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authorSven Gothel <[email protected]>2002-04-13 04:31:11 +0000
committerSven Gothel <[email protected]>2002-04-13 04:31:11 +0000
commit4c7204560056fe3bb0289c64020cbb9df17a757b (patch)
tree8174ef61a11e798c30e9c009fd285015a29b2e15 /C2J/glu-proto-auto.orig.h
parent3792fcfde48b79cef2242990569a8aba15d7a690 (diff)
Merged the Tesselation patch by
Pepijn Van Eeckhoudt <[email protected]>. I have added minor cleanups .. to it.
Diffstat (limited to 'C2J/glu-proto-auto.orig.h')
-rw-r--r--C2J/glu-proto-auto.orig.h7
1 files changed, 0 insertions, 7 deletions
diff --git a/C2J/glu-proto-auto.orig.h b/C2J/glu-proto-auto.orig.h
index d3ec88d..051cf7c 100644
--- a/C2J/glu-proto-auto.orig.h
+++ b/C2J/glu-proto-auto.orig.h
@@ -35,12 +35,5 @@ extern void gluQuadricOrientation (GLUquadric* quad, GLenum orientation);
extern void gluQuadricTexture (GLUquadric* quad, GLboolean texture);
extern GLint gluScaleImage (GLenum format, GLsizei wIn, GLsizei hIn, GLenum typeIn, const void *dataIn, GLsizei wOut, GLsizei hOut, GLenum typeOut, GLvoid* dataOut);
extern void gluSphere (GLUquadric* quad, GLdouble radius, GLint slices, GLint stacks);
-extern void gluTessBeginContour (GLUtesselator* tess);
-extern void gluTessBeginPolygon (GLUtesselator* tess, GLvoid* data);
-extern void gluTessEndContour (GLUtesselator* tess);
-extern void gluTessEndPolygon (GLUtesselator* tess);
-extern void gluTessNormal (GLUtesselator* tess, GLdouble valueX, GLdouble valueY, GLdouble valueZ);
-extern void gluTessProperty (GLUtesselator* tess, GLenum which, GLdouble data);
-extern void gluTessVertex (GLUtesselator* tess, GLdouble *location, GLvoid* data);
extern GLint gluUnProject (GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble* objX, GLdouble* objY, GLdouble* objZ);
extern GLint gluUnProject4 (GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *model, const GLdouble *proj, const GLint *view, GLdouble nearVal, GLdouble farVal, GLdouble* objX, GLdouble* objY, GLdouble* objZ, GLdouble* objW);