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authorSven Gothel <[email protected]>2001-04-06 10:12:40 +0000
committerSven Gothel <[email protected]>2001-04-06 10:12:40 +0000
commitfd8682b066651abf71067c4d4266ffee302b69f6 (patch)
tree47cf449b25400628d61092a946270ead036e0d1e /CNativeCode/gl-disp-var.h
parentee8232711affbf052576b038aee079250c985416 (diff)
2.7.0 release ..
Diffstat (limited to 'CNativeCode/gl-disp-var.h')
-rwxr-xr-xCNativeCode/gl-disp-var.h3511
1 files changed, 3511 insertions, 0 deletions
diff --git a/CNativeCode/gl-disp-var.h b/CNativeCode/gl-disp-var.h
new file mode 100755
index 0000000..8ed3a45
--- /dev/null
+++ b/CNativeCode/gl-disp-var.h
@@ -0,0 +1,3511 @@
+/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!!
+
+ DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!!
+*/
+
+
+ LIBAPI const GLubyte *(CALLBACK * disp__glGetString )( GLenum name );
+/**
+ * C2J Parser Version 2.0
+ * Jausoft - Sven Goethel Software Development
+ * Reading from file: gl-proto-auto.orig.h . . .
+ * Destination-Class: gl4java_GLUFuncJauJNI !
+ */
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearIndex ( GLfloat c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glClearIndex )(GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glClearColor )(GLclampf, GLclampf, GLclampf, GLclampf);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClear ( GLbitfield mask ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glClear )(GLbitfield);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexMask ( GLuint mask ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexMask )(GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColorMask )(GLboolean, GLboolean, GLboolean, GLboolean);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFunc ( GLenum func , GLclampf ref ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glAlphaFunc )(GLenum, GLclampf);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glBlendFunc )(GLenum, GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLogicOp ( GLenum opcode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLogicOp )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCullFace ( GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCullFace )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrontFace ( GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glFrontFace )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointSize ( GLfloat size ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPointSize )(GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLineWidth ( GLfloat width ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLineWidth )(GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLineStipple ( GLint factor , GLushort pattern ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLineStipple )(GLint, GLushort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonMode ( GLenum face , GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPolygonMode )(GLenum, GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonOffset ( GLfloat factor , GLfloat units ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPolygonOffset )(GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonStipple ( const GLubyte * mask ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPolygonStipple )(const GLubyte *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPolygonStipple ( GLubyte * mask ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetPolygonStipple )(GLubyte *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlag ( GLboolean flag ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEdgeFlag )(GLboolean);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagv ( const GLboolean * flag ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEdgeFlagv )(const GLboolean *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glScissor )(GLint, GLint, GLsizei, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClipPlane ( GLenum plane , const GLdouble * equation ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glClipPlane )(GLenum, const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetClipPlane ( GLenum plane , GLdouble * equation ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetClipPlane )(GLenum, GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawBuffer ( GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDrawBuffer )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadBuffer ( GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glReadBuffer )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnable ( GLenum cap ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEnable )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisable ( GLenum cap ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDisable )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsEnabled ( GLenum cap ) ;
+ * </pre>
+ */
+ LIBAPI GLboolean (CALLBACK * disp__glIsEnabled )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnableClientState ( GLenum cap ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEnableClientState )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisableClientState ( GLenum cap ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDisableClientState )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetBooleanv ( GLenum pname , GLboolean * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetBooleanv )(GLenum, GLboolean *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetDoublev ( GLenum pname , GLdouble * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetDoublev )(GLenum, GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFloatv ( GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetFloatv )(GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetIntegerv ( GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetIntegerv )(GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushAttrib ( GLbitfield mask ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPushAttrib )(GLbitfield);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopAttrib ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPopAttrib )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushClientAttrib ( GLbitfield mask ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPushClientAttrib )(GLbitfield);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopClientAttrib ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPopClientAttrib )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glRenderMode ( GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI GLint (CALLBACK * disp__glRenderMode )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLenum glGetError ( void ) ;
+ * </pre>
+ */
+ LIBAPI GLenum (CALLBACK * disp__glGetError )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinish ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glFinish )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFlush ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glFlush )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHint ( GLenum target , GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glHint )(GLenum, GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearDepth ( GLclampd depth ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glClearDepth )(GLclampd);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthFunc ( GLenum func ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDepthFunc )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthMask ( GLboolean flag ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDepthMask )(GLboolean);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthRange ( GLclampd near_val , GLclampd far_val ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDepthRange )(GLclampd, GLclampd);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glClearAccum )(GLfloat, GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAccum ( GLenum op , GLfloat value ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glAccum )(GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixMode ( GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMatrixMode )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glOrtho )(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glFrustum )(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glViewport )(GLint, GLint, GLsizei, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushMatrix ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPushMatrix )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopMatrix ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPopMatrix )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadIdentity ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLoadIdentity )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadMatrixd ( const GLdouble * m ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLoadMatrixd )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadMatrixf ( const GLfloat * m ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLoadMatrixf )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultMatrixd ( const GLdouble * m ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultMatrixd )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultMatrixf ( const GLfloat * m ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultMatrixf )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRotated )(GLdouble, GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRotatef )(GLfloat, GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScaled ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glScaled )(GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScalef ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glScalef )(GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTranslated )(GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTranslatef )(GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsList ( GLuint list ) ;
+ * </pre>
+ */
+ LIBAPI GLboolean (CALLBACK * disp__glIsList )(GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteLists ( GLuint list , GLsizei range ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDeleteLists )(GLuint, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenLists ( GLsizei range ) ;
+ * </pre>
+ */
+ LIBAPI GLuint (CALLBACK * disp__glGenLists )(GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNewList ( GLuint list , GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNewList )(GLuint, GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEndList ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEndList )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCallList ( GLuint list ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCallList )(GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCallLists ( GLsizei n , GLenum type , const GLvoid * lists ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCallLists )(GLsizei, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListBase ( GLuint base ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glListBase )(GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBegin ( GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glBegin )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnd ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEnd )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2d ( GLdouble x , GLdouble y ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex2d )(GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2f ( GLfloat x , GLfloat y ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex2f )(GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2i ( GLint x , GLint y ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex2i )(GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2s ( GLshort x , GLshort y ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex2s )(GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex3d )(GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex3f )(GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3i ( GLint x , GLint y , GLint z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex3i )(GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3s ( GLshort x , GLshort y , GLshort z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex3s )(GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex4d )(GLdouble, GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex4f )(GLfloat, GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex4i )(GLint, GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex4s )(GLshort, GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex2dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex2fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex2iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex2sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex3dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex3fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex3iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex3sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex4dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex4fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex4iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertex4sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormal3b )(GLbyte, GLbyte, GLbyte);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormal3d )(GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormal3f )(GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3i ( GLint nx , GLint ny , GLint nz ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormal3i )(GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormal3s )(GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormal3bv )(const GLbyte *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormal3dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormal3fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormal3iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormal3sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexd ( GLdouble c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexd )(GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexf ( GLfloat c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexf )(GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexi ( GLint c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexi )(GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexs ( GLshort c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexs )(GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexub ( GLubyte c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexub )(GLubyte);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexdv ( const GLdouble * c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexdv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexfv ( const GLfloat * c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexfv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexiv ( const GLint * c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexiv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexsv ( const GLshort * c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexsv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexubv ( const GLubyte * c ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexubv )(const GLubyte *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3b )(GLbyte, GLbyte, GLbyte);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3d )(GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3f )(GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3i ( GLint red , GLint green , GLint blue ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3i )(GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3s ( GLshort red , GLshort green , GLshort blue ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3s )(GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3ub )(GLubyte, GLubyte, GLubyte);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ui ( GLuint red , GLuint green , GLuint blue ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3ui )(GLuint, GLuint, GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3us ( GLushort red , GLushort green , GLushort blue ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3us )(GLushort, GLushort, GLushort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4b )(GLbyte, GLbyte, GLbyte, GLbyte);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4d )(GLdouble, GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4f )(GLfloat, GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4i ( GLint red , GLint green , GLint blue , GLint alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4i )(GLint, GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4s )(GLshort, GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4ub )(GLubyte, GLubyte, GLubyte, GLubyte);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4ui )(GLuint, GLuint, GLuint, GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4us )(GLushort, GLushort, GLushort, GLushort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3bv )(const GLbyte *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ubv ( const GLubyte * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3ubv )(const GLubyte *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3uiv ( const GLuint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3uiv )(const GLuint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3usv ( const GLushort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor3usv )(const GLushort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4bv )(const GLbyte *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubv ( const GLubyte * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4ubv )(const GLubyte *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4uiv ( const GLuint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4uiv )(const GLuint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4usv ( const GLushort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColor4usv )(const GLushort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1d ( GLdouble s ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord1d )(GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1f ( GLfloat s ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord1f )(GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1i ( GLint s ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord1i )(GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1s ( GLshort s ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord1s )(GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2d ( GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord2d )(GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2f ( GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord2f )(GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2i ( GLint s , GLint t ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord2i )(GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2s ( GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord2s )(GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord3d )(GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord3f )(GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3i ( GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord3i )(GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord3s )(GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord4d )(GLdouble, GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord4f )(GLfloat, GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord4i )(GLint, GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord4s )(GLshort, GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord1dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord1fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord1iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord1sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord2dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord2fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord2iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord2sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord3dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord3fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord3iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord3sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord4dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord4fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord4iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoord4sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2d ( GLdouble x , GLdouble y ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos2d )(GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2f ( GLfloat x , GLfloat y ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos2f )(GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2i ( GLint x , GLint y ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos2i )(GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2s ( GLshort x , GLshort y ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos2s )(GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos3d )(GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos3f )(GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3i ( GLint x , GLint y , GLint z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos3i )(GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos3s )(GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos4d )(GLdouble, GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos4f )(GLfloat, GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos4i )(GLint, GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos4s )(GLshort, GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos2dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos2fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos2iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos2sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos3dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos3fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos3iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos3sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos4dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos4fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos4iv )(const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRasterPos4sv )(const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRectd )(GLdouble, GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRectf )(GLfloat, GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRecti )(GLint, GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRects )(GLshort, GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRectdv )(const GLdouble *, const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRectfv )(const GLfloat *, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectiv ( const GLint * v1 , const GLint * v2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRectiv )(const GLint *, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectsv ( const GLshort * v1 , const GLshort * v2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glRectsv )(const GLshort *, const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertexPointer )(GLint, GLenum, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormalPointer )(GLenum, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColorPointer )(GLint, GLenum, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexPointer )(GLenum, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoordPointer )(GLint, GLenum, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEdgeFlagPointer )(GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPointerv ( GLenum pname , void * * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetPointerv )(GLenum, void **);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayElement ( GLint i ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glArrayElement )(GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDrawArrays )(GLenum, GLint, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDrawElements )(GLenum, GLsizei, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glInterleavedArrays )(GLenum, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShadeModel ( GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glShadeModel )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightf ( GLenum light , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLightf )(GLenum, GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLighti ( GLenum light , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLighti )(GLenum, GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightfv ( GLenum light , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLightfv )(GLenum, GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightiv ( GLenum light , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLightiv )(GLenum, GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLightfv ( GLenum light , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetLightfv )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLightiv ( GLenum light , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetLightiv )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModelf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLightModelf )(GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModeli ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLightModeli )(GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModelfv ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLightModelfv )(GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModeliv ( GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLightModeliv )(GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMaterialf )(GLenum, GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMateriali ( GLenum face , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMateriali )(GLenum, GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMaterialfv )(GLenum, GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMaterialiv )(GLenum, GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetMaterialfv )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetMaterialiv )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorMaterial ( GLenum face , GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColorMaterial )(GLenum, GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPixelZoom )(GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelStoref ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPixelStoref )(GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelStorei ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPixelStorei )(GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransferf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPixelTransferf )(GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransferi ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPixelTransferi )(GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPixelMapfv )(GLenum, GLint, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPixelMapuiv )(GLenum, GLint, const GLuint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPixelMapusv )(GLenum, GLint, const GLushort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapfv ( GLenum map , GLfloat * values ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetPixelMapfv )(GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapuiv ( GLenum map , GLuint * values ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetPixelMapuiv )(GLenum, GLuint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapusv ( GLenum map , GLushort * values ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetPixelMapusv )(GLenum, GLushort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glBitmap )(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glReadPixels )(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDrawPixels )(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyPixels )(GLint, GLint, GLsizei, GLsizei, GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glStencilFunc )(GLenum, GLint, GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilMask ( GLuint mask ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glStencilMask )(GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glStencilOp )(GLenum, GLenum, GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearStencil ( GLint s ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glClearStencil )(GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexGend )(GLenum, GLenum, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexGenf )(GLenum, GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGeni ( GLenum coord , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexGeni )(GLenum, GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexGendv )(GLenum, GLenum, const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexGenfv )(GLenum, GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexGeniv )(GLenum, GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetTexGendv )(GLenum, GLenum, GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetTexGenfv )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetTexGeniv )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexEnvf )(GLenum, GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvi ( GLenum target , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexEnvi )(GLenum, GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexEnvfv )(GLenum, GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexEnviv )(GLenum, GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetTexEnvfv )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetTexEnviv )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexParameterf )(GLenum, GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexParameteri )(GLenum, GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexParameterfv )(GLenum, GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexParameteriv )(GLenum, GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetTexParameterfv )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetTexParameteriv )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetTexLevelParameterfv )(GLenum, GLint, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetTexLevelParameteriv )(GLenum, GLint, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage1D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexImage1D )(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage2D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexImage2D )(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetTexImage )(GLenum, GLint, GLenum, GLenum, GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenTextures ( GLsizei n , GLuint * textures ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGenTextures )(GLsizei, GLuint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDeleteTextures )(GLsizei, const GLuint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindTexture ( GLenum target , GLuint texture ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glBindTexture )(GLenum, GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPrioritizeTextures )(GLsizei, const GLuint *, const GLclampf *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
+ * </pre>
+ */
+ LIBAPI GLboolean (CALLBACK * disp__glAreTexturesResident )(GLsizei, const GLuint *, GLboolean *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsTexture ( GLuint texture ) ;
+ * </pre>
+ */
+ LIBAPI GLboolean (CALLBACK * disp__glIsTexture )(GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexSubImage1D )(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexSubImage2D )(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyTexImage1D )(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyTexImage2D )(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyTexSubImage1D )(GLenum, GLint, GLint, GLint, GLint, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyTexSubImage2D )(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMap1d )(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMap1f )(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMap2d )(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMap2f )(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetMapdv )(GLenum, GLenum, GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetMapfv )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapiv ( GLenum target , GLenum query , GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetMapiv )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1d ( GLdouble u ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalCoord1d )(GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1f ( GLfloat u ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalCoord1f )(GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1dv ( const GLdouble * u ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalCoord1dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1fv ( const GLfloat * u ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalCoord1fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2d ( GLdouble u , GLdouble v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalCoord2d )(GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2f ( GLfloat u , GLfloat v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalCoord2f )(GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2dv ( const GLdouble * u ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalCoord2dv )(const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2fv ( const GLfloat * u ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalCoord2fv )(const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMapGrid1d )(GLint, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMapGrid1f )(GLint, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMapGrid2d )(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMapGrid2f )(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalPoint1 ( GLint i ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalPoint1 )(GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalPoint2 ( GLint i , GLint j ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalPoint2 )(GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalMesh1 )(GLenum, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEvalMesh2 )(GLenum, GLint, GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glFogf )(GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogi ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glFogi )(GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogfv ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glFogfv )(GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogiv ( GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glFogiv )(GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glFeedbackBuffer )(GLsizei, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPassThrough ( GLfloat token ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPassThrough )(GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSelectBuffer ( GLsizei size , GLuint * buffer ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glSelectBuffer )(GLsizei, GLuint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInitNames ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glInitNames )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadName ( GLuint name ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLoadName )(GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushName ( GLuint name ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPushName )(GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopName ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPopName )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDrawRangeElements )(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage3D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexImage3D )(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexSubImage3D )(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyTexSubImage3D )(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColorTable )(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColorSubTable )(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColorTableParameteriv )(GLenum, GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColorTableParameterfv )(GLenum, GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyColorSubTable )(GLenum, GLsizei, GLint, GLint, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyColorTable )(GLenum, GLenum, GLint, GLint, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetColorTable )(GLenum, GLenum, GLenum, GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetColorTableParameterfv )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetColorTableParameteriv )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendEquation ( GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glBlendEquation )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glBlendColor )(GLclampf, GLclampf, GLclampf, GLclampf);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glHistogram )(GLenum, GLsizei, GLenum, GLboolean);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetHistogram ( GLenum target ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glResetHistogram )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetHistogram )(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetHistogramParameterfv )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetHistogramParameteriv )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMinmax ( GLenum target , GLenum internalformat , GLboolean sink ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMinmax )(GLenum, GLenum, GLboolean);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetMinmax ( GLenum target ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glResetMinmax )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum types , GLvoid * values ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetMinmax )(GLenum, GLboolean, GLenum, GLenum, GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetMinmaxParameterfv )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetMinmaxParameteriv )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glConvolutionFilter1D )(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glConvolutionFilter2D )(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glConvolutionParameterf )(GLenum, GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glConvolutionParameterfv )(GLenum, GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteri ( GLenum target , GLenum pname , GLint params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glConvolutionParameteri )(GLenum, GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glConvolutionParameteriv )(GLenum, GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyConvolutionFilter1D )(GLenum, GLenum, GLint, GLint, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyConvolutionFilter2D )(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetConvolutionFilter )(GLenum, GLenum, GLenum, GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetConvolutionParameterfv )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetConvolutionParameteriv )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glSeparableFilter2D )(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetSeparableFilter )(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glBlendColorEXT )(GLclampf, GLclampf, GLclampf, GLclampf);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonOffsetEXT ( GLfloat factor , GLfloat bias ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPolygonOffsetEXT )(GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage3DEXT ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexImage3DEXT )(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexSubImage3DEXT )(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glCopyTexSubImage3DEXT )(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenTexturesEXT ( GLsizei n , GLuint * textures ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGenTexturesEXT )(GLsizei, GLuint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteTexturesEXT ( GLsizei n , const GLuint * textures ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDeleteTexturesEXT )(GLsizei, const GLuint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindTextureEXT ( GLenum target , GLuint texture ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glBindTextureEXT )(GLenum, GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPrioritizeTexturesEXT ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPrioritizeTexturesEXT )(GLsizei, const GLuint *, const GLclampf *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreTexturesResidentEXT ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
+ * </pre>
+ */
+ LIBAPI GLboolean (CALLBACK * disp__glAreTexturesResidentEXT )(GLsizei, const GLuint *, GLboolean *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsTextureEXT ( GLuint texture ) ;
+ * </pre>
+ */
+ LIBAPI GLboolean (CALLBACK * disp__glIsTextureEXT )(GLuint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glVertexPointerEXT )(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glNormalPointerEXT )(GLenum, GLsizei, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColorPointerEXT )(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glIndexPointerEXT )(GLenum, GLsizei, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glTexCoordPointerEXT )(GLint, GLenum, GLsizei, GLsizei, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointerEXT ( GLsizei stride , GLsizei count , const GLboolean * ptr ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glEdgeFlagPointerEXT )(GLsizei, GLsizei, const GLboolean *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPointervEXT ( GLenum pname , void * * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetPointervEXT )(GLenum, void **);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayElementEXT ( GLint i ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glArrayElementEXT )(GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawArraysEXT ( GLenum mode , GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glDrawArraysEXT )(GLenum, GLint, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendEquationEXT ( GLenum mode ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glBlendEquationEXT )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfEXT ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPointParameterfEXT )(GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfvEXT ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glPointParameterfvEXT )(GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColorTableEXT )(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorSubTableEXT ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glColorSubTableEXT )(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableEXT ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetColorTableEXT )(GLenum, GLenum, GLenum, GLvoid *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfvEXT ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetColorTableParameterfvEXT )(GLenum, GLenum, GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterivEXT ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glGetColorTableParameterivEXT )(GLenum, GLenum, GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLockArraysEXT ( GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glLockArraysEXT )(GLint, GLsizei);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glUnlockArraysEXT ( void ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glUnlockArraysEXT )(void);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glActiveTextureARB ( GLenum texture ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glActiveTextureARB )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveTextureARB ( GLenum texture ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glClientActiveTextureARB )(GLenum);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord1dARB )(GLenum, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord1dvARB )(GLenum, const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord1fARB )(GLenum, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord1fvARB )(GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord1iARB )(GLenum, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord1ivARB )(GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord1sARB )(GLenum, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord1svARB )(GLenum, const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord2dARB )(GLenum, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord2dvARB )(GLenum, const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord2fARB )(GLenum, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord2fvARB )(GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord2iARB )(GLenum, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord2ivARB )(GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord2sARB )(GLenum, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord2svARB )(GLenum, const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord3dARB )(GLenum, GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord3dvARB )(GLenum, const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord3fARB )(GLenum, GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord3fvARB )(GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord3iARB )(GLenum, GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord3ivARB )(GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord3sARB )(GLenum, GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord3svARB )(GLenum, const GLshort *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord4dARB )(GLenum, GLdouble, GLdouble, GLdouble, GLdouble);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord4dvARB )(GLenum, const GLdouble *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord4fARB )(GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord4fvARB )(GLenum, const GLfloat *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord4iARB )(GLenum, GLint, GLint, GLint, GLint);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord4ivARB )(GLenum, const GLint *);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord4sARB )(GLenum, GLshort, GLshort, GLshort, GLshort);
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ LIBAPI void (CALLBACK * disp__glMultiTexCoord4svARB )(GLenum, const GLshort *);
+
+/* C2J Parser Version 2.0: Java program parsed successfully. */