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* Removes the remaining references to GithubJulien Gouesse2019-08-211-1/+1
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* Fixes some errors in the Java documentation of ardor3d-joglJulien Gouesse2019-06-017-93/+206
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* Replaces Guava's enum multisets by Java EnumMap (issue #13)Julien Gouesse2019-05-271-9/+8
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* Fixes a bug introduced while fixing the issue #13: the keyboard input was no ↵Julien Gouesse2019-05-271-5/+2
| | | | longer working when using JOGL with NEWT
* Replaces Guava's PeekingIteratorJulien Gouesse2018-09-132-38/+6
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* Replaces Guava's checkNotNull by Objects.requireNonNullJulien Gouesse2018-07-141-4/+4
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* Replaces Guava's checkNonNull by Objects.requireNonNullJulien Gouesse2018-07-141-3/+2
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* Merges several Renanse's commitsJulien Gouesse2018-01-275-28/+60
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| * Update to mouse manager allowing null to be passed to setCursor to signify ↵Joshua Slack2018-01-151-1/+5
| | | | | | | | clearing the cursor
| * Added new method to Canvas interface providing a way to store and retrieve ↵Joshua Slack2018-01-156-4/+82
| | | | | | | | the mouse manager for a given canvas.
| * Fixed bug with caps in Jogl recently introduced.Joshua Slack2017-10-181-3/+5
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| * Added some additional caps detection + divorced UIContainer standin texture ↵Joshua Slack2017-10-161-1/+10
| | | | | | | | size from camera. This should help in serveral situations such as window size being tiny during init, or different contexts having different window sizes.
| * Added centerOn method to UIComponent to make it simpler to center a ↵Joshua Slack2017-09-291-6/+3
| | | | | | | | | | | | | | component on another component or the hud. Fixed issue in sliders when min value is not 0. Clean up warnings.
* | Merges Renanse's commit 9e9c406384a5ef51fd777d936932382f8dde0dc4Julien Gouesse2018-01-271-2/+3
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| * Cleaned up various warningsJoshua Slack2017-04-201-3/+3
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* | Updates the copyright headers and templatesJulien Gouesse2016-08-0742-42/+42
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* | Switches from Java 1.6 to Java 1.7 and fixes numerous warningsJulien Gouesse2016-06-306-8/+8
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* | Minor javadoc fixesJulien Gouesse2016-03-201-4/+5
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* | Disables the use of GLSL in GLJPanel used in JoglSwingCanvas as it caused ↵Julien Gouesse2015-10-301-0/+6
| | | | | | | | too much troubles with other GLSL shaders and the wireframe state
* | Uses the rotated width and height within the canvas renderer in order to fix ↵Julien Gouesse2015-10-221-6/+5
| | | | | | | | the management of the rotation
* | Ensures that the display settings stored into JoglNewtWindow reflect the ↵Julien Gouesse2015-10-223-22/+47
| | | | | | | | chosen capabilities
* | Adds the screen rotation into the display settings, allows to pass (0,0) as ↵Julien Gouesse2015-10-212-22/+182
| | | | | | | | a screen size in fullscreen mode to use the current size of the screen (composed of one or more physical monitors), partially supports multiple monitors in JoglNewtWindow
* | Disables HiDPI by default, see the issue #14: ↵Julien Gouesse2015-10-121-5/+8
| | | | | | | | https://github.com/gouessej/Ardor3D/issues/14
* | Fixes the OpenGL ES 2 support, not exposed yet anywayJulien Gouesse2015-09-253-5/+9
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* | Moves the classes of the JOGL backend depending on AWT into ardor3d-jogl-awtJulien Gouesse2015-09-206-711/+0
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* | Updates JOGL (2.3.2 RC 20150812), moves the image format detection from ↵Julien Gouesse2015-08-282-387/+11
| | | | | | | | Ardor3D to JOGL
* | Fixes the issue #18Julien Gouesse2015-08-142-6/+83
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* | Fixes the read limit when marking a stream in the JOGL image loaderJulien Gouesse2015-08-101-1/+1
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* | Adds a comment into JoglSwingCanvas about the possible conflicts between the ↵Julien Gouesse2015-07-031-5/+7
| | | | | | | | shaders used by JOGL to flip the pixels and those of Ardor3D
* | Fixes the issue #17Julien Gouesse2015-04-211-18/+17
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* | Documents, fixes and simplifies a bit the JOGL image file format detection ↵Julien Gouesse2015-04-011-19/+58
| | | | | | | | mechanism
* | Fixes the bug #16: the shader id was passed but used as a program idJulien Gouesse2015-04-011-12/+12
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* | Updates JOGL (2.3.0)Julien Gouesse2015-03-133-128/+125
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* | Moves the JOGL SWT canvases into a separate sub-project called ardor3d-jogl-swtJulien Gouesse2015-02-103-260/+0
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* | Uses JOGL 2.3.0 RC 20150205Julien Gouesse2015-02-0937-148/+145
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* | Adds some methods to get and set the size of the window into JoglNewtWindow, ↵Julien Gouesse2015-02-092-4/+69
| | | | | | | | clarifies the documentation (window units/pixel units)
* | Moves the controller based on JInput into a separate sub-project called ↵Julien Gouesse2015-01-201-126/+0
| | | | | | | | ardor3d-jinput
* | Uses a dumb GLU instance in the renderer as it's only used to get error stringsJulien Gouesse2014-10-101-4/+1
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* | Caches the GLU instancesJulien Gouesse2014-10-102-7/+14
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* | Stops using Guava to create the lists, the sets and the maps except when it ↵Julien Gouesse2014-09-243-10/+7
| | | | | | | | is really necessary
* | Improves the ES code pathsJulien Gouesse2014-08-1710-248/+469
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* | Forces the use of OpenGL-ES 1 if possible when OpenGL-ES 2 is supportedJulien Gouesse2014-08-161-0/+7
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* | Drives the OpenGL-ES code path more robust when managing textures, blending ↵Julien Gouesse2014-08-163-41/+120
| | | | | | | | and fog
* | Drives the OpenGL-ES code path more robust when generating the mipmaps (ugly ↵Julien Gouesse2014-08-161-33/+62
| | | | | | | | workaround)
* | Drives the OpenGL-ES code path more robust when setting the shading modelJulien Gouesse2014-08-151-1/+3
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* | Ports the JOGL bubble mark example to NEWTJulien Gouesse2014-08-151-1/+1
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* | Drives the OpenGL-ES code path more robust, especially when dealing with the ↵Julien Gouesse2014-08-151-2/+6
| | | | | | | | stencils
* | Drives the OpenGL-ES code path more robust, especially when dealing with the ↵Julien Gouesse2014-08-152-9/+15
| | | | | | | | clips and the textures
* | Drives the OpenGL-ES code path more robust, especially when dealing with the ↵Julien Gouesse2014-08-152-32/+101
| | | | | | | | fog and the lights
* | Drives the OpenGL-ES code path more robust, especially when dealing with the ↵Julien Gouesse2014-08-152-14/+34
| | | | | | | | materials