +17,7 @@ import java.util.Set;
import java.util.logging.Logger;
/**
- * This class essentially just wraps a KEY->VALUE HashMap, providing extra logging when a VALUE is not found, or
+ * This class essentially just wraps a KEY/VALUE HashMap, providing extra logging when a VALUE is not found, or
* duplicate VALUE objects are added. An optional callback may be provided to try to load values not present in this
* map. These are loaded using the string representation of the key and casting the return from Object to the value
* class. If the value is still null, a default value is returned.
@@ -45,7 +45,7 @@ public class LoggingMap<KEY, VALUE> {
/**
* Add a value to the store. Logs a warning if a value by the same key was already in the store and logOnReplace is
* true.
- *
+ *
* @param key
* the key to add.
* @param value
@@ -62,7 +62,7 @@ public class LoggingMap<KEY, VALUE> {
/**
* Retrieves a value from our store by key. Logs a warning if a value by that key is not found and logOnMissing is
* true. If missing, defaultValue is returned.
- *
+ *
* @param key
* the key of the value to find.
* @return the associated value, or null if none is found.
@@ -80,8 +80,8 @@ public class LoggingMap<KEY, VALUE> {
// value still null...
if (value == null) {
if (isLogOnMissing()) {
- LoggingMap.logger.warning("Value not found with key: " + key + " Returning defaultValue: "
- + _defaultValue);
+ LoggingMap.logger
+ .warning("Value not found with key: " + key + " Returning defaultValue: " + _defaultValue);
}
return getDefaultValue();
}
@@ -90,7 +90,7 @@ public class LoggingMap<KEY, VALUE> {
/**
* Removes the mapping for the given key.
- *
+ *
* @param key
* the key of the value to remove.
* @return the previously associated value, or null if none was found.
diff --git a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/util/SkeletalDebugger.java b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/util/SkeletalDebugger.java
index 9ac819f..ae3480f 100644
--- a/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/util/SkeletalDebugger.java
+++ b/ardor3d-animation/src/main/java/com/ardor3d/extension/animation/skeletal/util/SkeletalDebugger.java
@@ -3,7 +3,7 @@
*
* This file is part of Ardor3D.
*
- * Ardor3D is free software: you can redistribute it and/or modify it
+ * Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/
@@ -50,6 +50,7 @@ public class SkeletalDebugger {
protected static final BoundingSphere measureSphere = new BoundingSphere();
protected static final BasicText jointText = BasicText.createDefaultTextLabel("", "");
+
static {
// No lighting, replace texturing
SkeletalDebugger.jointText.getSceneHints().setLightCombineMode(LightCombineMode.Off);
@@ -65,7 +66,7 @@ public class SkeletalDebugger {
/**
* Traverse the given scene and draw the currently posed Skeleton of any SkinnedMesh we encounter.
- *
+ *
* @param scene
* the scene
* @param renderer
@@ -78,7 +79,7 @@ public class SkeletalDebugger {
/**
* Traverse the given scene and draw the currently posed Skeleton of any SkinnedMesh we encounter. If showLabels is
* true, joint names will be drawn over the joints.
- *
+ *
* @param scene
* the scene
* @param renderer
@@ -130,10 +131,11 @@ public class SkeletalDebugger {
/**
* Draw a skeleton in a specific pose.
- *
+ *
* @param pose
* the posed skeleton to draw
* @param scene
+ * the scene
* @param renderer
* the Renderer to draw with.
* @param showLabels
@@ -165,8 +167,8 @@ public class SkeletalDebugger {
final Transform t = scene.getWorldTransform().multiply(globals[i], store);
point.zero();
- SkeletalDebugger.jointText.setTranslation(Camera.getCurrentCamera().getScreenCoordinates(
- t.applyForward(point)));
+ SkeletalDebugger.jointText
+ .setTranslation(Camera.getCurrentCamera().getScreenCoordinates(t.applyForward(point)));
final double size = SkeletalDebugger.LABEL_RATIO;
SkeletalDebugger.jointText.setScale(size, size, -size);
@@ -183,13 +185,14 @@ public class SkeletalDebugger {
/** Our bone shape. */
private static final Pyramid bone = new Pyramid("bone", 1, 1);
+
static {
// Alter the primitive to better represent our bone.
// Set color to white
SkeletalDebugger.setBoneColor(ColorRGBA.WHITE);
// Rotate the vertices of our bone to point along the Z axis instead of the Y.
- SkeletalDebugger.bone.getMeshData().rotatePoints(
- new Quaternion().fromAngleAxis(90 * MathUtils.DEG_TO_RAD, Vector3.UNIT_X));
+ SkeletalDebugger.bone.getMeshData()
+ .rotatePoints(new Quaternion().fromAngleAxis(90 * MathUtils.DEG_TO_RAD, Vector3.UNIT_X));
// Drop the normals
SkeletalDebugger.bone.getMeshData().setNormalBuffer(null);
@@ -208,12 +211,13 @@ public class SkeletalDebugger {
/**
* Draw a single bone using the given world-space joint transformations.
- *
+ *
* @param start
* our parent joint transform
* @param end
* our child joint transform
* @param scene
+ * the scene
* @param renderer
* the Renderer to draw with.
*/
@@ -254,8 +258,8 @@ public class SkeletalDebugger {
SkeletalDebugger.bone.setWorldRotation(q);
// Offset with skin transform
- SkeletalDebugger.bone.setWorldTransform(scene.getWorldTransform().multiply(
- SkeletalDebugger.bone.getWorldTransform(), null));
+ SkeletalDebugger.bone
+ .setWorldTransform(scene.getWorldTransform().multiply(SkeletalDebugger.bone.getWorldTransform(), null));
// Release some temp vars.
Matrix3.releaseTempInstance(orient);
@@ -268,7 +272,7 @@ public class SkeletalDebugger {
/**
* Set the color of the joint label object used in showing joint names.
- *
+ *
* @param color
* the new color to use for joint labels.
*/
@@ -278,7 +282,7 @@ public class SkeletalDebugger {
/**
* Set the color of the bone object used in skeleton drawing.
- *
+ *
* @param color
* the new color to use for skeleton bones.
*/
@@ -288,6 +292,7 @@ public class SkeletalDebugger {
/** Our joint shape. */
private static final Sphere joint = new Sphere("joint", 3, 4, 0.5);
+
static {
// Alter the primitive to better represent our joint.
// Set color to cyan
@@ -307,15 +312,17 @@ public class SkeletalDebugger {
// Update our joint and make it ready for use.
SkeletalDebugger.joint.updateGeometricState(0);
}
+
private static Transform spTransform = new Transform();
private static Matrix3 spMatrix = new Matrix3();
/**
* Draw a single Joint using the given world-space joint transform.
- *
+ *
* @param jntTransform
* our joint transform
* @param scene
+ * the scene
* @param renderer
* the Renderer to draw with.
*/
@@ -337,7 +344,7 @@ public class SkeletalDebugger {
/**
* Set the color of the joint object used in skeleton drawing.
- *
+ *
* @param color
* the new color to use for skeleton joints.
*/