diff options
author | Sven Gothel <[email protected]> | 2001-02-13 05:39:47 +0000 |
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committer | Sven Gothel <[email protected]> | 2001-02-13 05:39:47 +0000 |
commit | f36d363033840c84c76bf5285a252846aa9a7e96 (patch) | |
tree | 677c2801966164f79110bdc1038b997f037399f0 /CNativeCode/OpenGL_X11_common.c | |
parent | 3e2b16a820bfe03f8f3837c3aaa615c8c4b7f18c (diff) |
JAWT Support JDK >=1.3rel-2-5-2-0-test1
Diffstat (limited to 'CNativeCode/OpenGL_X11_common.c')
-rw-r--r-- | CNativeCode/OpenGL_X11_common.c | 622 |
1 files changed, 622 insertions, 0 deletions
diff --git a/CNativeCode/OpenGL_X11_common.c b/CNativeCode/OpenGL_X11_common.c new file mode 100644 index 0000000..cef4290 --- /dev/null +++ b/CNativeCode/OpenGL_X11_common.c @@ -0,0 +1,622 @@ +/* + * This file takes care of the C implementation of opening up an + * X window, assigning an OpenGL graphics context to it, storing that + * graphics context in the java class data structure. + * + * also contains the use() and swap() functions for double buffering + * + * Leo Chan -- 1995 + * + * Adam King -- 1997 + * + * Modified Creation window code to use the currently showing Java Frame + * window instead of creating a new window. + * --------------- + * + * Many improvements and changes are made ! + * + * Sven Goethel + * + * September 1997 + * + * some X stuff is also modified/debugged to run on aix ... + */ + +/* + * need to include the JAVA internal header files for macros and function + * prototypes required to maipulated JAVA data structures and functions + * + * StubPreamble.h includes the structure and macro definitions neede to + * convert JAVA data structures into C data structures. + * + */ + +#include "OpenGL_X11_common.h" + +/* + * Name : get_GC + * + * Parameters: win - the X window use to the OpenGL context with + * visual - The visual to create the context for + * gc - a pointer to a GLXContext structure. This is how + * the created context will be returned to the caller + * + * Returns : a pointer to a created GLXContext is returned through the + * gc argument. + * int - an error code: 0 means everything was fine + * -1 context creation failed + * -2 context/window association failed + * + * Purpose : create an X window Graphics context and assocaite it with + * the window. It returns 0 if everything was fine, -1 if the + * context could not be created, -2 if the context could not + * be associated with the window + */ +int LIBAPIENTRY get_GC( Display *display, Window win, XVisualInfo *visual, + GLXContext *gc, GLXContext gc_share) +{ + int trial = 2; + + while(trial>0) + { + switch(trial) + { + case 2: + *gc = glXCreateContext( display, visual, gc_share, GL_TRUE ); + break; + case 1: + *gc = glXCreateContext( display, visual, gc_share, GL_FALSE ); + break; + } + trial--; + + /* check if the context could be created */ + if( *gc == NULL ) { + continue; + } + + /* associated the context with the X window */ + if( glXMakeCurrent( display, win, *gc ) == False) { + glXDestroyContext( display, *gc ); + continue; + } else return 0; + } + + return -2; +} + + + +/** + * Description for pWin: + * if ownwin: + * input: the parent window + * output: the newly created window + * else if ! ownwin: + * i/o: the window itself + */ +VisualGC LIBAPIENTRY findVisualGlX( Display *display, + Window rootWin, + Window * pWin, + int width, int height, + jboolean doubleBuffer, + jboolean stereoView, + jboolean rgba, + jint stencilBits, + jint accumSize, + jboolean * pOwnWin, + GLXContext shareWith, + jboolean offscreen, + Pixmap *pix, + jboolean verbose + ) +{ + Window newWin = 0; + int visualAttribList[32]; + int i=0; + int j=0; + int done=0; + VisualGC vgc = { NULL, 0, 0 }; + jboolean tryChooseVisual = JNI_TRUE; + int gc_ret = 0; + + /** + * The Visual seeked by Function: findVisualIdByFeature ! + */ + XVisualInfo * visualList=NULL; /* the visual list, to be XFree-ed */ + + /* backup variables ... */ + jboolean _rgba=rgba; + jint _stencilBits=stencilBits; + jint _accumSize=accumSize; + jboolean _stereoView=stereoView; + jboolean _doubleBuffer=doubleBuffer; + + do { + if(JNI_TRUE==verbose) + { + fprintf(stderr, "GL4Java: seeking visual loop# %d\n", j); + } + + i=0; + visualAttribList[i++] = GLX_RED_SIZE; + visualAttribList[i++] = 1; + visualAttribList[i++] = GLX_GREEN_SIZE; + visualAttribList[i++] = 1; + visualAttribList[i++] = GLX_BLUE_SIZE; + visualAttribList[i++] = 1; + visualAttribList[i++] = GLX_DEPTH_SIZE; + visualAttribList[i++] = 1; + visualAttribList[i++] = GLX_ACCUM_RED_SIZE; + visualAttribList[i++] = accumSize; + visualAttribList[i++] = GLX_ACCUM_GREEN_SIZE; + visualAttribList[i++] = accumSize; + visualAttribList[i++] = GLX_ACCUM_BLUE_SIZE; + visualAttribList[i++] = accumSize; + + if(JNI_TRUE==rgba) + { + visualAttribList[i++] = GLX_RGBA; + visualAttribList[i++] = GLX_ACCUM_ALPHA_SIZE; + visualAttribList[i++] = accumSize; + } + if(JNI_TRUE==doubleBuffer) + visualAttribList[i++] = GLX_DOUBLEBUFFER; + if(JNI_TRUE==stereoView) + visualAttribList[i++] = GLX_STEREO; + visualAttribList[i++] = GLX_STENCIL_SIZE; + visualAttribList[i++] = (int)stencilBits; + visualAttribList[i] = None; + + if(tryChooseVisual==JNI_TRUE && vgc.visual==NULL) + { + vgc.visual = glXChooseVisual( display, + DefaultScreen( display ), + visualAttribList ); + if(JNI_TRUE==verbose) + { + if(vgc.visual!=NULL) + { + fprintf(stderr, "glXChooseVisual: test visual(ID:%d(0x%X)):\n", + (int) vgc.visual->visualid, + (int) vgc.visual->visualid); + printVisualInfo ( display, vgc.visual); + } else + fprintf(stderr, "glXChooseVisual: no visual\n"); + fflush(stderr); + } + } + + if(vgc.visual==NULL) + { + vgc.visual = findVisualIdByFeature( &visualList, + display, *pWin, + doubleBuffer, stereoView, + rgba, + stencilBits, + accumSize, + verbose); + } + + if(vgc.visual==NULL) + { + vgc.visual = findVisualIdByFeature( &visualList, + display, *pWin, + doubleBuffer, stereoView, + rgba, + stencilBits>0, + accumSize>0, verbose); + } + + if( *pOwnWin == JNI_TRUE && vgc.visual!=NULL) + { + newWin = createOwnOverlayWin(display, + rootWin, + *pWin /* the parent */, + vgc.visual, width, height); + } + + if( offscreen==JNI_TRUE && vgc.visual!=NULL) + { + if(*pix!=0) + { + XFreePixmap(display, *pix); + } + if(vgc.visual !=NULL) + *pix = XCreatePixmap( display, rootWin, width, height, + vgc.visual->depth); + if(*pix!=0) + { + *pWin = glXCreateGLXPixmap( display, vgc.visual, *pix ); + if(*pWin==0) + { + XFreePixmap(display, *pix); + *pix=0; + fprintf(stderr, "GL4Java(%d): glXCreateGLXPixmap failed\n", j); + fflush(stderr); + } + } else { + fprintf(stderr, "GL4Java(%d): XCreatePixmap failed\n", j); + fflush(stderr); + *pWin = 0; + } + if(JNI_TRUE==verbose) + { + if(*pWin!=0) + { + fprintf(stderr, "GL4Java(%d): pixmap ok\n", j); + fflush(stderr); + } + } + } + + gc_ret = -100; + + if( *pOwnWin == JNI_TRUE && newWin!=0 && + (gc_ret=get_GC( display, newWin, + vgc.visual, &(vgc.gc), shareWith)) == 0 + ) + { + vgc.success=1; + *pWin = newWin ; + } + else if( vgc.visual!=NULL && *pOwnWin == JNI_FALSE && *pWin!=0 && + (gc_ret=get_GC( display, *pWin, + vgc.visual, &(vgc.gc), shareWith)) == 0 + ) + { + vgc.success=1; + } else + { + j++; /* trial counter */ + if(JNI_TRUE==verbose) + { + fprintf(stderr, "GL4Java(%d): Visual fetching failed (gc_get=%d)\n", j, gc_ret); + fflush(stderr); + } + + if(*pix!=0) + { + XFreePixmap(display, *pix); + *pix=0; + } + + if(visualList!=NULL) + { + XFree(visualList); + visualList=NULL; + vgc.visual=NULL; + } else if(vgc.visual!=NULL) + { + XFree(vgc.visual); + vgc.visual=NULL; + } + + /* Fall-Back ... */ + if(*pOwnWin==JNI_FALSE && offscreen==JNI_FALSE) { + rgba=_rgba; + stencilBits=_stencilBits; + accumSize=_accumSize; + stereoView=_stereoView; + doubleBuffer=_doubleBuffer; + *pOwnWin=JNI_TRUE; + } else if(accumSize>0 && offscreen==JNI_TRUE) { + accumSize=0; + } else if(doubleBuffer==JNI_FALSE && offscreen==JNI_TRUE) { + doubleBuffer=JNI_TRUE; + } else if(stencilBits>0) { + stencilBits=0; + } else if(stereoView==JNI_TRUE) { + stereoView=JNI_FALSE; + } else if(rgba==JNI_TRUE) { + rgba=JNI_FALSE; + } else if(doubleBuffer==JNI_TRUE) { + doubleBuffer=JNI_FALSE; + } else if(tryChooseVisual==JNI_TRUE) { + rgba=_rgba; + stencilBits=_stencilBits; + accumSize=_accumSize; + stereoView=_stereoView; + doubleBuffer=_doubleBuffer; + *pOwnWin=JNI_FALSE; + tryChooseVisual=JNI_FALSE; + } else done=1; + } + } while (vgc.success==0 && done==0) ; + + if(vgc.success==1 && JNI_TRUE==verbose) + { + fprintf(stderr, "\nfindVisualGlX vi(ID:%d): \n screen %d, depth %d, class %d,\n clrmapsz %d, bitsPerRGB %d, shared with %d\n", + (int)vgc.visual->visualid, + (int)vgc.visual->screen, + (int)vgc.visual->depth, + (int)vgc.visual->class, + (int)vgc.visual->colormap_size, + (int)vgc.visual->bits_per_rgb, + (int)shareWith); + printVisualInfo ( display, vgc.visual); + } + + return vgc; +} + + +void LIBAPIENTRY printVisualInfo ( Display *display, XVisualInfo * vi) +{ + int dblBuffer, stereoView, rgbaMode, stencilSize; + int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize; + + fprintf(stderr, "\nvi(ID:%d(0x%X)): \n screen %d, depth %d, class %d,\n clrmapsz %d, bitsPerRGB %d\n", + (int) vi->visualid, + (int) vi->visualid, + (int) vi->screen, + (int) vi->depth, + (int) vi->class, + (int) vi->colormap_size, + (int) vi->bits_per_rgb ); + + glXGetConfig( display, vi, GLX_DOUBLEBUFFER, &dblBuffer); + glXGetConfig( display, vi, GLX_STEREO, &stereoView); + glXGetConfig( display, vi, GLX_RGBA, &rgbaMode); + glXGetConfig( display, vi, GLX_STENCIL_SIZE, &stencilSize); + glXGetConfig( display, vi, GLX_ACCUM_RED_SIZE, &accumRedSize); + glXGetConfig( display, vi, GLX_ACCUM_GREEN_SIZE, &accumGreenSize); + glXGetConfig( display, vi, GLX_ACCUM_BLUE_SIZE, &accumBlueSize); + glXGetConfig( display, vi, GLX_ACCUM_ALPHA_SIZE, &accumAlphaSize); + + fprintf(stderr, "\t doubleBuff: %d, ", dblBuffer); + fprintf(stderr, " stereo: %d, ", stereoView); + fprintf(stderr, " rgba: %d, ", rgbaMode); + fprintf(stderr, " stencilSize: %d !\n", stencilSize); + fprintf(stderr, "\t red accum: %d, ", accumRedSize); + fprintf(stderr, " green accum: %d, ", accumGreenSize); + fprintf(stderr, " blue accum: %d, ", accumBlueSize); + fprintf(stderr, " alpha accum: %d !\n", accumAlphaSize); + + fflush(stderr); +} + +void LIBAPIENTRY printAllVisualInfo ( Display *disp, Window win, jboolean verbose) +{ + XVisualInfo * visualInfo=0; + XVisualInfo * vi=0; + XVisualInfo viTemplate; + int i, numReturns; + XWindowAttributes xwa; + + if(XGetWindowAttributes(disp, win, &xwa) == 0) + { + fprintf(stderr, "\nERROR while fetching XWindowAttributes\n"); + fflush(stderr); + return; + } + + viTemplate.screen = DefaultScreen( disp ); + viTemplate.class = (xwa.visual)->class ; + viTemplate.depth = xwa.depth; + + visualInfo = XGetVisualInfo( disp, VisualScreenMask, + &viTemplate, &numReturns ); + + if(JNI_TRUE==verbose) + { + fprintf(stderr, "\nNum of Visuals : %d\n", numReturns ); + + for(i=0; i<numReturns; i++) + { + vi = &(visualInfo[i]); + printVisualInfo ( disp, vi); + } + } + + XFree(visualInfo); +} + +int LIBAPIENTRY testVisualInfo ( Display *display, XVisualInfo * vi, + int dblBuffer, int stereoView, int rgbaMode, + int stencilSize, int accumSize) +{ + int glxCfg; + + glXGetConfig( display, vi, GLX_DOUBLEBUFFER, &glxCfg); + if(glxCfg<dblBuffer) return 0; + + glXGetConfig( display, vi, GLX_STEREO, &glxCfg); + if(glxCfg<stereoView) return 0; + + glXGetConfig( display, vi, GLX_RGBA, &glxCfg); + if(glxCfg<rgbaMode) return 0; + + glXGetConfig( display, vi, GLX_STENCIL_SIZE, &glxCfg); + if(glxCfg<stencilSize) return 0; + + glXGetConfig(display, vi, GLX_ACCUM_RED_SIZE, &glxCfg); + if(glxCfg<accumSize) return 0; + + glXGetConfig(display, vi, GLX_ACCUM_GREEN_SIZE, &glxCfg); + if(glxCfg<accumSize) return 0; + + glXGetConfig(display, vi, GLX_ACCUM_BLUE_SIZE, &glxCfg); + if(glxCfg<accumSize) return 0; + + if(rgbaMode>0) { + glXGetConfig(display, vi, GLX_ACCUM_ALPHA_SIZE, &glxCfg); + if(glxCfg<accumSize) return 0; + } + + return 1; +} + + +XVisualInfo * LIBAPIENTRY findVisualIdByFeature( XVisualInfo ** visualList, + Display *disp, Window win, + int dblBuffer, int stereoView, int rgbaMode, + int stencilSize, int accumSize, + jboolean verbose) +{ + XVisualInfo * vi=0; + XVisualInfo viTemplate; + int i, numReturns; + XWindowAttributes xwa; + int done=0; + + if(XGetWindowAttributes(disp, win, &xwa) == 0) + { + fprintf(stderr, "\nERROR while fetching XWindowAttributes\n"); + fflush(stderr); + return 0; + } + + viTemplate.screen = DefaultScreen( disp ); + viTemplate.class = (xwa.visual)->class ; + viTemplate.depth = xwa.depth; + + *visualList = XGetVisualInfo( disp, VisualScreenMask, + &viTemplate, &numReturns ); + + for(i=0; done==0 && i<numReturns; i++) + { + vi = &((*visualList)[i]); + if ( testVisualInfo ( disp, vi, dblBuffer, stereoView, rgbaMode, + stencilSize, accumSize) ) + { + if(JNI_TRUE==verbose) + { + fprintf(stderr, "findVisualIdByFeature: Found matching Visual:\n"); + printVisualInfo ( disp, vi); + } + return vi; + } + } + + if(JNI_TRUE==verbose) + { + if( numReturns==0 ) + fprintf(stderr, "findVisualIdByFeature: No available visuals. Exiting...\n" ); + else if( i>=numReturns ) + fprintf(stderr, "findVisualIdByFeature: No matching visual found ...\n" ); + fflush(stderr); + } + + XFree(*visualList); + *visualList=NULL; + return NULL; +} + + +jboolean LIBAPIENTRY testX11Java() +{ + jboolean ret=JNI_TRUE; + + /* NON DEPENDENCE CHECKS */ + + /* FIRST OF ALL CHECK IF A NATIVE POINTER OR X11-TYPE FITS IN �jint� */ + + if( sizeof(jlong) < sizeof(Display *) ) + { + fprintf(stderr,"GL4Java: (Display *) fits not in jlong\n"); + ret = JNI_FALSE; + } + + if( sizeof(jlong) < sizeof(GLXContext) ) + { + fprintf(stderr,"GL4Java: GLXContext fits not in jlong\n"); + ret = JNI_FALSE; + } + + if( sizeof(jlong) < sizeof(Window) ) + { + fprintf(stderr,"GL4Java: Window fits not in jlong\n"); + ret = JNI_FALSE; + } + + if(ret==JNI_FALSE) + { + fflush(stderr); + } + + return ret; +} + + +int LIBAPIENTRY x11gl_myErrorHandler(Display *pDisp, XErrorEvent *p_error) +{ + char err_msg[80]; + + XGetErrorText(pDisp, p_error->error_code, err_msg, 80); + fprintf(stderr, "X11 Error detected.\n %s\n", err_msg); + fprintf(stderr, " Protocol request: %d\n", p_error->request_code); + fprintf(stderr, " Resource ID : 0x%x\n", (int)p_error->resourceid); + fprintf(stderr, " \ntrying to continue ... \n"); + fflush(stderr); + return 0; +} + +int LIBAPIENTRY x11gl_myIOErrorHandler(Display *pDisp) +{ + fprintf(stderr, "X11 I/O Error detected.\n"); + fprintf(stderr, " \ndo not know what to do ... \n"); + fflush(stderr); + return 0; +} + +Window LIBAPIENTRY createOwnOverlayWin(Display *display, Window rootwini, Window parentWin, + XVisualInfo *visual, int width, int height) +{ + /* + //------------------------------------------------------------------------// + // Some Systems (SGI) wont give up the window and so we have to create a // + // window that fits on top of the Java Canvas. // + //------------------------------------------------------------------------// + */ + Window window=0; + XSetWindowAttributes attribs ; + + /* + //----------------------------------------------------------------------// + // now we have the visual with the best depth so lets make a color map // + // for it. we use allocnone because this is a true colour visual and // + // the color map is read only anyway. This must be done because we // + // cannot call XCreateSimpleWindow. // + //----------------------------------------------------------------------// + */ + int cmap = XCreateColormap ( display + , rootwini + , visual->visual + , AllocNone + ); + + /* + //----------------------------------------------------------------------// + // Set up the window attributes. // + //----------------------------------------------------------------------// + */ + attribs.event_mask = ExposureMask ; + attribs.border_pixel = BlackPixel(display, DefaultScreen(display)) ; + attribs.colormap = cmap ; + attribs.bit_gravity = SouthWestGravity ; ; + attribs.background_pixel = 0xFF00FFFF ; + + /* + //----------------------------------------------------------------------// + // Create a window. // + //----------------------------------------------------------------------// + */ + window = XCreateWindow( display + , parentWin + , 0 + , 0 + , width + , height + , 0 + , visual->depth + , InputOutput + , visual->visual + , CWBitGravity | CWColormap + | CWBorderPixel | CWBackPixel + , &attribs); + + return window; +} + + |