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authorSven Gothel <[email protected]>2001-02-13 05:39:47 +0000
committerSven Gothel <[email protected]>2001-02-13 05:39:47 +0000
commitf36d363033840c84c76bf5285a252846aa9a7e96 (patch)
tree677c2801966164f79110bdc1038b997f037399f0 /CNativeCode/OpenGL_X11_common.c
parent3e2b16a820bfe03f8f3837c3aaa615c8c4b7f18c (diff)
JAWT Support JDK >=1.3rel-2-5-2-0-test1
Diffstat (limited to 'CNativeCode/OpenGL_X11_common.c')
-rw-r--r--CNativeCode/OpenGL_X11_common.c622
1 files changed, 622 insertions, 0 deletions
diff --git a/CNativeCode/OpenGL_X11_common.c b/CNativeCode/OpenGL_X11_common.c
new file mode 100644
index 0000000..cef4290
--- /dev/null
+++ b/CNativeCode/OpenGL_X11_common.c
@@ -0,0 +1,622 @@
+/*
+ * This file takes care of the C implementation of opening up an
+ * X window, assigning an OpenGL graphics context to it, storing that
+ * graphics context in the java class data structure.
+ *
+ * also contains the use() and swap() functions for double buffering
+ *
+ * Leo Chan -- 1995
+ *
+ * Adam King -- 1997
+ *
+ * Modified Creation window code to use the currently showing Java Frame
+ * window instead of creating a new window.
+ * ---------------
+ *
+ * Many improvements and changes are made !
+ *
+ * Sven Goethel
+ *
+ * September 1997
+ *
+ * some X stuff is also modified/debugged to run on aix ...
+ */
+
+/*
+ * need to include the JAVA internal header files for macros and function
+ * prototypes required to maipulated JAVA data structures and functions
+ *
+ * StubPreamble.h includes the structure and macro definitions neede to
+ * convert JAVA data structures into C data structures.
+ *
+ */
+
+#include "OpenGL_X11_common.h"
+
+/*
+ * Name : get_GC
+ *
+ * Parameters: win - the X window use to the OpenGL context with
+ * visual - The visual to create the context for
+ * gc - a pointer to a GLXContext structure. This is how
+ * the created context will be returned to the caller
+ *
+ * Returns : a pointer to a created GLXContext is returned through the
+ * gc argument.
+ * int - an error code: 0 means everything was fine
+ * -1 context creation failed
+ * -2 context/window association failed
+ *
+ * Purpose : create an X window Graphics context and assocaite it with
+ * the window. It returns 0 if everything was fine, -1 if the
+ * context could not be created, -2 if the context could not
+ * be associated with the window
+ */
+int LIBAPIENTRY get_GC( Display *display, Window win, XVisualInfo *visual,
+ GLXContext *gc, GLXContext gc_share)
+{
+ int trial = 2;
+
+ while(trial>0)
+ {
+ switch(trial)
+ {
+ case 2:
+ *gc = glXCreateContext( display, visual, gc_share, GL_TRUE );
+ break;
+ case 1:
+ *gc = glXCreateContext( display, visual, gc_share, GL_FALSE );
+ break;
+ }
+ trial--;
+
+ /* check if the context could be created */
+ if( *gc == NULL ) {
+ continue;
+ }
+
+ /* associated the context with the X window */
+ if( glXMakeCurrent( display, win, *gc ) == False) {
+ glXDestroyContext( display, *gc );
+ continue;
+ } else return 0;
+ }
+
+ return -2;
+}
+
+
+
+/**
+ * Description for pWin:
+ * if ownwin:
+ * input: the parent window
+ * output: the newly created window
+ * else if ! ownwin:
+ * i/o: the window itself
+ */
+VisualGC LIBAPIENTRY findVisualGlX( Display *display,
+ Window rootWin,
+ Window * pWin,
+ int width, int height,
+ jboolean doubleBuffer,
+ jboolean stereoView,
+ jboolean rgba,
+ jint stencilBits,
+ jint accumSize,
+ jboolean * pOwnWin,
+ GLXContext shareWith,
+ jboolean offscreen,
+ Pixmap *pix,
+ jboolean verbose
+ )
+{
+ Window newWin = 0;
+ int visualAttribList[32];
+ int i=0;
+ int j=0;
+ int done=0;
+ VisualGC vgc = { NULL, 0, 0 };
+ jboolean tryChooseVisual = JNI_TRUE;
+ int gc_ret = 0;
+
+ /**
+ * The Visual seeked by Function: findVisualIdByFeature !
+ */
+ XVisualInfo * visualList=NULL; /* the visual list, to be XFree-ed */
+
+ /* backup variables ... */
+ jboolean _rgba=rgba;
+ jint _stencilBits=stencilBits;
+ jint _accumSize=accumSize;
+ jboolean _stereoView=stereoView;
+ jboolean _doubleBuffer=doubleBuffer;
+
+ do {
+ if(JNI_TRUE==verbose)
+ {
+ fprintf(stderr, "GL4Java: seeking visual loop# %d\n", j);
+ }
+
+ i=0;
+ visualAttribList[i++] = GLX_RED_SIZE;
+ visualAttribList[i++] = 1;
+ visualAttribList[i++] = GLX_GREEN_SIZE;
+ visualAttribList[i++] = 1;
+ visualAttribList[i++] = GLX_BLUE_SIZE;
+ visualAttribList[i++] = 1;
+ visualAttribList[i++] = GLX_DEPTH_SIZE;
+ visualAttribList[i++] = 1;
+ visualAttribList[i++] = GLX_ACCUM_RED_SIZE;
+ visualAttribList[i++] = accumSize;
+ visualAttribList[i++] = GLX_ACCUM_GREEN_SIZE;
+ visualAttribList[i++] = accumSize;
+ visualAttribList[i++] = GLX_ACCUM_BLUE_SIZE;
+ visualAttribList[i++] = accumSize;
+
+ if(JNI_TRUE==rgba)
+ {
+ visualAttribList[i++] = GLX_RGBA;
+ visualAttribList[i++] = GLX_ACCUM_ALPHA_SIZE;
+ visualAttribList[i++] = accumSize;
+ }
+ if(JNI_TRUE==doubleBuffer)
+ visualAttribList[i++] = GLX_DOUBLEBUFFER;
+ if(JNI_TRUE==stereoView)
+ visualAttribList[i++] = GLX_STEREO;
+ visualAttribList[i++] = GLX_STENCIL_SIZE;
+ visualAttribList[i++] = (int)stencilBits;
+ visualAttribList[i] = None;
+
+ if(tryChooseVisual==JNI_TRUE && vgc.visual==NULL)
+ {
+ vgc.visual = glXChooseVisual( display,
+ DefaultScreen( display ),
+ visualAttribList );
+ if(JNI_TRUE==verbose)
+ {
+ if(vgc.visual!=NULL)
+ {
+ fprintf(stderr, "glXChooseVisual: test visual(ID:%d(0x%X)):\n",
+ (int) vgc.visual->visualid,
+ (int) vgc.visual->visualid);
+ printVisualInfo ( display, vgc.visual);
+ } else
+ fprintf(stderr, "glXChooseVisual: no visual\n");
+ fflush(stderr);
+ }
+ }
+
+ if(vgc.visual==NULL)
+ {
+ vgc.visual = findVisualIdByFeature( &visualList,
+ display, *pWin,
+ doubleBuffer, stereoView,
+ rgba,
+ stencilBits,
+ accumSize,
+ verbose);
+ }
+
+ if(vgc.visual==NULL)
+ {
+ vgc.visual = findVisualIdByFeature( &visualList,
+ display, *pWin,
+ doubleBuffer, stereoView,
+ rgba,
+ stencilBits>0,
+ accumSize>0, verbose);
+ }
+
+ if( *pOwnWin == JNI_TRUE && vgc.visual!=NULL)
+ {
+ newWin = createOwnOverlayWin(display,
+ rootWin,
+ *pWin /* the parent */,
+ vgc.visual, width, height);
+ }
+
+ if( offscreen==JNI_TRUE && vgc.visual!=NULL)
+ {
+ if(*pix!=0)
+ {
+ XFreePixmap(display, *pix);
+ }
+ if(vgc.visual !=NULL)
+ *pix = XCreatePixmap( display, rootWin, width, height,
+ vgc.visual->depth);
+ if(*pix!=0)
+ {
+ *pWin = glXCreateGLXPixmap( display, vgc.visual, *pix );
+ if(*pWin==0)
+ {
+ XFreePixmap(display, *pix);
+ *pix=0;
+ fprintf(stderr, "GL4Java(%d): glXCreateGLXPixmap failed\n", j);
+ fflush(stderr);
+ }
+ } else {
+ fprintf(stderr, "GL4Java(%d): XCreatePixmap failed\n", j);
+ fflush(stderr);
+ *pWin = 0;
+ }
+ if(JNI_TRUE==verbose)
+ {
+ if(*pWin!=0)
+ {
+ fprintf(stderr, "GL4Java(%d): pixmap ok\n", j);
+ fflush(stderr);
+ }
+ }
+ }
+
+ gc_ret = -100;
+
+ if( *pOwnWin == JNI_TRUE && newWin!=0 &&
+ (gc_ret=get_GC( display, newWin,
+ vgc.visual, &(vgc.gc), shareWith)) == 0
+ )
+ {
+ vgc.success=1;
+ *pWin = newWin ;
+ }
+ else if( vgc.visual!=NULL && *pOwnWin == JNI_FALSE && *pWin!=0 &&
+ (gc_ret=get_GC( display, *pWin,
+ vgc.visual, &(vgc.gc), shareWith)) == 0
+ )
+ {
+ vgc.success=1;
+ } else
+ {
+ j++; /* trial counter */
+ if(JNI_TRUE==verbose)
+ {
+ fprintf(stderr, "GL4Java(%d): Visual fetching failed (gc_get=%d)\n", j, gc_ret);
+ fflush(stderr);
+ }
+
+ if(*pix!=0)
+ {
+ XFreePixmap(display, *pix);
+ *pix=0;
+ }
+
+ if(visualList!=NULL)
+ {
+ XFree(visualList);
+ visualList=NULL;
+ vgc.visual=NULL;
+ } else if(vgc.visual!=NULL)
+ {
+ XFree(vgc.visual);
+ vgc.visual=NULL;
+ }
+
+ /* Fall-Back ... */
+ if(*pOwnWin==JNI_FALSE && offscreen==JNI_FALSE) {
+ rgba=_rgba;
+ stencilBits=_stencilBits;
+ accumSize=_accumSize;
+ stereoView=_stereoView;
+ doubleBuffer=_doubleBuffer;
+ *pOwnWin=JNI_TRUE;
+ } else if(accumSize>0 && offscreen==JNI_TRUE) {
+ accumSize=0;
+ } else if(doubleBuffer==JNI_FALSE && offscreen==JNI_TRUE) {
+ doubleBuffer=JNI_TRUE;
+ } else if(stencilBits>0) {
+ stencilBits=0;
+ } else if(stereoView==JNI_TRUE) {
+ stereoView=JNI_FALSE;
+ } else if(rgba==JNI_TRUE) {
+ rgba=JNI_FALSE;
+ } else if(doubleBuffer==JNI_TRUE) {
+ doubleBuffer=JNI_FALSE;
+ } else if(tryChooseVisual==JNI_TRUE) {
+ rgba=_rgba;
+ stencilBits=_stencilBits;
+ accumSize=_accumSize;
+ stereoView=_stereoView;
+ doubleBuffer=_doubleBuffer;
+ *pOwnWin=JNI_FALSE;
+ tryChooseVisual=JNI_FALSE;
+ } else done=1;
+ }
+ } while (vgc.success==0 && done==0) ;
+
+ if(vgc.success==1 && JNI_TRUE==verbose)
+ {
+ fprintf(stderr, "\nfindVisualGlX vi(ID:%d): \n screen %d, depth %d, class %d,\n clrmapsz %d, bitsPerRGB %d, shared with %d\n",
+ (int)vgc.visual->visualid,
+ (int)vgc.visual->screen,
+ (int)vgc.visual->depth,
+ (int)vgc.visual->class,
+ (int)vgc.visual->colormap_size,
+ (int)vgc.visual->bits_per_rgb,
+ (int)shareWith);
+ printVisualInfo ( display, vgc.visual);
+ }
+
+ return vgc;
+}
+
+
+void LIBAPIENTRY printVisualInfo ( Display *display, XVisualInfo * vi)
+{
+ int dblBuffer, stereoView, rgbaMode, stencilSize;
+ int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize;
+
+ fprintf(stderr, "\nvi(ID:%d(0x%X)): \n screen %d, depth %d, class %d,\n clrmapsz %d, bitsPerRGB %d\n",
+ (int) vi->visualid,
+ (int) vi->visualid,
+ (int) vi->screen,
+ (int) vi->depth,
+ (int) vi->class,
+ (int) vi->colormap_size,
+ (int) vi->bits_per_rgb );
+
+ glXGetConfig( display, vi, GLX_DOUBLEBUFFER, &dblBuffer);
+ glXGetConfig( display, vi, GLX_STEREO, &stereoView);
+ glXGetConfig( display, vi, GLX_RGBA, &rgbaMode);
+ glXGetConfig( display, vi, GLX_STENCIL_SIZE, &stencilSize);
+ glXGetConfig( display, vi, GLX_ACCUM_RED_SIZE, &accumRedSize);
+ glXGetConfig( display, vi, GLX_ACCUM_GREEN_SIZE, &accumGreenSize);
+ glXGetConfig( display, vi, GLX_ACCUM_BLUE_SIZE, &accumBlueSize);
+ glXGetConfig( display, vi, GLX_ACCUM_ALPHA_SIZE, &accumAlphaSize);
+
+ fprintf(stderr, "\t doubleBuff: %d, ", dblBuffer);
+ fprintf(stderr, " stereo: %d, ", stereoView);
+ fprintf(stderr, " rgba: %d, ", rgbaMode);
+ fprintf(stderr, " stencilSize: %d !\n", stencilSize);
+ fprintf(stderr, "\t red accum: %d, ", accumRedSize);
+ fprintf(stderr, " green accum: %d, ", accumGreenSize);
+ fprintf(stderr, " blue accum: %d, ", accumBlueSize);
+ fprintf(stderr, " alpha accum: %d !\n", accumAlphaSize);
+
+ fflush(stderr);
+}
+
+void LIBAPIENTRY printAllVisualInfo ( Display *disp, Window win, jboolean verbose)
+{
+ XVisualInfo * visualInfo=0;
+ XVisualInfo * vi=0;
+ XVisualInfo viTemplate;
+ int i, numReturns;
+ XWindowAttributes xwa;
+
+ if(XGetWindowAttributes(disp, win, &xwa) == 0)
+ {
+ fprintf(stderr, "\nERROR while fetching XWindowAttributes\n");
+ fflush(stderr);
+ return;
+ }
+
+ viTemplate.screen = DefaultScreen( disp );
+ viTemplate.class = (xwa.visual)->class ;
+ viTemplate.depth = xwa.depth;
+
+ visualInfo = XGetVisualInfo( disp, VisualScreenMask,
+ &viTemplate, &numReturns );
+
+ if(JNI_TRUE==verbose)
+ {
+ fprintf(stderr, "\nNum of Visuals : %d\n", numReturns );
+
+ for(i=0; i<numReturns; i++)
+ {
+ vi = &(visualInfo[i]);
+ printVisualInfo ( disp, vi);
+ }
+ }
+
+ XFree(visualInfo);
+}
+
+int LIBAPIENTRY testVisualInfo ( Display *display, XVisualInfo * vi,
+ int dblBuffer, int stereoView, int rgbaMode,
+ int stencilSize, int accumSize)
+{
+ int glxCfg;
+
+ glXGetConfig( display, vi, GLX_DOUBLEBUFFER, &glxCfg);
+ if(glxCfg<dblBuffer) return 0;
+
+ glXGetConfig( display, vi, GLX_STEREO, &glxCfg);
+ if(glxCfg<stereoView) return 0;
+
+ glXGetConfig( display, vi, GLX_RGBA, &glxCfg);
+ if(glxCfg<rgbaMode) return 0;
+
+ glXGetConfig( display, vi, GLX_STENCIL_SIZE, &glxCfg);
+ if(glxCfg<stencilSize) return 0;
+
+ glXGetConfig(display, vi, GLX_ACCUM_RED_SIZE, &glxCfg);
+ if(glxCfg<accumSize) return 0;
+
+ glXGetConfig(display, vi, GLX_ACCUM_GREEN_SIZE, &glxCfg);
+ if(glxCfg<accumSize) return 0;
+
+ glXGetConfig(display, vi, GLX_ACCUM_BLUE_SIZE, &glxCfg);
+ if(glxCfg<accumSize) return 0;
+
+ if(rgbaMode>0) {
+ glXGetConfig(display, vi, GLX_ACCUM_ALPHA_SIZE, &glxCfg);
+ if(glxCfg<accumSize) return 0;
+ }
+
+ return 1;
+}
+
+
+XVisualInfo * LIBAPIENTRY findVisualIdByFeature( XVisualInfo ** visualList,
+ Display *disp, Window win,
+ int dblBuffer, int stereoView, int rgbaMode,
+ int stencilSize, int accumSize,
+ jboolean verbose)
+{
+ XVisualInfo * vi=0;
+ XVisualInfo viTemplate;
+ int i, numReturns;
+ XWindowAttributes xwa;
+ int done=0;
+
+ if(XGetWindowAttributes(disp, win, &xwa) == 0)
+ {
+ fprintf(stderr, "\nERROR while fetching XWindowAttributes\n");
+ fflush(stderr);
+ return 0;
+ }
+
+ viTemplate.screen = DefaultScreen( disp );
+ viTemplate.class = (xwa.visual)->class ;
+ viTemplate.depth = xwa.depth;
+
+ *visualList = XGetVisualInfo( disp, VisualScreenMask,
+ &viTemplate, &numReturns );
+
+ for(i=0; done==0 && i<numReturns; i++)
+ {
+ vi = &((*visualList)[i]);
+ if ( testVisualInfo ( disp, vi, dblBuffer, stereoView, rgbaMode,
+ stencilSize, accumSize) )
+ {
+ if(JNI_TRUE==verbose)
+ {
+ fprintf(stderr, "findVisualIdByFeature: Found matching Visual:\n");
+ printVisualInfo ( disp, vi);
+ }
+ return vi;
+ }
+ }
+
+ if(JNI_TRUE==verbose)
+ {
+ if( numReturns==0 )
+ fprintf(stderr, "findVisualIdByFeature: No available visuals. Exiting...\n" );
+ else if( i>=numReturns )
+ fprintf(stderr, "findVisualIdByFeature: No matching visual found ...\n" );
+ fflush(stderr);
+ }
+
+ XFree(*visualList);
+ *visualList=NULL;
+ return NULL;
+}
+
+
+jboolean LIBAPIENTRY testX11Java()
+{
+ jboolean ret=JNI_TRUE;
+
+ /* NON DEPENDENCE CHECKS */
+
+ /* FIRST OF ALL CHECK IF A NATIVE POINTER OR X11-TYPE FITS IN �jint� */
+
+ if( sizeof(jlong) < sizeof(Display *) )
+ {
+ fprintf(stderr,"GL4Java: (Display *) fits not in jlong\n");
+ ret = JNI_FALSE;
+ }
+
+ if( sizeof(jlong) < sizeof(GLXContext) )
+ {
+ fprintf(stderr,"GL4Java: GLXContext fits not in jlong\n");
+ ret = JNI_FALSE;
+ }
+
+ if( sizeof(jlong) < sizeof(Window) )
+ {
+ fprintf(stderr,"GL4Java: Window fits not in jlong\n");
+ ret = JNI_FALSE;
+ }
+
+ if(ret==JNI_FALSE)
+ {
+ fflush(stderr);
+ }
+
+ return ret;
+}
+
+
+int LIBAPIENTRY x11gl_myErrorHandler(Display *pDisp, XErrorEvent *p_error)
+{
+ char err_msg[80];
+
+ XGetErrorText(pDisp, p_error->error_code, err_msg, 80);
+ fprintf(stderr, "X11 Error detected.\n %s\n", err_msg);
+ fprintf(stderr, " Protocol request: %d\n", p_error->request_code);
+ fprintf(stderr, " Resource ID : 0x%x\n", (int)p_error->resourceid);
+ fprintf(stderr, " \ntrying to continue ... \n");
+ fflush(stderr);
+ return 0;
+}
+
+int LIBAPIENTRY x11gl_myIOErrorHandler(Display *pDisp)
+{
+ fprintf(stderr, "X11 I/O Error detected.\n");
+ fprintf(stderr, " \ndo not know what to do ... \n");
+ fflush(stderr);
+ return 0;
+}
+
+Window LIBAPIENTRY createOwnOverlayWin(Display *display, Window rootwini, Window parentWin,
+ XVisualInfo *visual, int width, int height)
+{
+ /*
+ //------------------------------------------------------------------------//
+ // Some Systems (SGI) wont give up the window and so we have to create a //
+ // window that fits on top of the Java Canvas. //
+ //------------------------------------------------------------------------//
+ */
+ Window window=0;
+ XSetWindowAttributes attribs ;
+
+ /*
+ //----------------------------------------------------------------------//
+ // now we have the visual with the best depth so lets make a color map //
+ // for it. we use allocnone because this is a true colour visual and //
+ // the color map is read only anyway. This must be done because we //
+ // cannot call XCreateSimpleWindow. //
+ //----------------------------------------------------------------------//
+ */
+ int cmap = XCreateColormap ( display
+ , rootwini
+ , visual->visual
+ , AllocNone
+ );
+
+ /*
+ //----------------------------------------------------------------------//
+ // Set up the window attributes. //
+ //----------------------------------------------------------------------//
+ */
+ attribs.event_mask = ExposureMask ;
+ attribs.border_pixel = BlackPixel(display, DefaultScreen(display)) ;
+ attribs.colormap = cmap ;
+ attribs.bit_gravity = SouthWestGravity ; ;
+ attribs.background_pixel = 0xFF00FFFF ;
+
+ /*
+ //----------------------------------------------------------------------//
+ // Create a window. //
+ //----------------------------------------------------------------------//
+ */
+ window = XCreateWindow( display
+ , parentWin
+ , 0
+ , 0
+ , width
+ , height
+ , 0
+ , visual->depth
+ , InputOutput
+ , visual->visual
+ , CWBitGravity | CWColormap
+ | CWBorderPixel | CWBackPixel
+ , &attribs);
+
+ return window;
+}
+
+