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* Comments some unused constructors in the normal generatorJulien Gouesse2014-08-081-2/+2
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* Implements the hashCode() method of ShaderVariableJulien Gouesse2014-08-082-9/+31
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* Renames the variable of the directional light in order to avoid name shadowingJulien Gouesse2014-08-081-1/+1
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* Updates Guava (17.0)Julien Gouesse2014-08-082-2/+2
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* Removes tons of warningsJulien Gouesse2014-08-085-60/+56
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* Removes tons of warningsJulien Gouesse2014-08-08224-123/+889
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* Updates JOGL (2.2.0)Julien Gouesse2014-08-082-3/+3
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* Merge branch 'master' of git://github.com/Renanse/Ardor3DJulien Gouesse2014-08-080-0/+0
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| * Merge pull request #69 from gouessej/masterJoshua Slack2014-02-0517-58/+884
| |\ | | | | | | Improves the interoperability between the JogAmp backend, SWT and NEWT
* | | Drives the source code compatible with Java 1.6 anew (I thank Matt Eskridge ↵Julien Gouesse2014-08-081-2/+9
| | | | | | | | | | | | for reminding me my mistake)
* | | Fixes the TGA support and improves a lot the detection of image formatJulien Gouesse2014-08-042-80/+368
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* | | Adds some 'override' annotations into ardor3d-coreJulien Gouesse2014-08-041-0/+1
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* | | Adds some 'override' annotations into ardor3d-coreJulien Gouesse2014-08-042-0/+6
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* | | Adds Gradle supportJulien Gouesse2014-08-0219-0/+405
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* | | Fixes the .gitignore file once for all, removes the useless .gitignore from ↵Julien Gouesse2014-08-022-2/+4
| | | | | | | | | | | | ardor3d-examples
* | | The JOGL image loader claims to support GIF only when the AWT SPI is ↵Julien Gouesse2014-08-011-17/+29
| | | | | | | | | | | | available, the difference of vertical orientation is compensated when loading an image and a bug preventing from loading non square images has been fixed
* | | Uses ImageLoaderUtil instead of invoking directly the JOGL image loaderJulien Gouesse2014-08-013-22/+26
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* | | Adds some 'override' annotations into ardor3d-awtJulien Gouesse2014-08-016-3/+35
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* | | Fixes the vertical orientation of images loaded by JOGL without delegating ↵Julien Gouesse2014-08-011-7/+27
| | | | | | | | | | | | to AWT under the hood
* | | Adds a mechanism to determine the image type by using the magic number of ↵Julien Gouesse2014-08-011-2/+96
| | | | | | | | | | | | the format into the image loader (work in progress)
* | | Switches to JOGL 2.2.0-rc-20140731Julien Gouesse2014-07-313-4/+24
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* | | Does no longer use the default texture when loading a MD2 model so that the ↵Julien Gouesse2014-07-131-23/+13
| | | | | | | | | | | | importer correctly loops on all skins
* | | Avoids a NullPointerException in the texture manager when the deleter is ↵Julien Gouesse2014-07-131-1/+6
| | | | | | | | | | | | null and adds a few override annotations
* | | Uses a temporary dirty kludge to prevent the import of a MD2 model from ↵Julien Gouesse2014-07-131-15/+25
| | | | | | | | | | | | failing when Ardor3D fails to load the default texture which is not supported yet by JOGL because of its bug 982
* | | Drives the WaveFront OBJ exporter more robust when manipulating a texture keyJulien Gouesse2014-07-131-15/+20
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* | | Improves the logging message when a resource cannot be located, shows the ↵Julien Gouesse2014-07-131-3/+3
| | | | | | | | | | | | expected resource type
* | | Switches to JOGL 2.2.0-rc-20140613Julien Gouesse2014-06-182-3/+3
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* | | Keeps only the JogAmp backendJulien Gouesse2014-05-2871-12495/+32
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* | | Copies the controller based on JInput 2.0.6 into the JogAmp backendJulien Gouesse2014-05-283-0/+141
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* | | Fixes the orientation of the billboard node when Z = 1 (suggested by ↵Julien Gouesse2014-05-191-2/+4
| | | | | | | | | | | | Runiter: http://ardor3d.forumatic.com/viewtopic.php?f=10&t=12765#p25933)
* | | Switch to JOGL 2.2.0-rc-20140512Julien Gouesse2014-05-151-1/+1
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* | | Adds a few comments into JoglAwtCanvas and clarifies the use of the buffer ↵Julien Gouesse2014-03-202-5/+8
| | | | | | | | | | | | swapping in JoglNewtWindow
* | | Fixes a regression found by the JGO member orange451 ↵Julien Gouesse2014-03-201-7/+9
| | | | | | | | | | | | http://www.java-gaming.org/index.php?action=profile;u=49424 The tags of all frames weren't loaded, only 'numTags' tags were loaded
* | | Creates the correct debug pipeline matching with any GL instance used by the ↵Julien Gouesse2014-02-231-38/+2
| | | | | | | | | | | | context
* | | glFlush() shouldn't be called just before swapBuffers() in the JOGL rendererJulien Gouesse2014-02-151-3/+5
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* | | Does not drop and reclaim the OpenGL context in JoglCanvasRenderer.draw() by ↵Julien Gouesse2014-02-151-4/+37
| | | | | | | | | | | | default in order to get a real boost especially when the v-sync is turned off
* | | Calls Thread.sleep(5) only when there is no current OpenGL context yet in ↵Julien Gouesse2014-02-151-8/+12
| | | | | | | | | | | | JoglCanvasRenderer
* | | Adds a working example for the MD3 importerJulien Gouesse2014-02-114-0/+82
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* | | Fixes a spelling mistake in a for loop causing an ↵Julien Gouesse2014-02-111-1/+37
| | | | | | | | | | | | ArrayIndexOutOfBoundsException when parsing the texture coordinates of a MD3 model
* | | Exits even though the cleanup has just failed in ExampleBaseJulien Gouesse2014-02-111-3/+5
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* | | Implements the creation of the meshes in the MD3 importer (the management of ↵Julien Gouesse2014-02-092-18/+30
| | | | | | | | | | | | .skin files is still missing)
* | | Implements most of the MD3 parsingJulien Gouesse2014-02-074-23/+249
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* | | Adds some other intermediary classes into the MD3 importerJulien Gouesse2014-02-074-1/+149
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* | | Adds the very first class of the MD3 importer into ardor3d-extrasJulien Gouesse2014-02-071-0/+61
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* | | Switches to JOGL 2.1.4 (final release)Julien Gouesse2014-02-051-1/+1
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* | | Adds an example using the Swing canvasJulien Gouesse2014-02-051-0/+216
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* | | Adds a Swing canvas into the JogAmp backendJulien Gouesse2014-02-052-0/+156
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* | | Allows to override the geometry tool when a string is passed to the loaderJulien Gouesse2014-02-052-2/+31
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* | Adds an example using JoglNewtSwtCanvasJulien Gouesse2014-02-041-0/+307
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* | Adds some missing override annotations, removes the useless AWT dependencies ↵Julien Gouesse2014-02-045-41/+61
| | | | | | | | from NEWT and SWT examples, uses the heavyweight SWT GLCanvas of JOGL instead of Eclipse SWT canvas (which is unmaintained) and adds an example using JoglNewtSwtCanvas