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authormallanmba <[email protected]>2017-04-19 17:45:16 -0500
committerJoshua Slack <[email protected]>2017-04-19 17:45:16 -0500
commitc4460a3ef2df44b353bb9164400c6bd0879523a5 (patch)
treebb0f42b95da48b94dd7bf57d40ce27759c5291e6 /ardor3d-examples/src
parent8ea0c83909327832f6ec575b752153b5ed6366fb (diff)
Contributions from mallanmba allowing simpler adding of shadowcasters and resolving some shadow flickering.
Diffstat (limited to 'ardor3d-examples/src')
-rw-r--r--ardor3d-examples/src/main/java/com/ardor3d/example/effect/ParallelSplitShadowMapExample.java2
-rw-r--r--ardor3d-examples/src/main/java/com/ardor3d/example/terrain/MountainShadowTerrainExample.java2
-rw-r--r--ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShadowedTerrainExample.java2
3 files changed, 3 insertions, 3 deletions
diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/effect/ParallelSplitShadowMapExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/effect/ParallelSplitShadowMapExample.java
index 5020f5c..57d703f 100644
--- a/ardor3d-examples/src/main/java/com/ardor3d/example/effect/ParallelSplitShadowMapExample.java
+++ b/ardor3d-examples/src/main/java/com/ardor3d/example/effect/ParallelSplitShadowMapExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.effect; import com.ardor3d.bounding.BoundingBox; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass; import com.ardor3d.framework.Canvas; import com.ardor3d.image.Texture; import com.ardor3d.image.Texture2D; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.light.DirectionalLight; import com.ardor3d.light.Light; import com.ardor3d.light.PointLight; import com.ardor3d.math.Matrix3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.pass.BasicPassManager; import com.ardor3d.renderer.pass.RenderPass; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.BlendState; import com.ardor3d.renderer.state.BlendState.TestFunction; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.MaterialState; import com.ardor3d.renderer.state.MaterialState.ColorMaterial; import com.ardor3d.renderer.state.TextureState; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.Spatial; import com.ardor3d.scenegraph.controller.SpatialController; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.hint.TextureCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.scenegraph.shape.Quad; import com.ardor3d.scenegraph.shape.Torus; import com.ardor3d.scenegraph.visitor.UpdateModelBoundVisitor; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.TextureManager; /** * Example showing the parallel split shadow mapping technique. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.effect.ParallelSplitShadowMapExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/effect_ParallelSplitShadowMapExample.jpg", // maxHeapMemory = 64) public class ParallelSplitShadowMapExample extends ExampleBase { /** Pssm shadow map pass. */ private ParallelSplitShadowMapPass _pssmPass; /** Pass manager. */ private BasicPassManager _passManager; /** Quads used for debug showing shadowmaps. */ private Quad _orthoQuad[]; /** Flag for turning on/off light movement. */ private boolean _updateLight = false; /** Temp vec for updating light pos. */ private final Vector3 lightPosition = new Vector3(10000, 5000, 10000); /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[12]; /** Flag to make sure quads are updated on reinitialization of shadow renderer */ private boolean _quadsDirty = true; /** Console fps output */ private double counter = 0; private int frames = 0; /** * The main method. * * @param args * the arguments */ public static void main(final String[] args) { start(ParallelSplitShadowMapExample.class); } /** * Update the PassManager and light. * * @param timer * the application timer */ @Override protected void updateExample(final ReadOnlyTimer timer) { _passManager.updatePasses(timer.getTimePerFrame()); if (_updateLight) { final double time = timer.getTimeInSeconds() * 0.2; lightPosition.set(Math.sin(time) * 10000.0, 5000.0, Math.cos(time) * 10000.0); } counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = (frames / counter); counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } } /** * Initialize pssm if needed. Update light position. Render scene. * * @param renderer * the renderer */ @Override protected void renderExample(final Renderer renderer) { if (!_pssmPass.isInitialised()) { _pssmPass.init(renderer); } updateQuadTextures(renderer); // Update the shadowpass "light" position. Iow it's camera. final Light light = _lightState.get(0); if (light instanceof PointLight) { ((PointLight) light).setLocation(lightPosition); } else if (light instanceof DirectionalLight) { ((DirectionalLight) light).setDirection(lightPosition.normalize(null).negateLocal()); } _passManager.renderPasses(renderer); } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Parallel Split Shadow Maps - Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(250, 200, -250)); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 45.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / (float) _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0, 10000); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(0, 0, 0), Vector3.UNIT_Y); _controlHandle.setMoveSpeed(200); // Setup some standard states for the scene. final CullState cullFrontFace = new CullState(); cullFrontFace.setEnabled(true); cullFrontFace.setCullFace(CullState.Face.Back); _root.setRenderState(cullFrontFace); final TextureState ts = new TextureState(); ts.setEnabled(true); ts.setTexture(TextureManager.load("images/ardor3d_white_256.jpg", Texture.MinificationFilter.Trilinear, true)); _root.setRenderState(ts); final MaterialState ms = new MaterialState(); ms.setColorMaterial(ColorMaterial.Diffuse); _root.setRenderState(ms); _passManager = new BasicPassManager(); // setup some quads for debug viewing. final RenderPass renderPass = new RenderPass(); final int quadSize = _canvas.getCanvasRenderer().getCamera().getWidth() / 10; _orthoQuad = new Quad[ParallelSplitShadowMapPass._MAX_SPLITS]; for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { _orthoQuad[i] = new Quad("OrthoQuad", quadSize, quadSize); _orthoQuad[i].setTranslation(new Vector3((quadSize / 2 + 5) + (quadSize + 5) * i, (quadSize / 2 + 5), 1)); _orthoQuad[i].getSceneHints().setRenderBucketType(RenderBucketType.Ortho); _orthoQuad[i].getSceneHints().setLightCombineMode(LightCombineMode.Off); _orthoQuad[i].getSceneHints().setTextureCombineMode(TextureCombineMode.Replace); _orthoQuad[i].getSceneHints().setCullHint(CullHint.Never); renderPass.add(_orthoQuad[i]); } // Create scene objects. setupTerrain(); final RenderPass rootPass = new RenderPass(); rootPass.add(_root); _lightState.detachAll(); final DirectionalLight light = new DirectionalLight(); // final PointLight light = new PointLight(); light.setEnabled(true); _lightState.attach(light); // Create pssm pass _pssmPass = new ParallelSplitShadowMapPass(light, 1024, 3); _pssmPass.add(_root); _pssmPass.setUseSceneTexturing(true); _pssmPass.setUseObjectCullFace(true); final Node occluders = setupOccluders(); _pssmPass.addOccluder(occluders); // Populate passmanager with passes. _passManager.add(rootPass); _passManager.add(_pssmPass); _passManager.add(renderPass); // Setup textfields for presenting example info. final Node textNodes = new Node("Text"); renderPass.add(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight(); for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - (i + 1) * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); // Register keyboard triggers for manipulating example _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setDrawShaderDebug(!_pssmPass.isDrawShaderDebug()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _updateLight = !_updateLight; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setUpdateMainCamera(!_pssmPass.isUpdateMainCamera()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setDrawDebug(!_pssmPass.isDrawDebug()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (_pssmPass.getNumOfSplits() > ParallelSplitShadowMapPass._MIN_SPLITS) { _pssmPass.setNumOfSplits(_pssmPass.getNumOfSplits() - 1); updateText(); _quadsDirty = true; } } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (_pssmPass.getNumOfSplits() < ParallelSplitShadowMapPass._MAX_SPLITS) { _pssmPass.setNumOfSplits(_pssmPass.getNumOfSplits() + 1); updateText(); _quadsDirty = true; } } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (_pssmPass.getShadowMapSize() > 1) { _pssmPass.setShadowMapSize(_pssmPass.getShadowMapSize() / 2); updateText(); _quadsDirty = true; } } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (_pssmPass.getShadowMapSize() < 2048) { _pssmPass.setShadowMapSize(_pssmPass.getShadowMapSize() * 2); updateText(); _quadsDirty = true; } } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final double maxShadowDistance = _pssmPass.getMaxShadowDistance(); if (maxShadowDistance > 200.0) { _pssmPass.setMaxShadowDistance(maxShadowDistance - 100.0); updateText(); } } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final double maxShadowDistance = _pssmPass.getMaxShadowDistance(); _pssmPass.setMaxShadowDistance(maxShadowDistance + 100.0); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setNumOfSplits(1); _pssmPass.setShadowMapSize(1024); updateText(); _quadsDirty = true; } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.I), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setNumOfSplits(3); _pssmPass.setShadowMapSize(512); updateText(); _quadsDirty = true; } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.J), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setUseSceneTexturing(!_pssmPass.isUseSceneTexturing()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.K), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setUseObjectCullFace(!_pssmPass.isUseObjectCullFace()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setEnabled(!_pssmPass.isEnabled()); updateText(); _quadsDirty = true; } })); // Make sure all boundings are updated. _root.acceptVisitor(new UpdateModelBoundVisitor(), false); } /** * Setup debug quads to render pssm shadowmaps. */ private void updateQuadTextures(final Renderer r) { if (!_quadsDirty) { return; } _quadsDirty = false; _pssmPass.reinit(r); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { final TextureState screen = new TextureState(); final Texture2D copy = new Texture2D(); copy.setTextureKey(_pssmPass.getShadowMapTexture(i).getTextureKey()); screen.setTexture(copy); _orthoQuad[i].setRenderState(screen); _orthoQuad[i].getSceneHints().setCullHint(CullHint.Never); _orthoQuad[i].updateGeometricState(0.0); } for (int i = _pssmPass.getNumOfSplits(); i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { _orthoQuad[i].getSceneHints().setCullHint(CullHint.Always); } } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[0] Debug shader draw: " + _pssmPass.isDrawShaderDebug()); _exampleInfo[1].setText("[1] Update light: " + _updateLight); _exampleInfo[2].setText("[2] Update main camera: " + _pssmPass.isUpdateMainCamera()); _exampleInfo[3].setText("[3] Debug draw: " + _pssmPass.isDrawDebug()); _exampleInfo[4].setText("[4/5] Number of splits: " + _pssmPass.getNumOfSplits()); _exampleInfo[5].setText("[6/7] Shadow map size: " + _pssmPass.getShadowMapSize()); _exampleInfo[6].setText("[8/9] Max shadow distance: " + _pssmPass.getMaxShadowDistance()); _exampleInfo[7].setText("[U] Setup 1 split of size 1024"); _exampleInfo[8].setText("[I] Setup 3 splits of size 512"); _exampleInfo[9].setText("[J] Use scene texturing: " + _pssmPass.isUseSceneTexturing()); _exampleInfo[10].setText("[K] Use object cull face: " + _pssmPass.isUseObjectCullFace()); _exampleInfo[11].setText("[SPACE] toggle PSSM pass: " + (_pssmPass.isEnabled() ? "enabled" : "disabled")); } /** * Setup terrain. */ private void setupTerrain() { final Box box = new Box("box", new Vector3(), 10000, 10, 10000); box.setModelBound(new BoundingBox()); box.addController(new SpatialController<Box>() { double timer = 0; public void update(final double time, final Box caller) { timer += time; caller.setTranslation(Math.sin(timer) * 20.0, 0, Math.cos(timer) * 20.0); } }); _root.attachChild(box); } /** * Setup occluders. */ private Node setupOccluders() { final Node occluders = new Node("occs"); _root.attachChild(occluders); for (int i = 0; i < 30; i++) { final double w = Math.random() * 40 + 10; final double y = Math.random() * 20 + 10; final Box b = new Box("box", new Vector3(), w, y, w); b.setModelBound(new BoundingBox()); final double x = Math.random() * 1000 - 500; final double z = Math.random() * 1000 - 500; b.setTranslation(new Vector3(x, y, z)); occluders.attachChild(b); } final Torus torusWithoutShadows = new Torus("torus", 32, 10, 15.0f, 20.0f); torusWithoutShadows.setModelBound(new BoundingBox()); torusWithoutShadows.getSceneHints().setCastsShadows(false); torusWithoutShadows.setTranslation(0, 50, -100); occluders.attachChild(torusWithoutShadows); final Torus torus = new Torus("torus", 64, 12, 10.0f, 15.0f); torus.setModelBound(new BoundingBox()); occluders.attachChild(torus); torus.addController(new SpatialController<Torus>() { double timer = 0; Matrix3 rotation = new Matrix3(); public void update(final double time, final Torus caller) { timer += time; caller.setTranslation(Math.sin(timer) * 40.0, Math.sin(timer) * 50.0 + 20.0, Math.cos(timer) * 40.0); rotation.fromAngles(timer * 0.4, timer * 0.4, timer * 0.4); caller.setRotation(rotation); } }); // Attach "billboard" with an alpha test. occluders.attachChild(makeBillBoard()); return occluders; } private Spatial makeBillBoard() { final Node billboard = new Node("bb"); billboard.getSceneHints().setRenderBucketType(RenderBucketType.Transparent); final Quad q1 = new Quad("font block", 150, 200); q1.setTranslation(0, 80, 0); q1.setModelBound(new BoundingBox()); final CullState cs = new CullState(); cs.setCullFace(CullState.Face.None); q1.setRenderState(cs); billboard.attachChild(q1); final TextureState ts = new TextureState(); ts.setEnabled(true); ts.setTexture(TextureManager.load("fonts/OkasaSansSerif-35-medium-regular_00.png", Texture.MinificationFilter.Trilinear, true)); billboard.setRenderState(ts); final BlendState bs = new BlendState(); bs.setEnabled(true); bs.setBlendEnabled(false); bs.setTestEnabled(true); bs.setTestFunction(TestFunction.GreaterThan); bs.setReference(0.7f); billboard.setRenderState(bs); return billboard; } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.effect; import com.ardor3d.bounding.BoundingBox; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass; import com.ardor3d.extension.shadow.map.ShadowCasterManager; import com.ardor3d.framework.Canvas; import com.ardor3d.image.Texture; import com.ardor3d.image.Texture2D; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.light.DirectionalLight; import com.ardor3d.light.Light; import com.ardor3d.light.PointLight; import com.ardor3d.math.Matrix3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.pass.BasicPassManager; import com.ardor3d.renderer.pass.RenderPass; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.BlendState; import com.ardor3d.renderer.state.BlendState.TestFunction; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.MaterialState; import com.ardor3d.renderer.state.MaterialState.ColorMaterial; import com.ardor3d.renderer.state.TextureState; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.Spatial; import com.ardor3d.scenegraph.controller.SpatialController; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.hint.TextureCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.scenegraph.shape.Quad; import com.ardor3d.scenegraph.shape.Torus; import com.ardor3d.scenegraph.visitor.UpdateModelBoundVisitor; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.TextureManager; /** * Example showing the parallel split shadow mapping technique. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.effect.ParallelSplitShadowMapExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/effect_ParallelSplitShadowMapExample.jpg", // maxHeapMemory = 64) public class ParallelSplitShadowMapExample extends ExampleBase { /** Pssm shadow map pass. */ private ParallelSplitShadowMapPass _pssmPass; /** Pass manager. */ private BasicPassManager _passManager; /** Quads used for debug showing shadowmaps. */ private Quad _orthoQuad[]; /** Flag for turning on/off light movement. */ private boolean _updateLight = false; /** Temp vec for updating light pos. */ private final Vector3 lightPosition = new Vector3(10000, 5000, 10000); /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[12]; /** Flag to make sure quads are updated on reinitialization of shadow renderer */ private boolean _quadsDirty = true; /** Console fps output */ private double counter = 0; private int frames = 0; /** * The main method. * * @param args * the arguments */ public static void main(final String[] args) { start(ParallelSplitShadowMapExample.class); } /** * Update the PassManager and light. * * @param timer * the application timer */ @Override protected void updateExample(final ReadOnlyTimer timer) { _passManager.updatePasses(timer.getTimePerFrame()); if (_updateLight) { final double time = timer.getTimeInSeconds() * 0.2; lightPosition.set(Math.sin(time) * 10000.0, 5000.0, Math.cos(time) * 10000.0); } counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = (frames / counter); counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } } /** * Initialize pssm if needed. Update light position. Render scene. * * @param renderer * the renderer */ @Override protected void renderExample(final Renderer renderer) { if (!_pssmPass.isInitialised()) { _pssmPass.init(renderer); } updateQuadTextures(renderer); // Update the shadowpass "light" position. Iow it's camera. final Light light = _lightState.get(0); if (light instanceof PointLight) { ((PointLight) light).setLocation(lightPosition); } else if (light instanceof DirectionalLight) { ((DirectionalLight) light).setDirection(lightPosition.normalize(null).negateLocal()); } _passManager.renderPasses(renderer); } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Parallel Split Shadow Maps - Example"); _canvas.getCanvasRenderer().getCamera().setLocation(new Vector3(250, 200, -250)); _canvas.getCanvasRenderer() .getCamera() .setFrustumPerspective( 45.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / (float) _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0, 10000); _canvas.getCanvasRenderer().getCamera().lookAt(new Vector3(0, 0, 0), Vector3.UNIT_Y); _controlHandle.setMoveSpeed(200); // Setup some standard states for the scene. final CullState cullFrontFace = new CullState(); cullFrontFace.setEnabled(true); cullFrontFace.setCullFace(CullState.Face.Back); _root.setRenderState(cullFrontFace); final TextureState ts = new TextureState(); ts.setEnabled(true); ts.setTexture(TextureManager.load("images/ardor3d_white_256.jpg", Texture.MinificationFilter.Trilinear, true)); _root.setRenderState(ts); final MaterialState ms = new MaterialState(); ms.setColorMaterial(ColorMaterial.Diffuse); _root.setRenderState(ms); _passManager = new BasicPassManager(); // setup some quads for debug viewing. final RenderPass renderPass = new RenderPass(); final int quadSize = _canvas.getCanvasRenderer().getCamera().getWidth() / 10; _orthoQuad = new Quad[ParallelSplitShadowMapPass._MAX_SPLITS]; for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { _orthoQuad[i] = new Quad("OrthoQuad", quadSize, quadSize); _orthoQuad[i].setTranslation(new Vector3((quadSize / 2 + 5) + (quadSize + 5) * i, (quadSize / 2 + 5), 1)); _orthoQuad[i].getSceneHints().setRenderBucketType(RenderBucketType.Ortho); _orthoQuad[i].getSceneHints().setLightCombineMode(LightCombineMode.Off); _orthoQuad[i].getSceneHints().setTextureCombineMode(TextureCombineMode.Replace); _orthoQuad[i].getSceneHints().setCullHint(CullHint.Never); renderPass.add(_orthoQuad[i]); } // Create scene objects. setupTerrain(); final RenderPass rootPass = new RenderPass(); rootPass.add(_root); _lightState.detachAll(); final DirectionalLight light = new DirectionalLight(); // final PointLight light = new PointLight(); light.setEnabled(true); _lightState.attach(light); // Create pssm pass _pssmPass = new ParallelSplitShadowMapPass(light, 1024, 3); _pssmPass.add(_root); _pssmPass.setUseSceneTexturing(true); _pssmPass.setUseObjectCullFace(true); final Node occluders = setupOccluders(); ShadowCasterManager.INSTANCE.addSpatial(occluders); // Populate passmanager with passes. _passManager.add(rootPass); _passManager.add(_pssmPass); _passManager.add(renderPass); // Setup textfields for presenting example info. final Node textNodes = new Node("Text"); renderPass.add(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight(); for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - (i + 1) * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); // Register keyboard triggers for manipulating example _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setDrawShaderDebug(!_pssmPass.isDrawShaderDebug()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _updateLight = !_updateLight; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setUpdateMainCamera(!_pssmPass.isUpdateMainCamera()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setDrawDebug(!_pssmPass.isDrawDebug()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (_pssmPass.getNumOfSplits() > ParallelSplitShadowMapPass._MIN_SPLITS) { _pssmPass.setNumOfSplits(_pssmPass.getNumOfSplits() - 1); updateText(); _quadsDirty = true; } } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (_pssmPass.getNumOfSplits() < ParallelSplitShadowMapPass._MAX_SPLITS) { _pssmPass.setNumOfSplits(_pssmPass.getNumOfSplits() + 1); updateText(); _quadsDirty = true; } } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (_pssmPass.getShadowMapSize() > 1) { _pssmPass.setShadowMapSize(_pssmPass.getShadowMapSize() / 2); updateText(); _quadsDirty = true; } } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SEVEN), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (_pssmPass.getShadowMapSize() < 2048) { _pssmPass.setShadowMapSize(_pssmPass.getShadowMapSize() * 2); updateText(); _quadsDirty = true; } } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.EIGHT), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final double maxShadowDistance = _pssmPass.getMaxShadowDistance(); if (maxShadowDistance > 200.0) { _pssmPass.setMaxShadowDistance(maxShadowDistance - 100.0); updateText(); } } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.NINE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final double maxShadowDistance = _pssmPass.getMaxShadowDistance(); _pssmPass.setMaxShadowDistance(maxShadowDistance + 100.0); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setNumOfSplits(1); _pssmPass.setShadowMapSize(1024); updateText(); _quadsDirty = true; } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.I), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setNumOfSplits(3); _pssmPass.setShadowMapSize(512); updateText(); _quadsDirty = true; } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.J), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setUseSceneTexturing(!_pssmPass.isUseSceneTexturing()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.K), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setUseObjectCullFace(!_pssmPass.isUseObjectCullFace()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setEnabled(!_pssmPass.isEnabled()); updateText(); _quadsDirty = true; } })); // Make sure all boundings are updated. _root.acceptVisitor(new UpdateModelBoundVisitor(), false); } /** * Setup debug quads to render pssm shadowmaps. */ private void updateQuadTextures(final Renderer r) { if (!_quadsDirty) { return; } _quadsDirty = false; _pssmPass.reinit(r); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { final TextureState screen = new TextureState(); final Texture2D copy = new Texture2D(); copy.setTextureKey(_pssmPass.getShadowMapTexture(i).getTextureKey()); screen.setTexture(copy); _orthoQuad[i].setRenderState(screen); _orthoQuad[i].getSceneHints().setCullHint(CullHint.Never); _orthoQuad[i].updateGeometricState(0.0); } for (int i = _pssmPass.getNumOfSplits(); i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { _orthoQuad[i].getSceneHints().setCullHint(CullHint.Always); } } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[0] Debug shader draw: " + _pssmPass.isDrawShaderDebug()); _exampleInfo[1].setText("[1] Update light: " + _updateLight); _exampleInfo[2].setText("[2] Update main camera: " + _pssmPass.isUpdateMainCamera()); _exampleInfo[3].setText("[3] Debug draw: " + _pssmPass.isDrawDebug()); _exampleInfo[4].setText("[4/5] Number of splits: " + _pssmPass.getNumOfSplits()); _exampleInfo[5].setText("[6/7] Shadow map size: " + _pssmPass.getShadowMapSize()); _exampleInfo[6].setText("[8/9] Max shadow distance: " + _pssmPass.getMaxShadowDistance()); _exampleInfo[7].setText("[U] Setup 1 split of size 1024"); _exampleInfo[8].setText("[I] Setup 3 splits of size 512"); _exampleInfo[9].setText("[J] Use scene texturing: " + _pssmPass.isUseSceneTexturing()); _exampleInfo[10].setText("[K] Use object cull face: " + _pssmPass.isUseObjectCullFace()); _exampleInfo[11].setText("[SPACE] toggle PSSM pass: " + (_pssmPass.isEnabled() ? "enabled" : "disabled")); } /** * Setup terrain. */ private void setupTerrain() { final Box box = new Box("box", new Vector3(), 10000, 10, 10000); box.setModelBound(new BoundingBox()); box.addController(new SpatialController<Box>() { double timer = 0; public void update(final double time, final Box caller) { timer += time; caller.setTranslation(Math.sin(timer) * 20.0, 0, Math.cos(timer) * 20.0); } }); _root.attachChild(box); } /** * Setup occluders. */ private Node setupOccluders() { final Node occluders = new Node("occs"); _root.attachChild(occluders); for (int i = 0; i < 30; i++) { final double w = Math.random() * 40 + 10; final double y = Math.random() * 20 + 10; final Box b = new Box("box", new Vector3(), w, y, w); b.setModelBound(new BoundingBox()); final double x = Math.random() * 1000 - 500; final double z = Math.random() * 1000 - 500; b.setTranslation(new Vector3(x, y, z)); occluders.attachChild(b); } final Torus torusWithoutShadows = new Torus("torus", 32, 10, 15.0f, 20.0f); torusWithoutShadows.setModelBound(new BoundingBox()); torusWithoutShadows.getSceneHints().setCastsShadows(false); torusWithoutShadows.setTranslation(0, 50, -100); occluders.attachChild(torusWithoutShadows); final Torus torus = new Torus("torus", 64, 12, 10.0f, 15.0f); torus.setModelBound(new BoundingBox()); occluders.attachChild(torus); torus.addController(new SpatialController<Torus>() { double timer = 0; Matrix3 rotation = new Matrix3(); public void update(final double time, final Torus caller) { timer += time; caller.setTranslation(Math.sin(timer) * 40.0, Math.sin(timer) * 50.0 + 20.0, Math.cos(timer) * 40.0); rotation.fromAngles(timer * 0.4, timer * 0.4, timer * 0.4); caller.setRotation(rotation); } }); // Attach "billboard" with an alpha test. occluders.attachChild(makeBillBoard()); return occluders; } private Spatial makeBillBoard() { final Node billboard = new Node("bb"); billboard.getSceneHints().setRenderBucketType(RenderBucketType.Transparent); final Quad q1 = new Quad("font block", 150, 200); q1.setTranslation(0, 80, 0); q1.setModelBound(new BoundingBox()); final CullState cs = new CullState(); cs.setCullFace(CullState.Face.None); q1.setRenderState(cs); billboard.attachChild(q1); final TextureState ts = new TextureState(); ts.setEnabled(true); ts.setTexture(TextureManager.load("fonts/OkasaSansSerif-35-medium-regular_00.png", Texture.MinificationFilter.Trilinear, true)); billboard.setRenderState(ts); final BlendState bs = new BlendState(); bs.setEnabled(true); bs.setBlendEnabled(false); bs.setTestEnabled(true); bs.setTestFunction(TestFunction.GreaterThan); bs.setReference(0.7f); billboard.setRenderState(bs); return billboard; } } \ No newline at end of file
diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/MountainShadowTerrainExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/MountainShadowTerrainExample.java
index a699d74..d25912d 100644
--- a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/MountainShadowTerrainExample.java
+++ b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/MountainShadowTerrainExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.awt.image.BufferedImage; import java.io.IOException; import java.util.EnumSet; import java.util.concurrent.Callable; import javax.imageio.ImageIO; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.model.collada.jdom.ColladaImporter; import com.ardor3d.extension.model.collada.jdom.data.ColladaStorage; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass.Filter; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.UrlInputSupplier; import com.ardor3d.extension.terrain.heightmap.ImageHeightMap; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.extension.ui.Orientation; import com.ardor3d.extension.ui.UIButton; import com.ardor3d.extension.ui.UIFrame; import com.ardor3d.extension.ui.UIFrame.FrameButtons; import com.ardor3d.extension.ui.UIHud; import com.ardor3d.extension.ui.UILabel; import com.ardor3d.extension.ui.UIPanel; import com.ardor3d.extension.ui.UISlider; import com.ardor3d.extension.ui.event.ActionEvent; import com.ardor3d.extension.ui.event.ActionListener; import com.ardor3d.extension.ui.layout.RowLayout; import com.ardor3d.extension.ui.text.StyleConstants; import com.ardor3d.extension.ui.util.Insets; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.image.Image; import com.ardor3d.image.Texture; import com.ardor3d.image.Texture2D; import com.ardor3d.image.util.awt.AWTImageLoader; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.MathUtils; import com.ardor3d.math.Quaternion; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.renderer.state.RenderState.StateType; import com.ardor3d.renderer.state.TextureState; import com.ardor3d.renderer.state.ZBufferState; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.hint.TextureCombineMode; import com.ardor3d.scenegraph.shape.Quad; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.geom.Debugger; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' where the terrain data is provided from a * float array populated from a heightmap generated from an Image. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ImageMapTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ImageMapTerrainExample.jpg", // maxHeapMemory = 128) public class MountainShadowTerrainExample extends ExampleBase { private final float farPlane = 8000.0f; /** Quads used for debug showing shadowmaps. */ private Quad _orthoQuad[]; private Terrain terrain; private final Node terrainNode = new Node("terrain"); private boolean groundCamera = false; private Camera terrainCamera; /** Text fields used to present info about the example. */ private final UILabel _exampleInfo[] = new UILabel[2]; /** Pssm shadow map pass. */ private ParallelSplitShadowMapPass _pssmPass; private DirectionalLight light; private double lightTime; private boolean moveLight = false; private UIHud hud; public static void main(final String[] args) { ExampleBase._minDepthBits = 24; ExampleBase.start(MountainShadowTerrainExample.class); } @Override protected void renderExample(final Renderer renderer) { // Lazy init since it needs the renderer... if (!_pssmPass.isInitialised()) { _pssmPass.init(renderer); _pssmPass.setPssmShader(terrain.getGeometryClipmapShader()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { terrain.getClipTextureState().setTexture(_pssmPass.getShadowMapTexture(i), i + 1); } for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { terrain.getGeometryClipmapShader().setUniform("shadowMap" + i, i + 1); } } terrain.getGeometryClipmapShader().setUniform("lightDir", light.getDirection()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { TextureState screen = (TextureState) _orthoQuad[i].getLocalRenderState(StateType.Texture); Texture copy; if (screen == null) { screen = new TextureState(); _orthoQuad[i].setRenderState(screen); copy = new Texture2D(); screen.setTexture(copy); _orthoQuad[i].updateGeometricState(0.0); } else { copy = screen.getTexture(); } copy.setTextureKey(_pssmPass.getShadowMapTexture(i).getTextureKey()); } // XXX: Use a rougher LOD for shadows - tweak? terrain.setMinVisibleLevel(4); // Update shadowmaps - this will update our terrain camera to light pos _pssmPass.updateShadowMaps(renderer); // XXX: reset LOD for drawing from view camera terrain.setMinVisibleLevel(0); // Render scene and terrain with shadows terrainNode.onDraw(renderer); _root.onDraw(renderer); // Render overlay shadows for all objects except the terrain renderer.renderBuckets(); _pssmPass.renderShadowedScene(renderer); renderer.renderBuckets(); // draw ui renderer.draw(hud); } private double counter = 0; private int frames = 0; @Override protected void updateExample(final ReadOnlyTimer timer) { counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = frames / counter; counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); terrainCamera.set(camera); } else { terrainCamera.set(_canvas.getCanvasRenderer().getCamera()); } // move terrain to view pos terrainNode.updateGeometricState(timer.getTimePerFrame()); hud.updateGeometricState(timer.getTimePerFrame()); if (moveLight) { lightTime += timer.getTimePerFrame(); light.setDirection(new Vector3(Math.sin(lightTime), -.8, Math.cos(lightTime)).normalizeLocal()); } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); final Camera canvasCamera = _canvas.getCanvasRenderer().getCamera(); canvasCamera.setLocation(new Vector3(2176, 790, 688)); canvasCamera.lookAt(new Vector3(canvasCamera.getLocation()).addLocal(-0.87105768019686, -0.4349655341112313, 0.22817427967541867), Vector3.UNIT_Y); canvasCamera.setFrustumPerspective(45.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.BLUE); return null; } }); _controlHandle.setMoveSpeed(400); setupDefaultStates(); addRover(); addUI(); // Initialize PSSM shadows _pssmPass = new ParallelSplitShadowMapPass(light, 2048, 4); _pssmPass.setFiltering(Filter.None); _pssmPass.setRenderShadowedScene(false); _pssmPass.setKeepMainShader(true); // _pssmPass.setMinimumLightDistance(500); // XXX: Tune this _pssmPass.setUseSceneTexturing(false); _pssmPass.setUseObjectCullFace(false); _pssmPass.getShadowOffsetState().setFactor(1.1f); _pssmPass.getShadowOffsetState().setUnits(4.0f); // _pssmPass.setDrawDebug(true); // TODO: backside lock test final Quad floor = new Quad("floor", 2048, 2048); floor.updateModelBound(); floor.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X)); floor.setTranslation(1024, 0, 1024); terrainNode.attachChild(floor); _pssmPass.addBoundsReceiver(terrainNode); // Add objects that will get shadowed through overlay render _pssmPass.add(_root); // Add our occluders that will produce shadows _pssmPass.addOccluder(terrainNode); _pssmPass.addOccluder(_root); final int quadSize = _canvas.getCanvasRenderer().getCamera().getWidth() / 10; _orthoQuad = new Quad[ParallelSplitShadowMapPass._MAX_SPLITS]; for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { _orthoQuad[i] = new Quad("OrthoQuad", quadSize, quadSize); _orthoQuad[i].setTranslation(new Vector3(quadSize / 2 + 5 + (quadSize + 5) * i, quadSize / 2 + 5, 1)); _orthoQuad[i].setScale(1, -1, 1); _orthoQuad[i].getSceneHints().setRenderBucketType(RenderBucketType.Ortho); _orthoQuad[i].getSceneHints().setLightCombineMode(LightCombineMode.Off); _orthoQuad[i].getSceneHints().setTextureCombineMode(TextureCombineMode.Replace); _orthoQuad[i].getSceneHints().setCullHint(CullHint.Never); hud.attachChild(_orthoQuad[i]); } try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); // IMAGE LOADING AND CONVERSION TO HEIGHTMAP DONE HERE final BufferedImage heightmap = ImageIO.read(ResourceLocatorTool.getClassPathResource( MountainShadowTerrainExample.class, "com/ardor3d/example/media/images/heightmap.jpg")); final Image ardorImage = AWTImageLoader.makeArdor3dImage(heightmap, false); final float[] heightMap = ImageHeightMap.generateHeightMap(ardorImage, 0.05f, .33f); // END OF IMAGE CONVERSION final int SIZE = ardorImage.getWidth(); final ArrayTerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3(5, 2048, 5), true); terrainDataProvider.setHeightMax(0.34f); final TerrainBuilder builder = new TerrainBuilder(terrainDataProvider, terrainCamera) .setShowDebugPanels(true); terrain = builder.build(); terrain.setPixelShader(new UrlInputSupplier(ResourceLocatorTool.getClassPathResource( ShadowedTerrainExample.class, "com/ardor3d/extension/terrain/shadowedGeometryClipmapShader_normalMap.frag"))); terrain.reloadShader(); terrain.getGeometryClipmapShader().setUniform("normalMap", 5); terrainNode.attachChild(terrain); terrain.setCullingEnabled(false); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = new UILabel("Text"); _exampleInfo[i].setForegroundColor(ColorRGBA.WHITE, true); _exampleInfo[i].addFontStyle(StyleConstants.KEY_SIZE, 16); _exampleInfo[i].addFontStyle(StyleConstants.KEY_BOLD, Boolean.TRUE); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); hud.add(_exampleInfo[i]); } updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); } private void addRover() { try { final ColladaStorage storage = new ColladaImporter().load("collada/sketchup/NASA Mars Rover.dae"); final Node rover = storage.getScene(); rover.setTranslation(440, 102, 160.1); rover.setScale(3); rover.setRotation(new Quaternion().fromAngleAxis(-MathUtils.HALF_PI, Vector3.UNIT_X)); _root.attachChild(rover); } catch (final IOException ex) { ex.printStackTrace(); } } private void setupDefaultStates() { terrainNode.setRenderState(_lightState); terrainNode.setRenderState(_wireframeState); terrainNode.setRenderState(new ZBufferState()); _lightState.detachAll(); light = new DirectionalLight(); light.setEnabled(true); light.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); light.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); light.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); light.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(light); _lightState.setEnabled(true); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); terrainNode.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3/4] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); } @Override protected void updateLogicalLayer(final ReadOnlyTimer timer) { hud.getLogicalLayer().checkTriggers(timer.getTimePerFrame()); } @Override protected void renderDebug(final Renderer renderer) { super.renderDebug(renderer); if (_showBounds) { Debugger.drawBounds(terrainNode, renderer, true); } } private void addUI() { // setup hud hud = new UIHud(); hud.setupInput(_canvas, _physicalLayer, _logicalLayer); hud.setMouseManager(_mouseManager); final UIFrame frame = new UIFrame("Controls", EnumSet.noneOf(FrameButtons.class)); frame.setResizeable(false); final UILabel distLabel = new UILabel("Max Shadow Distance: 1500"); final UISlider distSlider = new UISlider(Orientation.Horizontal, 0, 2000, 1500); distSlider.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { _pssmPass.setMaxShadowDistance(distSlider.getValue()); distLabel.setText("Max Shadow Distance: " + distSlider.getValue()); } }); final UIButton updateCamera = new UIButton("Update Shadow Camera"); updateCamera.setSelectable(true); updateCamera.setSelected(true); updateCamera.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { _pssmPass.setUpdateMainCamera(updateCamera.isSelected()); updateText(); } }); final UIButton rotateLight = new UIButton("Rotate Light"); rotateLight.setSelectable(true); rotateLight.setSelected(false); rotateLight.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { moveLight = rotateLight.isSelected(); updateText(); } }); final UIPanel panel = new UIPanel(new RowLayout(false, true, false)); panel.setPadding(new Insets(10, 20, 10, 20)); panel.add(distLabel); panel.add(distSlider); panel.add(updateCamera); panel.add(rotateLight); frame.setContentPanel(panel); frame.pack(); final Camera cam = _canvas.getCanvasRenderer().getCamera(); frame.setLocalXY(cam.getWidth() - frame.getLocalComponentWidth(), cam.getHeight() - frame.getLocalComponentHeight()); hud.add(frame); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.awt.image.BufferedImage; import java.io.IOException; import java.util.EnumSet; import java.util.concurrent.Callable; import javax.imageio.ImageIO; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.model.collada.jdom.ColladaImporter; import com.ardor3d.extension.model.collada.jdom.data.ColladaStorage; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass.Filter; import com.ardor3d.extension.shadow.map.ShadowCasterManager; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.UrlInputSupplier; import com.ardor3d.extension.terrain.heightmap.ImageHeightMap; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.extension.ui.Orientation; import com.ardor3d.extension.ui.UIButton; import com.ardor3d.extension.ui.UIFrame; import com.ardor3d.extension.ui.UIFrame.FrameButtons; import com.ardor3d.extension.ui.UIHud; import com.ardor3d.extension.ui.UILabel; import com.ardor3d.extension.ui.UIPanel; import com.ardor3d.extension.ui.UISlider; import com.ardor3d.extension.ui.event.ActionEvent; import com.ardor3d.extension.ui.event.ActionListener; import com.ardor3d.extension.ui.layout.RowLayout; import com.ardor3d.extension.ui.text.StyleConstants; import com.ardor3d.extension.ui.util.Insets; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.image.Image; import com.ardor3d.image.Texture; import com.ardor3d.image.Texture2D; import com.ardor3d.image.util.awt.AWTImageLoader; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.MathUtils; import com.ardor3d.math.Quaternion; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.renderer.state.RenderState.StateType; import com.ardor3d.renderer.state.TextureState; import com.ardor3d.renderer.state.ZBufferState; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.hint.TextureCombineMode; import com.ardor3d.scenegraph.shape.Quad; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.geom.Debugger; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system with 'MegaTextures' where the terrain data is provided from a * float array populated from a heightmap generated from an Image. Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ImageMapTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ImageMapTerrainExample.jpg", // maxHeapMemory = 128) public class MountainShadowTerrainExample extends ExampleBase { private final float farPlane = 8000.0f; /** Quads used for debug showing shadowmaps. */ private Quad _orthoQuad[]; private Terrain terrain; private final Node terrainNode = new Node("terrain"); private boolean groundCamera = false; private Camera terrainCamera; /** Text fields used to present info about the example. */ private final UILabel _exampleInfo[] = new UILabel[2]; /** Pssm shadow map pass. */ private ParallelSplitShadowMapPass _pssmPass; private DirectionalLight light; private double lightTime; private boolean moveLight = false; private UIHud hud; public static void main(final String[] args) { ExampleBase._minDepthBits = 24; ExampleBase.start(MountainShadowTerrainExample.class); } @Override protected void renderExample(final Renderer renderer) { // Lazy init since it needs the renderer... if (!_pssmPass.isInitialised()) { _pssmPass.init(renderer); _pssmPass.setPssmShader(terrain.getGeometryClipmapShader()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { terrain.getClipTextureState().setTexture(_pssmPass.getShadowMapTexture(i), i + 1); } for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { terrain.getGeometryClipmapShader().setUniform("shadowMap" + i, i + 1); } } terrain.getGeometryClipmapShader().setUniform("lightDir", light.getDirection()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { TextureState screen = (TextureState) _orthoQuad[i].getLocalRenderState(StateType.Texture); Texture copy; if (screen == null) { screen = new TextureState(); _orthoQuad[i].setRenderState(screen); copy = new Texture2D(); screen.setTexture(copy); _orthoQuad[i].updateGeometricState(0.0); } else { copy = screen.getTexture(); } copy.setTextureKey(_pssmPass.getShadowMapTexture(i).getTextureKey()); } // XXX: Use a rougher LOD for shadows - tweak? terrain.setMinVisibleLevel(4); // Update shadowmaps - this will update our terrain camera to light pos _pssmPass.updateShadowMaps(renderer); // XXX: reset LOD for drawing from view camera terrain.setMinVisibleLevel(0); // Render scene and terrain with shadows terrainNode.onDraw(renderer); _root.onDraw(renderer); // Render overlay shadows for all objects except the terrain renderer.renderBuckets(); _pssmPass.renderShadowedScene(renderer); renderer.renderBuckets(); // draw ui renderer.draw(hud); } private double counter = 0; private int frames = 0; @Override protected void updateExample(final ReadOnlyTimer timer) { counter += timer.getTimePerFrame(); frames++; if (counter > 1) { final double fps = frames / counter; counter = 0; frames = 0; System.out.printf("%7.1f FPS\n", fps); } final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); terrainCamera.set(camera); } else { terrainCamera.set(_canvas.getCanvasRenderer().getCamera()); } // move terrain to view pos terrainNode.updateGeometricState(timer.getTimePerFrame()); hud.updateGeometricState(timer.getTimePerFrame()); if (moveLight) { lightTime += timer.getTimePerFrame(); light.setDirection(new Vector3(Math.sin(lightTime), -.8, Math.cos(lightTime)).normalizeLocal()); } } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { // Setup main camera. _canvas.setTitle("Terrain Example"); final Camera canvasCamera = _canvas.getCanvasRenderer().getCamera(); canvasCamera.setLocation(new Vector3(2176, 790, 688)); canvasCamera.lookAt(new Vector3(canvasCamera.getLocation()).addLocal(-0.87105768019686, -0.4349655341112313, 0.22817427967541867), Vector3.UNIT_Y); canvasCamera.setFrustumPerspective(45.0, (float) _canvas.getCanvasRenderer().getCamera().getWidth() / _canvas.getCanvasRenderer().getCamera().getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.BLUE); return null; } }); _controlHandle.setMoveSpeed(400); setupDefaultStates(); addRover(); addUI(); // Initialize PSSM shadows _pssmPass = new ParallelSplitShadowMapPass(light, 2048, 4); _pssmPass.setFiltering(Filter.None); _pssmPass.setRenderShadowedScene(false); _pssmPass.setKeepMainShader(true); // _pssmPass.setMinimumLightDistance(500); // XXX: Tune this _pssmPass.setUseSceneTexturing(false); _pssmPass.setUseObjectCullFace(false); _pssmPass.getShadowOffsetState().setFactor(1.1f); _pssmPass.getShadowOffsetState().setUnits(4.0f); // _pssmPass.setDrawDebug(true); // TODO: backside lock test final Quad floor = new Quad("floor", 2048, 2048); floor.updateModelBound(); floor.setRotation(new Quaternion().fromAngleAxis(MathUtils.HALF_PI, Vector3.UNIT_X)); floor.setTranslation(1024, 0, 1024); terrainNode.attachChild(floor); _pssmPass.addBoundsReceiver(terrainNode); // Add objects that will get shadowed through overlay render _pssmPass.add(_root); // Add our occluders that will produce shadows ShadowCasterManager.INSTANCE.addSpatial(terrainNode); ShadowCasterManager.INSTANCE.addSpatial(_root); final int quadSize = _canvas.getCanvasRenderer().getCamera().getWidth() / 10; _orthoQuad = new Quad[ParallelSplitShadowMapPass._MAX_SPLITS]; for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { _orthoQuad[i] = new Quad("OrthoQuad", quadSize, quadSize); _orthoQuad[i].setTranslation(new Vector3(quadSize / 2 + 5 + (quadSize + 5) * i, quadSize / 2 + 5, 1)); _orthoQuad[i].setScale(1, -1, 1); _orthoQuad[i].getSceneHints().setRenderBucketType(RenderBucketType.Ortho); _orthoQuad[i].getSceneHints().setLightCombineMode(LightCombineMode.Off); _orthoQuad[i].getSceneHints().setTextureCombineMode(TextureCombineMode.Replace); _orthoQuad[i].getSceneHints().setCullHint(CullHint.Never); hud.attachChild(_orthoQuad[i]); } try { // Keep a separate camera to be able to freeze terrain update final Camera camera = _canvas.getCanvasRenderer().getCamera(); terrainCamera = new Camera(camera); // IMAGE LOADING AND CONVERSION TO HEIGHTMAP DONE HERE final BufferedImage heightmap = ImageIO.read(ResourceLocatorTool.getClassPathResource( MountainShadowTerrainExample.class, "com/ardor3d/example/media/images/heightmap.jpg")); final Image ardorImage = AWTImageLoader.makeArdor3dImage(heightmap, false); final float[] heightMap = ImageHeightMap.generateHeightMap(ardorImage, 0.05f, .33f); // END OF IMAGE CONVERSION final int SIZE = ardorImage.getWidth(); final ArrayTerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3(5, 2048, 5), true); terrainDataProvider.setHeightMax(0.34f); final TerrainBuilder builder = new TerrainBuilder(terrainDataProvider, terrainCamera) .setShowDebugPanels(true); terrain = builder.build(); terrain.setPixelShader(new UrlInputSupplier(ResourceLocatorTool.getClassPathResource( ShadowedTerrainExample.class, "com/ardor3d/extension/terrain/shadowedGeometryClipmapShader_normalMap.frag"))); terrain.reloadShader(); terrain.getGeometryClipmapShader().setUniform("normalMap", 5); terrainNode.attachChild(terrain); terrain.setCullingEnabled(false); } catch (final Exception ex1) { System.out.println("Problem setting up terrain..."); ex1.printStackTrace(); } final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = new UILabel("Text"); _exampleInfo[i].setForegroundColor(ColorRGBA.WHITE, true); _exampleInfo[i].addFontStyle(StyleConstants.KEY_SIZE, 16); _exampleInfo[i].addFontStyle(StyleConstants.KEY_BOLD, Boolean.TRUE); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); hud.add(_exampleInfo[i]); } updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { @Override public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); } private void addRover() { try { final ColladaStorage storage = new ColladaImporter().load("collada/sketchup/NASA Mars Rover.dae"); final Node rover = storage.getScene(); rover.setTranslation(440, 102, 160.1); rover.setScale(3); rover.setRotation(new Quaternion().fromAngleAxis(-MathUtils.HALF_PI, Vector3.UNIT_X)); _root.attachChild(rover); } catch (final IOException ex) { ex.printStackTrace(); } } private void setupDefaultStates() { terrainNode.setRenderState(_lightState); terrainNode.setRenderState(_wireframeState); terrainNode.setRenderState(new ZBufferState()); _lightState.detachAll(); light = new DirectionalLight(); light.setEnabled(true); light.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); light.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); light.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); light.setDirection(new Vector3(-1, -1, -1).normalizeLocal()); _lightState.attach(light); _lightState.setEnabled(true); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); terrainNode.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3/4] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); } @Override protected void updateLogicalLayer(final ReadOnlyTimer timer) { hud.getLogicalLayer().checkTriggers(timer.getTimePerFrame()); } @Override protected void renderDebug(final Renderer renderer) { super.renderDebug(renderer); if (_showBounds) { Debugger.drawBounds(terrainNode, renderer, true); } } private void addUI() { // setup hud hud = new UIHud(); hud.setupInput(_canvas, _physicalLayer, _logicalLayer); hud.setMouseManager(_mouseManager); final UIFrame frame = new UIFrame("Controls", EnumSet.noneOf(FrameButtons.class)); frame.setResizeable(false); final UILabel distLabel = new UILabel("Max Shadow Distance: 1500"); final UISlider distSlider = new UISlider(Orientation.Horizontal, 0, 2000, 1500); distSlider.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { _pssmPass.setMaxShadowDistance(distSlider.getValue()); distLabel.setText("Max Shadow Distance: " + distSlider.getValue()); } }); final UIButton updateCamera = new UIButton("Update Shadow Camera"); updateCamera.setSelectable(true); updateCamera.setSelected(true); updateCamera.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { _pssmPass.setUpdateMainCamera(updateCamera.isSelected()); updateText(); } }); final UIButton rotateLight = new UIButton("Rotate Light"); rotateLight.setSelectable(true); rotateLight.setSelected(false); rotateLight.addActionListener(new ActionListener() { @Override public void actionPerformed(final ActionEvent event) { moveLight = rotateLight.isSelected(); updateText(); } }); final UIPanel panel = new UIPanel(new RowLayout(false, true, false)); panel.setPadding(new Insets(10, 20, 10, 20)); panel.add(distLabel); panel.add(distSlider); panel.add(updateCamera); panel.add(rotateLight); frame.setContentPanel(panel); frame.pack(); final Camera cam = _canvas.getCanvasRenderer().getCamera(); frame.setLocalXY(cam.getWidth() - frame.getLocalComponentWidth(), cam.getHeight() - frame.getLocalComponentHeight()); hud.add(frame); } } \ No newline at end of file
diff --git a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShadowedTerrainExample.java b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShadowedTerrainExample.java
index 2a028be..1a895ad 100644
--- a/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShadowedTerrainExample.java
+++ b/ardor3d-examples/src/main/java/com/ardor3d/example/terrain/ShadowedTerrainExample.java
@@ -1 +1 @@
-/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.util.Random; import java.util.concurrent.Callable; import java.util.logging.Level; import java.util.logging.Logger; import com.ardor3d.bounding.BoundingBox; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass.Filter; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.client.UrlInputSupplier; import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Mesh; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system combined with PSSM. (a bit experimental) Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ShadowedTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ShadowedTerrainExample.jpg", // maxHeapMemory = 128) public class ShadowedTerrainExample extends ExampleBase { /** The Constant logger. */ private static final Logger logger = Logger.getLogger(ShadowedTerrainExample.class.getName()); private boolean updateTerrain = true; private final float farPlane = 2500.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; /** Pssm shadow map pass. */ private ParallelSplitShadowMapPass _pssmPass; private DirectionalLight light; /** Temp vec for updating light pos. */ private final Vector3 lightPosition = new Vector3(10000, 10000, 10000); /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; public static void main(final String[] args) { ExampleBase.start(ShadowedTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); // XXX: maybe change the color of the ball for valid vs. invalid? } } } @Override protected void renderExample(final Renderer renderer) { // Lazy init since it needs the renderer... if (!_pssmPass.isInitialised()) { _pssmPass.init(renderer); _pssmPass.setPssmShader(terrain.getGeometryClipmapShader()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { terrain.getClipTextureState().setTexture(_pssmPass.getShadowMapTexture(i), i + 1); } for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { terrain.getGeometryClipmapShader().setUniform("shadowMap" + i, i + 1); } } // Update shadowmaps _pssmPass.updateShadowMaps(renderer); // Render scene and terrain with shadows super.renderExample(renderer); renderer.renderBuckets(); // Render overlay shadows for all objects except the terrain _pssmPass.renderShadowedScene(renderer); // TODO: this results in text etc also being shadowed, since they are drawn in the main render... } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { _canvas.setTitle("Terrain Example"); final Camera cam = _canvas.getCanvasRenderer().getCamera(); cam.setLocation(new Vector3(440, 215, 275)); cam.lookAt(new Vector3(450, 140, 360), Vector3.UNIT_Y); cam.setFrustumPerspective(70.0, (float) cam.getWidth() / cam.getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.GRAY); return null; } }); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); try { // Keep a separate camera to be able to freeze terrain update terrainCamera = new Camera(cam); final int SIZE = 2048; final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.6f); raw.setHeightRange(0.2f); final float[] heightMap = raw.getHeightData(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 1, 300, 1)); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); terrain.setPixelShader(new UrlInputSupplier(ResourceLocatorTool .getClassPathResource(ShadowedTerrainExample.class, "com/ardor3d/extension/terrain/shadowedGeometryClipmapShaderPCF.frag"))); terrain.reloadShader(); _root.attachChild(terrain); } catch (final Exception e) { logger.log(Level.SEVERE, "Problem setting up terrain...", e); System.exit(1); } // Initialize PSSM shadows _pssmPass = new ParallelSplitShadowMapPass(light, 1024, 4); _pssmPass.setFiltering(Filter.Pcf); _pssmPass.setRenderShadowedScene(false); _pssmPass.setKeepMainShader(true); _pssmPass.setMaxShadowDistance(750); // XXX: Tune this // _pssmPass.setMinimumLightDistance(500); // XXX: Tune this _pssmPass.setUseSceneTexturing(false); _pssmPass.setUseObjectCullFace(false); // _pssmPass.setDrawDebug(true); final Node occluders = setupOccluders(); _root.attachChild(occluders); // TODO: could we use the shadow variable in scenehints here?? // Add objects that will get shadowed through overlay render _pssmPass.add(occluders); // Add terrain in as bounds receiver as well, since it's not in the overlay list _pssmPass.addBoundsReceiver(terrain); // Add our occluders that will produce shadows _pssmPass.addOccluder(occluders); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.C), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setUpdateMainCamera(!_pssmPass.isUpdateMainCamera()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera cam = _canvas.getCanvasRenderer().getCamera(); System.out.println("camera location: " + cam.getLocation()); System.out.println("camera direction: " + cam.getDirection()); } })); } private Node setupOccluders() { final Node occluders = new Node("Occluders"); final Box box = new Box("Box", new Vector3(), 1, 40, 1); box.setModelBound(new BoundingBox()); box.setRandomColors(); final Random rand = new Random(1337); for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { final Mesh sm = box.makeCopy(true); sm.setTranslation(500 + rand.nextDouble() * 300 - 150, 20 + rand.nextDouble() * 5.0, 500 + rand.nextDouble() * 300 - 150); occluders.attachChild(sm); } } return occluders; } private void setupDefaultStates() { _lightState.detachAll(); light = new DirectionalLight(); light.setEnabled(true); light.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); light.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); light.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); light.setDirection(lightPosition.normalize(null).negateLocal()); _lightState.attach(light); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file
+/** * Copyright (c) 2008-2012 Ardor Labs, Inc. * * This file is part of Ardor3D. * * Ardor3D is free software: you can redistribute it and/or modify it * under the terms of its license which may be found in the accompanying * LICENSE file or at <http://www.ardor3d.com/LICENSE>. */ package com.ardor3d.example.terrain; import java.util.Random; import java.util.concurrent.Callable; import java.util.logging.Level; import java.util.logging.Logger; import com.ardor3d.bounding.BoundingBox; import com.ardor3d.example.ExampleBase; import com.ardor3d.example.Purpose; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass; import com.ardor3d.extension.shadow.map.ParallelSplitShadowMapPass.Filter; import com.ardor3d.extension.shadow.map.ShadowCasterManager; import com.ardor3d.extension.terrain.client.Terrain; import com.ardor3d.extension.terrain.client.TerrainBuilder; import com.ardor3d.extension.terrain.client.TerrainDataProvider; import com.ardor3d.extension.terrain.client.UrlInputSupplier; import com.ardor3d.extension.terrain.heightmap.MidPointHeightMapGenerator; import com.ardor3d.extension.terrain.providers.array.ArrayTerrainDataProvider; import com.ardor3d.framework.Canvas; import com.ardor3d.framework.CanvasRenderer; import com.ardor3d.input.Key; import com.ardor3d.input.logical.InputTrigger; import com.ardor3d.input.logical.KeyPressedCondition; import com.ardor3d.input.logical.TriggerAction; import com.ardor3d.input.logical.TwoInputStates; import com.ardor3d.intersection.PickingUtil; import com.ardor3d.intersection.PrimitivePickResults; import com.ardor3d.light.DirectionalLight; import com.ardor3d.math.ColorRGBA; import com.ardor3d.math.Ray3; import com.ardor3d.math.Vector3; import com.ardor3d.renderer.Camera; import com.ardor3d.renderer.RenderContext; import com.ardor3d.renderer.Renderer; import com.ardor3d.renderer.queue.RenderBucketType; import com.ardor3d.renderer.state.CullState; import com.ardor3d.renderer.state.FogState; import com.ardor3d.renderer.state.FogState.DensityFunction; import com.ardor3d.scenegraph.Mesh; import com.ardor3d.scenegraph.Node; import com.ardor3d.scenegraph.hint.CullHint; import com.ardor3d.scenegraph.hint.LightCombineMode; import com.ardor3d.scenegraph.shape.Box; import com.ardor3d.scenegraph.shape.Sphere; import com.ardor3d.ui.text.BasicText; import com.ardor3d.util.GameTaskQueue; import com.ardor3d.util.GameTaskQueueManager; import com.ardor3d.util.ReadOnlyTimer; import com.ardor3d.util.resource.ResourceLocatorTool; /** * Example showing the Geometry Clipmap Terrain system combined with PSSM. (a bit experimental) Requires GLSL support. */ @Purpose(htmlDescriptionKey = "com.ardor3d.example.terrain.ShadowedTerrainExample", // thumbnailPath = "com/ardor3d/example/media/thumbnails/terrain_ShadowedTerrainExample.jpg", // maxHeapMemory = 128) public class ShadowedTerrainExample extends ExampleBase { /** The Constant logger. */ private static final Logger logger = Logger.getLogger(ShadowedTerrainExample.class.getName()); private boolean updateTerrain = true; private final float farPlane = 2500.0f; private Terrain terrain; private final Sphere sphere = new Sphere("sp", 16, 16, 1); private final Ray3 pickRay = new Ray3(); private boolean groundCamera = false; private Camera terrainCamera; /** Pssm shadow map pass. */ private ParallelSplitShadowMapPass _pssmPass; private DirectionalLight light; /** Temp vec for updating light pos. */ private final Vector3 lightPosition = new Vector3(10000, 10000, 10000); /** Text fields used to present info about the example. */ private final BasicText _exampleInfo[] = new BasicText[5]; public static void main(final String[] args) { ExampleBase.start(ShadowedTerrainExample.class); } @Override protected void updateExample(final ReadOnlyTimer timer) { final Camera camera = _canvas.getCanvasRenderer().getCamera(); // Make sure camera is above terrain final double height = terrain.getHeightAt(camera.getLocation().getX(), camera.getLocation().getZ()); if (height > -Float.MAX_VALUE && (groundCamera || camera.getLocation().getY() < height + 3)) { camera.setLocation(new Vector3(camera.getLocation().getX(), height + 3, camera.getLocation().getZ())); } if (updateTerrain) { terrainCamera.set(camera); } // if we're picking... if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { // Set up our pick ray pickRay.setOrigin(camera.getLocation()); pickRay.setDirection(camera.getDirection()); // do pick and move the sphere final PrimitivePickResults pickResults = new PrimitivePickResults(); pickResults.setCheckDistance(true); PickingUtil.findPick(_root, pickRay, pickResults); if (pickResults.getNumber() != 0) { final Vector3 intersectionPoint = pickResults.getPickData(0).getIntersectionRecord() .getIntersectionPoint(0); sphere.setTranslation(intersectionPoint); // XXX: maybe change the color of the ball for valid vs. invalid? } } } @Override protected void renderExample(final Renderer renderer) { // Lazy init since it needs the renderer... if (!_pssmPass.isInitialised()) { _pssmPass.init(renderer); _pssmPass.setPssmShader(terrain.getGeometryClipmapShader()); for (int i = 0; i < _pssmPass.getNumOfSplits(); i++) { terrain.getClipTextureState().setTexture(_pssmPass.getShadowMapTexture(i), i + 1); } for (int i = 0; i < ParallelSplitShadowMapPass._MAX_SPLITS; i++) { terrain.getGeometryClipmapShader().setUniform("shadowMap" + i, i + 1); } } // Update shadowmaps _pssmPass.updateShadowMaps(renderer); // Render scene and terrain with shadows super.renderExample(renderer); renderer.renderBuckets(); // Render overlay shadows for all objects except the terrain _pssmPass.renderShadowedScene(renderer); // TODO: this results in text etc also being shadowed, since they are drawn in the main render... } /** * Initialize pssm pass and scene. */ @Override protected void initExample() { _canvas.setTitle("Terrain Example"); final Camera cam = _canvas.getCanvasRenderer().getCamera(); cam.setLocation(new Vector3(440, 215, 275)); cam.lookAt(new Vector3(450, 140, 360), Vector3.UNIT_Y); cam.setFrustumPerspective(70.0, (float) cam.getWidth() / cam.getHeight(), 1.0f, farPlane); final CanvasRenderer canvasRenderer = _canvas.getCanvasRenderer(); final RenderContext renderContext = canvasRenderer.getRenderContext(); final Renderer renderer = canvasRenderer.getRenderer(); GameTaskQueueManager.getManager(renderContext).getQueue(GameTaskQueue.RENDER).enqueue(new Callable<Void>() { @Override public Void call() throws Exception { renderer.setBackgroundColor(ColorRGBA.GRAY); return null; } }); _controlHandle.setMoveSpeed(200); setupDefaultStates(); sphere.getSceneHints().setAllPickingHints(false); sphere.getSceneHints().setCullHint(CullHint.Always); _root.attachChild(sphere); try { // Keep a separate camera to be able to freeze terrain update terrainCamera = new Camera(cam); final int SIZE = 2048; final MidPointHeightMapGenerator raw = new MidPointHeightMapGenerator(SIZE, 0.6f); raw.setHeightRange(0.2f); final float[] heightMap = raw.getHeightData(); final TerrainDataProvider terrainDataProvider = new ArrayTerrainDataProvider(heightMap, SIZE, new Vector3( 1, 300, 1)); terrain = new TerrainBuilder(terrainDataProvider, terrainCamera).setShowDebugPanels(true).build(); terrain.setPixelShader(new UrlInputSupplier(ResourceLocatorTool .getClassPathResource(ShadowedTerrainExample.class, "com/ardor3d/extension/terrain/shadowedGeometryClipmapShaderPCF.frag"))); terrain.reloadShader(); _root.attachChild(terrain); } catch (final Exception e) { logger.log(Level.SEVERE, "Problem setting up terrain...", e); System.exit(1); } // Initialize PSSM shadows _pssmPass = new ParallelSplitShadowMapPass(light, 1024, 4); _pssmPass.setFiltering(Filter.Pcf); _pssmPass.setRenderShadowedScene(false); _pssmPass.setKeepMainShader(true); _pssmPass.setMaxShadowDistance(750); // XXX: Tune this // _pssmPass.setMinimumLightDistance(500); // XXX: Tune this _pssmPass.setUseSceneTexturing(false); _pssmPass.setUseObjectCullFace(false); // _pssmPass.setDrawDebug(true); final Node occluders = setupOccluders(); _root.attachChild(occluders); // TODO: could we use the shadow variable in scenehints here?? // Add objects that will get shadowed through overlay render _pssmPass.add(occluders); // Add terrain in as bounds receiver as well, since it's not in the overlay list _pssmPass.addBoundsReceiver(terrain); // Add our occluders that will produce shadows ShadowCasterManager.INSTANCE.addSpatial(occluders); // Setup labels for presenting example info. final Node textNodes = new Node("Text"); _root.attachChild(textNodes); textNodes.getSceneHints().setRenderBucketType(RenderBucketType.Ortho); textNodes.getSceneHints().setLightCombineMode(LightCombineMode.Off); final double infoStartY = _canvas.getCanvasRenderer().getCamera().getHeight() / 2; for (int i = 0; i < _exampleInfo.length; i++) { _exampleInfo[i] = BasicText.createDefaultTextLabel("Text", "", 16); _exampleInfo[i].setTranslation(new Vector3(10, infoStartY - i * 20, 0)); textNodes.attachChild(_exampleInfo[i]); } textNodes.updateGeometricState(0.0); updateText(); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.U), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { updateTerrain = !updateTerrain; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ONE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(5); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.TWO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(50); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.THREE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(400); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FOUR), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _controlHandle.setMoveSpeed(1000); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SPACE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { groundCamera = !groundCamera; updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.P), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { if (sphere.getSceneHints().getCullHint() == CullHint.Dynamic) { sphere.getSceneHints().setCullHint(CullHint.Always); } else if (sphere.getSceneHints().getCullHint() == CullHint.Always) { sphere.getSceneHints().setCullHint(CullHint.Dynamic); } updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.R), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setShowDebug(!terrain.getTextureClipmap().isShowDebug()); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.G), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.reloadShader(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.FIVE), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() / 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.SIX), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { terrain.getTextureClipmap().setScale(terrain.getTextureClipmap().getScale() * 2); terrain.reloadShader(); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.C), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { _pssmPass.setUpdateMainCamera(!_pssmPass.isUpdateMainCamera()); updateText(); } })); _logicalLayer.registerTrigger(new InputTrigger(new KeyPressedCondition(Key.ZERO), new TriggerAction() { public void perform(final Canvas source, final TwoInputStates inputStates, final double tpf) { final Camera cam = _canvas.getCanvasRenderer().getCamera(); System.out.println("camera location: " + cam.getLocation()); System.out.println("camera direction: " + cam.getDirection()); } })); } private Node setupOccluders() { final Node occluders = new Node("Occluders"); final Box box = new Box("Box", new Vector3(), 1, 40, 1); box.setModelBound(new BoundingBox()); box.setRandomColors(); final Random rand = new Random(1337); for (int x = 0; x < 8; x++) { for (int y = 0; y < 8; y++) { final Mesh sm = box.makeCopy(true); sm.setTranslation(500 + rand.nextDouble() * 300 - 150, 20 + rand.nextDouble() * 5.0, 500 + rand.nextDouble() * 300 - 150); occluders.attachChild(sm); } } return occluders; } private void setupDefaultStates() { _lightState.detachAll(); light = new DirectionalLight(); light.setEnabled(true); light.setAmbient(new ColorRGBA(0.4f, 0.4f, 0.5f, 1)); light.setDiffuse(new ColorRGBA(0.6f, 0.6f, 0.5f, 1)); light.setSpecular(new ColorRGBA(0.3f, 0.3f, 0.2f, 1)); light.setDirection(lightPosition.normalize(null).negateLocal()); _lightState.attach(light); _lightState.setEnabled(true); final CullState cs = new CullState(); cs.setEnabled(true); cs.setCullFace(CullState.Face.Back); _root.setRenderState(cs); final FogState fs = new FogState(); fs.setStart(farPlane / 2.0f); fs.setEnd(farPlane); fs.setColor(new ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f)); fs.setDensityFunction(DensityFunction.Linear); _root.setRenderState(fs); } /** * Update text information. */ private void updateText() { _exampleInfo[0].setText("[1/2/3] Moving speed: " + _controlHandle.getMoveSpeed() * 3.6 + " km/h"); _exampleInfo[1].setText("[P] Do picking: " + (sphere.getSceneHints().getCullHint() == CullHint.Dynamic)); _exampleInfo[2].setText("[SPACE] Toggle fly/walk: " + (groundCamera ? "walk" : "fly")); _exampleInfo[3].setText("[J] Regenerate heightmap/texture"); _exampleInfo[4].setText("[U] Freeze terrain(debug): " + !updateTerrain); } } \ No newline at end of file