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authorJulien Gouesse <[email protected]>2013-02-22 21:51:26 +0100
committerJulien Gouesse <[email protected]>2013-02-22 21:51:26 +0100
commit790fd229cc0e42fe1f1a36d587ca71a8610c205e (patch)
tree425f39a65a8d795b46d35aa764cc3e0f07740de1 /ardor3d-jogl/src/main/java
parent4fc672be49d080b8155b6ed48624a9840c2ec1b2 (diff)
parent3b8b189f5afa76b86da1a70860bcba504dc62a0f (diff)
Uses JOGL 2.0 RC11 post build 06
Diffstat (limited to 'ardor3d-jogl/src/main/java')
-rw-r--r--ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/JoglCanvasRenderer.java506
-rw-r--r--ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglTextureRendererProvider.java98
2 files changed, 302 insertions, 302 deletions
diff --git a/ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/JoglCanvasRenderer.java b/ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/JoglCanvasRenderer.java
index 70aacb4..d77edb0 100644
--- a/ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/JoglCanvasRenderer.java
+++ b/ardor3d-jogl/src/main/java/com/ardor3d/framework/jogl/JoglCanvasRenderer.java
@@ -1,253 +1,253 @@
-/**
- * Copyright (c) 2008-2010 Ardor Labs, Inc.
- *
- * This file is part of Ardor3D.
- *
- * Ardor3D is free software: you can redistribute it and/or modify it
- * under the terms of its license which may be found in the accompanying
- * LICENSE file or at <http://www.ardor3d.com/LICENSE>.
- */
-
-package com.ardor3d.framework.jogl;
-
-import java.util.logging.Logger;
-
-import javax.media.opengl.DebugGL2;
-import javax.media.opengl.GL;
-import javax.media.opengl.GLContext;
-import javax.media.opengl.GLDrawableFactory;
-import javax.media.opengl.GLException;
-import javax.media.opengl.GLProfile;
-
-import com.ardor3d.annotation.MainThread;
-import com.ardor3d.framework.CanvasRenderer;
-import com.ardor3d.framework.DisplaySettings;
-import com.ardor3d.framework.Scene;
-import com.ardor3d.math.ColorRGBA;
-import com.ardor3d.math.Vector3;
-import com.ardor3d.renderer.Camera;
-import com.ardor3d.renderer.Camera.ProjectionMode;
-import com.ardor3d.renderer.ContextCapabilities;
-import com.ardor3d.renderer.ContextManager;
-import com.ardor3d.renderer.RenderContext;
-import com.ardor3d.renderer.Renderer;
-import com.ardor3d.renderer.jogl.JoglContextCapabilities;
-import com.ardor3d.renderer.jogl.JoglRenderer;
-import com.ardor3d.util.Ardor3dException;
-
-public class JoglCanvasRenderer implements CanvasRenderer {
-
- private static final Logger LOGGER = Logger.getLogger(JoglCanvasRenderer.class.getName());
-
- protected Scene _scene;
- protected Camera _camera;
- protected boolean _doSwap;
- protected GLContext _context;
- protected JoglRenderer _renderer;
- protected int _frameClear = Renderer.BUFFER_COLOR_AND_DEPTH;
-
- private RenderContext _currentContext;
-
- /**
- * <code>true</code> if debugging (checking for error codes on each GL call) is desired.
- */
- private final boolean _useDebug;
-
- /**
- * <code>true</code> if debugging is currently enabled for this GLContext.
- */
- private boolean _debugEnabled = false;
-
- public JoglCanvasRenderer(final Scene scene) {
- this(scene, false);
- }
-
- public JoglCanvasRenderer(final Scene scene, final boolean useDebug) {
- _scene = scene;
- _useDebug = useDebug;
- }
-
- public void makeCurrentContext() throws Ardor3dException {
- int value = GLContext.CONTEXT_NOT_CURRENT;
- int attempt = 0;
- do {
- try {
- value = _context.makeCurrent();
- } catch (final GLException gle) {
- gle.printStackTrace();
- } finally {
- attempt++;
- if (attempt == MAX_CONTEXT_GRAB_ATTEMPTS) {
- // failed, throw exception
- throw new Ardor3dException("Failed to claim OpenGL context.");
- }
- }
- try {
- Thread.sleep(5);
- } catch (final InterruptedException e1) {
- e1.printStackTrace();
- }
- } while (value == GLContext.CONTEXT_NOT_CURRENT);
- if (ContextManager.getCurrentContext() != null) {
- if (value == GLContext.CONTEXT_CURRENT_NEW) {
- ContextManager.getCurrentContext().contextLost();
-
- // Whenever the context is created or replaced, the GL chain
- // is lost. Debug will have to be added if desired.
- _debugEnabled = false;
- }
-
- if (ContextManager.getContextForKey(_context) != null) {
- ContextManager.switchContext(_context);
- }
- }
- }
-
- public void releaseCurrentContext() {
- if (_context.equals(GLContext.getCurrent())) {
- try {
- _context.release();
- } catch (final GLException gle) {
- gle.printStackTrace();
- }
- }
- }
-
- @MainThread
- protected ContextCapabilities createContextCapabilities() {
- return new JoglContextCapabilities(_context.getGL());
- }
-
- @MainThread
- public void init(final DisplaySettings settings, final boolean doSwap) {
- _doSwap = doSwap;
- if (_context == null) {
- _context = GLDrawableFactory.getFactory(GLProfile.getMaxFixedFunc(true)).createExternalGLContext();
- }
-
- makeCurrentContext();
-
- try {
-
- // Look up a shared context, if a shared JoglCanvasRenderer is given.
- RenderContext sharedContext = null;
- if (settings.getShareContext() != null) {
- sharedContext = ContextManager.getContextForKey(settings.getShareContext().getRenderContext()
- .getContextKey());
- }
-
- final ContextCapabilities caps = createContextCapabilities();
- _currentContext = new RenderContext(_context, caps, sharedContext);
-
- ContextManager.addContext(_context, _currentContext);
- ContextManager.switchContext(_context);
-
- _renderer = new JoglRenderer();
-
- if (settings.getSamples() != 0 && caps.isMultisampleSupported()) {
- final GL gl = GLContext.getCurrentGL();
- gl.glEnable(GL.GL_MULTISAMPLE);
- }
-
- _renderer.setBackgroundColor(ColorRGBA.BLACK);
-
- if (_camera == null) {
- /** Set up how our camera sees. */
- _camera = new Camera(settings.getWidth(), settings.getHeight());
- _camera.setFrustumPerspective(45.0f, (float) settings.getWidth() / (float) settings.getHeight(), 1,
- 1000);
- _camera.setProjectionMode(ProjectionMode.Perspective);
-
- final Vector3 loc = new Vector3(0.0f, 0.0f, 10.0f);
- final Vector3 left = new Vector3(-1.0f, 0.0f, 0.0f);
- final Vector3 up = new Vector3(0.0f, 1.0f, 0.0f);
- final Vector3 dir = new Vector3(0.0f, 0f, -1.0f);
- /** Move our camera to a correct place and orientation. */
- _camera.setFrame(loc, left, up, dir);
- } else {
- // use new width and height to set ratio.
- _camera.setFrustumPerspective(_camera.getFovY(),
- (float) settings.getWidth() / (float) settings.getHeight(), _camera.getFrustumNear(),
- _camera.getFrustumFar());
- }
- } finally {
- releaseCurrentContext();
- }
- }
-
- public GLContext getContext() {
- return _context;
- }
-
- public void setContext(final GLContext context) {
- _context = context;
- }
-
- public int MAX_CONTEXT_GRAB_ATTEMPTS = 10;
-
- @MainThread
- public boolean draw() {
-
- // set up context for rendering this canvas
- makeCurrentContext();
-
- // Enable Debugging if requested.
- if (_useDebug != _debugEnabled) {
- _context.setGL(new DebugGL2(_context.getGL().getGL2()));
- _debugEnabled = true;
-
- LOGGER.info("DebugGL Enabled");
- }
-
- // render stuff, first apply our camera if we have one
- if (_camera != null) {
- if (Camera.getCurrentCamera() != _camera) {
- _camera.update();
- }
- _camera.apply(_renderer);
- }
- _renderer.clearBuffers(_frameClear);
-
- final boolean drew = _scene.renderUnto(_renderer);
- _renderer.flushFrame(drew && _doSwap);
-
- // release the context if we're done (swapped and all)
- if (_doSwap) {
- releaseCurrentContext();
- }
-
- return drew;
- }
-
- public Camera getCamera() {
- return _camera;
- }
-
- public Scene getScene() {
- return _scene;
- }
-
- public void setScene(final Scene scene) {
- _scene = scene;
- }
-
- public Renderer getRenderer() {
- return _renderer;
- }
-
- public void setCamera(final Camera camera) {
- _camera = camera;
- }
-
- public RenderContext getRenderContext() {
- return _currentContext;
- }
-
- public int getFrameClear() {
- return _frameClear;
- }
-
- public void setFrameClear(final int buffers) {
- _frameClear = buffers;
- }
-}
+/**
+ * Copyright (c) 2008-2010 Ardor Labs, Inc.
+ *
+ * This file is part of Ardor3D.
+ *
+ * Ardor3D is free software: you can redistribute it and/or modify it
+ * under the terms of its license which may be found in the accompanying
+ * LICENSE file or at <http://www.ardor3d.com/LICENSE>.
+ */
+
+package com.ardor3d.framework.jogl;
+
+import java.util.logging.Logger;
+
+import javax.media.opengl.DebugGL2;
+import javax.media.opengl.GL;
+import javax.media.opengl.GLContext;
+import javax.media.opengl.GLDrawableFactory;
+import javax.media.opengl.GLException;
+import javax.media.opengl.GLProfile;
+
+import com.ardor3d.annotation.MainThread;
+import com.ardor3d.framework.CanvasRenderer;
+import com.ardor3d.framework.DisplaySettings;
+import com.ardor3d.framework.Scene;
+import com.ardor3d.math.ColorRGBA;
+import com.ardor3d.math.Vector3;
+import com.ardor3d.renderer.Camera;
+import com.ardor3d.renderer.Camera.ProjectionMode;
+import com.ardor3d.renderer.ContextCapabilities;
+import com.ardor3d.renderer.ContextManager;
+import com.ardor3d.renderer.RenderContext;
+import com.ardor3d.renderer.Renderer;
+import com.ardor3d.renderer.jogl.JoglContextCapabilities;
+import com.ardor3d.renderer.jogl.JoglRenderer;
+import com.ardor3d.util.Ardor3dException;
+
+public class JoglCanvasRenderer implements CanvasRenderer {
+
+ private static final Logger LOGGER = Logger.getLogger(JoglCanvasRenderer.class.getName());
+
+ protected Scene _scene;
+ protected Camera _camera;
+ protected boolean _doSwap;
+ protected GLContext _context;
+ protected JoglRenderer _renderer;
+ protected int _frameClear = Renderer.BUFFER_COLOR_AND_DEPTH;
+
+ private RenderContext _currentContext;
+
+ /**
+ * <code>true</code> if debugging (checking for error codes on each GL call) is desired.
+ */
+ private final boolean _useDebug;
+
+ /**
+ * <code>true</code> if debugging is currently enabled for this GLContext.
+ */
+ private boolean _debugEnabled = false;
+
+ public JoglCanvasRenderer(final Scene scene) {
+ this(scene, false);
+ }
+
+ public JoglCanvasRenderer(final Scene scene, final boolean useDebug) {
+ _scene = scene;
+ _useDebug = useDebug;
+ }
+
+ public void makeCurrentContext() throws Ardor3dException {
+ int value = GLContext.CONTEXT_NOT_CURRENT;
+ int attempt = 0;
+ do {
+ try {
+ value = _context.makeCurrent();
+ } catch (final GLException gle) {
+ gle.printStackTrace();
+ } finally {
+ attempt++;
+ if (attempt == MAX_CONTEXT_GRAB_ATTEMPTS) {
+ // failed, throw exception
+ throw new Ardor3dException("Failed to claim OpenGL context.");
+ }
+ }
+ try {
+ Thread.sleep(5);
+ } catch (final InterruptedException e1) {
+ e1.printStackTrace();
+ }
+ } while (value == GLContext.CONTEXT_NOT_CURRENT);
+ if (ContextManager.getCurrentContext() != null) {
+ if (value == GLContext.CONTEXT_CURRENT_NEW) {
+ ContextManager.getCurrentContext().contextLost();
+
+ // Whenever the context is created or replaced, the GL chain
+ // is lost. Debug will have to be added if desired.
+ _debugEnabled = false;
+ }
+
+ if (ContextManager.getContextForKey(_context) != null) {
+ ContextManager.switchContext(_context);
+ }
+ }
+ }
+
+ public void releaseCurrentContext() {
+ if (_context.equals(GLContext.getCurrent())) {
+ try {
+ _context.release();
+ } catch (final GLException gle) {
+ gle.printStackTrace();
+ }
+ }
+ }
+
+ @MainThread
+ protected ContextCapabilities createContextCapabilities() {
+ return new JoglContextCapabilities(_context.getGL());
+ }
+
+ @MainThread
+ public void init(final DisplaySettings settings, final boolean doSwap) {
+ _doSwap = doSwap;
+ if (_context == null) {
+ _context = GLDrawableFactory.getFactory(GLProfile.getMaxFixedFunc(true)).createExternalGLContext();
+ }
+
+ makeCurrentContext();
+
+ try {
+
+ // Look up a shared context, if a shared JoglCanvasRenderer is given.
+ RenderContext sharedContext = null;
+ if (settings.getShareContext() != null) {
+ sharedContext = ContextManager.getContextForKey(settings.getShareContext().getRenderContext()
+ .getContextKey());
+ }
+
+ final ContextCapabilities caps = createContextCapabilities();
+ _currentContext = new RenderContext(_context, caps, sharedContext);
+
+ ContextManager.addContext(_context, _currentContext);
+ ContextManager.switchContext(_context);
+
+ _renderer = new JoglRenderer();
+
+ if (settings.getSamples() != 0 && caps.isMultisampleSupported()) {
+ final GL gl = GLContext.getCurrentGL();
+ gl.glEnable(GL.GL_MULTISAMPLE);
+ }
+
+ _renderer.setBackgroundColor(ColorRGBA.BLACK);
+
+ if (_camera == null) {
+ /** Set up how our camera sees. */
+ _camera = new Camera(settings.getWidth(), settings.getHeight());
+ _camera.setFrustumPerspective(45.0f, (float) settings.getWidth() / (float) settings.getHeight(), 1,
+ 1000);
+ _camera.setProjectionMode(ProjectionMode.Perspective);
+
+ final Vector3 loc = new Vector3(0.0f, 0.0f, 10.0f);
+ final Vector3 left = new Vector3(-1.0f, 0.0f, 0.0f);
+ final Vector3 up = new Vector3(0.0f, 1.0f, 0.0f);
+ final Vector3 dir = new Vector3(0.0f, 0f, -1.0f);
+ /** Move our camera to a correct place and orientation. */
+ _camera.setFrame(loc, left, up, dir);
+ } else {
+ // use new width and height to set ratio.
+ _camera.setFrustumPerspective(_camera.getFovY(),
+ (float) settings.getWidth() / (float) settings.getHeight(), _camera.getFrustumNear(),
+ _camera.getFrustumFar());
+ }
+ } finally {
+ releaseCurrentContext();
+ }
+ }
+
+ public GLContext getContext() {
+ return _context;
+ }
+
+ public void setContext(final GLContext context) {
+ _context = context;
+ }
+
+ public int MAX_CONTEXT_GRAB_ATTEMPTS = 10;
+
+ @MainThread
+ public boolean draw() {
+
+ // set up context for rendering this canvas
+ makeCurrentContext();
+
+ // Enable Debugging if requested.
+ if (_useDebug != _debugEnabled) {
+ _context.setGL(new DebugGL2(_context.getGL().getGL2()));
+ _debugEnabled = true;
+
+ LOGGER.info("DebugGL Enabled");
+ }
+
+ // render stuff, first apply our camera if we have one
+ if (_camera != null) {
+ if (Camera.getCurrentCamera() != _camera) {
+ _camera.update();
+ }
+ _camera.apply(_renderer);
+ }
+ _renderer.clearBuffers(_frameClear);
+
+ final boolean drew = _scene.renderUnto(_renderer);
+ _renderer.flushFrame(drew && _doSwap);
+
+ // release the context if we're done (swapped and all)
+ if (_doSwap) {
+ releaseCurrentContext();
+ }
+
+ return drew;
+ }
+
+ public Camera getCamera() {
+ return _camera;
+ }
+
+ public Scene getScene() {
+ return _scene;
+ }
+
+ public void setScene(final Scene scene) {
+ _scene = scene;
+ }
+
+ public Renderer getRenderer() {
+ return _renderer;
+ }
+
+ public void setCamera(final Camera camera) {
+ _camera = camera;
+ }
+
+ public RenderContext getRenderContext() {
+ return _currentContext;
+ }
+
+ public int getFrameClear() {
+ return _frameClear;
+ }
+
+ public void setFrameClear(final int buffers) {
+ _frameClear = buffers;
+ }
+}
diff --git a/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglTextureRendererProvider.java b/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglTextureRendererProvider.java
index b2d433c..a93e0cf 100644
--- a/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglTextureRendererProvider.java
+++ b/ardor3d-jogl/src/main/java/com/ardor3d/renderer/jogl/JoglTextureRendererProvider.java
@@ -1,49 +1,49 @@
-/**
- * Copyright (c) 2008-2010 Ardor Labs, Inc.
- *
- * This file is part of Ardor3D.
- *
- * Ardor3D is free software: you can redistribute it and/or modify it
- * under the terms of its license which may be found in the accompanying
- * LICENSE file or at <http://www.ardor3d.com/LICENSE>.
- */
-
-package com.ardor3d.renderer.jogl;
-
-import java.util.logging.Logger;
-
-import com.ardor3d.framework.DisplaySettings;
-import com.ardor3d.renderer.ContextCapabilities;
-import com.ardor3d.renderer.Renderer;
-import com.ardor3d.renderer.TextureRenderer;
-import com.ardor3d.renderer.TextureRendererProvider;
-
-public class JoglTextureRendererProvider implements TextureRendererProvider {
-
- private static final Logger logger = Logger.getLogger(JoglTextureRendererProvider.class.getName());
-
- public TextureRenderer createTextureRenderer(final int width, final int height, final Renderer renderer,
- final ContextCapabilities caps) {
- return createTextureRenderer(width, height, 0, 0, renderer, caps);
- }
-
- public TextureRenderer createTextureRenderer(final int width, final int height, final int depthBits,
- final int samples, final Renderer renderer, final ContextCapabilities caps) {
- return createTextureRenderer(new DisplaySettings(width, height, depthBits, samples), false, renderer, caps);
- }
-
- public TextureRenderer createTextureRenderer(final DisplaySettings settings, final boolean forcePbuffer,
- final Renderer renderer, final ContextCapabilities caps) {
- if (!forcePbuffer && caps.isFBOSupported()) {
- return new JoglTextureRenderer(settings.getWidth(), settings.getHeight(), settings.getDepthBits(), settings
- .getSamples(), renderer, caps);
- } else if (caps.isPbufferSupported()) {
- return new JoglPbufferTextureRenderer(settings, renderer, caps);
- } else {
- logger.severe("No texture renderer support (FBO or Pbuffer).");
- return null;
- }
-
- }
-
-}
+/**
+ * Copyright (c) 2008-2010 Ardor Labs, Inc.
+ *
+ * This file is part of Ardor3D.
+ *
+ * Ardor3D is free software: you can redistribute it and/or modify it
+ * under the terms of its license which may be found in the accompanying
+ * LICENSE file or at <http://www.ardor3d.com/LICENSE>.
+ */
+
+package com.ardor3d.renderer.jogl;
+
+import java.util.logging.Logger;
+
+import com.ardor3d.framework.DisplaySettings;
+import com.ardor3d.renderer.ContextCapabilities;
+import com.ardor3d.renderer.Renderer;
+import com.ardor3d.renderer.TextureRenderer;
+import com.ardor3d.renderer.TextureRendererProvider;
+
+public class JoglTextureRendererProvider implements TextureRendererProvider {
+
+ private static final Logger logger = Logger.getLogger(JoglTextureRendererProvider.class.getName());
+
+ public TextureRenderer createTextureRenderer(final int width, final int height, final Renderer renderer,
+ final ContextCapabilities caps) {
+ return createTextureRenderer(width, height, 0, 0, renderer, caps);
+ }
+
+ public TextureRenderer createTextureRenderer(final int width, final int height, final int depthBits,
+ final int samples, final Renderer renderer, final ContextCapabilities caps) {
+ return createTextureRenderer(new DisplaySettings(width, height, depthBits, samples), false, renderer, caps);
+ }
+
+ public TextureRenderer createTextureRenderer(final DisplaySettings settings, final boolean forcePbuffer,
+ final Renderer renderer, final ContextCapabilities caps) {
+ if (!forcePbuffer && caps.isFBOSupported()) {
+ return new JoglTextureRenderer(settings.getWidth(), settings.getHeight(), settings.getDepthBits(), settings
+ .getSamples(), renderer, caps);
+ } else if (caps.isPbufferSupported()) {
+ return new JoglPbufferTextureRenderer(settings, renderer, caps);
+ } else {
+ logger.severe("No texture renderer support (FBO or Pbuffer).");
+ return null;
+ }
+
+ }
+
+}