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authorSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
committerSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
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+This readme is for the OpenGL4Java release 0.3.
+
+Welcome!
+-------
+This is an initial developer's release of a (unoffical) port of OpenGL(tm)
+for java. I've taken Leo Chan's original package and ported it to both
+WindowsNT/95 and to Linux. I've included Leo Chan's original readme file
+in this directory as README.orig. Also, I've added several features, the main
+one being OpenGl now drawing into a java Frame. What advantage does this
+provide? Well, you can now add menus to the OpenGL widget as well as
+receiving all normal events such as MouseMotion and Window events. You
+could very simply have a user rotate a openGL object by moving the mouse
+around in the Frame ( the demo for the next release will have this feature ).
+
+
+Installation
+------------
+For compiling/installation instructions, please read the INSTALL file.
+
+
+Use
+---
+Have a look at the testOGLWidget.java file included with this release. It
+shows how to create a java application that can show an OpenGL object. I
+will be adding more details on the steps required to create an OpenGL
+application in the following releases. Briefly, this is what must be done:
+
+1) Create the frame that will display the OpenGL scene.
+ - DO this by extending the class 'OpenGLFrame' or instatiating a new
+ OpenGLFrame object. Make sure you create it with a title.
+
+2) Create a new 'OpenGLwidget' object and pass it the 'OpenGLFrame'
+ object that it will be displayed in into it's constructor.
+
+3) Set up the OpenGL scene within the OpenGLwidget with normal opengl
+ functions.
+ NOTE: Currently the gl prefix and parameter suffix on
+ OpenGL functions are not used ie. glLightf become light. This
+ was how it was in Leo Chan original package, however I am
+ considering putting the gl prefix back on and possibly the parameter
+ suffix as well to be more in line with the normal OpenGL functions.
+ Please email me at [email protected] if you have any comment on this.
+
+4) Call swap() and the scene should be rendered into the Frame.
+
+
+The OpenGL4Java home page is at:
+
+ http://www.magmacom.com/~aking/java
+
+
+Known Bugs
+----------
+Both:
+ - If you create more than one OpenGLFrame, they MUST have different
+ titles.
+ - most of the bugs mentioned in Leo Chan's original readme are still
+ present. Since I now have fairly stable Win32 and Linux version
+ I will be fixing most of them over the next several releases
+ - Make sure that you place Thread.yield() statements in any loops
+ you have otherwise you might not get any events. This is the
+ case with the Linux version due to it's virtual machine's
+ threading model. However, the Win32 version isn't affected by this.
+
+Linux:
+ - The first X visual that is found is used. This shouldn't affect
+ most people
+
+Win32:
+ - I haven't tested it with Microsoft's VM, and I'm pretty sure it
+ won't work. Make sure you have Sun's VM.
+
+
+Bug Reporting
+-------------
+
+If you come across any bugs please email me with details, and please
+include the following information:
+
+Which Operating System and version:
+OpenGL4Java version:
+OpenGL library being used and version:
+
+or if you have any suggestions, just email me at [email protected]
+
+
+License:
+-------
+As per the original package, I'm releasing this as FREEWARE (ie. you can
+do anything you want with it ) for both for non-commercial and for
+commerical use.
+
+
+Warranty
+--------
+There is none. As I'm not a lawyer, and I don't know anyone that is,
+I shall say this in plain english. If you use this software and your system
+explodes/breaks, or data is lost/damaged, it's not my fault. By using the
+supplied software, you agree not to sue me and not to cause me any greif.
+
+
+Enjoy!
+Adam King