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authorJulien Gouesse <[email protected]>2023-04-09 17:30:30 +0200
committerJulien Gouesse <[email protected]>2023-04-09 17:30:30 +0200
commit2981aac62b42a0d92719f1cd7365892da3071be1 (patch)
tree34d9139a65b3e01548e943d41ea46c45e48516f1 /ardor3d-audio/src
parent8f3712c704c2c0cb2896668ab47f9e6364faff5e (diff)
Fixes many errors in the Java documentation of ardor3d-audio
Diffstat (limited to 'ardor3d-audio/src')
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/Channel.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/CommandObject.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/CommandThread.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/FilenameURL.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/ICodec.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/Library.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/ListenerData.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/SimpleThread.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/SoundBuffer.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystem.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemConfig.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemException.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemLogger.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/Source.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/StreamThread.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/codecs/CodecJOrbis.java2
-rw-r--r--ardor3d-audio/src/main/java/com/ardor3d/audio/sampled/AudioFormat.java54
17 files changed, 43 insertions, 43 deletions
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/Channel.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/Channel.java
index 4e196b0..611cdda 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/Channel.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/Channel.java
@@ -20,7 +20,7 @@ import com.ardor3d.audio.sampled.AudioFormat;
* ones. For consistant naming conventions, each sub-class should have the
* name prefix "Channel".
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/CommandObject.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/CommandObject.java
index 84e82c3..f7e738c 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/CommandObject.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/CommandObject.java
@@ -16,7 +16,7 @@ package com.ardor3d.audio;
* and executed in the background, so it is unlikely that the user will ever
* need to use this class.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/CommandThread.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/CommandThread.java
index 11ae506..b3c005d 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/CommandThread.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/CommandThread.java
@@ -24,7 +24,7 @@ package com.ardor3d.audio;
* NOTE: The command thread is created automatically by the sound system, so it
* is unlikely that the user would ever need to use this class.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/FilenameURL.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/FilenameURL.java
index 8fcb116..93019fa 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/FilenameURL.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/FilenameURL.java
@@ -17,7 +17,7 @@ import java.net.URL;
* with a URL. Handles either case where user supplies a String path or user
* supplies a URL instance.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/ICodec.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/ICodec.java
index bddd958..648d1fc 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/ICodec.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/ICodec.java
@@ -16,7 +16,7 @@ import com.ardor3d.audio.sampled.AudioFormat;
* The ICodec interface provides a common interface for SoundSystem to use
* for accessing external codec libraries.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/Library.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/Library.java
index d11d2f7..dd64afe 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/Library.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/Library.java
@@ -27,7 +27,7 @@ import com.ardor3d.audio.sampled.AudioFormat;
* no other audio libraries are supported by the host machine, or to mute all
* sound.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/ListenerData.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/ListenerData.java
index 25c1af0..c79d06e 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/ListenerData.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/ListenerData.java
@@ -18,7 +18,7 @@ import com.ardor3d.math.Vector3;
* {@link com.ardor3d.math.Vector3 Vector3} for more information about 3D
* coordinates and vectors.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/SimpleThread.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/SimpleThread.java
index 72dbb38..55be664 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/SimpleThread.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/SimpleThread.java
@@ -17,7 +17,7 @@ package com.ardor3d.audio;
* be called at the bottom of overriden cleanup() methods, and cleanup()
* must be called at the bottom of the run() method for all extended classes.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundBuffer.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundBuffer.java
index 047e926..dacbf91 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundBuffer.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundBuffer.java
@@ -15,7 +15,7 @@ import com.ardor3d.audio.sampled.AudioFormat;
* The SoundBuffer class is used to wrap audio data along with the format in
* which the data is stored.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystem.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystem.java
index a30f05d..14df961 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystem.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystem.java
@@ -37,7 +37,7 @@ import com.ardor3d.audio.sampled.AudioFormat;
* {@link com.ardor3d.audio.SoundSystemConfig SoundSystemConfig} for information
* about changing default settings and linking with external pluggins.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemConfig.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemConfig.java
index 65bdf2a..e20e86a 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemConfig.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemConfig.java
@@ -22,7 +22,7 @@ import java.util.LinkedList;
* are not sure where to find something in the SoundSystem library, this is
* probably a good place to start.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemException.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemException.java
index 9d22c81..b19fd36 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemException.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemException.java
@@ -13,7 +13,7 @@ package com.ardor3d.audio;
* The SoundSystemException class is used to provide information about serious
* errors.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemLogger.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemLogger.java
index dbb4a90..433cacb 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemLogger.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/SoundSystemLogger.java
@@ -23,7 +23,7 @@ package com.ardor3d.audio;
* set by the user, then an instance of this base class will be automatically
* created by default when the SoundSystem class is instantiated.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/Source.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/Source.java
index 38af692..ddfea91 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/Source.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/Source.java
@@ -23,7 +23,7 @@ import com.ardor3d.audio.sampled.AudioFormat;
* This class is also used by the "No Sound" library to represent a mute
* source.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/StreamThread.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/StreamThread.java
index 77b411a..edf0d6c 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/StreamThread.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/StreamThread.java
@@ -19,7 +19,7 @@ import java.util.ListIterator;
* finished playing, so it is necessary to call interrupt() after adding new
* streaming sources to the list.
*<br><br>
- *<b><i> SoundSystem License:</b></i><br><b><br>
+ *<b><i> SoundSystem License:</i></b><br><b><br>
* You are free to use this library for any purpose, commercial or otherwise.
* You may modify this library or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/codecs/CodecJOrbis.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/codecs/CodecJOrbis.java
index 5bfde5d..30e0a32 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/codecs/CodecJOrbis.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/codecs/CodecJOrbis.java
@@ -34,7 +34,7 @@ import com.ardor3d.audio.SoundSystemLogger;
/**
* The CodecJOrbis class provides an ICodec interface to the external JOrbis
* library.
- *<b><i> SoundSystem CodecJOrbis Class License:</b></i><br><b><br>
+ *<b><i> SoundSystem CodecJOrbis Class License:</i></b><br><b><br>
* You are free to use this class for any purpose, commercial or otherwise.
* You may modify this class or source code, and distribute it any way you
* like, provided the following conditions are met:
diff --git a/ardor3d-audio/src/main/java/com/ardor3d/audio/sampled/AudioFormat.java b/ardor3d-audio/src/main/java/com/ardor3d/audio/sampled/AudioFormat.java
index a2959ea..7d2661f 100644
--- a/ardor3d-audio/src/main/java/com/ardor3d/audio/sampled/AudioFormat.java
+++ b/ardor3d-audio/src/main/java/com/ardor3d/audio/sampled/AudioFormat.java
@@ -50,9 +50,9 @@ import java.util.Objects;
* the audio format specifies the kind of the data that can be read from the
* line.
* <p>
- * Sound files also have audio formats, of course. The {@link AudioFileFormat}
+ * Sound files also have audio formats, of course. The {@link javax.sound.sampled.AudioFileFormat}
* class encapsulates an {@code AudioFormat} in addition to other, file-specific
- * information. Similarly, an {@link AudioInputStream} has an
+ * information. Similarly, an {@link javax.sound.sampled.AudioInputStream} has an
* {@code AudioFormat}.
* <p>
* The {@code AudioFormat} class accommodates a number of common sound-file
@@ -92,7 +92,7 @@ import java.util.Objects;
* format to and from the service providers. Therefore, properties are ignored
* in the {@link #matches(AudioFormat)} method. However, methods which rely on
* the installed service providers, like
- * {@link AudioSystem#isConversionSupported (AudioFormat, AudioFormat)
+ * {@link javax.sound.sampled.AudioSystem#isConversionSupported (AudioFormat, AudioFormat)
* isConversionSupported} may consider properties, depending on the respective
* service provider implementation.
* <p>
@@ -129,9 +129,9 @@ import java.util.Objects;
*
* @author Kara Kytle
* @author Florian Bomers
- * @see DataLine#getFormat
- * @see AudioInputStream#getFormat
- * @see AudioFileFormat
+ * @see javax.sound.sampled.DataLine#getFormat
+ * @see javax.sound.sampled.AudioInputStream#getFormat
+ * @see javax.sound.sampled.AudioFileFormat
* @see javax.sound.sampled.spi.FormatConversionProvider
* @since 1.3
*/
@@ -288,9 +288,9 @@ public class AudioFormat {
* Obtains the sample rate. For compressed formats, the return value is the
* sample rate of the uncompressed audio data. When this {@code AudioFormat}
* is used for queries (e.g.
- * {@link AudioSystem#isConversionSupported(AudioFormat, AudioFormat)
+ * {@link javax.sound.sampled.AudioSystem#isConversionSupported(javax.sound.sampled.AudioFormat, javax.sound.sampled.AudioFormat)
* AudioSystem.isConversionSupported}) or capabilities (e.g.
- * {@link DataLine.Info#getFormats DataLine.Info.getFormats}), a sample rate
+ * {@link javax.sound.sampled.DataLine.Info#getFormats DataLine.Info.getFormats}), a sample rate
* of {@code AudioSystem.NOT_SPECIFIED} means that any sample rate is
* acceptable. {@code AudioSystem.NOT_SPECIFIED} is also returned when the
* sample rate is not defined for this audio format.
@@ -298,7 +298,7 @@ public class AudioFormat {
* @return the number of samples per second, or
* {@code AudioSystem.NOT_SPECIFIED}
* @see #getFrameRate()
- * @see AudioSystem#NOT_SPECIFIED
+ * @see javax.sound.sampled.AudioSystem#NOT_SPECIFIED
*/
public float getSampleRate() {
return sampleRate;
@@ -308,9 +308,9 @@ public class AudioFormat {
* Obtains the size of a sample. For compressed formats, the return value is
* the sample size of the uncompressed audio data. When this
* {@code AudioFormat} is used for queries (e.g.
- * {@link AudioSystem#isConversionSupported(AudioFormat,AudioFormat)
+ * {@link javax.sound.sampled.AudioSystem#isConversionSupported(javax.sound.sampled.AudioFormat,javax.sound.sampled.AudioFormat)
* AudioSystem.isConversionSupported}) or capabilities (e.g.
- * {@link DataLine.Info#getFormats DataLine.Info.getFormats}), a sample size
+ * {@link javax.sound.sampled.DataLine.Info#getFormats DataLine.Info.getFormats}), a sample size
* of {@code AudioSystem.NOT_SPECIFIED} means that any sample size is
* acceptable. {@code AudioSystem.NOT_SPECIFIED} is also returned when the
* sample size is not defined for this audio format.
@@ -318,7 +318,7 @@ public class AudioFormat {
* @return the number of bits in each sample, or
* {@code AudioSystem.NOT_SPECIFIED}
* @see #getFrameSize()
- * @see AudioSystem#NOT_SPECIFIED
+ * @see javax.sound.sampled.AudioSystem#NOT_SPECIFIED
*/
public int getSampleSizeInBits() {
return sampleSizeInBits;
@@ -326,15 +326,15 @@ public class AudioFormat {
/**
* Obtains the number of channels. When this {@code AudioFormat} is used for
- * queries (e.g. {@link AudioSystem#isConversionSupported(AudioFormat,
- * AudioFormat) AudioSystem.isConversionSupported}) or capabilities (e.g.
- * {@link DataLine.Info#getFormats DataLine.Info.getFormats}), a return
+ * queries (e.g. {@link javax.sound.sampled.AudioSystem#isConversionSupported(javax.sound.sampled.AudioFormat,
+ * javax.sound.sampled.AudioFormat) javax.sound.sampled.AudioSystem.isConversionSupported}) or capabilities (e.g.
+ * {@link javax.sound.sampled.DataLine.Info#getFormats DataLine.Info.getFormats}), a return
* value of {@code AudioSystem.NOT_SPECIFIED} means that any (positive)
* number of channels is acceptable.
*
* @return The number of channels (1 for mono, 2 for stereo, etc.), or
* {@code AudioSystem.NOT_SPECIFIED}
- * @see AudioSystem#NOT_SPECIFIED
+ * @see javax.sound.sampled.AudioSystem#NOT_SPECIFIED
*/
public int getChannels() {
return channels;
@@ -342,9 +342,9 @@ public class AudioFormat {
/**
* Obtains the frame size in bytes. When this {@code AudioFormat} is used
- * for queries (e.g. {@link AudioSystem#isConversionSupported(AudioFormat,
- * AudioFormat) AudioSystem.isConversionSupported}) or capabilities (e.g.
- * {@link DataLine.Info#getFormats DataLine.Info.getFormats}), a frame size
+ * for queries (e.g. {@link javax.sound.sampled.AudioSystem#isConversionSupported(javax.sound.sampled.AudioFormat,
+ * javax.sound.sampled.AudioFormat) javax.sound.sampled.AudioSystem.isConversionSupported}) or capabilities (e.g.
+ * {@link javax.sound.sampled.DataLine.Info#getFormats DataLine.Info.getFormats}), a frame size
* of {@code AudioSystem.NOT_SPECIFIED} means that any frame size is
* acceptable. {@code AudioSystem.NOT_SPECIFIED} is also returned when the
* frame size is not defined for this audio format.
@@ -352,7 +352,7 @@ public class AudioFormat {
* @return the number of bytes per frame, or
* {@code AudioSystem.NOT_SPECIFIED}
* @see #getSampleSizeInBits()
- * @see AudioSystem#NOT_SPECIFIED
+ * @see javax.sound.sampled.AudioSystem#NOT_SPECIFIED
*/
public int getFrameSize() {
return frameSize;
@@ -361,9 +361,9 @@ public class AudioFormat {
/**
* Obtains the frame rate in frames per second. When this
* {@code AudioFormat} is used for queries (e.g.
- * {@link AudioSystem#isConversionSupported(AudioFormat,AudioFormat)
+ * {@link javax.sound.sampled.AudioSystem#isConversionSupported(javax.sound.sampled.AudioFormat,javax.sound.sampled.AudioFormat)
* AudioSystem.isConversionSupported}) or capabilities (e.g.
- * {@link DataLine.Info#getFormats DataLine.Info.getFormats}), a frame rate
+ * {@link javax.sound.sampled.DataLine.Info#getFormats DataLine.Info.getFormats}), a frame rate
* of {@code AudioSystem.NOT_SPECIFIED} means that any frame rate is
* acceptable. {@code AudioSystem.NOT_SPECIFIED} is also returned when the
* frame rate is not defined for this audio format.
@@ -371,7 +371,7 @@ public class AudioFormat {
* @return the number of frames per second, or
* {@code AudioSystem.NOT_SPECIFIED}
* @see #getSampleRate()
- * @see AudioSystem#NOT_SPECIFIED
+ * @see javax.sound.sampled.AudioSystem#NOT_SPECIFIED
*/
public float getFrameRate() {
return frameRate;
@@ -391,7 +391,7 @@ public class AudioFormat {
/**
* Obtain an unmodifiable map of properties. The concept of properties is
- * further explained in the {@link AudioFileFormat class description}.
+ * further explained in the {@link javax.sound.sampled.AudioFileFormat class description}.
*
* @return a {@code Map<String, Object>} object containing all properties.
* If no properties are recognized, an empty map is returned.
@@ -411,7 +411,7 @@ public class AudioFormat {
/**
* Obtain the property value specified by the key. The concept of properties
- * is further explained in the {@link AudioFileFormat class description}.
+ * is further explained in the {@link javax.sound.sampled.AudioFileFormat class description}.
* <p>
* If the specified property is not defined for a particular file format,
* this method returns {@code null}.
@@ -523,7 +523,7 @@ public class AudioFormat {
* objects created by this class, such as {@code PCM_SIGNED} or
* {@code PCM_UNSIGNED}. Service providers can create new encodings, such as
* compressed audio formats, and make these available through the
- * {@link AudioSystem} class.
+ * {@link javax.sound.sampled.AudioSystem} class.
* <p>
* The {@code Encoding} class is static, so that all {@code AudioFormat}
* objects that have the same encoding will refer to the same object (rather
@@ -531,7 +531,7 @@ public class AudioFormat {
* made by checking that two format's encodings are equal.
*
* @author Kara Kytle
- * @see AudioFormat
+ * @see javax.sound.sampled.AudioFormat
* @see javax.sound.sampled.spi.FormatConversionProvider
* @since 1.3
*/