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-rw-r--r--ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShaderObjectsStateUtil.java9
1 files changed, 5 insertions, 4 deletions
diff --git a/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShaderObjectsStateUtil.java b/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShaderObjectsStateUtil.java
index 8d8dccb..c28b028 100644
--- a/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShaderObjectsStateUtil.java
+++ b/ardor3d-jogl/src/main/java/com/ardor3d/scene/state/jogl/JoglShaderObjectsStateUtil.java
@@ -19,6 +19,7 @@ import javax.media.opengl.GL;
import javax.media.opengl.GL2;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GL3;
+import javax.media.opengl.GL4;
import javax.media.opengl.GLContext;
import com.ardor3d.renderer.ContextCapabilities;
@@ -226,10 +227,10 @@ public abstract class JoglShaderObjectsStateUtil {
if (gl.isGL2()) {
state._tessellationControlShaderID = gl.getGL2()
- .glCreateShaderObjectARB(GL3.GL_TESS_CONTROL_SHADER);
+ .glCreateShaderObjectARB(GL4.GL_TESS_CONTROL_SHADER);
} else {
if (gl.isGL2ES2()) {
- state._tessellationControlShaderID = gl.getGL2ES2().glCreateShader(GL3.GL_TESS_CONTROL_SHADER);
+ state._tessellationControlShaderID = gl.getGL2ES2().glCreateShader(GL4.GL_TESS_CONTROL_SHADER);
}
}
@@ -281,11 +282,11 @@ public abstract class JoglShaderObjectsStateUtil {
if (gl.isGL2()) {
state._tessellationEvaluationShaderID = gl.getGL2().glCreateShaderObjectARB(
- GL3.GL_TESS_CONTROL_SHADER);
+ GL4.GL_TESS_CONTROL_SHADER);
} else {
if (gl.isGL2ES2()) {
state._tessellationEvaluationShaderID = gl.getGL2ES2().glCreateShader(
- GL3.GL_TESS_CONTROL_SHADER);
+ GL4.GL_TESS_CONTROL_SHADER);
}
}