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authorSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
committerSven Gothel <[email protected]>2000-11-18 06:43:49 +0000
commit880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch)
treebdafb71416f176d2a4b73bf716c9dc3f13685a8b /gl4java/GLFunc.java
Initial revision
Diffstat (limited to 'gl4java/GLFunc.java')
-rw-r--r--gl4java/GLFunc.java7438
1 files changed, 7438 insertions, 0 deletions
diff --git a/gl4java/GLFunc.java b/gl4java/GLFunc.java
new file mode 100644
index 0000000..e80d9da
--- /dev/null
+++ b/gl4java/GLFunc.java
@@ -0,0 +1,7438 @@
+/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!!
+
+ DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!!
+*/
+
+
+/**
+ * @(#) GLFunc.java
+ */
+
+
+package gl4java;
+
+/**
+ * The base interface for OpenGL native function mapping
+ *
+ * @version 2.00, 21. April 1999
+ * @author Sven Goethel
+ */
+public interface GLFunc
+ extends GLEnum
+{
+
+public String glGetString ( int name ) ;
+
+public String getNativeVendor ( ) ;
+public String getNativeVersion ( ) ;
+
+public String getClassVendor ( ) ;
+public String getClassVersion ( ) ;
+
+public static final String[] GL_PROC_NAMES = {
+/**
+ * C2J Parser Version 1.4 Beta
+ * Jausoft - Sven Goethel Software Development
+ * Reading from file: gl-proto-auto.orig . . .
+ * Destination-Class: gl4java_GLFuncJauJNI !
+ */
+
+ "glClearIndex",
+ "glClearColor",
+ "glClear",
+ "glIndexMask",
+ "glColorMask",
+ "glAlphaFunc",
+ "glBlendFunc",
+ "glLogicOp",
+ "glCullFace",
+ "glFrontFace",
+ "glPointSize",
+ "glLineWidth",
+ "glLineStipple",
+ "glPolygonMode",
+ "glPolygonOffset",
+ "glPolygonStipple",
+ "glGetPolygonStipple",
+ "glEdgeFlag",
+ "glEdgeFlagv",
+ "glScissor",
+ "glClipPlane",
+ "glGetClipPlane",
+ "glDrawBuffer",
+ "glReadBuffer",
+ "glEnable",
+ "glDisable",
+ "glIsEnabled",
+ "glEnableClientState",
+ "glDisableClientState",
+ "glGetBooleanv",
+ "glGetDoublev",
+ "glGetFloatv",
+ "glGetIntegerv",
+ "glPushAttrib",
+ "glPopAttrib",
+ "glPushClientAttrib",
+ "glPopClientAttrib",
+ "glRenderMode",
+ "glGetError",
+ "glFinish",
+ "glFlush",
+ "glHint",
+ "glClearDepth",
+ "glDepthFunc",
+ "glDepthMask",
+ "glDepthRange",
+ "glClearAccum",
+ "glAccum",
+ "glMatrixMode",
+ "glOrtho",
+ "glFrustum",
+ "glViewport",
+ "glPushMatrix",
+ "glPopMatrix",
+ "glLoadIdentity",
+ "glLoadMatrixd",
+ "glLoadMatrixf",
+ "glMultMatrixd",
+ "glMultMatrixf",
+ "glRotated",
+ "glRotatef",
+ "glScaled",
+ "glScalef",
+ "glTranslated",
+ "glTranslatef",
+ "glIsList",
+ "glDeleteLists",
+ "glGenLists",
+ "glNewList",
+ "glEndList",
+ "glCallList",
+ "glCallLists",
+ "glListBase",
+ "glBegin",
+ "glEnd",
+ "glVertex2d",
+ "glVertex2f",
+ "glVertex2i",
+ "glVertex2s",
+ "glVertex3d",
+ "glVertex3f",
+ "glVertex3i",
+ "glVertex3s",
+ "glVertex4d",
+ "glVertex4f",
+ "glVertex4i",
+ "glVertex4s",
+ "glVertex2dv",
+ "glVertex2fv",
+ "glVertex2iv",
+ "glVertex2sv",
+ "glVertex3dv",
+ "glVertex3fv",
+ "glVertex3iv",
+ "glVertex3sv",
+ "glVertex4dv",
+ "glVertex4fv",
+ "glVertex4iv",
+ "glVertex4sv",
+ "glNormal3b",
+ "glNormal3d",
+ "glNormal3f",
+ "glNormal3i",
+ "glNormal3s",
+ "glNormal3bv",
+ "glNormal3dv",
+ "glNormal3fv",
+ "glNormal3iv",
+ "glNormal3sv",
+ "glIndexd",
+ "glIndexf",
+ "glIndexi",
+ "glIndexs",
+ "glIndexub",
+ "glIndexdv",
+ "glIndexfv",
+ "glIndexiv",
+ "glIndexsv",
+ "glIndexubv",
+ "glColor3b",
+ "glColor3d",
+ "glColor3f",
+ "glColor3i",
+ "glColor3s",
+ "glColor3ub",
+ "glColor3ui",
+ "glColor3us",
+ "glColor4b",
+ "glColor4d",
+ "glColor4f",
+ "glColor4i",
+ "glColor4s",
+ "glColor4ub",
+ "glColor4ui",
+ "glColor4us",
+ "glColor3bv",
+ "glColor3dv",
+ "glColor3fv",
+ "glColor3iv",
+ "glColor3sv",
+ "glColor3ubv",
+ "glColor3uiv",
+ "glColor3usv",
+ "glColor4bv",
+ "glColor4dv",
+ "glColor4fv",
+ "glColor4iv",
+ "glColor4sv",
+ "glColor4ubv",
+ "glColor4uiv",
+ "glColor4usv",
+ "glTexCoord1d",
+ "glTexCoord1f",
+ "glTexCoord1i",
+ "glTexCoord1s",
+ "glTexCoord2d",
+ "glTexCoord2f",
+ "glTexCoord2i",
+ "glTexCoord2s",
+ "glTexCoord3d",
+ "glTexCoord3f",
+ "glTexCoord3i",
+ "glTexCoord3s",
+ "glTexCoord4d",
+ "glTexCoord4f",
+ "glTexCoord4i",
+ "glTexCoord4s",
+ "glTexCoord1dv",
+ "glTexCoord1fv",
+ "glTexCoord1iv",
+ "glTexCoord1sv",
+ "glTexCoord2dv",
+ "glTexCoord2fv",
+ "glTexCoord2iv",
+ "glTexCoord2sv",
+ "glTexCoord3dv",
+ "glTexCoord3fv",
+ "glTexCoord3iv",
+ "glTexCoord3sv",
+ "glTexCoord4dv",
+ "glTexCoord4fv",
+ "glTexCoord4iv",
+ "glTexCoord4sv",
+ "glRasterPos2d",
+ "glRasterPos2f",
+ "glRasterPos2i",
+ "glRasterPos2s",
+ "glRasterPos3d",
+ "glRasterPos3f",
+ "glRasterPos3i",
+ "glRasterPos3s",
+ "glRasterPos4d",
+ "glRasterPos4f",
+ "glRasterPos4i",
+ "glRasterPos4s",
+ "glRasterPos2dv",
+ "glRasterPos2fv",
+ "glRasterPos2iv",
+ "glRasterPos2sv",
+ "glRasterPos3dv",
+ "glRasterPos3fv",
+ "glRasterPos3iv",
+ "glRasterPos3sv",
+ "glRasterPos4dv",
+ "glRasterPos4fv",
+ "glRasterPos4iv",
+ "glRasterPos4sv",
+ "glRectd",
+ "glRectf",
+ "glRecti",
+ "glRects",
+ "glRectdv",
+ "glRectfv",
+ "glRectiv",
+ "glRectsv",
+ "glVertexPointer",
+ "glNormalPointer",
+ "glColorPointer",
+ "glIndexPointer",
+ "glTexCoordPointer",
+ "glEdgeFlagPointer",
+ "glGetPointerv",
+ "glArrayElement",
+ "glDrawArrays",
+ "glDrawElements",
+ "glInterleavedArrays",
+ "glShadeModel",
+ "glLightf",
+ "glLighti",
+ "glLightfv",
+ "glLightiv",
+ "glGetLightfv",
+ "glGetLightiv",
+ "glLightModelf",
+ "glLightModeli",
+ "glLightModelfv",
+ "glLightModeliv",
+ "glMaterialf",
+ "glMateriali",
+ "glMaterialfv",
+ "glMaterialiv",
+ "glGetMaterialfv",
+ "glGetMaterialiv",
+ "glColorMaterial",
+ "glPixelZoom",
+ "glPixelStoref",
+ "glPixelStorei",
+ "glPixelTransferf",
+ "glPixelTransferi",
+ "glPixelMapfv",
+ "glPixelMapuiv",
+ "glPixelMapusv",
+ "glGetPixelMapfv",
+ "glGetPixelMapuiv",
+ "glGetPixelMapusv",
+ "glBitmap",
+ "glReadPixels",
+ "glDrawPixels",
+ "glCopyPixels",
+ "glStencilFunc",
+ "glStencilMask",
+ "glStencilOp",
+ "glClearStencil",
+ "glTexGend",
+ "glTexGenf",
+ "glTexGeni",
+ "glTexGendv",
+ "glTexGenfv",
+ "glTexGeniv",
+ "glGetTexGendv",
+ "glGetTexGenfv",
+ "glGetTexGeniv",
+ "glTexEnvf",
+ "glTexEnvi",
+ "glTexEnvfv",
+ "glTexEnviv",
+ "glGetTexEnvfv",
+ "glGetTexEnviv",
+ "glTexParameterf",
+ "glTexParameteri",
+ "glTexParameterfv",
+ "glTexParameteriv",
+ "glGetTexParameterfv",
+ "glGetTexParameteriv",
+ "glGetTexLevelParameterfv",
+ "glGetTexLevelParameteriv",
+ "glTexImage1D",
+ "glTexImage2D",
+ "glGetTexImage",
+ "glGenTextures",
+ "glDeleteTextures",
+ "glBindTexture",
+ "glPrioritizeTextures",
+ "glAreTexturesResident",
+ "glIsTexture",
+ "glTexSubImage1D",
+ "glTexSubImage2D",
+ "glCopyTexImage1D",
+ "glCopyTexImage2D",
+ "glCopyTexSubImage1D",
+ "glCopyTexSubImage2D",
+ "glMap1d",
+ "glMap1f",
+ "glMap2d",
+ "glMap2f",
+ "glGetMapdv",
+ "glGetMapfv",
+ "glGetMapiv",
+ "glEvalCoord1d",
+ "glEvalCoord1f",
+ "glEvalCoord1dv",
+ "glEvalCoord1fv",
+ "glEvalCoord2d",
+ "glEvalCoord2f",
+ "glEvalCoord2dv",
+ "glEvalCoord2fv",
+ "glMapGrid1d",
+ "glMapGrid1f",
+ "glMapGrid2d",
+ "glMapGrid2f",
+ "glEvalPoint1",
+ "glEvalPoint2",
+ "glEvalMesh1",
+ "glEvalMesh2",
+ "glFogf",
+ "glFogi",
+ "glFogfv",
+ "glFogiv",
+ "glFeedbackBuffer",
+ "glPassThrough",
+ "glSelectBuffer",
+ "glInitNames",
+ "glLoadName",
+ "glPushName",
+ "glPopName",
+ "glDrawRangeElements",
+ "glTexImage3D",
+ "glTexSubImage3D",
+ "glCopyTexSubImage3D",
+ "glColorTable",
+ "glColorSubTable",
+ "glColorTableParameteriv",
+ "glColorTableParameterfv",
+ "glCopyColorSubTable",
+ "glCopyColorTable",
+ "glGetColorTable",
+ "glGetColorTableParameterfv",
+ "glGetColorTableParameteriv",
+ "glBlendEquation",
+ "glBlendColor",
+ "glHistogram",
+ "glResetHistogram",
+ "glGetHistogram",
+ "glGetHistogramParameterfv",
+ "glGetHistogramParameteriv",
+ "glMinmax",
+ "glResetMinmax",
+ "glGetMinmax",
+ "glGetMinmaxParameterfv",
+ "glGetMinmaxParameteriv",
+ "glConvolutionFilter1D",
+ "glConvolutionFilter2D",
+ "glConvolutionParameterf",
+ "glConvolutionParameterfv",
+ "glConvolutionParameteri",
+ "glConvolutionParameteriv",
+ "glCopyConvolutionFilter1D",
+ "glCopyConvolutionFilter2D",
+ "glGetConvolutionFilter",
+ "glGetConvolutionParameterfv",
+ "glGetConvolutionParameteriv",
+ "glSeparableFilter2D",
+ "glGetSeparableFilter",
+ "glBlendColorEXT",
+ "glPolygonOffsetEXT",
+ "glTexImage3DEXT",
+ "glTexSubImage3DEXT",
+ "glCopyTexSubImage3DEXT",
+ "glGenTexturesEXT",
+ "glDeleteTexturesEXT",
+ "glBindTextureEXT",
+ "glPrioritizeTexturesEXT",
+ "glAreTexturesResidentEXT",
+ "glIsTextureEXT",
+ "glVertexPointerEXT",
+ "glNormalPointerEXT",
+ "glColorPointerEXT",
+ "glIndexPointerEXT",
+ "glTexCoordPointerEXT",
+ "glEdgeFlagPointerEXT",
+ "glGetPointervEXT",
+ "glArrayElementEXT",
+ "glDrawArraysEXT",
+ "glBlendEquationEXT",
+ "glPointParameterfEXT",
+ "glPointParameterfvEXT",
+ "glColorTableEXT",
+ "glColorSubTableEXT",
+ "glGetColorTableEXT",
+ "glGetColorTableParameterfvEXT",
+ "glGetColorTableParameterivEXT",
+ "glLockArraysEXT",
+ "glUnlockArraysEXT",
+ "glActiveTextureARB",
+ "glClientActiveTextureARB",
+ "glMultiTexCoord1dARB",
+ "glMultiTexCoord1dvARB",
+ "glMultiTexCoord1fARB",
+ "glMultiTexCoord1fvARB",
+ "glMultiTexCoord1iARB",
+ "glMultiTexCoord1ivARB",
+ "glMultiTexCoord1sARB",
+ "glMultiTexCoord1svARB",
+ "glMultiTexCoord2dARB",
+ "glMultiTexCoord2dvARB",
+ "glMultiTexCoord2fARB",
+ "glMultiTexCoord2fvARB",
+ "glMultiTexCoord2iARB",
+ "glMultiTexCoord2ivARB",
+ "glMultiTexCoord2sARB",
+ "glMultiTexCoord2svARB",
+ "glMultiTexCoord3dARB",
+ "glMultiTexCoord3dvARB",
+ "glMultiTexCoord3fARB",
+ "glMultiTexCoord3fvARB",
+ "glMultiTexCoord3iARB",
+ "glMultiTexCoord3ivARB",
+ "glMultiTexCoord3sARB",
+ "glMultiTexCoord3svARB",
+ "glMultiTexCoord4dARB",
+ "glMultiTexCoord4dvARB",
+ "glMultiTexCoord4fARB",
+ "glMultiTexCoord4fvARB",
+ "glMultiTexCoord4iARB",
+ "glMultiTexCoord4ivARB",
+ "glMultiTexCoord4sARB",
+ "glMultiTexCoord4svARB",
+/* C2J Parser Version 1.4 Beta: Java program parsed successfully. */
+ null
+};
+/**
+ * C2J Parser Version 1.4 Beta
+ * Jausoft - Sven Goethel Software Development
+ * Reading from file: gl-proto-auto.orig . . .
+ * Destination-Class: gl4java_GLFuncJauJNI !
+ */
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearIndex ( GLfloat c ) ;
+ * </pre>
+ */
+ public void glClearIndex (
+ float c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ public void glClearColor (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClear ( GLbitfield mask ) ;
+ * </pre>
+ */
+ public void glClear (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexMask ( GLuint mask ) ;
+ * </pre>
+ */
+ public void glIndexMask (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
+ * </pre>
+ */
+ public void glColorMask (
+ boolean red,
+ boolean green,
+ boolean blue,
+ boolean alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFunc ( GLenum func , GLclampf ref ) ;
+ * </pre>
+ */
+ public void glAlphaFunc (
+ int func,
+ float ref
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
+ * </pre>
+ */
+ public void glBlendFunc (
+ int sfactor,
+ int dfactor
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLogicOp ( GLenum opcode ) ;
+ * </pre>
+ */
+ public void glLogicOp (
+ int opcode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCullFace ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glCullFace (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrontFace ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glFrontFace (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointSize ( GLfloat size ) ;
+ * </pre>
+ */
+ public void glPointSize (
+ float size
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLineWidth ( GLfloat width ) ;
+ * </pre>
+ */
+ public void glLineWidth (
+ float width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLineStipple ( GLint factor , GLushort pattern ) ;
+ * </pre>
+ */
+ public void glLineStipple (
+ int factor,
+ short pattern
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonMode ( GLenum face , GLenum mode ) ;
+ * </pre>
+ */
+ public void glPolygonMode (
+ int face,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonOffset ( GLfloat factor , GLfloat units ) ;
+ * </pre>
+ */
+ public void glPolygonOffset (
+ float factor,
+ float units
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonStipple ( const GLubyte * mask ) ;
+ * </pre>
+ */
+ public void glPolygonStipple (
+ byte[] mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPolygonStipple ( GLubyte * mask ) ;
+ * </pre>
+ */
+ public void glGetPolygonStipple (
+ byte[] mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlag ( GLboolean flag ) ;
+ * </pre>
+ */
+ public void glEdgeFlag (
+ boolean flag
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagv ( const GLboolean * flag ) ;
+ * </pre>
+ */
+ public void glEdgeFlagv (
+ boolean[] flag
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glScissor (
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClipPlane ( GLenum plane , const GLdouble * equation ) ;
+ * </pre>
+ */
+ public void glClipPlane (
+ int plane,
+ double[] equation
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetClipPlane ( GLenum plane , GLdouble * equation ) ;
+ * </pre>
+ */
+ public void glGetClipPlane (
+ int plane,
+ double[] equation
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawBuffer ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glDrawBuffer (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadBuffer ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glReadBuffer (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnable ( GLenum cap ) ;
+ * </pre>
+ */
+ public void glEnable (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisable ( GLenum cap ) ;
+ * </pre>
+ */
+ public void glDisable (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsEnabled ( GLenum cap ) ;
+ * </pre>
+ */
+ public boolean glIsEnabled (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnableClientState ( GLenum cap ) ;
+ * </pre>
+ */
+ public void glEnableClientState (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisableClientState ( GLenum cap ) ;
+ * </pre>
+ */
+ public void glDisableClientState (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetBooleanv ( GLenum pname , GLboolean * params ) ;
+ * </pre>
+ */
+ public void glGetBooleanv (
+ int pname,
+ boolean[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetDoublev ( GLenum pname , GLdouble * params ) ;
+ * </pre>
+ */
+ public void glGetDoublev (
+ int pname,
+ double[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFloatv ( GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetFloatv (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetIntegerv ( GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetIntegerv (
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushAttrib ( GLbitfield mask ) ;
+ * </pre>
+ */
+ public void glPushAttrib (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopAttrib ( void ) ;
+ * </pre>
+ */
+ public void glPopAttrib (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushClientAttrib ( GLbitfield mask ) ;
+ * </pre>
+ */
+ public void glPushClientAttrib (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopClientAttrib ( void ) ;
+ * </pre>
+ */
+ public void glPopClientAttrib (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glRenderMode ( GLenum mode ) ;
+ * </pre>
+ */
+ public int glRenderMode (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLenum glGetError ( void ) ;
+ * </pre>
+ */
+ public int glGetError (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinish ( void ) ;
+ * </pre>
+ */
+ public void glFinish (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFlush ( void ) ;
+ * </pre>
+ */
+ public void glFlush (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHint ( GLenum target , GLenum mode ) ;
+ * </pre>
+ */
+ public void glHint (
+ int target,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearDepth ( GLclampd depth ) ;
+ * </pre>
+ */
+ public void glClearDepth (
+ double depth
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthFunc ( GLenum func ) ;
+ * </pre>
+ */
+ public void glDepthFunc (
+ int func
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthMask ( GLboolean flag ) ;
+ * </pre>
+ */
+ public void glDepthMask (
+ boolean flag
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthRange ( GLclampd near_val , GLclampd far_val ) ;
+ * </pre>
+ */
+ public void glDepthRange (
+ double near_val,
+ double far_val
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
+ * </pre>
+ */
+ public void glClearAccum (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAccum ( GLenum op , GLfloat value ) ;
+ * </pre>
+ */
+ public void glAccum (
+ int op,
+ float value
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixMode ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glMatrixMode (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
+ * </pre>
+ */
+ public void glOrtho (
+ double left,
+ double right,
+ double bottom,
+ double top,
+ double near_val,
+ double far_val
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
+ * </pre>
+ */
+ public void glFrustum (
+ double left,
+ double right,
+ double bottom,
+ double top,
+ double near_val,
+ double far_val
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glViewport (
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushMatrix ( void ) ;
+ * </pre>
+ */
+ public void glPushMatrix (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopMatrix ( void ) ;
+ * </pre>
+ */
+ public void glPopMatrix (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadIdentity ( void ) ;
+ * </pre>
+ */
+ public void glLoadIdentity (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadMatrixd ( const GLdouble * m ) ;
+ * </pre>
+ */
+ public void glLoadMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadMatrixf ( const GLfloat * m ) ;
+ * </pre>
+ */
+ public void glLoadMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultMatrixd ( const GLdouble * m ) ;
+ * </pre>
+ */
+ public void glMultMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultMatrixf ( const GLfloat * m ) ;
+ * </pre>
+ */
+ public void glMultMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public void glRotated (
+ double angle,
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public void glRotatef (
+ float angle,
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScaled ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public void glScaled (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScalef ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public void glScalef (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public void glTranslated (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public void glTranslatef (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsList ( GLuint list ) ;
+ * </pre>
+ */
+ public boolean glIsList (
+ int list
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteLists ( GLuint list , GLsizei range ) ;
+ * </pre>
+ */
+ public void glDeleteLists (
+ int list,
+ int range
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenLists ( GLsizei range ) ;
+ * </pre>
+ */
+ public int glGenLists (
+ int range
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNewList ( GLuint list , GLenum mode ) ;
+ * </pre>
+ */
+ public void glNewList (
+ int list,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEndList ( void ) ;
+ * </pre>
+ */
+ public void glEndList (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCallList ( GLuint list ) ;
+ * </pre>
+ */
+ public void glCallList (
+ int list
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCallLists ( GLsizei n , GLenum type , const GLvoid * lists ) ;
+ * </pre>
+ */
+ public void glCallLists (
+ int n,
+ int type,
+ byte[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ short[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ int[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ float[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ double[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ boolean[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ long[] lists
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListBase ( GLuint base ) ;
+ * </pre>
+ */
+ public void glListBase (
+ int base
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBegin ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glBegin (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnd ( void ) ;
+ * </pre>
+ */
+ public void glEnd (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2d ( GLdouble x , GLdouble y ) ;
+ * </pre>
+ */
+ public void glVertex2d (
+ double x,
+ double y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2f ( GLfloat x , GLfloat y ) ;
+ * </pre>
+ */
+ public void glVertex2f (
+ float x,
+ float y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2i ( GLint x , GLint y ) ;
+ * </pre>
+ */
+ public void glVertex2i (
+ int x,
+ int y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2s ( GLshort x , GLshort y ) ;
+ * </pre>
+ */
+ public void glVertex2s (
+ short x,
+ short y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public void glVertex3d (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public void glVertex3f (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3i ( GLint x , GLint y , GLint z ) ;
+ * </pre>
+ */
+ public void glVertex3i (
+ int x,
+ int y,
+ int z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3s ( GLshort x , GLshort y , GLshort z ) ;
+ * </pre>
+ */
+ public void glVertex3s (
+ short x,
+ short y,
+ short z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
+ * </pre>
+ */
+ public void glVertex4d (
+ double x,
+ double y,
+ double z,
+ double w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
+ * </pre>
+ */
+ public void glVertex4f (
+ float x,
+ float y,
+ float z,
+ float w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ;
+ * </pre>
+ */
+ public void glVertex4i (
+ int x,
+ int y,
+ int z,
+ int w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
+ * </pre>
+ */
+ public void glVertex4s (
+ short x,
+ short y,
+ short z,
+ short w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glVertex2dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glVertex2fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glVertex2iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glVertex2sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glVertex3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glVertex3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glVertex3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glVertex3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glVertex4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glVertex4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glVertex4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glVertex4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ;
+ * </pre>
+ */
+ public void glNormal3b (
+ byte nx,
+ byte ny,
+ byte nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ;
+ * </pre>
+ */
+ public void glNormal3d (
+ double nx,
+ double ny,
+ double nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ;
+ * </pre>
+ */
+ public void glNormal3f (
+ float nx,
+ float ny,
+ float nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3i ( GLint nx , GLint ny , GLint nz ) ;
+ * </pre>
+ */
+ public void glNormal3i (
+ int nx,
+ int ny,
+ int nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ;
+ * </pre>
+ */
+ public void glNormal3s (
+ short nx,
+ short ny,
+ short nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ public void glNormal3bv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glNormal3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glNormal3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glNormal3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glNormal3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexd ( GLdouble c ) ;
+ * </pre>
+ */
+ public void glIndexd (
+ double c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexf ( GLfloat c ) ;
+ * </pre>
+ */
+ public void glIndexf (
+ float c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexi ( GLint c ) ;
+ * </pre>
+ */
+ public void glIndexi (
+ int c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexs ( GLshort c ) ;
+ * </pre>
+ */
+ public void glIndexs (
+ short c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexub ( GLubyte c ) ;
+ * </pre>
+ */
+ public void glIndexub (
+ byte c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexdv ( const GLdouble * c ) ;
+ * </pre>
+ */
+ public void glIndexdv (
+ double[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexfv ( const GLfloat * c ) ;
+ * </pre>
+ */
+ public void glIndexfv (
+ float[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexiv ( const GLint * c ) ;
+ * </pre>
+ */
+ public void glIndexiv (
+ int[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexsv ( const GLshort * c ) ;
+ * </pre>
+ */
+ public void glIndexsv (
+ short[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexubv ( const GLubyte * c ) ;
+ * </pre>
+ */
+ public void glIndexubv (
+ byte[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ;
+ * </pre>
+ */
+ public void glColor3b (
+ byte red,
+ byte green,
+ byte blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ;
+ * </pre>
+ */
+ public void glColor3d (
+ double red,
+ double green,
+ double blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ;
+ * </pre>
+ */
+ public void glColor3f (
+ float red,
+ float green,
+ float blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3i ( GLint red , GLint green , GLint blue ) ;
+ * </pre>
+ */
+ public void glColor3i (
+ int red,
+ int green,
+ int blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3s ( GLshort red , GLshort green , GLshort blue ) ;
+ * </pre>
+ */
+ public void glColor3s (
+ short red,
+ short green,
+ short blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ;
+ * </pre>
+ */
+ public void glColor3ub (
+ byte red,
+ byte green,
+ byte blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ui ( GLuint red , GLuint green , GLuint blue ) ;
+ * </pre>
+ */
+ public void glColor3ui (
+ int red,
+ int green,
+ int blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3us ( GLushort red , GLushort green , GLushort blue ) ;
+ * </pre>
+ */
+ public void glColor3us (
+ short red,
+ short green,
+ short blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) ;
+ * </pre>
+ */
+ public void glColor4b (
+ byte red,
+ byte green,
+ byte blue,
+ byte alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) ;
+ * </pre>
+ */
+ public void glColor4d (
+ double red,
+ double green,
+ double blue,
+ double alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
+ * </pre>
+ */
+ public void glColor4f (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4i ( GLint red , GLint green , GLint blue , GLint alpha ) ;
+ * </pre>
+ */
+ public void glColor4i (
+ int red,
+ int green,
+ int blue,
+ int alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha ) ;
+ * </pre>
+ */
+ public void glColor4s (
+ short red,
+ short green,
+ short blue,
+ short alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ;
+ * </pre>
+ */
+ public void glColor4ub (
+ byte red,
+ byte green,
+ byte blue,
+ byte alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha ) ;
+ * </pre>
+ */
+ public void glColor4ui (
+ int red,
+ int green,
+ int blue,
+ int alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha ) ;
+ * </pre>
+ */
+ public void glColor4us (
+ short red,
+ short green,
+ short blue,
+ short alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ public void glColor3bv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glColor3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glColor3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glColor3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glColor3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ubv ( const GLubyte * v ) ;
+ * </pre>
+ */
+ public void glColor3ubv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3uiv ( const GLuint * v ) ;
+ * </pre>
+ */
+ public void glColor3uiv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3usv ( const GLushort * v ) ;
+ * </pre>
+ */
+ public void glColor3usv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ public void glColor4bv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glColor4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glColor4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glColor4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glColor4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubv ( const GLubyte * v ) ;
+ * </pre>
+ */
+ public void glColor4ubv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4uiv ( const GLuint * v ) ;
+ * </pre>
+ */
+ public void glColor4uiv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4usv ( const GLushort * v ) ;
+ * </pre>
+ */
+ public void glColor4usv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1d ( GLdouble s ) ;
+ * </pre>
+ */
+ public void glTexCoord1d (
+ double s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1f ( GLfloat s ) ;
+ * </pre>
+ */
+ public void glTexCoord1f (
+ float s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1i ( GLint s ) ;
+ * </pre>
+ */
+ public void glTexCoord1i (
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1s ( GLshort s ) ;
+ * </pre>
+ */
+ public void glTexCoord1s (
+ short s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2d ( GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ public void glTexCoord2d (
+ double s,
+ double t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2f ( GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ public void glTexCoord2f (
+ float s,
+ float t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2i ( GLint s , GLint t ) ;
+ * </pre>
+ */
+ public void glTexCoord2i (
+ int s,
+ int t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2s ( GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ public void glTexCoord2s (
+ short s,
+ short t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ public void glTexCoord3d (
+ double s,
+ double t,
+ double r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ public void glTexCoord3f (
+ float s,
+ float t,
+ float r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3i ( GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ public void glTexCoord3i (
+ int s,
+ int t,
+ int r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ public void glTexCoord3s (
+ short s,
+ short t,
+ short r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ public void glTexCoord4d (
+ double s,
+ double t,
+ double r,
+ double q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ public void glTexCoord4f (
+ float s,
+ float t,
+ float r,
+ float q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ public void glTexCoord4i (
+ int s,
+ int t,
+ int r,
+ int q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ public void glTexCoord4s (
+ short s,
+ short t,
+ short r,
+ short q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glTexCoord1dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glTexCoord1fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glTexCoord1iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glTexCoord1sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glTexCoord2dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glTexCoord2fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glTexCoord2iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glTexCoord2sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glTexCoord3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glTexCoord3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glTexCoord3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glTexCoord3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glTexCoord4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glTexCoord4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glTexCoord4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glTexCoord4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2d ( GLdouble x , GLdouble y ) ;
+ * </pre>
+ */
+ public void glRasterPos2d (
+ double x,
+ double y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2f ( GLfloat x , GLfloat y ) ;
+ * </pre>
+ */
+ public void glRasterPos2f (
+ float x,
+ float y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2i ( GLint x , GLint y ) ;
+ * </pre>
+ */
+ public void glRasterPos2i (
+ int x,
+ int y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2s ( GLshort x , GLshort y ) ;
+ * </pre>
+ */
+ public void glRasterPos2s (
+ short x,
+ short y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public void glRasterPos3d (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public void glRasterPos3f (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3i ( GLint x , GLint y , GLint z ) ;
+ * </pre>
+ */
+ public void glRasterPos3i (
+ int x,
+ int y,
+ int z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ;
+ * </pre>
+ */
+ public void glRasterPos3s (
+ short x,
+ short y,
+ short z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
+ * </pre>
+ */
+ public void glRasterPos4d (
+ double x,
+ double y,
+ double z,
+ double w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
+ * </pre>
+ */
+ public void glRasterPos4f (
+ float x,
+ float y,
+ float z,
+ float w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ;
+ * </pre>
+ */
+ public void glRasterPos4i (
+ int x,
+ int y,
+ int z,
+ int w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
+ * </pre>
+ */
+ public void glRasterPos4s (
+ short x,
+ short y,
+ short z,
+ short w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glRasterPos2dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glRasterPos2fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glRasterPos2iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glRasterPos2sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glRasterPos3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glRasterPos3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glRasterPos3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glRasterPos3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glRasterPos4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glRasterPos4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glRasterPos4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glRasterPos4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ;
+ * </pre>
+ */
+ public void glRectd (
+ double x1,
+ double y1,
+ double x2,
+ double y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ;
+ * </pre>
+ */
+ public void glRectf (
+ float x1,
+ float y1,
+ float x2,
+ float y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ;
+ * </pre>
+ */
+ public void glRecti (
+ int x1,
+ int y1,
+ int x2,
+ int y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ;
+ * </pre>
+ */
+ public void glRects (
+ short x1,
+ short y1,
+ short x2,
+ short y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ;
+ * </pre>
+ */
+ public void glRectdv (
+ double[] v1,
+ double[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ;
+ * </pre>
+ */
+ public void glRectfv (
+ float[] v1,
+ float[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectiv ( const GLint * v1 , const GLint * v2 ) ;
+ * </pre>
+ */
+ public void glRectiv (
+ int[] v1,
+ int[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectsv ( const GLshort * v1 , const GLshort * v2 ) ;
+ * </pre>
+ */
+ public void glRectsv (
+ short[] v1,
+ short[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glNormalPointer (
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glIndexPointer (
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glEdgeFlagPointer (
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ short[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ int[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ float[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ double[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPointerv ( GLenum pname , void * * params ) ;
+ * </pre>
+ */
+ public void glGetPointerv (
+ int pname,
+ byte[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ short[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ int[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ float[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ double[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ boolean[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ long[][] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayElement ( GLint i ) ;
+ * </pre>
+ */
+ public void glArrayElement (
+ int i
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ public void glDrawArrays (
+ int mode,
+ int first,
+ int count
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;
+ * </pre>
+ */
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ byte[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ short[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ int[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ float[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ double[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ boolean[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ long[] indices
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer ) ;
+ * </pre>
+ */
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ byte[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ short[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ int[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ float[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ double[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ boolean[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ long[] pointer
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShadeModel ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glShadeModel (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightf ( GLenum light , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glLightf (
+ int light,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLighti ( GLenum light , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glLighti (
+ int light,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightfv ( GLenum light , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glLightfv (
+ int light,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightiv ( GLenum light , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glLightiv (
+ int light,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLightfv ( GLenum light , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetLightfv (
+ int light,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLightiv ( GLenum light , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetLightiv (
+ int light,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModelf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glLightModelf (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModeli ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glLightModeli (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModelfv ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glLightModelfv (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModeliv ( GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glLightModeliv (
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glMaterialf (
+ int face,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMateriali ( GLenum face , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glMateriali (
+ int face,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glMaterialfv (
+ int face,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glMaterialiv (
+ int face,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetMaterialfv (
+ int face,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetMaterialiv (
+ int face,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorMaterial ( GLenum face , GLenum mode ) ;
+ * </pre>
+ */
+ public void glColorMaterial (
+ int face,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ;
+ * </pre>
+ */
+ public void glPixelZoom (
+ float xfactor,
+ float yfactor
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelStoref ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glPixelStoref (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelStorei ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glPixelStorei (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransferf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glPixelTransferf (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransferi ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glPixelTransferi (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values ) ;
+ * </pre>
+ */
+ public void glPixelMapfv (
+ int map,
+ int mapsize,
+ float[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values ) ;
+ * </pre>
+ */
+ public void glPixelMapuiv (
+ int map,
+ int mapsize,
+ int[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values ) ;
+ * </pre>
+ */
+ public void glPixelMapusv (
+ int map,
+ int mapsize,
+ short[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapfv ( GLenum map , GLfloat * values ) ;
+ * </pre>
+ */
+ public void glGetPixelMapfv (
+ int map,
+ float[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapuiv ( GLenum map , GLuint * values ) ;
+ * </pre>
+ */
+ public void glGetPixelMapuiv (
+ int map,
+ int[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapusv ( GLenum map , GLushort * values ) ;
+ * </pre>
+ */
+ public void glGetPixelMapusv (
+ int map,
+ short[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) ;
+ * </pre>
+ */
+ public void glBitmap (
+ int width,
+ int height,
+ float xorig,
+ float yorig,
+ float xmove,
+ float ymove,
+ byte[] bitmap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) ;
+ * </pre>
+ */
+ public void glCopyPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int type
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
+ * </pre>
+ */
+ public void glStencilFunc (
+ int func,
+ int ref,
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilMask ( GLuint mask ) ;
+ * </pre>
+ */
+ public void glStencilMask (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
+ * </pre>
+ */
+ public void glStencilOp (
+ int fail,
+ int zfail,
+ int zpass
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearStencil ( GLint s ) ;
+ * </pre>
+ */
+ public void glClearStencil (
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ;
+ * </pre>
+ */
+ public void glTexGend (
+ int coord,
+ int pname,
+ double param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glTexGenf (
+ int coord,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGeni ( GLenum coord , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glTexGeni (
+ int coord,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ;
+ * </pre>
+ */
+ public void glTexGendv (
+ int coord,
+ int pname,
+ double[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glTexGenfv (
+ int coord,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glTexGeniv (
+ int coord,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ;
+ * </pre>
+ */
+ public void glGetTexGendv (
+ int coord,
+ int pname,
+ double[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetTexGenfv (
+ int coord,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetTexGeniv (
+ int coord,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glTexEnvf (
+ int target,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvi ( GLenum target , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glTexEnvi (
+ int target,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glTexEnvfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glTexEnviv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetTexEnvfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetTexEnviv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glTexParameterf (
+ int target,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glTexParameteri (
+ int target,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glTexParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glTexParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetTexParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetTexParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetTexLevelParameterfv (
+ int target,
+ int level,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetTexLevelParameteriv (
+ int target,
+ int level,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage1D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage2D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenTextures ( GLsizei n , GLuint * textures ) ;
+ * </pre>
+ */
+ public void glGenTextures (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
+ * </pre>
+ */
+ public void glDeleteTextures (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindTexture ( GLenum target , GLuint texture ) ;
+ * </pre>
+ */
+ public void glBindTexture (
+ int target,
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
+ * </pre>
+ */
+ public void glPrioritizeTextures (
+ int n,
+ int[] textures,
+ float[] priorities
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
+ * </pre>
+ */
+ public boolean glAreTexturesResident (
+ int n,
+ int[] textures,
+ boolean[] residences
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsTexture ( GLuint texture ) ;
+ * </pre>
+ */
+ public boolean glIsTexture (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) ;
+ * </pre>
+ */
+ public void glCopyTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int border
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
+ * </pre>
+ */
+ public void glCopyTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int height,
+ int border
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public void glCopyTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glCopyTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) ;
+ * </pre>
+ */
+ public void glMap1d (
+ int target,
+ double u1,
+ double u2,
+ int stride,
+ int order,
+ double[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) ;
+ * </pre>
+ */
+ public void glMap1f (
+ int target,
+ float u1,
+ float u2,
+ int stride,
+ int order,
+ float[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) ;
+ * </pre>
+ */
+ public void glMap2d (
+ int target,
+ double u1,
+ double u2,
+ int ustride,
+ int uorder,
+ double v1,
+ double v2,
+ int vstride,
+ int vorder,
+ double[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) ;
+ * </pre>
+ */
+ public void glMap2f (
+ int target,
+ float u1,
+ float u2,
+ int ustride,
+ int uorder,
+ float v1,
+ float v2,
+ int vstride,
+ int vorder,
+ float[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ;
+ * </pre>
+ */
+ public void glGetMapdv (
+ int target,
+ int query,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ;
+ * </pre>
+ */
+ public void glGetMapfv (
+ int target,
+ int query,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapiv ( GLenum target , GLenum query , GLint * v ) ;
+ * </pre>
+ */
+ public void glGetMapiv (
+ int target,
+ int query,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1d ( GLdouble u ) ;
+ * </pre>
+ */
+ public void glEvalCoord1d (
+ double u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1f ( GLfloat u ) ;
+ * </pre>
+ */
+ public void glEvalCoord1f (
+ float u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1dv ( const GLdouble * u ) ;
+ * </pre>
+ */
+ public void glEvalCoord1dv (
+ double[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1fv ( const GLfloat * u ) ;
+ * </pre>
+ */
+ public void glEvalCoord1fv (
+ float[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2d ( GLdouble u , GLdouble v ) ;
+ * </pre>
+ */
+ public void glEvalCoord2d (
+ double u,
+ double v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2f ( GLfloat u , GLfloat v ) ;
+ * </pre>
+ */
+ public void glEvalCoord2f (
+ float u,
+ float v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2dv ( const GLdouble * u ) ;
+ * </pre>
+ */
+ public void glEvalCoord2dv (
+ double[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2fv ( const GLfloat * u ) ;
+ * </pre>
+ */
+ public void glEvalCoord2fv (
+ float[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ;
+ * </pre>
+ */
+ public void glMapGrid1d (
+ int un,
+ double u1,
+ double u2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ;
+ * </pre>
+ */
+ public void glMapGrid1f (
+ int un,
+ float u1,
+ float u2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) ;
+ * </pre>
+ */
+ public void glMapGrid2d (
+ int un,
+ double u1,
+ double u2,
+ int vn,
+ double v1,
+ double v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) ;
+ * </pre>
+ */
+ public void glMapGrid2f (
+ int un,
+ float u1,
+ float u2,
+ int vn,
+ float v1,
+ float v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalPoint1 ( GLint i ) ;
+ * </pre>
+ */
+ public void glEvalPoint1 (
+ int i
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalPoint2 ( GLint i , GLint j ) ;
+ * </pre>
+ */
+ public void glEvalPoint2 (
+ int i,
+ int j
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ;
+ * </pre>
+ */
+ public void glEvalMesh1 (
+ int mode,
+ int i1,
+ int i2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ;
+ * </pre>
+ */
+ public void glEvalMesh2 (
+ int mode,
+ int i1,
+ int i2,
+ int j1,
+ int j2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glFogf (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogi ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glFogi (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogfv ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glFogfv (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogiv ( GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glFogiv (
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ;
+ * </pre>
+ */
+ public void glFeedbackBuffer (
+ int size,
+ int type,
+ float[] buffer
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPassThrough ( GLfloat token ) ;
+ * </pre>
+ */
+ public void glPassThrough (
+ float token
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSelectBuffer ( GLsizei size , GLuint * buffer ) ;
+ * </pre>
+ */
+ public void glSelectBuffer (
+ int size,
+ int[] buffer
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInitNames ( void ) ;
+ * </pre>
+ */
+ public void glInitNames (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadName ( GLuint name ) ;
+ * </pre>
+ */
+ public void glLoadName (
+ int name
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushName ( GLuint name ) ;
+ * </pre>
+ */
+ public void glPushName (
+ int name
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopName ( void ) ;
+ * </pre>
+ */
+ public void glPopName (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;
+ * </pre>
+ */
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ byte[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ short[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ int[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ float[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ double[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ boolean[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ long[] indices
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage3D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glCopyTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
+ * </pre>
+ */
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ long[] table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ byte[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ short[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ int[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ float[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ double[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ boolean[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ long[] data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glColorTableParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glColorTableParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public void glCopyColorSubTable (
+ int target,
+ int start,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public void glCopyColorTable (
+ int target,
+ int internalformat,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
+ * </pre>
+ */
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ long[] table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendEquation ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glBlendEquation (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ public void glBlendColor (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) ;
+ * </pre>
+ */
+ public void glHistogram (
+ int target,
+ int width,
+ int internalformat,
+ boolean sink
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetHistogram ( GLenum target ) ;
+ * </pre>
+ */
+ public void glResetHistogram (
+ int target
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values ) ;
+ * </pre>
+ */
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ byte[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ short[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ int[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ float[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ double[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ boolean[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ long[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetHistogramParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetHistogramParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMinmax ( GLenum target , GLenum internalformat , GLboolean sink ) ;
+ * </pre>
+ */
+ public void glMinmax (
+ int target,
+ int internalformat,
+ boolean sink
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetMinmax ( GLenum target ) ;
+ * </pre>
+ */
+ public void glResetMinmax (
+ int target
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum types , GLvoid * values ) ;
+ * </pre>
+ */
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ byte[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ short[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ int[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ float[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ double[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ boolean[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ long[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetMinmaxParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetMinmaxParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) ;
+ * </pre>
+ */
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ byte[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ short[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ int[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ float[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ double[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ boolean[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ long[] image
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) ;
+ * </pre>
+ */
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] image
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params ) ;
+ * </pre>
+ */
+ public void glConvolutionParameterf (
+ int target,
+ int pname,
+ float params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glConvolutionParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteri ( GLenum target , GLenum pname , GLint params ) ;
+ * </pre>
+ */
+ public void glConvolutionParameteri (
+ int target,
+ int pname,
+ int params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glConvolutionParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public void glCopyConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glCopyConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image ) ;
+ * </pre>
+ */
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ byte[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ short[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ int[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ float[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ double[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ boolean[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ long[] image
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetConvolutionParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetConvolutionParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) ;
+ * </pre>
+ */
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] row,
+ byte[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] row,
+ short[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] row,
+ int[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] row,
+ float[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] row,
+ double[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] row,
+ boolean[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] row,
+ long[] column
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ;
+ * </pre>
+ */
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ byte[] row,
+ byte[] column,
+ byte[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ short[] row,
+ short[] column,
+ short[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ int[] row,
+ int[] column,
+ int[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ float[] row,
+ float[] column,
+ float[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ double[] row,
+ double[] column,
+ double[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ boolean[] row,
+ boolean[] column,
+ boolean[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ long[] row,
+ long[] column,
+ long[] span
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ public void glBlendColorEXT (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonOffsetEXT ( GLfloat factor , GLfloat bias ) ;
+ * </pre>
+ */
+ public void glPolygonOffsetEXT (
+ float factor,
+ float bias
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage3DEXT ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glCopyTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenTexturesEXT ( GLsizei n , GLuint * textures ) ;
+ * </pre>
+ */
+ public void glGenTexturesEXT (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteTexturesEXT ( GLsizei n , const GLuint * textures ) ;
+ * </pre>
+ */
+ public void glDeleteTexturesEXT (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindTextureEXT ( GLenum target , GLuint texture ) ;
+ * </pre>
+ */
+ public void glBindTextureEXT (
+ int target,
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPrioritizeTexturesEXT ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
+ * </pre>
+ */
+ public void glPrioritizeTexturesEXT (
+ int n,
+ int[] textures,
+ float[] priorities
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreTexturesResidentEXT ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
+ * </pre>
+ */
+ public boolean glAreTexturesResidentEXT (
+ int n,
+ int[] textures,
+ boolean[] residences
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsTextureEXT ( GLuint texture ) ;
+ * </pre>
+ */
+ public boolean glIsTextureEXT (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointerEXT ( GLsizei stride , GLsizei count , const GLboolean * ptr ) ;
+ * </pre>
+ */
+ public void glEdgeFlagPointerEXT (
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPointervEXT ( GLenum pname , void * * params ) ;
+ * </pre>
+ */
+ public void glGetPointervEXT (
+ int pname,
+ byte[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ short[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ int[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ float[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ double[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ boolean[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ long[][] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayElementEXT ( GLint i ) ;
+ * </pre>
+ */
+ public void glArrayElementEXT (
+ int i
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawArraysEXT ( GLenum mode , GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ public void glDrawArraysEXT (
+ int mode,
+ int first,
+ int count
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendEquationEXT ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glBlendEquationEXT (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfEXT ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glPointParameterfEXT (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfvEXT ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glPointParameterfvEXT (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
+ * </pre>
+ */
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ long[] table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorSubTableEXT ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ byte[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ short[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ int[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ float[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ double[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ boolean[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ long[] data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableEXT ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
+ * </pre>
+ */
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ long[] table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfvEXT ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameterfvEXT (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterivEXT ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameterivEXT (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLockArraysEXT ( GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ public void glLockArraysEXT (
+ int first,
+ int count
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glUnlockArraysEXT ( void ) ;
+ * </pre>
+ */
+ public void glUnlockArraysEXT (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glActiveTextureARB ( GLenum texture ) ;
+ * </pre>
+ */
+ public void glActiveTextureARB (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveTextureARB ( GLenum texture ) ;
+ * </pre>
+ */
+ public void glClientActiveTextureARB (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1dARB (
+ int target,
+ double s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1fARB (
+ int target,
+ float s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1iARB (
+ int target,
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1sARB (
+ int target,
+ short s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2dARB (
+ int target,
+ double s,
+ double t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2fARB (
+ int target,
+ float s,
+ float t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2iARB (
+ int target,
+ int s,
+ int t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2sARB (
+ int target,
+ short s,
+ short t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3dARB (
+ int target,
+ double s,
+ double t,
+ double r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3fARB (
+ int target,
+ float s,
+ float t,
+ float r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3iARB (
+ int target,
+ int s,
+ int t,
+ int r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3sARB (
+ int target,
+ short s,
+ short t,
+ short r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4dARB (
+ int target,
+ double s,
+ double t,
+ double r,
+ double q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4fARB (
+ int target,
+ float s,
+ float t,
+ float r,
+ float q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4iARB (
+ int target,
+ int s,
+ int t,
+ int r,
+ int q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4sARB (
+ int target,
+ short s,
+ short t,
+ short r,
+ short q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4svARB (
+ int target,
+ short[] v
+ ) ;
+
+/* C2J Parser Version 1.4 Beta: Java program parsed successfully. */
+
+
+}
+