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authorJulien Gouesse <[email protected]>2014-08-15 22:55:14 +0200
committerJulien Gouesse <[email protected]>2014-08-15 22:55:14 +0200
commit11162f99d93ca65692ea3f645a1d0a99b7d9327a (patch)
tree57fc274fb99233ab30f3fddb29b6e3ccb829466f /ardor3d-jogl/src/main/java/com
parent17980a4b185e997809f31cd254dbd938e22c0b6d (diff)
Drives the OpenGL-ES code path more robust when setting the shading model
Diffstat (limited to 'ardor3d-jogl/src/main/java/com')
-rw-r--r--ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShadingStateUtil.java4
1 files changed, 3 insertions, 1 deletions
diff --git a/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShadingStateUtil.java b/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShadingStateUtil.java
index 426befb..44852a8 100644
--- a/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShadingStateUtil.java
+++ b/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShadingStateUtil.java
@@ -36,7 +36,9 @@ public abstract class JoglShadingStateUtil {
final int toApply = state.isEnabled() ? getGLShade(state.getShadingMode()) : GLLightingFunc.GL_SMOOTH;
// only apply if we're different. Update record to reflect any changes.
if (!record.isValid() || toApply != record.lastShade) {
- gl.getGL2().glShadeModel(toApply);
+ if (gl.isGL2ES1()) {
+ gl.getGL2ES1().glShadeModel(toApply);
+ }
record.lastShade = toApply;
}