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author | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
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committer | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
commit | 880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch) | |
tree | bdafb71416f176d2a4b73bf716c9dc3f13685a8b /COMPILATION.txt |
Initial revision
Diffstat (limited to 'COMPILATION.txt')
-rw-r--r-- | COMPILATION.txt | 234 |
1 files changed, 234 insertions, 0 deletions
diff --git a/COMPILATION.txt b/COMPILATION.txt new file mode 100644 index 0000000..a20a4c3 --- /dev/null +++ b/COMPILATION.txt @@ -0,0 +1,234 @@ +\begin{verbatim} + +SOURCE INSTALLATION +=================== + + Prerequisites + ============= + + You must allready have the following installed: + + 1. Common + + (a) JDK >= 1.2 + + (b) JavaCC >= 1.1 + + (c) bash + + (d) GNU make + + (e) GNU tools + + (f) Java PNG archive (com.sixlegs.image.png) + Copy the png.jar file into a CLASSPATH-directory, + e.g. <JAVA_HOME>/jre/lib/ext/png.jar ! + + You can get a copy from the jausoft website also: + +http://jausoft.goethel.de/Files/Java/1.1.X/GL4Java/binpkg/png-1.0a-jar.zip + + + 2. UNIX/X11 + + (a) ( GL + GLU ) or ( MesaGL + MesaGLU Version 2.4 or higher) + We are looking for libGL.so AND libGLU.so in your library PATH, so + please create a symbolic link from the Mesa libs, to the abstract + one's !! + Please be sure to use a GLU Version >= 1.2 !! + + (b) X11R6 (XFree86 works fine ;-) 3.6, or >= 4.0 + + (c) Unix standard file-utilities (tar, gzip, ...) + + (d) LaTeX and LaTeX2Html (to generate the documentation) + + 3. Windows 32 (NT & 95) + (a) MS-OpenGL and GLU library installed ! + See if you have opengl32.dll AND glu32.dll + installed in your library path + (c:/winnt/system32 OR c:/windows/system) + + (b) WinZip (to extract zip and tar-gzip files), be sure to disable the + option LF/CR conversion in TAR-Archives ! You can also use the jar + command-line tool of the JDK for zip files ! + + (c) Unix standard utilities (make, ksh (bash), tar ...) E.g. GNU-Win32 + Project from Cygnus[_1_1], make sure to have zip installed also ! + (d) LaTeX and LaTeX2Html (not testet - to generate the documentation) + + (e) For compiling GL4Java for the MS-JVM, be sure you have the new MS- + JVM machine (build 3186) installed. + + + Obtain GL4Java + =============== + + Official TAR-BALL + ================= + +Login as root (or any other), obtain the source archive for GL4Java. + +http://jausoft.goethel.de/Files/Java/1.1.X/GL4Java/archive/ + +Copy the .tar.gz file to a directory such as /usr/local and cd to that +directory, then unpack the file: + cd /usr/local ( or where ever you placed the file ) + gunzip GL4JavaX.Y.Z-Rn-src.tar.gz ; tar xvf GL4JavaX.Y.Z-Rn-src.tar + gunzip GL4JavaX.Y.Z-Rn-doc.tar.gz ; + tar xvf GL4JavaX.Y.Z-Rn-doc.tar (optional :-) + +X is the major, Y the minor and Z the bugfix library version number, and Rn +(e.g. R2) is the release number, where no changes in the libs where made ! + +A new directory will be created called GL4Java. + + + Anonymous CVS Access (Developer Version) + ======================================== + +This project's SourceForge CVS repository can be checked out through anonymous +(pserver) CVS with the following instruction set. +The module you wish to check out must be specified as the modulename. +When prompted for a password for anonymous, simply press the Enter key. + +cvs -d:pserver:[email protected]:/cvsroot/GL4Java login + +cvs -z3 -d:pserver:[email protected]:/cvsroot/GL4Java co GL4Java + +Updates from within the module's directory do not need the -d parameter. + + + + Compilation + =========== + + UNICEs and WINDOWs users + ========================= + +Go to the directory GL4Java, +which is the root-directory of GL4Java +- so we stay here for the following procedures ! + +You will see some 'symbols.mak.<machine>' files. +Choose the right 'symbols.mak.<machine>' file, or create one. +Edit your choosen or created 'symbols.mak.<machine>', +so it will fit to your OS configuration - mind all macros ! + +Copy the file 'symbols.mak.<your-machine>' to 'symbols.mak', +a symbolic link for unices is recomended. + +The created lib will be copied to 'HOME_LIB_DIR' by automatic +(via tar - symbolic links are still alive ;-) ! + +All compiled java class files and the are copied into the directory +'DEST_CLASSES_DIR' ! +This class-copy procedure can be forced later with the make call: + �make classcpy�. +The gl4java.jar archive is generated in the directory 'DEST_CLASSES_DIR' also. + +Because GL4Java supports Netscape's JVM & JNI, +we do try to ask for a privilege to run native DLL's. +Because this requested privilege - the 'netscape' security-classes are +delivered in the file �capsapi_classes.zip� which is used in the JAVAC macro +definition in symbols.mak. + + + UNICEs users + ============ + +Do not forget to add your 'HOME_LIB_DIR' (set in symbols.mak) +to your LD_LIBRARY_PATH ! + +Next create the library, class-files and all is needed with (for Unix/X11): + make x11 + +The Unix makefile-action does the complete creation :-) + +The shared libraries are moved to the HOME_LIB_DIR (see above) +or copied with the "-a" option to keep the symbolic links alive ! + + WINDOWs users + ============== + +Next create the class-files and all preparations with (Win32): + make w32 + +The Windows makefile-action only creates the tool (gljni) and all Java classes +and C-wrappers. An additional C compiler invocation must be done. + +To compile GL4Java, we still use MS Visual C++ 6.0 ! We also assume that +Windows is installed under c:/WIN_NT ! The compiler flags are set to Pentium +Pro (686 / PII) with the optimizimg Intel compiler ! +Also Java2 SDK is installed under c:/java2 ! Also MS Java SDK is installed +under c:/MSJAVASDK ! +Please check all location in the makefile ! + + 1. If you have installed cygwin32 and it's bash and make, etc... AND set it + up very well (CLASSPATH, PATH, ...) you can invoke the makefile_b with + make w32 to create all java-depended stuff and the C-wrappers. + + 2. Befor going any further, check if the files opengl32.dll glu.dll_a, + glu32.dll exist in c:/WIN_NT/system32 OR c:/windows/system ! IF not get + MS-OpenGL Lib (opengl32.dll, glu32.dll) ! + + 3. Go with the Explorer to the directory Win32VC6 and open the workspace + Win32VC6.dsw ! + + 4. Now, you should fix some option in the project file, we used: + The order of this path is important ! + INCLUDEPATH: + c:/projects/java-1.1.X/GL4Java/CClassHeaders; \ + c:/projects/java-1.1.X/GL4Java/CNativeCode; \ + c:/java2/include; \ + c:/java2/include/windows \ + <the MSVC60 SDK PATH's ...> + LIBPATH: + c:/WIN_NT/system32; \ + <the MSVC60 SDK PATH's ...> + WHERE: Java2 is installed under c:/java2 GL4Java is installed under d:/ + projects/java-1.1.X/GL4Java + + 5. Now just compile each project and the targets are placed in the lib + directory ! + + 6. Copy the generated dll's (in the libs-directory) to your windows system32 + directory, or (better) to your /java2/jre/bin directory . + + UNICEs and WINDOWs users + ========================= + +If all goes well, just type e.g.: + 'java gl4java.GLContext -info' + +This will just test the bindings and gives you some informations ! + + +Next create the demos with. + cd demos + make + +If all goes well, just type e.g.: + 'java glDemosCvs' + +in this directory, +and you should see a demo manager for all the GL4Java demos we have written. + +To allow JAVA2's appletviewer or Java2-Plug-In using JNI native libs, +just look at GL4Java/demo/Java2Applet.bat +(You have to change the gl4java.policy file) ! + +You can - of course - use your 'policytool', which is shipped with JAVA2 ! +To use the demo Applets for Java2-Plug-In from www.jausoft.com, please add the +following lines to your java.policy file: + grant codeBase "http://www.jausoft.com/Files/Java/1.1.X/GL4Java/demos/-" + { + permission java.security.AllPermission; + }; +You can also compare the totally native glut version against the java version. +The glut versions do exist in the demos path also (under native). + +Sven Goethel +2000-11-18 + +\end{verbatim} |