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authorKenneth Russel <[email protected]>2001-11-11 23:00:20 +0000
committerKenneth Russel <[email protected]>2001-11-11 23:00:20 +0000
commitabfde11979da835b2d69d16335d9274b14d7be9f (patch)
treeb5b23cf3649c53fe571b3180d51de7ecaff8235d
parent1498b55fb046ca575b0ef1a0b50c09c84acd1f8f (diff)
More documentation
-rw-r--r--demos/NVidia/VertexArrayRange.java28
1 files changed, 21 insertions, 7 deletions
diff --git a/demos/NVidia/VertexArrayRange.java b/demos/NVidia/VertexArrayRange.java
index 52c6591..4f49380 100644
--- a/demos/NVidia/VertexArrayRange.java
+++ b/demos/NVidia/VertexArrayRange.java
@@ -6,22 +6,36 @@ import gl4java.*;
import gl4java.awt.*;
import gl4java.drawable.*;
-/** <P> A port of NVidia's Vertex Array Range demonstration to OpenGL
- for Java and the Java programming language. The current web site
- for the demo (which does not appear to contain the original C++
- source code for this demo) is <a href =
+/** <P> A port of NVidia's [tm] Vertex Array Range demonstration to
+ OpenGL[tm] for Java[tm] and the Java programming language. The
+ current web site for the demo (which does not appear to contain
+ the original C++ source code for this demo) is <a href =
"http://developer.nvidia.com/view.asp?IO=Using_GL_NV_fence">here</a>. </P>
<P> This demonstration requires the following:
<ul>
- <li> A JDK 1.4 implementation
- <li> an NVidia-based card
+ <li> A JDK 1.4 implementation (Beta 3 or later)
+ <li> an NVidia GeForce-based card
<li> a recent set of drivers
</ul>
</P>
-*/
+
+ <P> This demonstration illustrates the effective use of the
+ java.nio direct buffer classes in JDK 1.4 to access memory outside
+ of the Java garbage-collected heap, in particular that returned
+ from the NVidia-specific routine wglAllocateMemoryNV. This memory
+ region is used in conjunction with glVertexArrayRangeNV. </P>
+
+ <P> On a 750 MHz PIII with an SDRAM memory bus and a GeForce 256
+ running the Java HotSpot[tm] Client VM and OpenGL for Java 2.8,
+ this demonstration attains 90% of the speed of the compiled C++
+ code, with a frame rate of 27 FPS, compared to 30 FPS for the C++
+ version. On higher-end hardware (a dual 667 MHz PIII with RDRAM
+ and a GeForce 2) the demo currently attains between 65% and 75% of
+ C++ speed with the HotSpot Client and Server compilers,
+ respectively. </P> */
public class VertexArrayRange {
private boolean[] b = new boolean[256];