diff options
author | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
commit | 880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch) | |
tree | bdafb71416f176d2a4b73bf716c9dc3f13685a8b /Win32VC6/GL4JavaJauGLJNI12 |
Initial revision
Diffstat (limited to 'Win32VC6/GL4JavaJauGLJNI12')
-rwxr-xr-x | Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.dsp | 63 | ||||
-rwxr-xr-x | Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.plg | 33 |
2 files changed, 96 insertions, 0 deletions
diff --git a/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.dsp b/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.dsp new file mode 100755 index 0000000..890b048 --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.dsp @@ -0,0 +1,63 @@ +# Microsoft Developer Studio Project File - Name="GL4JavaJauGLJNI12" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** NICHT BEARBEITEN **
+
+# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
+
+CFG=GL4JavaJauGLJNI12 - Win32 Release
+!MESSAGE Dies ist kein g�ltiges Makefile. Zum Erstellen dieses Projekts mit NMAKE
+!MESSAGE verwenden Sie den Befehl "Makefile exportieren" und f�hren Sie den Befehl
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNI12.mak".
+!MESSAGE
+!MESSAGE Sie k�nnen beim Ausf�hren von NMAKE eine Konfiguration angeben
+!MESSAGE durch Definieren des Makros CFG in der Befehlszeile. Zum Beispiel:
+!MESSAGE
+!MESSAGE NMAKE /f "GL4JavaJauGLJNI12.mak" CFG="GL4JavaJauGLJNI12 - Win32 Release"
+!MESSAGE
+!MESSAGE F�r die Konfiguration stehen zur Auswahl:
+!MESSAGE
+!MESSAGE "GL4JavaJauGLJNI12 - Win32 Release" (basierend auf "Win32 (x86) Dynamic-Link Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "../libs"
+# PROP Intermediate_Dir "../temp"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /FD /c
+# SUBTRACT CPP /Z<none> /YX
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /o "NUL" /win32
+# ADD BASE RSC /l 0x407 /d "NDEBUG"
+# ADD RSC /l 0x407 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI12.lib /nologo /subsystem:windows /dll /machine:I386
+# SUBTRACT LINK32 /pdb:none /incremental:yes /debug
+# Begin Target
+
+# Name "GL4JavaJauGLJNI12 - Win32 Release"
+# Begin Source File
+
+SOURCE=..\..\CNativeCode\OpenGL_JauJNI12_dynfuncs.c
+# End Source File
+# End Target
+# End Project
diff --git a/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.plg b/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.plg new file mode 100755 index 0000000..6c175fd --- /dev/null +++ b/Win32VC6/GL4JavaJauGLJNI12/GL4JavaJauGLJNI12.plg @@ -0,0 +1,33 @@ +<html>
+<body>
+<pre>
+<h1>Erstellungsprotokoll</h1>
+<h3>
+--------------------Konfiguration: GL4JavaJauGLJNI12 - Win32 Release--------------------
+</h3>
+<h3>Befehlszeilen</h3>
+Erstellen der tempor�ren Datei "D:\TEMP\RSP92.tmp" mit Inhalten
+[
+/nologo /MT /W3 /GX /O2 /I "d:\java2\include" /I "d:\java2\include\win32" /I "..\..\CCLassHeaders" /I "..\..\CNativeCode" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WIN32_" /D "_MSVC_" /D "_MT" /D "_GL_DYNAMIC_BINDING_" /Fo"../temp/" /Fd"../temp/" /FD /c
+"Y:\PROJECTS\JAVA\GL4JAVA\CNativeCode\OpenGL_JauJNI12_dynfuncs.c"
+]
+Creating command line "cl.exe @D:\TEMP\RSP92.tmp"
+Erstellen der tempor�ren Datei "D:\TEMP\RSP93.tmp" mit Inhalten
+[
+kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib ../libs/GL4JavaJauGljJNI12.lib /nologo /subsystem:windows /dll /incremental:no /pdb:"../libs/GL4JavaJauGLJNI12.pdb" /machine:I386 /out:"../libs/GL4JavaJauGLJNI12.dll" /implib:"../libs/GL4JavaJauGLJNI12.lib"
+\PROJECTS\JAVA\GL4JAVA\WIN32VC6\temp\OpenGL_JauJNI12_dynfuncs.obj
+]
+Erstellen der Befehlzeile "link.exe @D:\TEMP\RSP93.tmp"
+<h3>Ausgabefenster</h3>
+Kompilierung l�uft...
+OpenGL_JauJNI12_dynfuncs.c
+Linker-Vorgang l�uft...
+ Bibliothek ../libs/GL4JavaJauGLJNI12.lib und Objekt ../libs/GL4JavaJauGLJNI12.exp wird erstellt
+
+
+
+<h3>Ergebnisse</h3>
+GL4JavaJauGLJNI12.dll - 0 Fehler, 0 Warnung(en)
+</pre>
+</body>
+</html>
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