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authorJulien Gouesse <[email protected]>2015-10-30 21:24:04 +0100
committerJulien Gouesse <[email protected]>2015-10-30 21:24:04 +0100
commit2c510f660483077dc419dc79b19f85608ba58283 (patch)
tree4d256c3fa65fdaa81bb3cf274f848d8b13ef530d /ardor3d-jogl/src/main/java/com
parenta0bbf1e95492cd651efeba129494bb14622da764 (diff)
Disables the use of GLSL in GLJPanel used in JoglSwingCanvas as it caused too much troubles with other GLSL shaders and the wireframe state
Diffstat (limited to 'ardor3d-jogl/src/main/java/com')
-rw-r--r--ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/CapsUtil.java6
1 files changed, 6 insertions, 0 deletions
diff --git a/ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/CapsUtil.java b/ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/CapsUtil.java
index 4410604..847c15e 100644
--- a/ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/CapsUtil.java
+++ b/ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/CapsUtil.java
@@ -20,6 +20,12 @@ import com.jogamp.opengl.GLProfile;
public class CapsUtil {
+ static {
+ // The GLSL mode of GLJPanel used in JoglSwingCanvas seems to cause a lot of troubles when using our own GLSL
+ // shaders and with the wireframe state. Therefore, it is disabled as early as possible
+ System.setProperty("jogl.gljpanel.noglsl", "true");
+ }
+
public GLProfile getProfile() {
// tries to get the most capable profile, programmable or fixed, desktop or embedded, forward or backward
// compatible