diff options
author | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
---|---|---|
committer | Sven Gothel <[email protected]> | 2000-11-18 06:43:49 +0000 |
commit | 880653d31a8f1ff8384fdbc75b84934bceecfdb8 (patch) | |
tree | bdafb71416f176d2a4b73bf716c9dc3f13685a8b /gl4java/GLFunc.java |
Initial revision
Diffstat (limited to 'gl4java/GLFunc.java')
-rw-r--r-- | gl4java/GLFunc.java | 7438 |
1 files changed, 7438 insertions, 0 deletions
diff --git a/gl4java/GLFunc.java b/gl4java/GLFunc.java new file mode 100644 index 0000000..e80d9da --- /dev/null +++ b/gl4java/GLFunc.java @@ -0,0 +1,7438 @@ +/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!! + + DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!! +*/ + + +/** + * @(#) GLFunc.java + */ + + +package gl4java; + +/** + * The base interface for OpenGL native function mapping + * + * @version 2.00, 21. April 1999 + * @author Sven Goethel + */ +public interface GLFunc + extends GLEnum +{ + +public String glGetString ( int name ) ; + +public String getNativeVendor ( ) ; +public String getNativeVersion ( ) ; + +public String getClassVendor ( ) ; +public String getClassVersion ( ) ; + +public static final String[] GL_PROC_NAMES = { +/** + * C2J Parser Version 1.4 Beta + * Jausoft - Sven Goethel Software Development + * Reading from file: gl-proto-auto.orig . . . + * Destination-Class: gl4java_GLFuncJauJNI ! + */ + + "glClearIndex", + "glClearColor", + "glClear", + "glIndexMask", + "glColorMask", + "glAlphaFunc", + "glBlendFunc", + "glLogicOp", + "glCullFace", + "glFrontFace", + "glPointSize", + "glLineWidth", + "glLineStipple", + "glPolygonMode", + "glPolygonOffset", + "glPolygonStipple", + "glGetPolygonStipple", + "glEdgeFlag", + "glEdgeFlagv", + "glScissor", + "glClipPlane", + "glGetClipPlane", + "glDrawBuffer", + "glReadBuffer", + "glEnable", + "glDisable", + "glIsEnabled", + "glEnableClientState", + "glDisableClientState", + "glGetBooleanv", + "glGetDoublev", + "glGetFloatv", + "glGetIntegerv", + "glPushAttrib", + "glPopAttrib", + "glPushClientAttrib", + "glPopClientAttrib", + "glRenderMode", + "glGetError", + "glFinish", + "glFlush", + "glHint", + "glClearDepth", + "glDepthFunc", + "glDepthMask", + "glDepthRange", + "glClearAccum", + "glAccum", + "glMatrixMode", + "glOrtho", + "glFrustum", + "glViewport", + "glPushMatrix", + "glPopMatrix", + "glLoadIdentity", + "glLoadMatrixd", + "glLoadMatrixf", + "glMultMatrixd", + "glMultMatrixf", + "glRotated", + "glRotatef", + "glScaled", + "glScalef", + "glTranslated", + "glTranslatef", + "glIsList", + "glDeleteLists", + "glGenLists", + "glNewList", + "glEndList", + "glCallList", + "glCallLists", + "glListBase", + "glBegin", + "glEnd", + "glVertex2d", + "glVertex2f", + "glVertex2i", + "glVertex2s", + "glVertex3d", + "glVertex3f", + "glVertex3i", + "glVertex3s", + "glVertex4d", + "glVertex4f", + "glVertex4i", + "glVertex4s", + "glVertex2dv", + "glVertex2fv", + "glVertex2iv", + "glVertex2sv", + "glVertex3dv", + "glVertex3fv", + "glVertex3iv", + "glVertex3sv", + "glVertex4dv", + "glVertex4fv", + "glVertex4iv", + "glVertex4sv", + "glNormal3b", + "glNormal3d", + "glNormal3f", + "glNormal3i", + "glNormal3s", + "glNormal3bv", + "glNormal3dv", + "glNormal3fv", + "glNormal3iv", + "glNormal3sv", + "glIndexd", + "glIndexf", + "glIndexi", + "glIndexs", + "glIndexub", + "glIndexdv", + "glIndexfv", + "glIndexiv", + "glIndexsv", + "glIndexubv", + "glColor3b", + "glColor3d", + "glColor3f", + "glColor3i", + "glColor3s", + "glColor3ub", + "glColor3ui", + "glColor3us", + "glColor4b", + "glColor4d", + "glColor4f", + "glColor4i", + "glColor4s", + "glColor4ub", + "glColor4ui", + "glColor4us", + "glColor3bv", + "glColor3dv", + "glColor3fv", + "glColor3iv", + "glColor3sv", + "glColor3ubv", + "glColor3uiv", + "glColor3usv", + "glColor4bv", + "glColor4dv", + "glColor4fv", + "glColor4iv", + "glColor4sv", + "glColor4ubv", + "glColor4uiv", + "glColor4usv", + "glTexCoord1d", + "glTexCoord1f", + "glTexCoord1i", + "glTexCoord1s", + "glTexCoord2d", + "glTexCoord2f", + "glTexCoord2i", + "glTexCoord2s", + "glTexCoord3d", + "glTexCoord3f", + "glTexCoord3i", + "glTexCoord3s", + "glTexCoord4d", + "glTexCoord4f", + "glTexCoord4i", + "glTexCoord4s", + "glTexCoord1dv", + "glTexCoord1fv", + "glTexCoord1iv", + "glTexCoord1sv", + "glTexCoord2dv", + "glTexCoord2fv", + "glTexCoord2iv", + "glTexCoord2sv", + "glTexCoord3dv", + "glTexCoord3fv", + "glTexCoord3iv", + "glTexCoord3sv", + "glTexCoord4dv", + "glTexCoord4fv", + "glTexCoord4iv", + "glTexCoord4sv", + "glRasterPos2d", + "glRasterPos2f", + "glRasterPos2i", + "glRasterPos2s", + "glRasterPos3d", + "glRasterPos3f", + "glRasterPos3i", + "glRasterPos3s", + "glRasterPos4d", + "glRasterPos4f", + "glRasterPos4i", + "glRasterPos4s", + "glRasterPos2dv", + "glRasterPos2fv", + "glRasterPos2iv", + "glRasterPos2sv", + "glRasterPos3dv", + "glRasterPos3fv", + "glRasterPos3iv", + "glRasterPos3sv", + "glRasterPos4dv", + "glRasterPos4fv", + "glRasterPos4iv", + "glRasterPos4sv", + "glRectd", + "glRectf", + "glRecti", + "glRects", + "glRectdv", + "glRectfv", + "glRectiv", + "glRectsv", + "glVertexPointer", + "glNormalPointer", + "glColorPointer", + "glIndexPointer", + "glTexCoordPointer", + "glEdgeFlagPointer", + "glGetPointerv", + "glArrayElement", + "glDrawArrays", + "glDrawElements", + "glInterleavedArrays", + "glShadeModel", + "glLightf", + "glLighti", + "glLightfv", + "glLightiv", + "glGetLightfv", + "glGetLightiv", + "glLightModelf", + "glLightModeli", + "glLightModelfv", + "glLightModeliv", + "glMaterialf", + "glMateriali", + "glMaterialfv", + "glMaterialiv", + "glGetMaterialfv", + "glGetMaterialiv", + "glColorMaterial", + "glPixelZoom", + "glPixelStoref", + "glPixelStorei", + "glPixelTransferf", + "glPixelTransferi", + "glPixelMapfv", + "glPixelMapuiv", + "glPixelMapusv", + "glGetPixelMapfv", + "glGetPixelMapuiv", + "glGetPixelMapusv", + "glBitmap", + "glReadPixels", + "glDrawPixels", + "glCopyPixels", + "glStencilFunc", + "glStencilMask", + "glStencilOp", + "glClearStencil", + "glTexGend", + "glTexGenf", + "glTexGeni", + "glTexGendv", + "glTexGenfv", + "glTexGeniv", + "glGetTexGendv", + "glGetTexGenfv", + "glGetTexGeniv", + "glTexEnvf", + "glTexEnvi", + "glTexEnvfv", + "glTexEnviv", + "glGetTexEnvfv", + "glGetTexEnviv", + "glTexParameterf", + "glTexParameteri", + "glTexParameterfv", + "glTexParameteriv", + "glGetTexParameterfv", + "glGetTexParameteriv", + "glGetTexLevelParameterfv", + "glGetTexLevelParameteriv", + "glTexImage1D", + "glTexImage2D", + "glGetTexImage", + "glGenTextures", + "glDeleteTextures", + "glBindTexture", + "glPrioritizeTextures", + "glAreTexturesResident", + "glIsTexture", + "glTexSubImage1D", + "glTexSubImage2D", + "glCopyTexImage1D", + "glCopyTexImage2D", + "glCopyTexSubImage1D", + "glCopyTexSubImage2D", + "glMap1d", + "glMap1f", + "glMap2d", + "glMap2f", + "glGetMapdv", + "glGetMapfv", + "glGetMapiv", + "glEvalCoord1d", + "glEvalCoord1f", + "glEvalCoord1dv", + "glEvalCoord1fv", + "glEvalCoord2d", + "glEvalCoord2f", + "glEvalCoord2dv", + "glEvalCoord2fv", + "glMapGrid1d", + "glMapGrid1f", + "glMapGrid2d", + "glMapGrid2f", + "glEvalPoint1", + "glEvalPoint2", + "glEvalMesh1", + "glEvalMesh2", + "glFogf", + "glFogi", + "glFogfv", + "glFogiv", + "glFeedbackBuffer", + "glPassThrough", + "glSelectBuffer", + "glInitNames", + "glLoadName", + "glPushName", + "glPopName", + "glDrawRangeElements", + "glTexImage3D", + "glTexSubImage3D", + "glCopyTexSubImage3D", + "glColorTable", + "glColorSubTable", + "glColorTableParameteriv", + "glColorTableParameterfv", + "glCopyColorSubTable", + "glCopyColorTable", + "glGetColorTable", + "glGetColorTableParameterfv", + "glGetColorTableParameteriv", + "glBlendEquation", + "glBlendColor", + "glHistogram", + "glResetHistogram", + "glGetHistogram", + "glGetHistogramParameterfv", + "glGetHistogramParameteriv", + "glMinmax", + "glResetMinmax", + "glGetMinmax", + "glGetMinmaxParameterfv", + "glGetMinmaxParameteriv", + "glConvolutionFilter1D", + "glConvolutionFilter2D", + "glConvolutionParameterf", + "glConvolutionParameterfv", + "glConvolutionParameteri", + "glConvolutionParameteriv", + "glCopyConvolutionFilter1D", + "glCopyConvolutionFilter2D", + "glGetConvolutionFilter", + "glGetConvolutionParameterfv", + "glGetConvolutionParameteriv", + "glSeparableFilter2D", + "glGetSeparableFilter", + "glBlendColorEXT", + "glPolygonOffsetEXT", + "glTexImage3DEXT", + "glTexSubImage3DEXT", + "glCopyTexSubImage3DEXT", + "glGenTexturesEXT", + "glDeleteTexturesEXT", + "glBindTextureEXT", + "glPrioritizeTexturesEXT", + "glAreTexturesResidentEXT", + "glIsTextureEXT", + "glVertexPointerEXT", + "glNormalPointerEXT", + "glColorPointerEXT", + "glIndexPointerEXT", + "glTexCoordPointerEXT", + "glEdgeFlagPointerEXT", + "glGetPointervEXT", + "glArrayElementEXT", + "glDrawArraysEXT", + "glBlendEquationEXT", + "glPointParameterfEXT", + "glPointParameterfvEXT", + "glColorTableEXT", + "glColorSubTableEXT", + "glGetColorTableEXT", + "glGetColorTableParameterfvEXT", + "glGetColorTableParameterivEXT", + "glLockArraysEXT", + "glUnlockArraysEXT", + "glActiveTextureARB", + "glClientActiveTextureARB", + "glMultiTexCoord1dARB", + "glMultiTexCoord1dvARB", + "glMultiTexCoord1fARB", + "glMultiTexCoord1fvARB", + "glMultiTexCoord1iARB", + "glMultiTexCoord1ivARB", + "glMultiTexCoord1sARB", + "glMultiTexCoord1svARB", + "glMultiTexCoord2dARB", + "glMultiTexCoord2dvARB", + "glMultiTexCoord2fARB", + "glMultiTexCoord2fvARB", + "glMultiTexCoord2iARB", + "glMultiTexCoord2ivARB", + "glMultiTexCoord2sARB", + "glMultiTexCoord2svARB", + "glMultiTexCoord3dARB", + "glMultiTexCoord3dvARB", + "glMultiTexCoord3fARB", + "glMultiTexCoord3fvARB", + "glMultiTexCoord3iARB", + "glMultiTexCoord3ivARB", + "glMultiTexCoord3sARB", + "glMultiTexCoord3svARB", + "glMultiTexCoord4dARB", + "glMultiTexCoord4dvARB", + "glMultiTexCoord4fARB", + "glMultiTexCoord4fvARB", + "glMultiTexCoord4iARB", + "glMultiTexCoord4ivARB", + "glMultiTexCoord4sARB", + "glMultiTexCoord4svARB", +/* C2J Parser Version 1.4 Beta: Java program parsed successfully. */ + null +}; +/** + * C2J Parser Version 1.4 Beta + * Jausoft - Sven Goethel Software Development + * Reading from file: gl-proto-auto.orig . . . + * Destination-Class: gl4java_GLFuncJauJNI ! + */ + +/** + * Original Function-Prototype : + * <pre> + extern void glClearIndex ( GLfloat c ) ; + * </pre> + */ + public void glClearIndex ( + float c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ; + * </pre> + */ + public void glClearColor ( + float red, + float green, + float blue, + float alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glClear ( GLbitfield mask ) ; + * </pre> + */ + public void glClear ( + int mask + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexMask ( GLuint mask ) ; + * </pre> + */ + public void glIndexMask ( + int mask + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ; + * </pre> + */ + public void glColorMask ( + boolean red, + boolean green, + boolean blue, + boolean alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glAlphaFunc ( GLenum func , GLclampf ref ) ; + * </pre> + */ + public void glAlphaFunc ( + int func, + float ref + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBlendFunc ( GLenum sfactor , GLenum dfactor ) ; + * </pre> + */ + public void glBlendFunc ( + int sfactor, + int dfactor + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLogicOp ( GLenum opcode ) ; + * </pre> + */ + public void glLogicOp ( + int opcode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCullFace ( GLenum mode ) ; + * </pre> + */ + public void glCullFace ( + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFrontFace ( GLenum mode ) ; + * </pre> + */ + public void glFrontFace ( + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPointSize ( GLfloat size ) ; + * </pre> + */ + public void glPointSize ( + float size + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLineWidth ( GLfloat width ) ; + * </pre> + */ + public void glLineWidth ( + float width + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLineStipple ( GLint factor , GLushort pattern ) ; + * </pre> + */ + public void glLineStipple ( + int factor, + short pattern + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPolygonMode ( GLenum face , GLenum mode ) ; + * </pre> + */ + public void glPolygonMode ( + int face, + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPolygonOffset ( GLfloat factor , GLfloat units ) ; + * </pre> + */ + public void glPolygonOffset ( + float factor, + float units + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPolygonStipple ( const GLubyte * mask ) ; + * </pre> + */ + public void glPolygonStipple ( + byte[] mask + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetPolygonStipple ( GLubyte * mask ) ; + * </pre> + */ + public void glGetPolygonStipple ( + byte[] mask + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEdgeFlag ( GLboolean flag ) ; + * </pre> + */ + public void glEdgeFlag ( + boolean flag + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEdgeFlagv ( const GLboolean * flag ) ; + * </pre> + */ + public void glEdgeFlagv ( + boolean[] flag + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ; + * </pre> + */ + public void glScissor ( + int x, + int y, + int width, + int height + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glClipPlane ( GLenum plane , const GLdouble * equation ) ; + * </pre> + */ + public void glClipPlane ( + int plane, + double[] equation + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetClipPlane ( GLenum plane , GLdouble * equation ) ; + * </pre> + */ + public void glGetClipPlane ( + int plane, + double[] equation + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDrawBuffer ( GLenum mode ) ; + * </pre> + */ + public void glDrawBuffer ( + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReadBuffer ( GLenum mode ) ; + * </pre> + */ + public void glReadBuffer ( + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEnable ( GLenum cap ) ; + * </pre> + */ + public void glEnable ( + int cap + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDisable ( GLenum cap ) ; + * </pre> + */ + public void glDisable ( + int cap + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glIsEnabled ( GLenum cap ) ; + * </pre> + */ + public boolean glIsEnabled ( + int cap + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEnableClientState ( GLenum cap ) ; + * </pre> + */ + public void glEnableClientState ( + int cap + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDisableClientState ( GLenum cap ) ; + * </pre> + */ + public void glDisableClientState ( + int cap + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetBooleanv ( GLenum pname , GLboolean * params ) ; + * </pre> + */ + public void glGetBooleanv ( + int pname, + boolean[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetDoublev ( GLenum pname , GLdouble * params ) ; + * </pre> + */ + public void glGetDoublev ( + int pname, + double[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetFloatv ( GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetFloatv ( + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetIntegerv ( GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetIntegerv ( + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPushAttrib ( GLbitfield mask ) ; + * </pre> + */ + public void glPushAttrib ( + int mask + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPopAttrib ( void ) ; + * </pre> + */ + public void glPopAttrib ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPushClientAttrib ( GLbitfield mask ) ; + * </pre> + */ + public void glPushClientAttrib ( + int mask + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPopClientAttrib ( void ) ; + * </pre> + */ + public void glPopClientAttrib ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLint glRenderMode ( GLenum mode ) ; + * </pre> + */ + public int glRenderMode ( + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLenum glGetError ( void ) ; + * </pre> + */ + public int glGetError ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFinish ( void ) ; + * </pre> + */ + public void glFinish ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFlush ( void ) ; + * </pre> + */ + public void glFlush ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glHint ( GLenum target , GLenum mode ) ; + * </pre> + */ + public void glHint ( + int target, + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glClearDepth ( GLclampd depth ) ; + * </pre> + */ + public void glClearDepth ( + double depth + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDepthFunc ( GLenum func ) ; + * </pre> + */ + public void glDepthFunc ( + int func + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDepthMask ( GLboolean flag ) ; + * </pre> + */ + public void glDepthMask ( + boolean flag + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDepthRange ( GLclampd near_val , GLclampd far_val ) ; + * </pre> + */ + public void glDepthRange ( + double near_val, + double far_val + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ; + * </pre> + */ + public void glClearAccum ( + float red, + float green, + float blue, + float alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glAccum ( GLenum op , GLfloat value ) ; + * </pre> + */ + public void glAccum ( + int op, + float value + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMatrixMode ( GLenum mode ) ; + * </pre> + */ + public void glMatrixMode ( + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ; + * </pre> + */ + public void glOrtho ( + double left, + double right, + double bottom, + double top, + double near_val, + double far_val + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ; + * </pre> + */ + public void glFrustum ( + double left, + double right, + double bottom, + double top, + double near_val, + double far_val + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ; + * </pre> + */ + public void glViewport ( + int x, + int y, + int width, + int height + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPushMatrix ( void ) ; + * </pre> + */ + public void glPushMatrix ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPopMatrix ( void ) ; + * </pre> + */ + public void glPopMatrix ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLoadIdentity ( void ) ; + * </pre> + */ + public void glLoadIdentity ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLoadMatrixd ( const GLdouble * m ) ; + * </pre> + */ + public void glLoadMatrixd ( + double[] m + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLoadMatrixf ( const GLfloat * m ) ; + * </pre> + */ + public void glLoadMatrixf ( + float[] m + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultMatrixd ( const GLdouble * m ) ; + * </pre> + */ + public void glMultMatrixd ( + double[] m + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultMatrixf ( const GLfloat * m ) ; + * </pre> + */ + public void glMultMatrixf ( + float[] m + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) ; + * </pre> + */ + public void glRotated ( + double angle, + double x, + double y, + double z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ; + * </pre> + */ + public void glRotatef ( + float angle, + float x, + float y, + float z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glScaled ( GLdouble x , GLdouble y , GLdouble z ) ; + * </pre> + */ + public void glScaled ( + double x, + double y, + double z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glScalef ( GLfloat x , GLfloat y , GLfloat z ) ; + * </pre> + */ + public void glScalef ( + float x, + float y, + float z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ; + * </pre> + */ + public void glTranslated ( + double x, + double y, + double z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ; + * </pre> + */ + public void glTranslatef ( + float x, + float y, + float z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glIsList ( GLuint list ) ; + * </pre> + */ + public boolean glIsList ( + int list + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeleteLists ( GLuint list , GLsizei range ) ; + * </pre> + */ + public void glDeleteLists ( + int list, + int range + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLuint glGenLists ( GLsizei range ) ; + * </pre> + */ + public int glGenLists ( + int range + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNewList ( GLuint list , GLenum mode ) ; + * </pre> + */ + public void glNewList ( + int list, + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEndList ( void ) ; + * </pre> + */ + public void glEndList ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCallList ( GLuint list ) ; + * </pre> + */ + public void glCallList ( + int list + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCallLists ( GLsizei n , GLenum type , const GLvoid * lists ) ; + * </pre> + */ + public void glCallLists ( + int n, + int type, + byte[] lists + ) ; + public void glCallLists ( + int n, + int type, + short[] lists + ) ; + public void glCallLists ( + int n, + int type, + int[] lists + ) ; + public void glCallLists ( + int n, + int type, + float[] lists + ) ; + public void glCallLists ( + int n, + int type, + double[] lists + ) ; + public void glCallLists ( + int n, + int type, + boolean[] lists + ) ; + public void glCallLists ( + int n, + int type, + long[] lists + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glListBase ( GLuint base ) ; + * </pre> + */ + public void glListBase ( + int base + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBegin ( GLenum mode ) ; + * </pre> + */ + public void glBegin ( + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEnd ( void ) ; + * </pre> + */ + public void glEnd ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex2d ( GLdouble x , GLdouble y ) ; + * </pre> + */ + public void glVertex2d ( + double x, + double y + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex2f ( GLfloat x , GLfloat y ) ; + * </pre> + */ + public void glVertex2f ( + float x, + float y + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex2i ( GLint x , GLint y ) ; + * </pre> + */ + public void glVertex2i ( + int x, + int y + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex2s ( GLshort x , GLshort y ) ; + * </pre> + */ + public void glVertex2s ( + short x, + short y + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ; + * </pre> + */ + public void glVertex3d ( + double x, + double y, + double z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ; + * </pre> + */ + public void glVertex3f ( + float x, + float y, + float z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex3i ( GLint x , GLint y , GLint z ) ; + * </pre> + */ + public void glVertex3i ( + int x, + int y, + int z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex3s ( GLshort x , GLshort y , GLshort z ) ; + * </pre> + */ + public void glVertex3s ( + short x, + short y, + short z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ; + * </pre> + */ + public void glVertex4d ( + double x, + double y, + double z, + double w + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ; + * </pre> + */ + public void glVertex4f ( + float x, + float y, + float z, + float w + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ; + * </pre> + */ + public void glVertex4i ( + int x, + int y, + int z, + int w + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ; + * </pre> + */ + public void glVertex4s ( + short x, + short y, + short z, + short w + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex2dv ( const GLdouble * v ) ; + * </pre> + */ + public void glVertex2dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex2fv ( const GLfloat * v ) ; + * </pre> + */ + public void glVertex2fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex2iv ( const GLint * v ) ; + * </pre> + */ + public void glVertex2iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex2sv ( const GLshort * v ) ; + * </pre> + */ + public void glVertex2sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex3dv ( const GLdouble * v ) ; + * </pre> + */ + public void glVertex3dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex3fv ( const GLfloat * v ) ; + * </pre> + */ + public void glVertex3fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex3iv ( const GLint * v ) ; + * </pre> + */ + public void glVertex3iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex3sv ( const GLshort * v ) ; + * </pre> + */ + public void glVertex3sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex4dv ( const GLdouble * v ) ; + * </pre> + */ + public void glVertex4dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex4fv ( const GLfloat * v ) ; + * </pre> + */ + public void glVertex4fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex4iv ( const GLint * v ) ; + * </pre> + */ + public void glVertex4iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertex4sv ( const GLshort * v ) ; + * </pre> + */ + public void glVertex4sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ; + * </pre> + */ + public void glNormal3b ( + byte nx, + byte ny, + byte nz + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ; + * </pre> + */ + public void glNormal3d ( + double nx, + double ny, + double nz + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ; + * </pre> + */ + public void glNormal3f ( + float nx, + float ny, + float nz + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3i ( GLint nx , GLint ny , GLint nz ) ; + * </pre> + */ + public void glNormal3i ( + int nx, + int ny, + int nz + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ; + * </pre> + */ + public void glNormal3s ( + short nx, + short ny, + short nz + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3bv ( const GLbyte * v ) ; + * </pre> + */ + public void glNormal3bv ( + byte[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3dv ( const GLdouble * v ) ; + * </pre> + */ + public void glNormal3dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3fv ( const GLfloat * v ) ; + * </pre> + */ + public void glNormal3fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3iv ( const GLint * v ) ; + * </pre> + */ + public void glNormal3iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormal3sv ( const GLshort * v ) ; + * </pre> + */ + public void glNormal3sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexd ( GLdouble c ) ; + * </pre> + */ + public void glIndexd ( + double c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexf ( GLfloat c ) ; + * </pre> + */ + public void glIndexf ( + float c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexi ( GLint c ) ; + * </pre> + */ + public void glIndexi ( + int c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexs ( GLshort c ) ; + * </pre> + */ + public void glIndexs ( + short c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexub ( GLubyte c ) ; + * </pre> + */ + public void glIndexub ( + byte c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexdv ( const GLdouble * c ) ; + * </pre> + */ + public void glIndexdv ( + double[] c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexfv ( const GLfloat * c ) ; + * </pre> + */ + public void glIndexfv ( + float[] c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexiv ( const GLint * c ) ; + * </pre> + */ + public void glIndexiv ( + int[] c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexsv ( const GLshort * c ) ; + * </pre> + */ + public void glIndexsv ( + short[] c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexubv ( const GLubyte * c ) ; + * </pre> + */ + public void glIndexubv ( + byte[] c + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ; + * </pre> + */ + public void glColor3b ( + byte red, + byte green, + byte blue + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ; + * </pre> + */ + public void glColor3d ( + double red, + double green, + double blue + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ; + * </pre> + */ + public void glColor3f ( + float red, + float green, + float blue + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3i ( GLint red , GLint green , GLint blue ) ; + * </pre> + */ + public void glColor3i ( + int red, + int green, + int blue + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3s ( GLshort red , GLshort green , GLshort blue ) ; + * </pre> + */ + public void glColor3s ( + short red, + short green, + short blue + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ; + * </pre> + */ + public void glColor3ub ( + byte red, + byte green, + byte blue + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3ui ( GLuint red , GLuint green , GLuint blue ) ; + * </pre> + */ + public void glColor3ui ( + int red, + int green, + int blue + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3us ( GLushort red , GLushort green , GLushort blue ) ; + * </pre> + */ + public void glColor3us ( + short red, + short green, + short blue + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) ; + * </pre> + */ + public void glColor4b ( + byte red, + byte green, + byte blue, + byte alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) ; + * </pre> + */ + public void glColor4d ( + double red, + double green, + double blue, + double alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ; + * </pre> + */ + public void glColor4f ( + float red, + float green, + float blue, + float alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4i ( GLint red , GLint green , GLint blue , GLint alpha ) ; + * </pre> + */ + public void glColor4i ( + int red, + int green, + int blue, + int alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha ) ; + * </pre> + */ + public void glColor4s ( + short red, + short green, + short blue, + short alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ; + * </pre> + */ + public void glColor4ub ( + byte red, + byte green, + byte blue, + byte alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha ) ; + * </pre> + */ + public void glColor4ui ( + int red, + int green, + int blue, + int alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha ) ; + * </pre> + */ + public void glColor4us ( + short red, + short green, + short blue, + short alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3bv ( const GLbyte * v ) ; + * </pre> + */ + public void glColor3bv ( + byte[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3dv ( const GLdouble * v ) ; + * </pre> + */ + public void glColor3dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3fv ( const GLfloat * v ) ; + * </pre> + */ + public void glColor3fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3iv ( const GLint * v ) ; + * </pre> + */ + public void glColor3iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3sv ( const GLshort * v ) ; + * </pre> + */ + public void glColor3sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3ubv ( const GLubyte * v ) ; + * </pre> + */ + public void glColor3ubv ( + byte[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3uiv ( const GLuint * v ) ; + * </pre> + */ + public void glColor3uiv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor3usv ( const GLushort * v ) ; + * </pre> + */ + public void glColor3usv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4bv ( const GLbyte * v ) ; + * </pre> + */ + public void glColor4bv ( + byte[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4dv ( const GLdouble * v ) ; + * </pre> + */ + public void glColor4dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4fv ( const GLfloat * v ) ; + * </pre> + */ + public void glColor4fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4iv ( const GLint * v ) ; + * </pre> + */ + public void glColor4iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4sv ( const GLshort * v ) ; + * </pre> + */ + public void glColor4sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4ubv ( const GLubyte * v ) ; + * </pre> + */ + public void glColor4ubv ( + byte[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4uiv ( const GLuint * v ) ; + * </pre> + */ + public void glColor4uiv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColor4usv ( const GLushort * v ) ; + * </pre> + */ + public void glColor4usv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord1d ( GLdouble s ) ; + * </pre> + */ + public void glTexCoord1d ( + double s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord1f ( GLfloat s ) ; + * </pre> + */ + public void glTexCoord1f ( + float s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord1i ( GLint s ) ; + * </pre> + */ + public void glTexCoord1i ( + int s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord1s ( GLshort s ) ; + * </pre> + */ + public void glTexCoord1s ( + short s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2d ( GLdouble s , GLdouble t ) ; + * </pre> + */ + public void glTexCoord2d ( + double s, + double t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2f ( GLfloat s , GLfloat t ) ; + * </pre> + */ + public void glTexCoord2f ( + float s, + float t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2i ( GLint s , GLint t ) ; + * </pre> + */ + public void glTexCoord2i ( + int s, + int t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2s ( GLshort s , GLshort t ) ; + * </pre> + */ + public void glTexCoord2s ( + short s, + short t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ; + * </pre> + */ + public void glTexCoord3d ( + double s, + double t, + double r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ; + * </pre> + */ + public void glTexCoord3f ( + float s, + float t, + float r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord3i ( GLint s , GLint t , GLint r ) ; + * </pre> + */ + public void glTexCoord3i ( + int s, + int t, + int r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ; + * </pre> + */ + public void glTexCoord3s ( + short s, + short t, + short r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ; + * </pre> + */ + public void glTexCoord4d ( + double s, + double t, + double r, + double q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ; + * </pre> + */ + public void glTexCoord4f ( + float s, + float t, + float r, + float q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ; + * </pre> + */ + public void glTexCoord4i ( + int s, + int t, + int r, + int q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ; + * </pre> + */ + public void glTexCoord4s ( + short s, + short t, + short r, + short q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord1dv ( const GLdouble * v ) ; + * </pre> + */ + public void glTexCoord1dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord1fv ( const GLfloat * v ) ; + * </pre> + */ + public void glTexCoord1fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord1iv ( const GLint * v ) ; + * </pre> + */ + public void glTexCoord1iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord1sv ( const GLshort * v ) ; + * </pre> + */ + public void glTexCoord1sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2dv ( const GLdouble * v ) ; + * </pre> + */ + public void glTexCoord2dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2fv ( const GLfloat * v ) ; + * </pre> + */ + public void glTexCoord2fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2iv ( const GLint * v ) ; + * </pre> + */ + public void glTexCoord2iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord2sv ( const GLshort * v ) ; + * </pre> + */ + public void glTexCoord2sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord3dv ( const GLdouble * v ) ; + * </pre> + */ + public void glTexCoord3dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord3fv ( const GLfloat * v ) ; + * </pre> + */ + public void glTexCoord3fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord3iv ( const GLint * v ) ; + * </pre> + */ + public void glTexCoord3iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord3sv ( const GLshort * v ) ; + * </pre> + */ + public void glTexCoord3sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4dv ( const GLdouble * v ) ; + * </pre> + */ + public void glTexCoord4dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4fv ( const GLfloat * v ) ; + * </pre> + */ + public void glTexCoord4fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4iv ( const GLint * v ) ; + * </pre> + */ + public void glTexCoord4iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoord4sv ( const GLshort * v ) ; + * </pre> + */ + public void glTexCoord4sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos2d ( GLdouble x , GLdouble y ) ; + * </pre> + */ + public void glRasterPos2d ( + double x, + double y + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos2f ( GLfloat x , GLfloat y ) ; + * </pre> + */ + public void glRasterPos2f ( + float x, + float y + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos2i ( GLint x , GLint y ) ; + * </pre> + */ + public void glRasterPos2i ( + int x, + int y + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos2s ( GLshort x , GLshort y ) ; + * </pre> + */ + public void glRasterPos2s ( + short x, + short y + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ; + * </pre> + */ + public void glRasterPos3d ( + double x, + double y, + double z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ; + * </pre> + */ + public void glRasterPos3f ( + float x, + float y, + float z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos3i ( GLint x , GLint y , GLint z ) ; + * </pre> + */ + public void glRasterPos3i ( + int x, + int y, + int z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ; + * </pre> + */ + public void glRasterPos3s ( + short x, + short y, + short z + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ; + * </pre> + */ + public void glRasterPos4d ( + double x, + double y, + double z, + double w + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ; + * </pre> + */ + public void glRasterPos4f ( + float x, + float y, + float z, + float w + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ; + * </pre> + */ + public void glRasterPos4i ( + int x, + int y, + int z, + int w + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ; + * </pre> + */ + public void glRasterPos4s ( + short x, + short y, + short z, + short w + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos2dv ( const GLdouble * v ) ; + * </pre> + */ + public void glRasterPos2dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos2fv ( const GLfloat * v ) ; + * </pre> + */ + public void glRasterPos2fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos2iv ( const GLint * v ) ; + * </pre> + */ + public void glRasterPos2iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos2sv ( const GLshort * v ) ; + * </pre> + */ + public void glRasterPos2sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos3dv ( const GLdouble * v ) ; + * </pre> + */ + public void glRasterPos3dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos3fv ( const GLfloat * v ) ; + * </pre> + */ + public void glRasterPos3fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos3iv ( const GLint * v ) ; + * </pre> + */ + public void glRasterPos3iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos3sv ( const GLshort * v ) ; + * </pre> + */ + public void glRasterPos3sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos4dv ( const GLdouble * v ) ; + * </pre> + */ + public void glRasterPos4dv ( + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos4fv ( const GLfloat * v ) ; + * </pre> + */ + public void glRasterPos4fv ( + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos4iv ( const GLint * v ) ; + * </pre> + */ + public void glRasterPos4iv ( + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRasterPos4sv ( const GLshort * v ) ; + * </pre> + */ + public void glRasterPos4sv ( + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ; + * </pre> + */ + public void glRectd ( + double x1, + double y1, + double x2, + double y2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ; + * </pre> + */ + public void glRectf ( + float x1, + float y1, + float x2, + float y2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ; + * </pre> + */ + public void glRecti ( + int x1, + int y1, + int x2, + int y2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ; + * </pre> + */ + public void glRects ( + short x1, + short y1, + short x2, + short y2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ; + * </pre> + */ + public void glRectdv ( + double[] v1, + double[] v2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ; + * </pre> + */ + public void glRectfv ( + float[] v1, + float[] v2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRectiv ( const GLint * v1 , const GLint * v2 ) ; + * </pre> + */ + public void glRectiv ( + int[] v1, + int[] v2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glRectsv ( const GLshort * v1 , const GLshort * v2 ) ; + * </pre> + */ + public void glRectsv ( + short[] v1, + short[] v2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ; + * </pre> + */ + public void glVertexPointer ( + int size, + int type, + int stride, + byte[] ptr + ) ; + public void glVertexPointer ( + int size, + int type, + int stride, + short[] ptr + ) ; + public void glVertexPointer ( + int size, + int type, + int stride, + int[] ptr + ) ; + public void glVertexPointer ( + int size, + int type, + int stride, + float[] ptr + ) ; + public void glVertexPointer ( + int size, + int type, + int stride, + double[] ptr + ) ; + public void glVertexPointer ( + int size, + int type, + int stride, + boolean[] ptr + ) ; + public void glVertexPointer ( + int size, + int type, + int stride, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ; + * </pre> + */ + public void glNormalPointer ( + int type, + int stride, + byte[] ptr + ) ; + public void glNormalPointer ( + int type, + int stride, + short[] ptr + ) ; + public void glNormalPointer ( + int type, + int stride, + int[] ptr + ) ; + public void glNormalPointer ( + int type, + int stride, + float[] ptr + ) ; + public void glNormalPointer ( + int type, + int stride, + double[] ptr + ) ; + public void glNormalPointer ( + int type, + int stride, + boolean[] ptr + ) ; + public void glNormalPointer ( + int type, + int stride, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ; + * </pre> + */ + public void glColorPointer ( + int size, + int type, + int stride, + byte[] ptr + ) ; + public void glColorPointer ( + int size, + int type, + int stride, + short[] ptr + ) ; + public void glColorPointer ( + int size, + int type, + int stride, + int[] ptr + ) ; + public void glColorPointer ( + int size, + int type, + int stride, + float[] ptr + ) ; + public void glColorPointer ( + int size, + int type, + int stride, + double[] ptr + ) ; + public void glColorPointer ( + int size, + int type, + int stride, + boolean[] ptr + ) ; + public void glColorPointer ( + int size, + int type, + int stride, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ; + * </pre> + */ + public void glIndexPointer ( + int type, + int stride, + byte[] ptr + ) ; + public void glIndexPointer ( + int type, + int stride, + short[] ptr + ) ; + public void glIndexPointer ( + int type, + int stride, + int[] ptr + ) ; + public void glIndexPointer ( + int type, + int stride, + float[] ptr + ) ; + public void glIndexPointer ( + int type, + int stride, + double[] ptr + ) ; + public void glIndexPointer ( + int type, + int stride, + boolean[] ptr + ) ; + public void glIndexPointer ( + int type, + int stride, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ; + * </pre> + */ + public void glTexCoordPointer ( + int size, + int type, + int stride, + byte[] ptr + ) ; + public void glTexCoordPointer ( + int size, + int type, + int stride, + short[] ptr + ) ; + public void glTexCoordPointer ( + int size, + int type, + int stride, + int[] ptr + ) ; + public void glTexCoordPointer ( + int size, + int type, + int stride, + float[] ptr + ) ; + public void glTexCoordPointer ( + int size, + int type, + int stride, + double[] ptr + ) ; + public void glTexCoordPointer ( + int size, + int type, + int stride, + boolean[] ptr + ) ; + public void glTexCoordPointer ( + int size, + int type, + int stride, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ; + * </pre> + */ + public void glEdgeFlagPointer ( + int stride, + byte[] ptr + ) ; + public void glEdgeFlagPointer ( + int stride, + short[] ptr + ) ; + public void glEdgeFlagPointer ( + int stride, + int[] ptr + ) ; + public void glEdgeFlagPointer ( + int stride, + float[] ptr + ) ; + public void glEdgeFlagPointer ( + int stride, + double[] ptr + ) ; + public void glEdgeFlagPointer ( + int stride, + boolean[] ptr + ) ; + public void glEdgeFlagPointer ( + int stride, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetPointerv ( GLenum pname , void * * params ) ; + * </pre> + */ + public void glGetPointerv ( + int pname, + byte[][] params + ) ; + public void glGetPointerv ( + int pname, + short[][] params + ) ; + public void glGetPointerv ( + int pname, + int[][] params + ) ; + public void glGetPointerv ( + int pname, + float[][] params + ) ; + public void glGetPointerv ( + int pname, + double[][] params + ) ; + public void glGetPointerv ( + int pname, + boolean[][] params + ) ; + public void glGetPointerv ( + int pname, + long[][] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glArrayElement ( GLint i ) ; + * </pre> + */ + public void glArrayElement ( + int i + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ; + * </pre> + */ + public void glDrawArrays ( + int mode, + int first, + int count + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ; + * </pre> + */ + public void glDrawElements ( + int mode, + int count, + int type, + byte[] indices + ) ; + public void glDrawElements ( + int mode, + int count, + int type, + short[] indices + ) ; + public void glDrawElements ( + int mode, + int count, + int type, + int[] indices + ) ; + public void glDrawElements ( + int mode, + int count, + int type, + float[] indices + ) ; + public void glDrawElements ( + int mode, + int count, + int type, + double[] indices + ) ; + public void glDrawElements ( + int mode, + int count, + int type, + boolean[] indices + ) ; + public void glDrawElements ( + int mode, + int count, + int type, + long[] indices + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer ) ; + * </pre> + */ + public void glInterleavedArrays ( + int format, + int stride, + byte[] pointer + ) ; + public void glInterleavedArrays ( + int format, + int stride, + short[] pointer + ) ; + public void glInterleavedArrays ( + int format, + int stride, + int[] pointer + ) ; + public void glInterleavedArrays ( + int format, + int stride, + float[] pointer + ) ; + public void glInterleavedArrays ( + int format, + int stride, + double[] pointer + ) ; + public void glInterleavedArrays ( + int format, + int stride, + boolean[] pointer + ) ; + public void glInterleavedArrays ( + int format, + int stride, + long[] pointer + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glShadeModel ( GLenum mode ) ; + * </pre> + */ + public void glShadeModel ( + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLightf ( GLenum light , GLenum pname , GLfloat param ) ; + * </pre> + */ + public void glLightf ( + int light, + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLighti ( GLenum light , GLenum pname , GLint param ) ; + * </pre> + */ + public void glLighti ( + int light, + int pname, + int param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLightfv ( GLenum light , GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public void glLightfv ( + int light, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLightiv ( GLenum light , GLenum pname , const GLint * params ) ; + * </pre> + */ + public void glLightiv ( + int light, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetLightfv ( GLenum light , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetLightfv ( + int light, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetLightiv ( GLenum light , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetLightiv ( + int light, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLightModelf ( GLenum pname , GLfloat param ) ; + * </pre> + */ + public void glLightModelf ( + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLightModeli ( GLenum pname , GLint param ) ; + * </pre> + */ + public void glLightModeli ( + int pname, + int param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLightModelfv ( GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public void glLightModelfv ( + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLightModeliv ( GLenum pname , const GLint * params ) ; + * </pre> + */ + public void glLightModeliv ( + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ; + * </pre> + */ + public void glMaterialf ( + int face, + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMateriali ( GLenum face , GLenum pname , GLint param ) ; + * </pre> + */ + public void glMateriali ( + int face, + int pname, + int param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public void glMaterialfv ( + int face, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ; + * </pre> + */ + public void glMaterialiv ( + int face, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetMaterialfv ( + int face, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetMaterialiv ( + int face, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorMaterial ( GLenum face , GLenum mode ) ; + * </pre> + */ + public void glColorMaterial ( + int face, + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ; + * </pre> + */ + public void glPixelZoom ( + float xfactor, + float yfactor + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelStoref ( GLenum pname , GLfloat param ) ; + * </pre> + */ + public void glPixelStoref ( + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelStorei ( GLenum pname , GLint param ) ; + * </pre> + */ + public void glPixelStorei ( + int pname, + int param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTransferf ( GLenum pname , GLfloat param ) ; + * </pre> + */ + public void glPixelTransferf ( + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelTransferi ( GLenum pname , GLint param ) ; + * </pre> + */ + public void glPixelTransferi ( + int pname, + int param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values ) ; + * </pre> + */ + public void glPixelMapfv ( + int map, + int mapsize, + float[] values + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values ) ; + * </pre> + */ + public void glPixelMapuiv ( + int map, + int mapsize, + int[] values + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values ) ; + * </pre> + */ + public void glPixelMapusv ( + int map, + int mapsize, + short[] values + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetPixelMapfv ( GLenum map , GLfloat * values ) ; + * </pre> + */ + public void glGetPixelMapfv ( + int map, + float[] values + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetPixelMapuiv ( GLenum map , GLuint * values ) ; + * </pre> + */ + public void glGetPixelMapuiv ( + int map, + int[] values + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetPixelMapusv ( GLenum map , GLushort * values ) ; + * </pre> + */ + public void glGetPixelMapusv ( + int map, + short[] values + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) ; + * </pre> + */ + public void glBitmap ( + int width, + int height, + float xorig, + float yorig, + float xmove, + float ymove, + byte[] bitmap + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ; + * </pre> + */ + public void glReadPixels ( + int x, + int y, + int width, + int height, + int format, + int type, + byte[] pixels + ) ; + public void glReadPixels ( + int x, + int y, + int width, + int height, + int format, + int type, + short[] pixels + ) ; + public void glReadPixels ( + int x, + int y, + int width, + int height, + int format, + int type, + int[] pixels + ) ; + public void glReadPixels ( + int x, + int y, + int width, + int height, + int format, + int type, + float[] pixels + ) ; + public void glReadPixels ( + int x, + int y, + int width, + int height, + int format, + int type, + double[] pixels + ) ; + public void glReadPixels ( + int x, + int y, + int width, + int height, + int format, + int type, + boolean[] pixels + ) ; + public void glReadPixels ( + int x, + int y, + int width, + int height, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ; + * </pre> + */ + public void glDrawPixels ( + int width, + int height, + int format, + int type, + byte[] pixels + ) ; + public void glDrawPixels ( + int width, + int height, + int format, + int type, + short[] pixels + ) ; + public void glDrawPixels ( + int width, + int height, + int format, + int type, + int[] pixels + ) ; + public void glDrawPixels ( + int width, + int height, + int format, + int type, + float[] pixels + ) ; + public void glDrawPixels ( + int width, + int height, + int format, + int type, + double[] pixels + ) ; + public void glDrawPixels ( + int width, + int height, + int format, + int type, + boolean[] pixels + ) ; + public void glDrawPixels ( + int width, + int height, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) ; + * </pre> + */ + public void glCopyPixels ( + int x, + int y, + int width, + int height, + int type + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ; + * </pre> + */ + public void glStencilFunc ( + int func, + int ref, + int mask + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glStencilMask ( GLuint mask ) ; + * </pre> + */ + public void glStencilMask ( + int mask + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ; + * </pre> + */ + public void glStencilOp ( + int fail, + int zfail, + int zpass + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glClearStencil ( GLint s ) ; + * </pre> + */ + public void glClearStencil ( + int s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ; + * </pre> + */ + public void glTexGend ( + int coord, + int pname, + double param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ; + * </pre> + */ + public void glTexGenf ( + int coord, + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexGeni ( GLenum coord , GLenum pname , GLint param ) ; + * </pre> + */ + public void glTexGeni ( + int coord, + int pname, + int param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ; + * </pre> + */ + public void glTexGendv ( + int coord, + int pname, + double[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public void glTexGenfv ( + int coord, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ; + * </pre> + */ + public void glTexGeniv ( + int coord, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ; + * </pre> + */ + public void glGetTexGendv ( + int coord, + int pname, + double[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetTexGenfv ( + int coord, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetTexGeniv ( + int coord, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ; + * </pre> + */ + public void glTexEnvf ( + int target, + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexEnvi ( GLenum target , GLenum pname , GLint param ) ; + * </pre> + */ + public void glTexEnvi ( + int target, + int pname, + int param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public void glTexEnvfv ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ; + * </pre> + */ + public void glTexEnviv ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetTexEnvfv ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetTexEnviv ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ; + * </pre> + */ + public void glTexParameterf ( + int target, + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexParameteri ( GLenum target , GLenum pname , GLint param ) ; + * </pre> + */ + public void glTexParameteri ( + int target, + int pname, + int param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public void glTexParameterfv ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ; + * </pre> + */ + public void glTexParameteriv ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetTexParameterfv ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetTexParameteriv ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetTexLevelParameterfv ( + int target, + int level, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetTexLevelParameteriv ( + int target, + int level, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexImage1D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ; + * </pre> + */ + public void glTexImage1D ( + int target, + int level, + int internalFormat, + int width, + int border, + int format, + int type, + byte[] pixels + ) ; + public void glTexImage1D ( + int target, + int level, + int internalFormat, + int width, + int border, + int format, + int type, + short[] pixels + ) ; + public void glTexImage1D ( + int target, + int level, + int internalFormat, + int width, + int border, + int format, + int type, + int[] pixels + ) ; + public void glTexImage1D ( + int target, + int level, + int internalFormat, + int width, + int border, + int format, + int type, + float[] pixels + ) ; + public void glTexImage1D ( + int target, + int level, + int internalFormat, + int width, + int border, + int format, + int type, + double[] pixels + ) ; + public void glTexImage1D ( + int target, + int level, + int internalFormat, + int width, + int border, + int format, + int type, + boolean[] pixels + ) ; + public void glTexImage1D ( + int target, + int level, + int internalFormat, + int width, + int border, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexImage2D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ; + * </pre> + */ + public void glTexImage2D ( + int target, + int level, + int internalFormat, + int width, + int height, + int border, + int format, + int type, + byte[] pixels + ) ; + public void glTexImage2D ( + int target, + int level, + int internalFormat, + int width, + int height, + int border, + int format, + int type, + short[] pixels + ) ; + public void glTexImage2D ( + int target, + int level, + int internalFormat, + int width, + int height, + int border, + int format, + int type, + int[] pixels + ) ; + public void glTexImage2D ( + int target, + int level, + int internalFormat, + int width, + int height, + int border, + int format, + int type, + float[] pixels + ) ; + public void glTexImage2D ( + int target, + int level, + int internalFormat, + int width, + int height, + int border, + int format, + int type, + double[] pixels + ) ; + public void glTexImage2D ( + int target, + int level, + int internalFormat, + int width, + int height, + int border, + int format, + int type, + boolean[] pixels + ) ; + public void glTexImage2D ( + int target, + int level, + int internalFormat, + int width, + int height, + int border, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) ; + * </pre> + */ + public void glGetTexImage ( + int target, + int level, + int format, + int type, + byte[] pixels + ) ; + public void glGetTexImage ( + int target, + int level, + int format, + int type, + short[] pixels + ) ; + public void glGetTexImage ( + int target, + int level, + int format, + int type, + int[] pixels + ) ; + public void glGetTexImage ( + int target, + int level, + int format, + int type, + float[] pixels + ) ; + public void glGetTexImage ( + int target, + int level, + int format, + int type, + double[] pixels + ) ; + public void glGetTexImage ( + int target, + int level, + int format, + int type, + boolean[] pixels + ) ; + public void glGetTexImage ( + int target, + int level, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGenTextures ( GLsizei n , GLuint * textures ) ; + * </pre> + */ + public void glGenTextures ( + int n, + int[] textures + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeleteTextures ( GLsizei n , const GLuint * textures ) ; + * </pre> + */ + public void glDeleteTextures ( + int n, + int[] textures + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBindTexture ( GLenum target , GLuint texture ) ; + * </pre> + */ + public void glBindTexture ( + int target, + int texture + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ; + * </pre> + */ + public void glPrioritizeTextures ( + int n, + int[] textures, + float[] priorities + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences ) ; + * </pre> + */ + public boolean glAreTexturesResident ( + int n, + int[] textures, + boolean[] residences + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glIsTexture ( GLuint texture ) ; + * </pre> + */ + public boolean glIsTexture ( + int texture + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) ; + * </pre> + */ + public void glTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int type, + byte[] pixels + ) ; + public void glTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int type, + short[] pixels + ) ; + public void glTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int type, + int[] pixels + ) ; + public void glTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int type, + float[] pixels + ) ; + public void glTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int type, + double[] pixels + ) ; + public void glTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int type, + boolean[] pixels + ) ; + public void glTexSubImage1D ( + int target, + int level, + int xoffset, + int width, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ; + * </pre> + */ + public void glTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int type, + byte[] pixels + ) ; + public void glTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int type, + short[] pixels + ) ; + public void glTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int type, + int[] pixels + ) ; + public void glTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int type, + float[] pixels + ) ; + public void glTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int type, + double[] pixels + ) ; + public void glTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int type, + boolean[] pixels + ) ; + public void glTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int width, + int height, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) ; + * </pre> + */ + public void glCopyTexImage1D ( + int target, + int level, + int internalformat, + int x, + int y, + int width, + int border + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ; + * </pre> + */ + public void glCopyTexImage2D ( + int target, + int level, + int internalformat, + int x, + int y, + int width, + int height, + int border + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) ; + * </pre> + */ + public void glCopyTexSubImage1D ( + int target, + int level, + int xoffset, + int x, + int y, + int width + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ; + * </pre> + */ + public void glCopyTexSubImage2D ( + int target, + int level, + int xoffset, + int yoffset, + int x, + int y, + int width, + int height + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) ; + * </pre> + */ + public void glMap1d ( + int target, + double u1, + double u2, + int stride, + int order, + double[] points + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) ; + * </pre> + */ + public void glMap1f ( + int target, + float u1, + float u2, + int stride, + int order, + float[] points + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) ; + * </pre> + */ + public void glMap2d ( + int target, + double u1, + double u2, + int ustride, + int uorder, + double v1, + double v2, + int vstride, + int vorder, + double[] points + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) ; + * </pre> + */ + public void glMap2f ( + int target, + float u1, + float u2, + int ustride, + int uorder, + float v1, + float v2, + int vstride, + int vorder, + float[] points + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ; + * </pre> + */ + public void glGetMapdv ( + int target, + int query, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ; + * </pre> + */ + public void glGetMapfv ( + int target, + int query, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMapiv ( GLenum target , GLenum query , GLint * v ) ; + * </pre> + */ + public void glGetMapiv ( + int target, + int query, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalCoord1d ( GLdouble u ) ; + * </pre> + */ + public void glEvalCoord1d ( + double u + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalCoord1f ( GLfloat u ) ; + * </pre> + */ + public void glEvalCoord1f ( + float u + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalCoord1dv ( const GLdouble * u ) ; + * </pre> + */ + public void glEvalCoord1dv ( + double[] u + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalCoord1fv ( const GLfloat * u ) ; + * </pre> + */ + public void glEvalCoord1fv ( + float[] u + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalCoord2d ( GLdouble u , GLdouble v ) ; + * </pre> + */ + public void glEvalCoord2d ( + double u, + double v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalCoord2f ( GLfloat u , GLfloat v ) ; + * </pre> + */ + public void glEvalCoord2f ( + float u, + float v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalCoord2dv ( const GLdouble * u ) ; + * </pre> + */ + public void glEvalCoord2dv ( + double[] u + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalCoord2fv ( const GLfloat * u ) ; + * </pre> + */ + public void glEvalCoord2fv ( + float[] u + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ; + * </pre> + */ + public void glMapGrid1d ( + int un, + double u1, + double u2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ; + * </pre> + */ + public void glMapGrid1f ( + int un, + float u1, + float u2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) ; + * </pre> + */ + public void glMapGrid2d ( + int un, + double u1, + double u2, + int vn, + double v1, + double v2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) ; + * </pre> + */ + public void glMapGrid2f ( + int un, + float u1, + float u2, + int vn, + float v1, + float v2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalPoint1 ( GLint i ) ; + * </pre> + */ + public void glEvalPoint1 ( + int i + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalPoint2 ( GLint i , GLint j ) ; + * </pre> + */ + public void glEvalPoint2 ( + int i, + int j + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ; + * </pre> + */ + public void glEvalMesh1 ( + int mode, + int i1, + int i2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ; + * </pre> + */ + public void glEvalMesh2 ( + int mode, + int i1, + int i2, + int j1, + int j2 + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogf ( GLenum pname , GLfloat param ) ; + * </pre> + */ + public void glFogf ( + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogi ( GLenum pname , GLint param ) ; + * </pre> + */ + public void glFogi ( + int pname, + int param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogfv ( GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public void glFogfv ( + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFogiv ( GLenum pname , const GLint * params ) ; + * </pre> + */ + public void glFogiv ( + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ; + * </pre> + */ + public void glFeedbackBuffer ( + int size, + int type, + float[] buffer + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPassThrough ( GLfloat token ) ; + * </pre> + */ + public void glPassThrough ( + float token + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSelectBuffer ( GLsizei size , GLuint * buffer ) ; + * </pre> + */ + public void glSelectBuffer ( + int size, + int[] buffer + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glInitNames ( void ) ; + * </pre> + */ + public void glInitNames ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLoadName ( GLuint name ) ; + * </pre> + */ + public void glLoadName ( + int name + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPushName ( GLuint name ) ; + * </pre> + */ + public void glPushName ( + int name + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPopName ( void ) ; + * </pre> + */ + public void glPopName ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ; + * </pre> + */ + public void glDrawRangeElements ( + int mode, + int start, + int end, + int count, + int type, + byte[] indices + ) ; + public void glDrawRangeElements ( + int mode, + int start, + int end, + int count, + int type, + short[] indices + ) ; + public void glDrawRangeElements ( + int mode, + int start, + int end, + int count, + int type, + int[] indices + ) ; + public void glDrawRangeElements ( + int mode, + int start, + int end, + int count, + int type, + float[] indices + ) ; + public void glDrawRangeElements ( + int mode, + int start, + int end, + int count, + int type, + double[] indices + ) ; + public void glDrawRangeElements ( + int mode, + int start, + int end, + int count, + int type, + boolean[] indices + ) ; + public void glDrawRangeElements ( + int mode, + int start, + int end, + int count, + int type, + long[] indices + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexImage3D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ; + * </pre> + */ + public void glTexImage3D ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + byte[] pixels + ) ; + public void glTexImage3D ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + short[] pixels + ) ; + public void glTexImage3D ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + int[] pixels + ) ; + public void glTexImage3D ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + float[] pixels + ) ; + public void glTexImage3D ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + double[] pixels + ) ; + public void glTexImage3D ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + boolean[] pixels + ) ; + public void glTexImage3D ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ; + * </pre> + */ + public void glTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + byte[] pixels + ) ; + public void glTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + short[] pixels + ) ; + public void glTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + int[] pixels + ) ; + public void glTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + float[] pixels + ) ; + public void glTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + double[] pixels + ) ; + public void glTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + boolean[] pixels + ) ; + public void glTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ; + * </pre> + */ + public void glCopyTexSubImage3D ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int x, + int y, + int width, + int height + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ; + * </pre> + */ + public void glColorTable ( + int target, + int internalformat, + int width, + int format, + int type, + byte[] table + ) ; + public void glColorTable ( + int target, + int internalformat, + int width, + int format, + int type, + short[] table + ) ; + public void glColorTable ( + int target, + int internalformat, + int width, + int format, + int type, + int[] table + ) ; + public void glColorTable ( + int target, + int internalformat, + int width, + int format, + int type, + float[] table + ) ; + public void glColorTable ( + int target, + int internalformat, + int width, + int format, + int type, + double[] table + ) ; + public void glColorTable ( + int target, + int internalformat, + int width, + int format, + int type, + boolean[] table + ) ; + public void glColorTable ( + int target, + int internalformat, + int width, + int format, + int type, + long[] table + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ; + * </pre> + */ + public void glColorSubTable ( + int target, + int start, + int count, + int format, + int type, + byte[] data + ) ; + public void glColorSubTable ( + int target, + int start, + int count, + int format, + int type, + short[] data + ) ; + public void glColorSubTable ( + int target, + int start, + int count, + int format, + int type, + int[] data + ) ; + public void glColorSubTable ( + int target, + int start, + int count, + int format, + int type, + float[] data + ) ; + public void glColorSubTable ( + int target, + int start, + int count, + int format, + int type, + double[] data + ) ; + public void glColorSubTable ( + int target, + int start, + int count, + int format, + int type, + boolean[] data + ) ; + public void glColorSubTable ( + int target, + int start, + int count, + int format, + int type, + long[] data + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params ) ; + * </pre> + */ + public void glColorTableParameteriv ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public void glColorTableParameterfv ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) ; + * </pre> + */ + public void glCopyColorSubTable ( + int target, + int start, + int x, + int y, + int width + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ; + * </pre> + */ + public void glCopyColorTable ( + int target, + int internalformat, + int x, + int y, + int width + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ; + * </pre> + */ + public void glGetColorTable ( + int target, + int format, + int type, + byte[] table + ) ; + public void glGetColorTable ( + int target, + int format, + int type, + short[] table + ) ; + public void glGetColorTable ( + int target, + int format, + int type, + int[] table + ) ; + public void glGetColorTable ( + int target, + int format, + int type, + float[] table + ) ; + public void glGetColorTable ( + int target, + int format, + int type, + double[] table + ) ; + public void glGetColorTable ( + int target, + int format, + int type, + boolean[] table + ) ; + public void glGetColorTable ( + int target, + int format, + int type, + long[] table + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetColorTableParameterfv ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetColorTableParameteriv ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBlendEquation ( GLenum mode ) ; + * </pre> + */ + public void glBlendEquation ( + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ; + * </pre> + */ + public void glBlendColor ( + float red, + float green, + float blue, + float alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) ; + * </pre> + */ + public void glHistogram ( + int target, + int width, + int internalformat, + boolean sink + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glResetHistogram ( GLenum target ) ; + * </pre> + */ + public void glResetHistogram ( + int target + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values ) ; + * </pre> + */ + public void glGetHistogram ( + int target, + boolean reset, + int format, + int type, + byte[] values + ) ; + public void glGetHistogram ( + int target, + boolean reset, + int format, + int type, + short[] values + ) ; + public void glGetHistogram ( + int target, + boolean reset, + int format, + int type, + int[] values + ) ; + public void glGetHistogram ( + int target, + boolean reset, + int format, + int type, + float[] values + ) ; + public void glGetHistogram ( + int target, + boolean reset, + int format, + int type, + double[] values + ) ; + public void glGetHistogram ( + int target, + boolean reset, + int format, + int type, + boolean[] values + ) ; + public void glGetHistogram ( + int target, + boolean reset, + int format, + int type, + long[] values + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetHistogramParameterfv ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetHistogramParameteriv ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMinmax ( GLenum target , GLenum internalformat , GLboolean sink ) ; + * </pre> + */ + public void glMinmax ( + int target, + int internalformat, + boolean sink + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glResetMinmax ( GLenum target ) ; + * </pre> + */ + public void glResetMinmax ( + int target + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum types , GLvoid * values ) ; + * </pre> + */ + public void glGetMinmax ( + int target, + boolean reset, + int format, + int types, + byte[] values + ) ; + public void glGetMinmax ( + int target, + boolean reset, + int format, + int types, + short[] values + ) ; + public void glGetMinmax ( + int target, + boolean reset, + int format, + int types, + int[] values + ) ; + public void glGetMinmax ( + int target, + boolean reset, + int format, + int types, + float[] values + ) ; + public void glGetMinmax ( + int target, + boolean reset, + int format, + int types, + double[] values + ) ; + public void glGetMinmax ( + int target, + boolean reset, + int format, + int types, + boolean[] values + ) ; + public void glGetMinmax ( + int target, + boolean reset, + int format, + int types, + long[] values + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetMinmaxParameterfv ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetMinmaxParameteriv ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) ; + * </pre> + */ + public void glConvolutionFilter1D ( + int target, + int internalformat, + int width, + int format, + int type, + byte[] image + ) ; + public void glConvolutionFilter1D ( + int target, + int internalformat, + int width, + int format, + int type, + short[] image + ) ; + public void glConvolutionFilter1D ( + int target, + int internalformat, + int width, + int format, + int type, + int[] image + ) ; + public void glConvolutionFilter1D ( + int target, + int internalformat, + int width, + int format, + int type, + float[] image + ) ; + public void glConvolutionFilter1D ( + int target, + int internalformat, + int width, + int format, + int type, + double[] image + ) ; + public void glConvolutionFilter1D ( + int target, + int internalformat, + int width, + int format, + int type, + boolean[] image + ) ; + public void glConvolutionFilter1D ( + int target, + int internalformat, + int width, + int format, + int type, + long[] image + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) ; + * </pre> + */ + public void glConvolutionFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + byte[] image + ) ; + public void glConvolutionFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + short[] image + ) ; + public void glConvolutionFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + int[] image + ) ; + public void glConvolutionFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + float[] image + ) ; + public void glConvolutionFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + double[] image + ) ; + public void glConvolutionFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + boolean[] image + ) ; + public void glConvolutionFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + long[] image + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params ) ; + * </pre> + */ + public void glConvolutionParameterf ( + int target, + int pname, + float params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public void glConvolutionParameterfv ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionParameteri ( GLenum target , GLenum pname , GLint params ) ; + * </pre> + */ + public void glConvolutionParameteri ( + int target, + int pname, + int params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params ) ; + * </pre> + */ + public void glConvolutionParameteriv ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ; + * </pre> + */ + public void glCopyConvolutionFilter1D ( + int target, + int internalformat, + int x, + int y, + int width + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) ; + * </pre> + */ + public void glCopyConvolutionFilter2D ( + int target, + int internalformat, + int x, + int y, + int width, + int height + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image ) ; + * </pre> + */ + public void glGetConvolutionFilter ( + int target, + int format, + int type, + byte[] image + ) ; + public void glGetConvolutionFilter ( + int target, + int format, + int type, + short[] image + ) ; + public void glGetConvolutionFilter ( + int target, + int format, + int type, + int[] image + ) ; + public void glGetConvolutionFilter ( + int target, + int format, + int type, + float[] image + ) ; + public void glGetConvolutionFilter ( + int target, + int format, + int type, + double[] image + ) ; + public void glGetConvolutionFilter ( + int target, + int format, + int type, + boolean[] image + ) ; + public void glGetConvolutionFilter ( + int target, + int format, + int type, + long[] image + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetConvolutionParameterfv ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetConvolutionParameteriv ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) ; + * </pre> + */ + public void glSeparableFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + byte[] row, + byte[] column + ) ; + public void glSeparableFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + short[] row, + short[] column + ) ; + public void glSeparableFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + int[] row, + int[] column + ) ; + public void glSeparableFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + float[] row, + float[] column + ) ; + public void glSeparableFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + double[] row, + double[] column + ) ; + public void glSeparableFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + boolean[] row, + boolean[] column + ) ; + public void glSeparableFilter2D ( + int target, + int internalformat, + int width, + int height, + int format, + int type, + long[] row, + long[] column + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ; + * </pre> + */ + public void glGetSeparableFilter ( + int target, + int format, + int type, + byte[] row, + byte[] column, + byte[] span + ) ; + public void glGetSeparableFilter ( + int target, + int format, + int type, + short[] row, + short[] column, + short[] span + ) ; + public void glGetSeparableFilter ( + int target, + int format, + int type, + int[] row, + int[] column, + int[] span + ) ; + public void glGetSeparableFilter ( + int target, + int format, + int type, + float[] row, + float[] column, + float[] span + ) ; + public void glGetSeparableFilter ( + int target, + int format, + int type, + double[] row, + double[] column, + double[] span + ) ; + public void glGetSeparableFilter ( + int target, + int format, + int type, + boolean[] row, + boolean[] column, + boolean[] span + ) ; + public void glGetSeparableFilter ( + int target, + int format, + int type, + long[] row, + long[] column, + long[] span + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ; + * </pre> + */ + public void glBlendColorEXT ( + float red, + float green, + float blue, + float alpha + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPolygonOffsetEXT ( GLfloat factor , GLfloat bias ) ; + * </pre> + */ + public void glPolygonOffsetEXT ( + float factor, + float bias + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexImage3DEXT ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ; + * </pre> + */ + public void glTexImage3DEXT ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + byte[] pixels + ) ; + public void glTexImage3DEXT ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + short[] pixels + ) ; + public void glTexImage3DEXT ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + int[] pixels + ) ; + public void glTexImage3DEXT ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + float[] pixels + ) ; + public void glTexImage3DEXT ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + double[] pixels + ) ; + public void glTexImage3DEXT ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + boolean[] pixels + ) ; + public void glTexImage3DEXT ( + int target, + int level, + int internalFormat, + int width, + int height, + int depth, + int border, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ; + * </pre> + */ + public void glTexSubImage3DEXT ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + byte[] pixels + ) ; + public void glTexSubImage3DEXT ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + short[] pixels + ) ; + public void glTexSubImage3DEXT ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + int[] pixels + ) ; + public void glTexSubImage3DEXT ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + float[] pixels + ) ; + public void glTexSubImage3DEXT ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + double[] pixels + ) ; + public void glTexSubImage3DEXT ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + boolean[] pixels + ) ; + public void glTexSubImage3DEXT ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int width, + int height, + int depth, + int format, + int type, + long[] pixels + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glCopyTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ; + * </pre> + */ + public void glCopyTexSubImage3DEXT ( + int target, + int level, + int xoffset, + int yoffset, + int zoffset, + int x, + int y, + int width, + int height + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGenTexturesEXT ( GLsizei n , GLuint * textures ) ; + * </pre> + */ + public void glGenTexturesEXT ( + int n, + int[] textures + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDeleteTexturesEXT ( GLsizei n , const GLuint * textures ) ; + * </pre> + */ + public void glDeleteTexturesEXT ( + int n, + int[] textures + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBindTextureEXT ( GLenum target , GLuint texture ) ; + * </pre> + */ + public void glBindTextureEXT ( + int target, + int texture + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPrioritizeTexturesEXT ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ; + * </pre> + */ + public void glPrioritizeTexturesEXT ( + int n, + int[] textures, + float[] priorities + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glAreTexturesResidentEXT ( GLsizei n , const GLuint * textures , GLboolean * residences ) ; + * </pre> + */ + public boolean glAreTexturesResidentEXT ( + int n, + int[] textures, + boolean[] residences + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern GLboolean glIsTextureEXT ( GLuint texture ) ; + * </pre> + */ + public boolean glIsTextureEXT ( + int texture + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glVertexPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ; + * </pre> + */ + public void glVertexPointerEXT ( + int size, + int type, + int stride, + int count, + byte[] ptr + ) ; + public void glVertexPointerEXT ( + int size, + int type, + int stride, + int count, + short[] ptr + ) ; + public void glVertexPointerEXT ( + int size, + int type, + int stride, + int count, + int[] ptr + ) ; + public void glVertexPointerEXT ( + int size, + int type, + int stride, + int count, + float[] ptr + ) ; + public void glVertexPointerEXT ( + int size, + int type, + int stride, + int count, + double[] ptr + ) ; + public void glVertexPointerEXT ( + int size, + int type, + int stride, + int count, + boolean[] ptr + ) ; + public void glVertexPointerEXT ( + int size, + int type, + int stride, + int count, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glNormalPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ; + * </pre> + */ + public void glNormalPointerEXT ( + int type, + int stride, + int count, + byte[] ptr + ) ; + public void glNormalPointerEXT ( + int type, + int stride, + int count, + short[] ptr + ) ; + public void glNormalPointerEXT ( + int type, + int stride, + int count, + int[] ptr + ) ; + public void glNormalPointerEXT ( + int type, + int stride, + int count, + float[] ptr + ) ; + public void glNormalPointerEXT ( + int type, + int stride, + int count, + double[] ptr + ) ; + public void glNormalPointerEXT ( + int type, + int stride, + int count, + boolean[] ptr + ) ; + public void glNormalPointerEXT ( + int type, + int stride, + int count, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ; + * </pre> + */ + public void glColorPointerEXT ( + int size, + int type, + int stride, + int count, + byte[] ptr + ) ; + public void glColorPointerEXT ( + int size, + int type, + int stride, + int count, + short[] ptr + ) ; + public void glColorPointerEXT ( + int size, + int type, + int stride, + int count, + int[] ptr + ) ; + public void glColorPointerEXT ( + int size, + int type, + int stride, + int count, + float[] ptr + ) ; + public void glColorPointerEXT ( + int size, + int type, + int stride, + int count, + double[] ptr + ) ; + public void glColorPointerEXT ( + int size, + int type, + int stride, + int count, + boolean[] ptr + ) ; + public void glColorPointerEXT ( + int size, + int type, + int stride, + int count, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glIndexPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ; + * </pre> + */ + public void glIndexPointerEXT ( + int type, + int stride, + int count, + byte[] ptr + ) ; + public void glIndexPointerEXT ( + int type, + int stride, + int count, + short[] ptr + ) ; + public void glIndexPointerEXT ( + int type, + int stride, + int count, + int[] ptr + ) ; + public void glIndexPointerEXT ( + int type, + int stride, + int count, + float[] ptr + ) ; + public void glIndexPointerEXT ( + int type, + int stride, + int count, + double[] ptr + ) ; + public void glIndexPointerEXT ( + int type, + int stride, + int count, + boolean[] ptr + ) ; + public void glIndexPointerEXT ( + int type, + int stride, + int count, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glTexCoordPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ; + * </pre> + */ + public void glTexCoordPointerEXT ( + int size, + int type, + int stride, + int count, + byte[] ptr + ) ; + public void glTexCoordPointerEXT ( + int size, + int type, + int stride, + int count, + short[] ptr + ) ; + public void glTexCoordPointerEXT ( + int size, + int type, + int stride, + int count, + int[] ptr + ) ; + public void glTexCoordPointerEXT ( + int size, + int type, + int stride, + int count, + float[] ptr + ) ; + public void glTexCoordPointerEXT ( + int size, + int type, + int stride, + int count, + double[] ptr + ) ; + public void glTexCoordPointerEXT ( + int size, + int type, + int stride, + int count, + boolean[] ptr + ) ; + public void glTexCoordPointerEXT ( + int size, + int type, + int stride, + int count, + long[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glEdgeFlagPointerEXT ( GLsizei stride , GLsizei count , const GLboolean * ptr ) ; + * </pre> + */ + public void glEdgeFlagPointerEXT ( + int stride, + int count, + boolean[] ptr + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetPointervEXT ( GLenum pname , void * * params ) ; + * </pre> + */ + public void glGetPointervEXT ( + int pname, + byte[][] params + ) ; + public void glGetPointervEXT ( + int pname, + short[][] params + ) ; + public void glGetPointervEXT ( + int pname, + int[][] params + ) ; + public void glGetPointervEXT ( + int pname, + float[][] params + ) ; + public void glGetPointervEXT ( + int pname, + double[][] params + ) ; + public void glGetPointervEXT ( + int pname, + boolean[][] params + ) ; + public void glGetPointervEXT ( + int pname, + long[][] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glArrayElementEXT ( GLint i ) ; + * </pre> + */ + public void glArrayElementEXT ( + int i + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glDrawArraysEXT ( GLenum mode , GLint first , GLsizei count ) ; + * </pre> + */ + public void glDrawArraysEXT ( + int mode, + int first, + int count + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glBlendEquationEXT ( GLenum mode ) ; + * </pre> + */ + public void glBlendEquationEXT ( + int mode + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPointParameterfEXT ( GLenum pname , GLfloat param ) ; + * </pre> + */ + public void glPointParameterfEXT ( + int pname, + float param + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glPointParameterfvEXT ( GLenum pname , const GLfloat * params ) ; + * </pre> + */ + public void glPointParameterfvEXT ( + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ; + * </pre> + */ + public void glColorTableEXT ( + int target, + int internalformat, + int width, + int format, + int type, + byte[] table + ) ; + public void glColorTableEXT ( + int target, + int internalformat, + int width, + int format, + int type, + short[] table + ) ; + public void glColorTableEXT ( + int target, + int internalformat, + int width, + int format, + int type, + int[] table + ) ; + public void glColorTableEXT ( + int target, + int internalformat, + int width, + int format, + int type, + float[] table + ) ; + public void glColorTableEXT ( + int target, + int internalformat, + int width, + int format, + int type, + double[] table + ) ; + public void glColorTableEXT ( + int target, + int internalformat, + int width, + int format, + int type, + boolean[] table + ) ; + public void glColorTableEXT ( + int target, + int internalformat, + int width, + int format, + int type, + long[] table + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glColorSubTableEXT ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ; + * </pre> + */ + public void glColorSubTableEXT ( + int target, + int start, + int count, + int format, + int type, + byte[] data + ) ; + public void glColorSubTableEXT ( + int target, + int start, + int count, + int format, + int type, + short[] data + ) ; + public void glColorSubTableEXT ( + int target, + int start, + int count, + int format, + int type, + int[] data + ) ; + public void glColorSubTableEXT ( + int target, + int start, + int count, + int format, + int type, + float[] data + ) ; + public void glColorSubTableEXT ( + int target, + int start, + int count, + int format, + int type, + double[] data + ) ; + public void glColorSubTableEXT ( + int target, + int start, + int count, + int format, + int type, + boolean[] data + ) ; + public void glColorSubTableEXT ( + int target, + int start, + int count, + int format, + int type, + long[] data + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetColorTableEXT ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ; + * </pre> + */ + public void glGetColorTableEXT ( + int target, + int format, + int type, + byte[] table + ) ; + public void glGetColorTableEXT ( + int target, + int format, + int type, + short[] table + ) ; + public void glGetColorTableEXT ( + int target, + int format, + int type, + int[] table + ) ; + public void glGetColorTableEXT ( + int target, + int format, + int type, + float[] table + ) ; + public void glGetColorTableEXT ( + int target, + int format, + int type, + double[] table + ) ; + public void glGetColorTableEXT ( + int target, + int format, + int type, + boolean[] table + ) ; + public void glGetColorTableEXT ( + int target, + int format, + int type, + long[] table + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetColorTableParameterfvEXT ( GLenum target , GLenum pname , GLfloat * params ) ; + * </pre> + */ + public void glGetColorTableParameterfvEXT ( + int target, + int pname, + float[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glGetColorTableParameterivEXT ( GLenum target , GLenum pname , GLint * params ) ; + * </pre> + */ + public void glGetColorTableParameterivEXT ( + int target, + int pname, + int[] params + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glLockArraysEXT ( GLint first , GLsizei count ) ; + * </pre> + */ + public void glLockArraysEXT ( + int first, + int count + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glUnlockArraysEXT ( void ) ; + * </pre> + */ + public void glUnlockArraysEXT ( + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glActiveTextureARB ( GLenum texture ) ; + * </pre> + */ + public void glActiveTextureARB ( + int texture + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glClientActiveTextureARB ( GLenum texture ) ; + * </pre> + */ + public void glClientActiveTextureARB ( + int texture + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ; + * </pre> + */ + public void glMultiTexCoord1dARB ( + int target, + double s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public void glMultiTexCoord1dvARB ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ; + * </pre> + */ + public void glMultiTexCoord1fARB ( + int target, + float s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public void glMultiTexCoord1fvARB ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ; + * </pre> + */ + public void glMultiTexCoord1iARB ( + int target, + int s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ; + * </pre> + */ + public void glMultiTexCoord1ivARB ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ; + * </pre> + */ + public void glMultiTexCoord1sARB ( + int target, + short s + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public void glMultiTexCoord1svARB ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ; + * </pre> + */ + public void glMultiTexCoord2dARB ( + int target, + double s, + double t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public void glMultiTexCoord2dvARB ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ; + * </pre> + */ + public void glMultiTexCoord2fARB ( + int target, + float s, + float t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public void glMultiTexCoord2fvARB ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ; + * </pre> + */ + public void glMultiTexCoord2iARB ( + int target, + int s, + int t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ; + * </pre> + */ + public void glMultiTexCoord2ivARB ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ; + * </pre> + */ + public void glMultiTexCoord2sARB ( + int target, + short s, + short t + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public void glMultiTexCoord2svARB ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ; + * </pre> + */ + public void glMultiTexCoord3dARB ( + int target, + double s, + double t, + double r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public void glMultiTexCoord3dvARB ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ; + * </pre> + */ + public void glMultiTexCoord3fARB ( + int target, + float s, + float t, + float r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public void glMultiTexCoord3fvARB ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ; + * </pre> + */ + public void glMultiTexCoord3iARB ( + int target, + int s, + int t, + int r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ; + * </pre> + */ + public void glMultiTexCoord3ivARB ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ; + * </pre> + */ + public void glMultiTexCoord3sARB ( + int target, + short s, + short t, + short r + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public void glMultiTexCoord3svARB ( + int target, + short[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ; + * </pre> + */ + public void glMultiTexCoord4dARB ( + int target, + double s, + double t, + double r, + double q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ; + * </pre> + */ + public void glMultiTexCoord4dvARB ( + int target, + double[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ; + * </pre> + */ + public void glMultiTexCoord4fARB ( + int target, + float s, + float t, + float r, + float q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ; + * </pre> + */ + public void glMultiTexCoord4fvARB ( + int target, + float[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ; + * </pre> + */ + public void glMultiTexCoord4iARB ( + int target, + int s, + int t, + int r, + int q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ; + * </pre> + */ + public void glMultiTexCoord4ivARB ( + int target, + int[] v + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ; + * </pre> + */ + public void glMultiTexCoord4sARB ( + int target, + short s, + short t, + short r, + short q + ) ; + +/** + * Original Function-Prototype : + * <pre> + extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ; + * </pre> + */ + public void glMultiTexCoord4svARB ( + int target, + short[] v + ) ; + +/* C2J Parser Version 1.4 Beta: Java program parsed successfully. */ + + +} + |