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author | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
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committer | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
commit | 880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch) | |
tree | bdafb71416f176d2a4b73bf716c9dc3f13685a8b /demos/GLLandScape/GLLandScape-readme.txt |
Initial revision
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-rw-r--r-- | demos/GLLandScape/GLLandScape-readme.txt | 58 |
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diff --git a/demos/GLLandScape/GLLandScape-readme.txt b/demos/GLLandScape/GLLandScape-readme.txt new file mode 100644 index 0000000..7ceb26f --- /dev/null +++ b/demos/GLLandScape/GLLandScape-readme.txt @@ -0,0 +1,58 @@ +GLLandScape V 1.1 (for JDK 1.1.X + GL4Java) +=========================================== + +you need to have: +================= + + o jdk 1.1.X or java2 + o GL4Java V 2.X.X (http://www.jausoft.com/gl4java.html) + +ABOUT +===== + +GLLandScape is another demonstration and test for GL4Java. + +The landscape algorythms are taken from +Nicholas Anderson's Landscape V1.0 ! + http://www.fortunecity.com/skyscraper/online/263 + mailto:[email protected] + +A landscape will be generated, where you can walk through :-) + +FUTURE +====== + +I ported Nicholas Anderson's Landscape V1.0, +because i am thinking that this is a fine virtual-world, +to create a game :-) + +CHANGES +======= + +Now using display lists for the world -> faster ! + +INSTALL +======= + +be sure to have GL4Java correctly installed +(check the manuals at http://www.jausoft.com/gl4java.html ! + +extract the GLLandScape.zip file ! + +generate the classes with: �javac *.java� + +run GLLandScape with: 'java GLLandScapeFrame' + +thats it :-) + +THANXS +====== + +Thanxs to Nicholas Anderson for his source code of +Landscape V1.0, which was written in ANSI-C and uses +OpenGL GLU and GLUT ! + +Sven Goethel + + + |