diff options
author | Julien Gouesse <[email protected]> | 2014-01-31 23:46:37 +0100 |
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committer | Julien Gouesse <[email protected]> | 2014-01-31 23:46:37 +0100 |
commit | 5196ba4bdaf1b032f616b0d55b394fce1d1c3ec3 (patch) | |
tree | d3eab8396dde6b30e95af95672fadedf23d00205 /ardor3d-jogl/src/main/java | |
parent | 50a24b65a5ef5e68d22df540fac349ad698dc129 (diff) |
Adds a utility to convert Ardor3D images into JOGL images (untested)
Diffstat (limited to 'ardor3d-jogl/src/main/java')
-rw-r--r-- | ardor3d-jogl/src/main/java/com/ardor3d/image/util/jogl/JoglImageUtil.java | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/ardor3d-jogl/src/main/java/com/ardor3d/image/util/jogl/JoglImageUtil.java b/ardor3d-jogl/src/main/java/com/ardor3d/image/util/jogl/JoglImageUtil.java new file mode 100644 index 0000000..0e9a2de --- /dev/null +++ b/ardor3d-jogl/src/main/java/com/ardor3d/image/util/jogl/JoglImageUtil.java @@ -0,0 +1,99 @@ +/** + * Copyright (c) 2008-2010 Ardor Labs, Inc. + * + * This file is part of Ardor3D. + * + * Ardor3D is free software: you can redistribute it and/or modify it + * under the terms of its license which may be found in the accompanying + * LICENSE file or at <http://www.ardor3d.com/LICENSE>. + */ + +package com.ardor3d.image.util.jogl; + +import java.nio.ByteBuffer; +import java.util.List; + +import javax.media.nativewindow.util.PixelFormat; + +import com.ardor3d.framework.jogl.CapsUtil; +import com.ardor3d.image.Image; +import com.ardor3d.scene.state.jogl.util.JoglTextureUtil; +import com.google.common.collect.Lists; +import com.jogamp.common.nio.Buffers; +import com.jogamp.opengl.util.GLPixelBuffer.GLPixelAttributes; +import com.jogamp.opengl.util.texture.TextureData; + +/** + * Utility methods for converting Ardor3D Images to JOGL texture data. + */ +public class JoglImageUtil { + + /** + * Convert the given Ardor3D Image to a List of TextureData instances. It is a List because Ardor3D Images may + * contain multiple layers (for example, in the case of cube maps or 3D textures). + * + * @param input + * the Ardor3D Image to convert + * @return the TextureData instance(s) created in the conversion + */ + public static List<TextureData> convertToJogl(final Image input) { + return (convertToJogl(new CapsUtil(), input)); + } + + /** + * Convert the given Ardor3D Image to a List of TextureData instances. It is a List because Ardor3D Images may + * contain multiple layers (for example, in the case of cube maps or 3D textures). + * + * @param capsUtil + * @param input + * the Ardor3D Image to convert + * @return the TextureData instance(s) created in the conversion + */ + public static List<TextureData> convertToJogl(final CapsUtil capsUtil, final Image input) { + // count the number of layers we will be converting. + final int size = input.getData().size(); + + // grab our image width and height + final int width = input.getWidth(), height = input.getHeight(); + + // create our return list + final List<TextureData> rVal = Lists.newArrayList(); + + // go through each layer + for (int i = 0; i < size; i++) { + final int border = 0;// the texture can have a border whereas an image has none + // final int pixFormat = JoglTextureUtil.getGLPixelFormat(input.getDataFormat()); + final int pixDataType = JoglTextureUtil.getGLPixelDataType(input.getDataType()); + // final int bpp = ImageUtils.getPixelByteSize(input.getDataFormat(), input.getDataType()); + final ByteBuffer data = input.getData(i); + data.rewind(); + final ByteBuffer dest = Buffers.copyByteBuffer(data); + final PixelFormat pixelFormat; + switch (input.getDataFormat()) { + case RGBA: + pixelFormat = PixelFormat.RGBA8888; + break; + case BGR: + pixelFormat = PixelFormat.BGR888; + break; + case BGRA: + pixelFormat = PixelFormat.BGRA8888; + break; + case RGB: + pixelFormat = PixelFormat.RGB888; + break; + case Luminance: + pixelFormat = PixelFormat.LUMINANCE; + break; + default: + pixelFormat = null; + } + final GLPixelAttributes pixelAtt = GLPixelAttributes.convert(pixelFormat, capsUtil.getProfile()); + // pixel data type = internal format? + final TextureData image = new TextureData(capsUtil.getProfile(), pixDataType, width, height, border, + pixelAtt, false, false, false, dest, null); + rVal.add(image); + } + return rVal; + } +} |