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authorSven Gothel <[email protected]>2001-11-06 08:20:20 +0000
committerSven Gothel <[email protected]>2001-11-06 08:20:20 +0000
commit603d6cac0aee219f4d24270e3669712f5b5f0900 (patch)
tree198adc2f79fd7904ab99fa6435e5d16f51502847 /gl4java/GLFunc14.java
parent29a4ca7a93fc2547466a732441b8374a5c99019b (diff)
java.nio, mesa-4.0 (gl1.3)rel-2-8-0-8-prerelease
Diffstat (limited to 'gl4java/GLFunc14.java')
-rw-r--r--gl4java/GLFunc14.java18017
1 files changed, 18017 insertions, 0 deletions
diff --git a/gl4java/GLFunc14.java b/gl4java/GLFunc14.java
new file mode 100644
index 0000000..59555ba
--- /dev/null
+++ b/gl4java/GLFunc14.java
@@ -0,0 +1,18017 @@
+/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!!
+
+ DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!!
+*/
+
+
+/**
+ * @(#) GLFunc14.java
+ */
+
+
+package gl4java;
+
+import java.nio.*;
+
+/**
+ * The base interface for OpenGL native function mapping
+ *
+ * @version 2.00, 21. April 1999
+ * @author Sven Goethel
+ */
+public interface GLFunc14
+ extends GLFunc
+{
+
+
+public String glGetString ( int name ) ;
+
+public String getNativeVendor ( ) ;
+public String getNativeVersion ( ) ;
+
+public String getClassVendor ( ) ;
+public String getClassVersion ( ) ;
+
+public static final String[] GL_PROC_NAMES = {
+/**
+ * C2J Parser Version 3.0
+ * Jausoft - Sven Goethel Software Development
+ * Reading from file: gl-proto-auto.orig.h . . .
+ * Destination-Class: gl4java_GLFuncJauJNI !
+ */
+
+ "glClearIndex",
+ "glClearColor",
+ "glClear",
+ "glIndexMask",
+ "glColorMask",
+ "glAlphaFunc",
+ "glBlendFunc",
+ "glLogicOp",
+ "glCullFace",
+ "glFrontFace",
+ "glPointSize",
+ "glLineWidth",
+ "glLineStipple",
+ "glPolygonMode",
+ "glPolygonOffset",
+ "glPolygonStipple",
+ "glGetPolygonStipple",
+ "glEdgeFlag",
+ "glEdgeFlagv",
+ "glScissor",
+ "glClipPlane",
+ "glGetClipPlane",
+ "glDrawBuffer",
+ "glReadBuffer",
+ "glEnable",
+ "glDisable",
+ "glIsEnabled",
+ "glEnableClientState",
+ "glDisableClientState",
+ "glGetBooleanv",
+ "glGetDoublev",
+ "glGetFloatv",
+ "glGetIntegerv",
+ "glPushAttrib",
+ "glPopAttrib",
+ "glPushClientAttrib",
+ "glPopClientAttrib",
+ "glRenderMode",
+ "glGetError",
+ "glFinish",
+ "glFlush",
+ "glHint",
+ "glClearDepth",
+ "glDepthFunc",
+ "glDepthMask",
+ "glDepthRange",
+ "glClearAccum",
+ "glAccum",
+ "glMatrixMode",
+ "glOrtho",
+ "glFrustum",
+ "glViewport",
+ "glPushMatrix",
+ "glPopMatrix",
+ "glLoadIdentity",
+ "glLoadMatrixd",
+ "glLoadMatrixf",
+ "glMultMatrixd",
+ "glMultMatrixf",
+ "glRotated",
+ "glRotatef",
+ "glScaled",
+ "glScalef",
+ "glTranslated",
+ "glTranslatef",
+ "glIsList",
+ "glDeleteLists",
+ "glGenLists",
+ "glNewList",
+ "glEndList",
+ "glCallList",
+ "glCallLists",
+ "glListBase",
+ "glBegin",
+ "glEnd",
+ "glVertex2d",
+ "glVertex2f",
+ "glVertex2i",
+ "glVertex2s",
+ "glVertex3d",
+ "glVertex3f",
+ "glVertex3i",
+ "glVertex3s",
+ "glVertex4d",
+ "glVertex4f",
+ "glVertex4i",
+ "glVertex4s",
+ "glVertex2dv",
+ "glVertex2fv",
+ "glVertex2iv",
+ "glVertex2sv",
+ "glVertex3dv",
+ "glVertex3fv",
+ "glVertex3iv",
+ "glVertex3sv",
+ "glVertex4dv",
+ "glVertex4fv",
+ "glVertex4iv",
+ "glVertex4sv",
+ "glNormal3b",
+ "glNormal3d",
+ "glNormal3f",
+ "glNormal3i",
+ "glNormal3s",
+ "glNormal3bv",
+ "glNormal3dv",
+ "glNormal3fv",
+ "glNormal3iv",
+ "glNormal3sv",
+ "glIndexd",
+ "glIndexf",
+ "glIndexi",
+ "glIndexs",
+ "glIndexub",
+ "glIndexdv",
+ "glIndexfv",
+ "glIndexiv",
+ "glIndexsv",
+ "glIndexubv",
+ "glColor3b",
+ "glColor3d",
+ "glColor3f",
+ "glColor3i",
+ "glColor3s",
+ "glColor3ub",
+ "glColor3ui",
+ "glColor3us",
+ "glColor4b",
+ "glColor4d",
+ "glColor4f",
+ "glColor4i",
+ "glColor4s",
+ "glColor4ub",
+ "glColor4ui",
+ "glColor4us",
+ "glColor3bv",
+ "glColor3dv",
+ "glColor3fv",
+ "glColor3iv",
+ "glColor3sv",
+ "glColor3ubv",
+ "glColor3uiv",
+ "glColor3usv",
+ "glColor4bv",
+ "glColor4dv",
+ "glColor4fv",
+ "glColor4iv",
+ "glColor4sv",
+ "glColor4ubv",
+ "glColor4uiv",
+ "glColor4usv",
+ "glTexCoord1d",
+ "glTexCoord1f",
+ "glTexCoord1i",
+ "glTexCoord1s",
+ "glTexCoord2d",
+ "glTexCoord2f",
+ "glTexCoord2i",
+ "glTexCoord2s",
+ "glTexCoord3d",
+ "glTexCoord3f",
+ "glTexCoord3i",
+ "glTexCoord3s",
+ "glTexCoord4d",
+ "glTexCoord4f",
+ "glTexCoord4i",
+ "glTexCoord4s",
+ "glTexCoord1dv",
+ "glTexCoord1fv",
+ "glTexCoord1iv",
+ "glTexCoord1sv",
+ "glTexCoord2dv",
+ "glTexCoord2fv",
+ "glTexCoord2iv",
+ "glTexCoord2sv",
+ "glTexCoord3dv",
+ "glTexCoord3fv",
+ "glTexCoord3iv",
+ "glTexCoord3sv",
+ "glTexCoord4dv",
+ "glTexCoord4fv",
+ "glTexCoord4iv",
+ "glTexCoord4sv",
+ "glRasterPos2d",
+ "glRasterPos2f",
+ "glRasterPos2i",
+ "glRasterPos2s",
+ "glRasterPos3d",
+ "glRasterPos3f",
+ "glRasterPos3i",
+ "glRasterPos3s",
+ "glRasterPos4d",
+ "glRasterPos4f",
+ "glRasterPos4i",
+ "glRasterPos4s",
+ "glRasterPos2dv",
+ "glRasterPos2fv",
+ "glRasterPos2iv",
+ "glRasterPos2sv",
+ "glRasterPos3dv",
+ "glRasterPos3fv",
+ "glRasterPos3iv",
+ "glRasterPos3sv",
+ "glRasterPos4dv",
+ "glRasterPos4fv",
+ "glRasterPos4iv",
+ "glRasterPos4sv",
+ "glRectd",
+ "glRectf",
+ "glRecti",
+ "glRects",
+ "glRectdv",
+ "glRectfv",
+ "glRectiv",
+ "glRectsv",
+ "glVertexPointer",
+ "glNormalPointer",
+ "glColorPointer",
+ "glIndexPointer",
+ "glTexCoordPointer",
+ "glEdgeFlagPointer",
+ "glGetPointerv",
+ "glArrayElement",
+ "glDrawArrays",
+ "glDrawElements",
+ "glInterleavedArrays",
+ "glShadeModel",
+ "glLightf",
+ "glLighti",
+ "glLightfv",
+ "glLightiv",
+ "glGetLightfv",
+ "glGetLightiv",
+ "glLightModelf",
+ "glLightModeli",
+ "glLightModelfv",
+ "glLightModeliv",
+ "glMaterialf",
+ "glMateriali",
+ "glMaterialfv",
+ "glMaterialiv",
+ "glGetMaterialfv",
+ "glGetMaterialiv",
+ "glColorMaterial",
+ "glPixelZoom",
+ "glPixelStoref",
+ "glPixelStorei",
+ "glPixelTransferf",
+ "glPixelTransferi",
+ "glPixelMapfv",
+ "glPixelMapuiv",
+ "glPixelMapusv",
+ "glGetPixelMapfv",
+ "glGetPixelMapuiv",
+ "glGetPixelMapusv",
+ "glBitmap",
+ "glReadPixels",
+ "glDrawPixels",
+ "glCopyPixels",
+ "glStencilFunc",
+ "glStencilMask",
+ "glStencilOp",
+ "glClearStencil",
+ "glTexGend",
+ "glTexGenf",
+ "glTexGeni",
+ "glTexGendv",
+ "glTexGenfv",
+ "glTexGeniv",
+ "glGetTexGendv",
+ "glGetTexGenfv",
+ "glGetTexGeniv",
+ "glTexEnvf",
+ "glTexEnvi",
+ "glTexEnvfv",
+ "glTexEnviv",
+ "glGetTexEnvfv",
+ "glGetTexEnviv",
+ "glTexParameterf",
+ "glTexParameteri",
+ "glTexParameterfv",
+ "glTexParameteriv",
+ "glGetTexParameterfv",
+ "glGetTexParameteriv",
+ "glGetTexLevelParameterfv",
+ "glGetTexLevelParameteriv",
+ "glTexImage1D",
+ "glTexImage2D",
+ "glGetTexImage",
+ "glGenTextures",
+ "glDeleteTextures",
+ "glBindTexture",
+ "glPrioritizeTextures",
+ "glAreTexturesResident",
+ "glIsTexture",
+ "glTexSubImage1D",
+ "glTexSubImage2D",
+ "glCopyTexImage1D",
+ "glCopyTexImage2D",
+ "glCopyTexSubImage1D",
+ "glCopyTexSubImage2D",
+ "glMap1d",
+ "glMap1f",
+ "glMap2d",
+ "glMap2f",
+ "glGetMapdv",
+ "glGetMapfv",
+ "glGetMapiv",
+ "glEvalCoord1d",
+ "glEvalCoord1f",
+ "glEvalCoord1dv",
+ "glEvalCoord1fv",
+ "glEvalCoord2d",
+ "glEvalCoord2f",
+ "glEvalCoord2dv",
+ "glEvalCoord2fv",
+ "glMapGrid1d",
+ "glMapGrid1f",
+ "glMapGrid2d",
+ "glMapGrid2f",
+ "glEvalPoint1",
+ "glEvalPoint2",
+ "glEvalMesh1",
+ "glEvalMesh2",
+ "glFogf",
+ "glFogi",
+ "glFogfv",
+ "glFogiv",
+ "glFeedbackBuffer",
+ "glPassThrough",
+ "glSelectBuffer",
+ "glInitNames",
+ "glLoadName",
+ "glPushName",
+ "glPopName",
+ "glDrawRangeElements",
+ "glTexImage3D",
+ "glTexSubImage3D",
+ "glCopyTexSubImage3D",
+ "glColorTable",
+ "glColorSubTable",
+ "glColorTableParameteriv",
+ "glColorTableParameterfv",
+ "glCopyColorSubTable",
+ "glCopyColorTable",
+ "glGetColorTable",
+ "glGetColorTableParameterfv",
+ "glGetColorTableParameteriv",
+ "glBlendEquation",
+ "glBlendColor",
+ "glHistogram",
+ "glResetHistogram",
+ "glGetHistogram",
+ "glGetHistogramParameterfv",
+ "glGetHistogramParameteriv",
+ "glMinmax",
+ "glResetMinmax",
+ "glGetMinmax",
+ "glGetMinmaxParameterfv",
+ "glGetMinmaxParameteriv",
+ "glConvolutionFilter1D",
+ "glConvolutionFilter2D",
+ "glConvolutionParameterf",
+ "glConvolutionParameterfv",
+ "glConvolutionParameteri",
+ "glConvolutionParameteriv",
+ "glCopyConvolutionFilter1D",
+ "glCopyConvolutionFilter2D",
+ "glGetConvolutionFilter",
+ "glGetConvolutionParameterfv",
+ "glGetConvolutionParameteriv",
+ "glSeparableFilter2D",
+ "glGetSeparableFilter",
+ "glActiveTexture",
+ "glClientActiveTexture",
+ "glCompressedTexImage1D",
+ "glCompressedTexImage2D",
+ "glCompressedTexImage3D",
+ "glCompressedTexSubImage1D",
+ "glCompressedTexSubImage2D",
+ "glCompressedTexSubImage3D",
+ "glGetCompressedTexImage",
+ "glMultiTexCoord1d",
+ "glMultiTexCoord1dv",
+ "glMultiTexCoord1f",
+ "glMultiTexCoord1fv",
+ "glMultiTexCoord1i",
+ "glMultiTexCoord1iv",
+ "glMultiTexCoord1s",
+ "glMultiTexCoord1sv",
+ "glMultiTexCoord2d",
+ "glMultiTexCoord2dv",
+ "glMultiTexCoord2f",
+ "glMultiTexCoord2fv",
+ "glMultiTexCoord2i",
+ "glMultiTexCoord2iv",
+ "glMultiTexCoord2s",
+ "glMultiTexCoord2sv",
+ "glMultiTexCoord3d",
+ "glMultiTexCoord3dv",
+ "glMultiTexCoord3f",
+ "glMultiTexCoord3fv",
+ "glMultiTexCoord3i",
+ "glMultiTexCoord3iv",
+ "glMultiTexCoord3s",
+ "glMultiTexCoord3sv",
+ "glMultiTexCoord4d",
+ "glMultiTexCoord4dv",
+ "glMultiTexCoord4f",
+ "glMultiTexCoord4fv",
+ "glMultiTexCoord4i",
+ "glMultiTexCoord4iv",
+ "glMultiTexCoord4s",
+ "glMultiTexCoord4sv",
+ "glLoadTransposeMatrixd",
+ "glLoadTransposeMatrixf",
+ "glMultTransposeMatrixd",
+ "glMultTransposeMatrixf",
+ "glSampleCoverage",
+ "glSamplePass",
+ "glActiveTextureARB",
+ "glClientActiveTextureARB",
+ "glMultiTexCoord1dARB",
+ "glMultiTexCoord1dvARB",
+ "glMultiTexCoord1fARB",
+ "glMultiTexCoord1fvARB",
+ "glMultiTexCoord1iARB",
+ "glMultiTexCoord1ivARB",
+ "glMultiTexCoord1sARB",
+ "glMultiTexCoord1svARB",
+ "glMultiTexCoord2dARB",
+ "glMultiTexCoord2dvARB",
+ "glMultiTexCoord2fARB",
+ "glMultiTexCoord2fvARB",
+ "glMultiTexCoord2iARB",
+ "glMultiTexCoord2ivARB",
+ "glMultiTexCoord2sARB",
+ "glMultiTexCoord2svARB",
+ "glMultiTexCoord3dARB",
+ "glMultiTexCoord3dvARB",
+ "glMultiTexCoord3fARB",
+ "glMultiTexCoord3fvARB",
+ "glMultiTexCoord3iARB",
+ "glMultiTexCoord3ivARB",
+ "glMultiTexCoord3sARB",
+ "glMultiTexCoord3svARB",
+ "glMultiTexCoord4dARB",
+ "glMultiTexCoord4dvARB",
+ "glMultiTexCoord4fARB",
+ "glMultiTexCoord4fvARB",
+ "glMultiTexCoord4iARB",
+ "glMultiTexCoord4ivARB",
+ "glMultiTexCoord4sARB",
+ "glMultiTexCoord4svARB",
+ "glBlendColorEXT",
+ "glPolygonOffsetEXT",
+ "glTexImage3DEXT",
+ "glTexSubImage3DEXT",
+ "glCopyTexSubImage3DEXT",
+ "glGenTexturesEXT",
+ "glDeleteTexturesEXT",
+ "glBindTextureEXT",
+ "glPrioritizeTexturesEXT",
+ "glAreTexturesResidentEXT",
+ "glIsTextureEXT",
+ "glVertexPointerEXT",
+ "glNormalPointerEXT",
+ "glColorPointerEXT",
+ "glIndexPointerEXT",
+ "glTexCoordPointerEXT",
+ "glEdgeFlagPointerEXT",
+ "glGetPointervEXT",
+ "glArrayElementEXT",
+ "glDrawArraysEXT",
+ "glBlendEquationEXT",
+ "glPointParameterfEXT",
+ "glPointParameterfvEXT",
+ "glPointParameterfSGIS",
+ "glPointParameterfvSGIS",
+ "glColorTableEXT",
+ "glColorSubTableEXT",
+ "glGetColorTableEXT",
+ "glGetColorTableParameterfvEXT",
+ "glGetColorTableParameterivEXT",
+ "glLockArraysEXT",
+ "glUnlockArraysEXT",
+ "glLoadTransposeMatrixfARB",
+ "glLoadTransposeMatrixdARB",
+ "glMultTransposeMatrixfARB",
+ "glMultTransposeMatrixdARB",
+ "glSampleCoverageARB",
+ "glCompressedTexImage3DARB",
+ "glCompressedTexImage2DARB",
+ "glCompressedTexImage1DARB",
+ "glCompressedTexSubImage3DARB",
+ "glCompressedTexSubImage2DARB",
+ "glCompressedTexSubImage1DARB",
+ "glGetCompressedTexImageARB",
+ "glWeightbvARB",
+ "glWeightsvARB",
+ "glWeightivARB",
+ "glWeightfvARB",
+ "glWeightdvARB",
+ "glWeightubvARB",
+ "glWeightusvARB",
+ "glWeightuivARB",
+ "glWeightPointerARB",
+ "glVertexBlendARB",
+ "glCurrentPaletteMatrixARB",
+ "glMatrixIndexubvARB",
+ "glMatrixIndexusvARB",
+ "glMatrixIndexuivARB",
+ "glMatrixIndexPointerARB",
+ "glGetTexFilterFuncSGIS",
+ "glTexFilterFuncSGIS",
+ "glTexSubImage1DEXT",
+ "glTexSubImage2DEXT",
+ "glCopyTexImage1DEXT",
+ "glCopyTexImage2DEXT",
+ "glCopyTexSubImage1DEXT",
+ "glCopyTexSubImage2DEXT",
+ "glGetHistogramEXT",
+ "glGetHistogramParameterfvEXT",
+ "glGetHistogramParameterivEXT",
+ "glGetMinmaxEXT",
+ "glGetMinmaxParameterfvEXT",
+ "glGetMinmaxParameterivEXT",
+ "glHistogramEXT",
+ "glMinmaxEXT",
+ "glResetHistogramEXT",
+ "glResetMinmaxEXT",
+ "glConvolutionFilter1DEXT",
+ "glConvolutionFilter2DEXT",
+ "glConvolutionParameterfEXT",
+ "glConvolutionParameterfvEXT",
+ "glConvolutionParameteriEXT",
+ "glConvolutionParameterivEXT",
+ "glCopyConvolutionFilter1DEXT",
+ "glCopyConvolutionFilter2DEXT",
+ "glGetConvolutionFilterEXT",
+ "glGetConvolutionParameterfvEXT",
+ "glGetConvolutionParameterivEXT",
+ "glGetSeparableFilterEXT",
+ "glSeparableFilter2DEXT",
+ "glColorTableSGI",
+ "glColorTableParameterfvSGI",
+ "glColorTableParameterivSGI",
+ "glCopyColorTableSGI",
+ "glGetColorTableSGI",
+ "glGetColorTableParameterfvSGI",
+ "glGetColorTableParameterivSGI",
+ "glPixelTexGenSGIX",
+ "glPixelTexGenParameteriSGIS",
+ "glPixelTexGenParameterivSGIS",
+ "glPixelTexGenParameterfSGIS",
+ "glPixelTexGenParameterfvSGIS",
+ "glGetPixelTexGenParameterivSGIS",
+ "glGetPixelTexGenParameterfvSGIS",
+ "glTexImage4DSGIS",
+ "glTexSubImage4DSGIS",
+ "glDetailTexFuncSGIS",
+ "glGetDetailTexFuncSGIS",
+ "glSharpenTexFuncSGIS",
+ "glGetSharpenTexFuncSGIS",
+ "glSampleMaskSGIS",
+ "glSamplePatternSGIS",
+ "glSpriteParameterfSGIX",
+ "glSpriteParameterfvSGIX",
+ "glSpriteParameteriSGIX",
+ "glSpriteParameterivSGIX",
+ "glPointParameterfARB",
+ "glPointParameterfvARB",
+ "glGetInstrumentsSGIX",
+ "glInstrumentsBufferSGIX",
+ "glPollInstrumentsSGIX",
+ "glReadInstrumentsSGIX",
+ "glStartInstrumentsSGIX",
+ "glStopInstrumentsSGIX",
+ "glFrameZoomSGIX",
+ "glTagSampleBufferSGIX",
+ "glDeformationMap3dSGIX",
+ "glDeformationMap3fSGIX",
+ "glDeformSGIX",
+ "glLoadIdentityDeformationMapSGIX",
+ "glReferencePlaneSGIX",
+ "glFlushRasterSGIX",
+ "glFogFuncSGIS",
+ "glGetFogFuncSGIS",
+ "glImageTransformParameteriHP",
+ "glImageTransformParameterfHP",
+ "glImageTransformParameterivHP",
+ "glImageTransformParameterfvHP",
+ "glGetImageTransformParameterivHP",
+ "glGetImageTransformParameterfvHP",
+ "glCopyColorSubTableEXT",
+ "glHintPGI",
+ "glGetListParameterfvSGIX",
+ "glGetListParameterivSGIX",
+ "glListParameterfSGIX",
+ "glListParameterfvSGIX",
+ "glListParameteriSGIX",
+ "glListParameterivSGIX",
+ "glIndexMaterialEXT",
+ "glIndexFuncEXT",
+ "glCullParameterdvEXT",
+ "glCullParameterfvEXT",
+ "glFragmentColorMaterialSGIX",
+ "glFragmentLightfSGIX",
+ "glFragmentLightfvSGIX",
+ "glFragmentLightiSGIX",
+ "glFragmentLightivSGIX",
+ "glFragmentLightModelfSGIX",
+ "glFragmentLightModelfvSGIX",
+ "glFragmentLightModeliSGIX",
+ "glFragmentLightModelivSGIX",
+ "glFragmentMaterialfSGIX",
+ "glFragmentMaterialfvSGIX",
+ "glFragmentMaterialiSGIX",
+ "glFragmentMaterialivSGIX",
+ "glGetFragmentLightfvSGIX",
+ "glGetFragmentLightivSGIX",
+ "glGetFragmentMaterialfvSGIX",
+ "glGetFragmentMaterialivSGIX",
+ "glLightEnviSGIX",
+ "glDrawRangeElementsEXT",
+ "glApplyTextureEXT",
+ "glTextureLightEXT",
+ "glTextureMaterialEXT",
+ "glAsyncMarkerSGIX",
+ "glFinishAsyncSGIX",
+ "glPollAsyncSGIX",
+ "glGenAsyncMarkersSGIX",
+ "glDeleteAsyncMarkersSGIX",
+ "glIsAsyncMarkerSGIX",
+ "glVertexPointervINTEL",
+ "glNormalPointervINTEL",
+ "glColorPointervINTEL",
+ "glTexCoordPointervINTEL",
+ "glPixelTransformParameteriEXT",
+ "glPixelTransformParameterfEXT",
+ "glPixelTransformParameterivEXT",
+ "glPixelTransformParameterfvEXT",
+ "glSecondaryColor3bEXT",
+ "glSecondaryColor3bvEXT",
+ "glSecondaryColor3dEXT",
+ "glSecondaryColor3dvEXT",
+ "glSecondaryColor3fEXT",
+ "glSecondaryColor3fvEXT",
+ "glSecondaryColor3iEXT",
+ "glSecondaryColor3ivEXT",
+ "glSecondaryColor3sEXT",
+ "glSecondaryColor3svEXT",
+ "glSecondaryColor3ubEXT",
+ "glSecondaryColor3ubvEXT",
+ "glSecondaryColor3uiEXT",
+ "glSecondaryColor3uivEXT",
+ "glSecondaryColor3usEXT",
+ "glSecondaryColor3usvEXT",
+ "glSecondaryColorPointerEXT",
+ "glTextureNormalEXT",
+ "glMultiDrawArraysEXT",
+ "glMultiDrawElementsEXT",
+ "glFogCoordfEXT",
+ "glFogCoordfvEXT",
+ "glFogCoorddEXT",
+ "glFogCoorddvEXT",
+ "glFogCoordPointerEXT",
+ "glTangent3bEXT",
+ "glTangent3bvEXT",
+ "glTangent3dEXT",
+ "glTangent3dvEXT",
+ "glTangent3fEXT",
+ "glTangent3fvEXT",
+ "glTangent3iEXT",
+ "glTangent3ivEXT",
+ "glTangent3sEXT",
+ "glTangent3svEXT",
+ "glBinormal3bEXT",
+ "glBinormal3bvEXT",
+ "glBinormal3dEXT",
+ "glBinormal3dvEXT",
+ "glBinormal3fEXT",
+ "glBinormal3fvEXT",
+ "glBinormal3iEXT",
+ "glBinormal3ivEXT",
+ "glBinormal3sEXT",
+ "glBinormal3svEXT",
+ "glTangentPointerEXT",
+ "glBinormalPointerEXT",
+ "glFinishTextureSUNX",
+ "glGlobalAlphaFactorbSUN",
+ "glGlobalAlphaFactorsSUN",
+ "glGlobalAlphaFactoriSUN",
+ "glGlobalAlphaFactorfSUN",
+ "glGlobalAlphaFactordSUN",
+ "glGlobalAlphaFactorubSUN",
+ "glGlobalAlphaFactorusSUN",
+ "glGlobalAlphaFactoruiSUN",
+ "glReplacementCodeuiSUN",
+ "glReplacementCodeusSUN",
+ "glReplacementCodeubSUN",
+ "glReplacementCodeuivSUN",
+ "glReplacementCodeusvSUN",
+ "glReplacementCodeubvSUN",
+ "glReplacementCodePointerSUN",
+ "glColor4ubVertex2fSUN",
+ "glColor4ubVertex2fvSUN",
+ "glColor4ubVertex3fSUN",
+ "glColor4ubVertex3fvSUN",
+ "glColor3fVertex3fSUN",
+ "glColor3fVertex3fvSUN",
+ "glNormal3fVertex3fSUN",
+ "glNormal3fVertex3fvSUN",
+ "glColor4fNormal3fVertex3fSUN",
+ "glColor4fNormal3fVertex3fvSUN",
+ "glTexCoord2fVertex3fSUN",
+ "glTexCoord2fVertex3fvSUN",
+ "glTexCoord4fVertex4fSUN",
+ "glTexCoord4fVertex4fvSUN",
+ "glTexCoord2fColor4ubVertex3fSUN",
+ "glTexCoord2fColor4ubVertex3fvSUN",
+ "glTexCoord2fColor3fVertex3fSUN",
+ "glTexCoord2fColor3fVertex3fvSUN",
+ "glTexCoord2fNormal3fVertex3fSUN",
+ "glTexCoord2fNormal3fVertex3fvSUN",
+ "glTexCoord2fColor4fNormal3fVertex3fSUN",
+ "glTexCoord2fColor4fNormal3fVertex3fvSUN",
+ "glTexCoord4fColor4fNormal3fVertex4fSUN",
+ "glTexCoord4fColor4fNormal3fVertex4fvSUN",
+ "glReplacementCodeuiVertex3fSUN",
+ "glReplacementCodeuiVertex3fvSUN",
+ "glReplacementCodeuiColor4ubVertex3fSUN",
+ "glReplacementCodeuiColor4ubVertex3fvSUN",
+ "glReplacementCodeuiColor3fVertex3fSUN",
+ "glReplacementCodeuiColor3fVertex3fvSUN",
+ "glReplacementCodeuiNormal3fVertex3fSUN",
+ "glReplacementCodeuiNormal3fVertex3fvSUN",
+ "glReplacementCodeuiColor4fNormal3fVertex3fSUN",
+ "glReplacementCodeuiColor4fNormal3fVertex3fvSUN",
+ "glReplacementCodeuiTexCoord2fVertex3fSUN",
+ "glReplacementCodeuiTexCoord2fVertex3fvSUN",
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN",
+ "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN",
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN",
+ "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN",
+ "glBlendFuncSeparateEXT",
+ "glBlendFuncSeparateINGR",
+ "glVertexWeightfEXT",
+ "glVertexWeightfvEXT",
+ "glVertexWeightPointerEXT",
+ "glFlushVertexArrayRangeNV",
+ "glVertexArrayRangeNV",
+ "glCombinerParameterfvNV",
+ "glCombinerParameterfNV",
+ "glCombinerParameterivNV",
+ "glCombinerParameteriNV",
+ "glCombinerInputNV",
+ "glCombinerOutputNV",
+ "glFinalCombinerInputNV",
+ "glGetCombinerInputParameterfvNV",
+ "glGetCombinerInputParameterivNV",
+ "glGetCombinerOutputParameterfvNV",
+ "glGetCombinerOutputParameterivNV",
+ "glGetFinalCombinerInputParameterfvNV",
+ "glGetFinalCombinerInputParameterivNV",
+ "glMultiModeDrawArraysIBM",
+ "glMultiModeDrawElementsIBM",
+ "glColorPointerListIBM",
+ "glSecondaryColorPointerListIBM",
+ "glEdgeFlagPointerListIBM",
+ "glFogCoordPointerListIBM",
+ "glIndexPointerListIBM",
+ "glNormalPointerListIBM",
+ "glTexCoordPointerListIBM",
+ "glVertexPointerListIBM",
+ "glTbufferMask3DFX",
+ "glSampleMaskEXT",
+ "glSamplePatternEXT",
+ "glTextureColorMaskSGIS",
+ "glIglooInterfaceSGIX",
+ "glGenFencesNV",
+ "glDeleteFencesNV",
+ "glSetFenceNV",
+ "glTestFenceNV",
+ "glFinishFenceNV",
+ "glIsFenceNV",
+ "glGetFenceivNV",
+ "glMapControlPointsNV",
+ "glMapParameterivNV",
+ "glMapParameterfvNV",
+ "glGetMapControlPointsNV",
+ "glGetMapParameterivNV",
+ "glGetMapParameterfvNV",
+ "glGetMapAttribParameterivNV",
+ "glGetMapAttribParameterfvNV",
+ "glEvalMapsNV",
+ "glCombinerStageParameterfvNV",
+ "glGetCombinerStageParameterfvNV",
+ "glBindProgramNV",
+ "glDeleteProgramsNV",
+ "glExecuteProgramNV",
+ "glGenProgramsNV",
+ "glAreProgramsResidentNV",
+ "glRequestResidentProgramsNV",
+ "glGetProgramParameterfvNV",
+ "glGetProgramParameterdvNV",
+ "glGetProgramivNV",
+ "glGetProgramStringNV",
+ "glGetTrackMatrixivNV",
+ "glGetVertexAttribdvNV",
+ "glGetVertexAttribfvNV",
+ "glGetVertexAttribivNV",
+ "glGetVertexAttribPointervNV",
+ "glIsProgramNV",
+ "glLoadProgramNV",
+ "glProgramParameter4fNV",
+ "glProgramParameter4dNV",
+ "glProgramParameter4dvNV",
+ "glProgramParameter4fvNV",
+ "glProgramParameters4dvNV",
+ "glProgramParameters4fvNV",
+ "glTrackMatrixNV",
+ "glVertexAttribPointerNV",
+ "glVertexAttrib1sNV",
+ "glVertexAttrib1fNV",
+ "glVertexAttrib1dNV",
+ "glVertexAttrib2sNV",
+ "glVertexAttrib2fNV",
+ "glVertexAttrib2dNV",
+ "glVertexAttrib3sNV",
+ "glVertexAttrib3fNV",
+ "glVertexAttrib3dNV",
+ "glVertexAttrib4sNV",
+ "glVertexAttrib4fNV",
+ "glVertexAttrib4dNV",
+ "glVertexAttrib4ubNV",
+ "glVertexAttrib1svNV",
+ "glVertexAttrib1fvNV",
+ "glVertexAttrib1dvNV",
+ "glVertexAttrib2svNV",
+ "glVertexAttrib2fvNV",
+ "glVertexAttrib2dvNV",
+ "glVertexAttrib3svNV",
+ "glVertexAttrib3fvNV",
+ "glVertexAttrib3dvNV",
+ "glVertexAttrib4svNV",
+ "glVertexAttrib4fvNV",
+ "glVertexAttrib4dvNV",
+ "glVertexAttrib4ubvNV",
+ "glVertexAttribs1svNV",
+ "glVertexAttribs1fvNV",
+ "glVertexAttribs1dvNV",
+ "glVertexAttribs2svNV",
+ "glVertexAttribs2fvNV",
+ "glVertexAttribs2dvNV",
+ "glVertexAttribs3svNV",
+ "glVertexAttribs3fvNV",
+ "glVertexAttribs3dvNV",
+ "glVertexAttribs4svNV",
+ "glVertexAttribs4fvNV",
+ "glVertexAttribs4dvNV",
+ "glVertexAttribs4ubvNV",
+ "glTexBumpParameterivATI",
+ "glTexBumpParameterfvATI",
+ "glGetTexBumpParameterivATI",
+ "glGetTexBumpParameterfvATI",
+ "glGenFragmentShadersATI",
+ "glBindFragmentShaderATI",
+ "glDeleteFragmentShaderATI",
+ "glBeginFragmentShaderATI",
+ "glEndFragmentShaderATI",
+ "glPassTexCoordATI",
+ "glSampleMapATI",
+ "glColorFragmentOp1ATI",
+ "glColorFragmentOp2ATI",
+ "glColorFragmentOp3ATI",
+ "glAlphaFragmentOp1ATI",
+ "glAlphaFragmentOp2ATI",
+ "glAlphaFragmentOp3ATI",
+ "glSetFragmentShaderConstantATI",
+ "glPNTrianglesiATI",
+ "glPNTrianglesfATI",
+ "glNewObjectBufferATI",
+ "glIsObjectBufferATI",
+ "glUpdateObjectBufferATI",
+ "glGetObjectBufferfvATI",
+ "glGetObjectBufferivATI",
+ "glDeleteObjectBufferATI",
+ "glArrayObjectATI",
+ "glGetArrayObjectfvATI",
+ "glGetArrayObjectivATI",
+ "glVariantArrayObjectATI",
+ "glGetVariantArrayObjectfvATI",
+ "glGetVariantArrayObjectivATI",
+ "glBeginVertexShaderEXT",
+ "glEndVertexShaderEXT",
+ "glBindVertexShaderEXT",
+ "glGenVertexShadersEXT",
+ "glDeleteVertexShaderEXT",
+ "glShaderOp1EXT",
+ "glShaderOp2EXT",
+ "glShaderOp3EXT",
+ "glSwizzleEXT",
+ "glWriteMaskEXT",
+ "glInsertComponentEXT",
+ "glExtractComponentEXT",
+ "glGenSymbolsEXT",
+ "glSetInvariantEXT",
+ "glSetLocalConstantEXT",
+ "glVariantbvEXT",
+ "glVariantsvEXT",
+ "glVariantivEXT",
+ "glVariantfvEXT",
+ "glVariantdvEXT",
+ "glVariantubvEXT",
+ "glVariantusvEXT",
+ "glVariantuivEXT",
+ "glVariantPointerEXT",
+ "glEnableVariantClientStateEXT",
+ "glDisableVariantClientStateEXT",
+ "glBindLightParameterEXT",
+ "glBindMaterialParameterEXT",
+ "glBindTexGenParameterEXT",
+ "glBindTextureUnitParameterEXT",
+ "glBindParameterEXT",
+ "glIsVariantEnabledEXT",
+ "glGetVariantBooleanvEXT",
+ "glGetVariantIntegervEXT",
+ "glGetVariantFloatvEXT",
+ "glGetVariantPointervEXT",
+ "glGetInvariantBooleanvEXT",
+ "glGetInvariantIntegervEXT",
+ "glGetInvariantFloatvEXT",
+ "glGetLocalConstantBooleanvEXT",
+ "glGetLocalConstantIntegervEXT",
+ "glGetLocalConstantFloatvEXT",
+ "glVertexStream1s",
+ "glVertexStream1sv",
+ "glVertexStream1i",
+ "glVertexStream1iv",
+ "glVertexStream1f",
+ "glVertexStream1fv",
+ "glVertexStream1d",
+ "glVertexStream1dv",
+ "glVertexStream2s",
+ "glVertexStream2sv",
+ "glVertexStream2i",
+ "glVertexStream2iv",
+ "glVertexStream2f",
+ "glVertexStream2fv",
+ "glVertexStream2d",
+ "glVertexStream2dv",
+ "glVertexStream3s",
+ "glVertexStream3sv",
+ "glVertexStream3i",
+ "glVertexStream3iv",
+ "glVertexStream3f",
+ "glVertexStream3fv",
+ "glVertexStream3d",
+ "glVertexStream3dv",
+ "glVertexStream4s",
+ "glVertexStream4sv",
+ "glVertexStream4i",
+ "glVertexStream4iv",
+ "glVertexStream4f",
+ "glVertexStream4fv",
+ "glVertexStream4d",
+ "glVertexStream4dv",
+ "glNormalStream3b",
+ "glNormalStream3bv",
+ "glNormalStream3s",
+ "glNormalStream3sv",
+ "glNormalStream3i",
+ "glNormalStream3iv",
+ "glNormalStream3f",
+ "glNormalStream3fv",
+ "glNormalStream3d",
+ "glNormalStream3dv",
+ "glClientActiveVertexStream",
+ "glVertexBlendEnvi",
+ "glVertexBlendEnvf",
+/* C2J Parser Version 3.0: Java program parsed successfully. */
+ null
+};
+/**
+ * C2J Parser Version 3.0
+ * Jausoft - Sven Goethel Software Development
+ * Reading from file: gl-proto-auto.orig.h . . .
+ * Destination-Class: gl4java_GLFuncJauJNI !
+ */
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearIndex ( GLfloat c ) ;
+ * </pre>
+ */
+ public void glClearIndex (
+ float c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ public void glClearColor (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClear ( GLbitfield mask ) ;
+ * </pre>
+ */
+ public void glClear (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexMask ( GLuint mask ) ;
+ * </pre>
+ */
+ public void glIndexMask (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorMask ( GLboolean red , GLboolean green , GLboolean blue , GLboolean alpha ) ;
+ * </pre>
+ */
+ public void glColorMask (
+ boolean red,
+ boolean green,
+ boolean blue,
+ boolean alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFunc ( GLenum func , GLclampf ref ) ;
+ * </pre>
+ */
+ public void glAlphaFunc (
+ int func,
+ float ref
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendFunc ( GLenum sfactor , GLenum dfactor ) ;
+ * </pre>
+ */
+ public void glBlendFunc (
+ int sfactor,
+ int dfactor
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLogicOp ( GLenum opcode ) ;
+ * </pre>
+ */
+ public void glLogicOp (
+ int opcode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCullFace ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glCullFace (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrontFace ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glFrontFace (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointSize ( GLfloat size ) ;
+ * </pre>
+ */
+ public void glPointSize (
+ float size
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLineWidth ( GLfloat width ) ;
+ * </pre>
+ */
+ public void glLineWidth (
+ float width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLineStipple ( GLint factor , GLushort pattern ) ;
+ * </pre>
+ */
+ public void glLineStipple (
+ int factor,
+ short pattern
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonMode ( GLenum face , GLenum mode ) ;
+ * </pre>
+ */
+ public void glPolygonMode (
+ int face,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonOffset ( GLfloat factor , GLfloat units ) ;
+ * </pre>
+ */
+ public void glPolygonOffset (
+ float factor,
+ float units
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonStipple ( const GLubyte * mask ) ;
+ * </pre>
+ */
+ public void glPolygonStipple (
+ byte[] mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPolygonStipple ( GLubyte * mask ) ;
+ * </pre>
+ */
+ public void glGetPolygonStipple (
+ byte[] mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlag ( GLboolean flag ) ;
+ * </pre>
+ */
+ public void glEdgeFlag (
+ boolean flag
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagv ( const GLboolean * flag ) ;
+ * </pre>
+ */
+ public void glEdgeFlagv (
+ boolean[] flag
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScissor ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glScissor (
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClipPlane ( GLenum plane , const GLdouble * equation ) ;
+ * </pre>
+ */
+ public void glClipPlane (
+ int plane,
+ double[] equation
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetClipPlane ( GLenum plane , GLdouble * equation ) ;
+ * </pre>
+ */
+ public void glGetClipPlane (
+ int plane,
+ double[] equation
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawBuffer ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glDrawBuffer (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadBuffer ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glReadBuffer (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnable ( GLenum cap ) ;
+ * </pre>
+ */
+ public void glEnable (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisable ( GLenum cap ) ;
+ * </pre>
+ */
+ public void glDisable (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsEnabled ( GLenum cap ) ;
+ * </pre>
+ */
+ public boolean glIsEnabled (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnableClientState ( GLenum cap ) ;
+ * </pre>
+ */
+ public void glEnableClientState (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisableClientState ( GLenum cap ) ;
+ * </pre>
+ */
+ public void glDisableClientState (
+ int cap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetBooleanv ( GLenum pname , GLboolean * params ) ;
+ * </pre>
+ */
+ public void glGetBooleanv (
+ int pname,
+ boolean[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetDoublev ( GLenum pname , GLdouble * params ) ;
+ * </pre>
+ */
+ public void glGetDoublev (
+ int pname,
+ double[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFloatv ( GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetFloatv (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetIntegerv ( GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetIntegerv (
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushAttrib ( GLbitfield mask ) ;
+ * </pre>
+ */
+ public void glPushAttrib (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopAttrib ( void ) ;
+ * </pre>
+ */
+ public void glPopAttrib (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushClientAttrib ( GLbitfield mask ) ;
+ * </pre>
+ */
+ public void glPushClientAttrib (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopClientAttrib ( void ) ;
+ * </pre>
+ */
+ public void glPopClientAttrib (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glRenderMode ( GLenum mode ) ;
+ * </pre>
+ */
+ public int glRenderMode (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLenum glGetError ( void ) ;
+ * </pre>
+ */
+ public int glGetError (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinish ( void ) ;
+ * </pre>
+ */
+ public void glFinish (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFlush ( void ) ;
+ * </pre>
+ */
+ public void glFlush (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHint ( GLenum target , GLenum mode ) ;
+ * </pre>
+ */
+ public void glHint (
+ int target,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearDepth ( GLclampd depth ) ;
+ * </pre>
+ */
+ public void glClearDepth (
+ double depth
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthFunc ( GLenum func ) ;
+ * </pre>
+ */
+ public void glDepthFunc (
+ int func
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthMask ( GLboolean flag ) ;
+ * </pre>
+ */
+ public void glDepthMask (
+ boolean flag
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDepthRange ( GLclampd near_val , GLclampd far_val ) ;
+ * </pre>
+ */
+ public void glDepthRange (
+ double near_val,
+ double far_val
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearAccum ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
+ * </pre>
+ */
+ public void glClearAccum (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAccum ( GLenum op , GLfloat value ) ;
+ * </pre>
+ */
+ public void glAccum (
+ int op,
+ float value
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixMode ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glMatrixMode (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glOrtho ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
+ * </pre>
+ */
+ public void glOrtho (
+ double left,
+ double right,
+ double bottom,
+ double top,
+ double near_val,
+ double far_val
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrustum ( GLdouble left , GLdouble right , GLdouble bottom , GLdouble top , GLdouble near_val , GLdouble far_val ) ;
+ * </pre>
+ */
+ public void glFrustum (
+ double left,
+ double right,
+ double bottom,
+ double top,
+ double near_val,
+ double far_val
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glViewport ( GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glViewport (
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushMatrix ( void ) ;
+ * </pre>
+ */
+ public void glPushMatrix (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopMatrix ( void ) ;
+ * </pre>
+ */
+ public void glPopMatrix (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadIdentity ( void ) ;
+ * </pre>
+ */
+ public void glLoadIdentity (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadMatrixd ( const GLdouble * m ) ;
+ * </pre>
+ */
+ public void glLoadMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadMatrixf ( const GLfloat * m ) ;
+ * </pre>
+ */
+ public void glLoadMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultMatrixd ( const GLdouble * m ) ;
+ * </pre>
+ */
+ public void glMultMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultMatrixf ( const GLfloat * m ) ;
+ * </pre>
+ */
+ public void glMultMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRotated ( GLdouble angle , GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public void glRotated (
+ double angle,
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRotatef ( GLfloat angle , GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public void glRotatef (
+ float angle,
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScaled ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public void glScaled (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glScalef ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public void glScalef (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTranslated ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public void glTranslated (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTranslatef ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public void glTranslatef (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsList ( GLuint list ) ;
+ * </pre>
+ */
+ public boolean glIsList (
+ int list
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteLists ( GLuint list , GLsizei range ) ;
+ * </pre>
+ */
+ public void glDeleteLists (
+ int list,
+ int range
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenLists ( GLsizei range ) ;
+ * </pre>
+ */
+ public int glGenLists (
+ int range
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNewList ( GLuint list , GLenum mode ) ;
+ * </pre>
+ */
+ public void glNewList (
+ int list,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEndList ( void ) ;
+ * </pre>
+ */
+ public void glEndList (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCallList ( GLuint list ) ;
+ * </pre>
+ */
+ public void glCallList (
+ int list
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCallLists ( GLsizei n , GLenum type , const GLvoid * lists ) ;
+ * </pre>
+ */
+ public void glCallLists (
+ int n,
+ int type,
+ byte[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ short[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ int[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ float[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ double[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ boolean[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ long[] lists
+ ) ;
+ public void glCallLists (
+ int n,
+ int type,
+ Buffer lists
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListBase ( GLuint base ) ;
+ * </pre>
+ */
+ public void glListBase (
+ int base
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBegin ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glBegin (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnd ( void ) ;
+ * </pre>
+ */
+ public void glEnd (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2d ( GLdouble x , GLdouble y ) ;
+ * </pre>
+ */
+ public void glVertex2d (
+ double x,
+ double y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2f ( GLfloat x , GLfloat y ) ;
+ * </pre>
+ */
+ public void glVertex2f (
+ float x,
+ float y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2i ( GLint x , GLint y ) ;
+ * </pre>
+ */
+ public void glVertex2i (
+ int x,
+ int y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2s ( GLshort x , GLshort y ) ;
+ * </pre>
+ */
+ public void glVertex2s (
+ short x,
+ short y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3d ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public void glVertex3d (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3f ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public void glVertex3f (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3i ( GLint x , GLint y , GLint z ) ;
+ * </pre>
+ */
+ public void glVertex3i (
+ int x,
+ int y,
+ int z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3s ( GLshort x , GLshort y , GLshort z ) ;
+ * </pre>
+ */
+ public void glVertex3s (
+ short x,
+ short y,
+ short z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
+ * </pre>
+ */
+ public void glVertex4d (
+ double x,
+ double y,
+ double z,
+ double w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
+ * </pre>
+ */
+ public void glVertex4f (
+ float x,
+ float y,
+ float z,
+ float w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4i ( GLint x , GLint y , GLint z , GLint w ) ;
+ * </pre>
+ */
+ public void glVertex4i (
+ int x,
+ int y,
+ int z,
+ int w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
+ * </pre>
+ */
+ public void glVertex4s (
+ short x,
+ short y,
+ short z,
+ short w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glVertex2dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glVertex2fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glVertex2iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glVertex2sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glVertex3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glVertex3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glVertex3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glVertex3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glVertex4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glVertex4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glVertex4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertex4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glVertex4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3b ( GLbyte nx , GLbyte ny , GLbyte nz ) ;
+ * </pre>
+ */
+ public void glNormal3b (
+ byte nx,
+ byte ny,
+ byte nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3d ( GLdouble nx , GLdouble ny , GLdouble nz ) ;
+ * </pre>
+ */
+ public void glNormal3d (
+ double nx,
+ double ny,
+ double nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3f ( GLfloat nx , GLfloat ny , GLfloat nz ) ;
+ * </pre>
+ */
+ public void glNormal3f (
+ float nx,
+ float ny,
+ float nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3i ( GLint nx , GLint ny , GLint nz ) ;
+ * </pre>
+ */
+ public void glNormal3i (
+ int nx,
+ int ny,
+ int nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3s ( GLshort nx , GLshort ny , GLshort nz ) ;
+ * </pre>
+ */
+ public void glNormal3s (
+ short nx,
+ short ny,
+ short nz
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ public void glNormal3bv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glNormal3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glNormal3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glNormal3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glNormal3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexd ( GLdouble c ) ;
+ * </pre>
+ */
+ public void glIndexd (
+ double c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexf ( GLfloat c ) ;
+ * </pre>
+ */
+ public void glIndexf (
+ float c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexi ( GLint c ) ;
+ * </pre>
+ */
+ public void glIndexi (
+ int c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexs ( GLshort c ) ;
+ * </pre>
+ */
+ public void glIndexs (
+ short c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexub ( GLubyte c ) ;
+ * </pre>
+ */
+ public void glIndexub (
+ byte c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexdv ( const GLdouble * c ) ;
+ * </pre>
+ */
+ public void glIndexdv (
+ double[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexfv ( const GLfloat * c ) ;
+ * </pre>
+ */
+ public void glIndexfv (
+ float[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexiv ( const GLint * c ) ;
+ * </pre>
+ */
+ public void glIndexiv (
+ int[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexsv ( const GLshort * c ) ;
+ * </pre>
+ */
+ public void glIndexsv (
+ short[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexubv ( const GLubyte * c ) ;
+ * </pre>
+ */
+ public void glIndexubv (
+ byte[] c
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3b ( GLbyte red , GLbyte green , GLbyte blue ) ;
+ * </pre>
+ */
+ public void glColor3b (
+ byte red,
+ byte green,
+ byte blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3d ( GLdouble red , GLdouble green , GLdouble blue ) ;
+ * </pre>
+ */
+ public void glColor3d (
+ double red,
+ double green,
+ double blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3f ( GLfloat red , GLfloat green , GLfloat blue ) ;
+ * </pre>
+ */
+ public void glColor3f (
+ float red,
+ float green,
+ float blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3i ( GLint red , GLint green , GLint blue ) ;
+ * </pre>
+ */
+ public void glColor3i (
+ int red,
+ int green,
+ int blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3s ( GLshort red , GLshort green , GLshort blue ) ;
+ * </pre>
+ */
+ public void glColor3s (
+ short red,
+ short green,
+ short blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ub ( GLubyte red , GLubyte green , GLubyte blue ) ;
+ * </pre>
+ */
+ public void glColor3ub (
+ byte red,
+ byte green,
+ byte blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ui ( GLuint red , GLuint green , GLuint blue ) ;
+ * </pre>
+ */
+ public void glColor3ui (
+ int red,
+ int green,
+ int blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3us ( GLushort red , GLushort green , GLushort blue ) ;
+ * </pre>
+ */
+ public void glColor3us (
+ short red,
+ short green,
+ short blue
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4b ( GLbyte red , GLbyte green , GLbyte blue , GLbyte alpha ) ;
+ * </pre>
+ */
+ public void glColor4b (
+ byte red,
+ byte green,
+ byte blue,
+ byte alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4d ( GLdouble red , GLdouble green , GLdouble blue , GLdouble alpha ) ;
+ * </pre>
+ */
+ public void glColor4d (
+ double red,
+ double green,
+ double blue,
+ double alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4f ( GLfloat red , GLfloat green , GLfloat blue , GLfloat alpha ) ;
+ * </pre>
+ */
+ public void glColor4f (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4i ( GLint red , GLint green , GLint blue , GLint alpha ) ;
+ * </pre>
+ */
+ public void glColor4i (
+ int red,
+ int green,
+ int blue,
+ int alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4s ( GLshort red , GLshort green , GLshort blue , GLshort alpha ) ;
+ * </pre>
+ */
+ public void glColor4s (
+ short red,
+ short green,
+ short blue,
+ short alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ub ( GLubyte red , GLubyte green , GLubyte blue , GLubyte alpha ) ;
+ * </pre>
+ */
+ public void glColor4ub (
+ byte red,
+ byte green,
+ byte blue,
+ byte alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ui ( GLuint red , GLuint green , GLuint blue , GLuint alpha ) ;
+ * </pre>
+ */
+ public void glColor4ui (
+ int red,
+ int green,
+ int blue,
+ int alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4us ( GLushort red , GLushort green , GLushort blue , GLushort alpha ) ;
+ * </pre>
+ */
+ public void glColor4us (
+ short red,
+ short green,
+ short blue,
+ short alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ public void glColor3bv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glColor3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glColor3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glColor3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glColor3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3ubv ( const GLubyte * v ) ;
+ * </pre>
+ */
+ public void glColor3ubv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3uiv ( const GLuint * v ) ;
+ * </pre>
+ */
+ public void glColor3uiv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3usv ( const GLushort * v ) ;
+ * </pre>
+ */
+ public void glColor3usv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4bv ( const GLbyte * v ) ;
+ * </pre>
+ */
+ public void glColor4bv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glColor4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glColor4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glColor4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glColor4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubv ( const GLubyte * v ) ;
+ * </pre>
+ */
+ public void glColor4ubv (
+ byte[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4uiv ( const GLuint * v ) ;
+ * </pre>
+ */
+ public void glColor4uiv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4usv ( const GLushort * v ) ;
+ * </pre>
+ */
+ public void glColor4usv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1d ( GLdouble s ) ;
+ * </pre>
+ */
+ public void glTexCoord1d (
+ double s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1f ( GLfloat s ) ;
+ * </pre>
+ */
+ public void glTexCoord1f (
+ float s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1i ( GLint s ) ;
+ * </pre>
+ */
+ public void glTexCoord1i (
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1s ( GLshort s ) ;
+ * </pre>
+ */
+ public void glTexCoord1s (
+ short s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2d ( GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ public void glTexCoord2d (
+ double s,
+ double t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2f ( GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ public void glTexCoord2f (
+ float s,
+ float t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2i ( GLint s , GLint t ) ;
+ * </pre>
+ */
+ public void glTexCoord2i (
+ int s,
+ int t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2s ( GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ public void glTexCoord2s (
+ short s,
+ short t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3d ( GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ public void glTexCoord3d (
+ double s,
+ double t,
+ double r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3f ( GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ public void glTexCoord3f (
+ float s,
+ float t,
+ float r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3i ( GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ public void glTexCoord3i (
+ int s,
+ int t,
+ int r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3s ( GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ public void glTexCoord3s (
+ short s,
+ short t,
+ short r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4d ( GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ public void glTexCoord4d (
+ double s,
+ double t,
+ double r,
+ double q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4f ( GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ public void glTexCoord4f (
+ float s,
+ float t,
+ float r,
+ float q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4i ( GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ public void glTexCoord4i (
+ int s,
+ int t,
+ int r,
+ int q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4s ( GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ public void glTexCoord4s (
+ short s,
+ short t,
+ short r,
+ short q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glTexCoord1dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glTexCoord1fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glTexCoord1iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord1sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glTexCoord1sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glTexCoord2dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glTexCoord2fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glTexCoord2iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glTexCoord2sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glTexCoord3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glTexCoord3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glTexCoord3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glTexCoord3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glTexCoord4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glTexCoord4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glTexCoord4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glTexCoord4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2d ( GLdouble x , GLdouble y ) ;
+ * </pre>
+ */
+ public void glRasterPos2d (
+ double x,
+ double y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2f ( GLfloat x , GLfloat y ) ;
+ * </pre>
+ */
+ public void glRasterPos2f (
+ float x,
+ float y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2i ( GLint x , GLint y ) ;
+ * </pre>
+ */
+ public void glRasterPos2i (
+ int x,
+ int y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2s ( GLshort x , GLshort y ) ;
+ * </pre>
+ */
+ public void glRasterPos2s (
+ short x,
+ short y
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3d ( GLdouble x , GLdouble y , GLdouble z ) ;
+ * </pre>
+ */
+ public void glRasterPos3d (
+ double x,
+ double y,
+ double z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3f ( GLfloat x , GLfloat y , GLfloat z ) ;
+ * </pre>
+ */
+ public void glRasterPos3f (
+ float x,
+ float y,
+ float z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3i ( GLint x , GLint y , GLint z ) ;
+ * </pre>
+ */
+ public void glRasterPos3i (
+ int x,
+ int y,
+ int z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3s ( GLshort x , GLshort y , GLshort z ) ;
+ * </pre>
+ */
+ public void glRasterPos3s (
+ short x,
+ short y,
+ short z
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4d ( GLdouble x , GLdouble y , GLdouble z , GLdouble w ) ;
+ * </pre>
+ */
+ public void glRasterPos4d (
+ double x,
+ double y,
+ double z,
+ double w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4f ( GLfloat x , GLfloat y , GLfloat z , GLfloat w ) ;
+ * </pre>
+ */
+ public void glRasterPos4f (
+ float x,
+ float y,
+ float z,
+ float w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4i ( GLint x , GLint y , GLint z , GLint w ) ;
+ * </pre>
+ */
+ public void glRasterPos4i (
+ int x,
+ int y,
+ int z,
+ int w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4s ( GLshort x , GLshort y , GLshort z , GLshort w ) ;
+ * </pre>
+ */
+ public void glRasterPos4s (
+ short x,
+ short y,
+ short z,
+ short w
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glRasterPos2dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glRasterPos2fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glRasterPos2iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos2sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glRasterPos2sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glRasterPos3dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glRasterPos3fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glRasterPos3iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos3sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glRasterPos3sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4dv ( const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glRasterPos4dv (
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4fv ( const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glRasterPos4fv (
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4iv ( const GLint * v ) ;
+ * </pre>
+ */
+ public void glRasterPos4iv (
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRasterPos4sv ( const GLshort * v ) ;
+ * </pre>
+ */
+ public void glRasterPos4sv (
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectd ( GLdouble x1 , GLdouble y1 , GLdouble x2 , GLdouble y2 ) ;
+ * </pre>
+ */
+ public void glRectd (
+ double x1,
+ double y1,
+ double x2,
+ double y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectf ( GLfloat x1 , GLfloat y1 , GLfloat x2 , GLfloat y2 ) ;
+ * </pre>
+ */
+ public void glRectf (
+ float x1,
+ float y1,
+ float x2,
+ float y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRecti ( GLint x1 , GLint y1 , GLint x2 , GLint y2 ) ;
+ * </pre>
+ */
+ public void glRecti (
+ int x1,
+ int y1,
+ int x2,
+ int y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRects ( GLshort x1 , GLshort y1 , GLshort x2 , GLshort y2 ) ;
+ * </pre>
+ */
+ public void glRects (
+ short x1,
+ short y1,
+ short x2,
+ short y2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectdv ( const GLdouble * v1 , const GLdouble * v2 ) ;
+ * </pre>
+ */
+ public void glRectdv (
+ double[] v1,
+ double[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectfv ( const GLfloat * v1 , const GLfloat * v2 ) ;
+ * </pre>
+ */
+ public void glRectfv (
+ float[] v1,
+ float[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectiv ( const GLint * v1 , const GLint * v2 ) ;
+ * </pre>
+ */
+ public void glRectiv (
+ int[] v1,
+ int[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRectsv ( const GLshort * v1 , const GLshort * v2 ) ;
+ * </pre>
+ */
+ public void glRectsv (
+ short[] v1,
+ short[] v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+ public void glVertexPointer (
+ int size,
+ int type,
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glNormalPointer (
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+ public void glNormalPointer (
+ int type,
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+ public void glColorPointer (
+ int size,
+ int type,
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointer ( GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glIndexPointer (
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+ public void glIndexPointer (
+ int type,
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointer ( GLint size , GLenum type , GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ short[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ int[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ float[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ double[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ long[] ptr
+ ) ;
+ public void glTexCoordPointer (
+ int size,
+ int type,
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointer ( GLsizei stride , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glEdgeFlagPointer (
+ int stride,
+ byte[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ short[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ int[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ float[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ double[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ boolean[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ long[] ptr
+ ) ;
+ public void glEdgeFlagPointer (
+ int stride,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPointerv ( GLenum pname , GLvoid * * params ) ;
+ * </pre>
+ */
+ public void glGetPointerv (
+ int pname,
+ byte[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ short[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ int[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ float[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ double[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ boolean[][] params
+ ) ;
+ public void glGetPointerv (
+ int pname,
+ long[][] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayElement ( GLint i ) ;
+ * </pre>
+ */
+ public void glArrayElement (
+ int i
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawArrays ( GLenum mode , GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ public void glDrawArrays (
+ int mode,
+ int first,
+ int count
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawElements ( GLenum mode , GLsizei count , GLenum type , const GLvoid * indices ) ;
+ * </pre>
+ */
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ byte[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ short[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ int[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ float[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ double[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ boolean[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ long[] indices
+ ) ;
+ public void glDrawElements (
+ int mode,
+ int count,
+ int type,
+ Buffer indices
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInterleavedArrays ( GLenum format , GLsizei stride , const GLvoid * pointer ) ;
+ * </pre>
+ */
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ byte[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ short[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ int[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ float[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ double[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ boolean[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ long[] pointer
+ ) ;
+ public void glInterleavedArrays (
+ int format,
+ int stride,
+ Buffer pointer
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShadeModel ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glShadeModel (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightf ( GLenum light , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glLightf (
+ int light,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLighti ( GLenum light , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glLighti (
+ int light,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightfv ( GLenum light , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glLightfv (
+ int light,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightiv ( GLenum light , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glLightiv (
+ int light,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLightfv ( GLenum light , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetLightfv (
+ int light,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLightiv ( GLenum light , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetLightiv (
+ int light,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModelf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glLightModelf (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModeli ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glLightModeli (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModelfv ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glLightModelfv (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightModeliv ( GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glLightModeliv (
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialf ( GLenum face , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glMaterialf (
+ int face,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMateriali ( GLenum face , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glMateriali (
+ int face,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialfv ( GLenum face , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glMaterialfv (
+ int face,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMaterialiv ( GLenum face , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glMaterialiv (
+ int face,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMaterialfv ( GLenum face , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetMaterialfv (
+ int face,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMaterialiv ( GLenum face , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetMaterialiv (
+ int face,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorMaterial ( GLenum face , GLenum mode ) ;
+ * </pre>
+ */
+ public void glColorMaterial (
+ int face,
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelZoom ( GLfloat xfactor , GLfloat yfactor ) ;
+ * </pre>
+ */
+ public void glPixelZoom (
+ float xfactor,
+ float yfactor
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelStoref ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glPixelStoref (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelStorei ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glPixelStorei (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransferf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glPixelTransferf (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransferi ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glPixelTransferi (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapfv ( GLenum map , GLint mapsize , const GLfloat * values ) ;
+ * </pre>
+ */
+ public void glPixelMapfv (
+ int map,
+ int mapsize,
+ float[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapuiv ( GLenum map , GLint mapsize , const GLuint * values ) ;
+ * </pre>
+ */
+ public void glPixelMapuiv (
+ int map,
+ int mapsize,
+ int[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelMapusv ( GLenum map , GLint mapsize , const GLushort * values ) ;
+ * </pre>
+ */
+ public void glPixelMapusv (
+ int map,
+ int mapsize,
+ short[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapfv ( GLenum map , GLfloat * values ) ;
+ * </pre>
+ */
+ public void glGetPixelMapfv (
+ int map,
+ float[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapuiv ( GLenum map , GLuint * values ) ;
+ * </pre>
+ */
+ public void glGetPixelMapuiv (
+ int map,
+ int[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelMapusv ( GLenum map , GLushort * values ) ;
+ * </pre>
+ */
+ public void glGetPixelMapusv (
+ int map,
+ short[] values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBitmap ( GLsizei width , GLsizei height , GLfloat xorig , GLfloat yorig , GLfloat xmove , GLfloat ymove , const GLubyte * bitmap ) ;
+ * </pre>
+ */
+ public void glBitmap (
+ int width,
+ int height,
+ float xorig,
+ float yorig,
+ float xmove,
+ float ymove,
+ byte[] bitmap
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum format , GLenum type , GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glReadPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawPixels ( GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glDrawPixels (
+ int width,
+ int height,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyPixels ( GLint x , GLint y , GLsizei width , GLsizei height , GLenum type ) ;
+ * </pre>
+ */
+ public void glCopyPixels (
+ int x,
+ int y,
+ int width,
+ int height,
+ int type
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilFunc ( GLenum func , GLint ref , GLuint mask ) ;
+ * </pre>
+ */
+ public void glStencilFunc (
+ int func,
+ int ref,
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilMask ( GLuint mask ) ;
+ * </pre>
+ */
+ public void glStencilMask (
+ int mask
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStencilOp ( GLenum fail , GLenum zfail , GLenum zpass ) ;
+ * </pre>
+ */
+ public void glStencilOp (
+ int fail,
+ int zfail,
+ int zpass
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClearStencil ( GLint s ) ;
+ * </pre>
+ */
+ public void glClearStencil (
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGend ( GLenum coord , GLenum pname , GLdouble param ) ;
+ * </pre>
+ */
+ public void glTexGend (
+ int coord,
+ int pname,
+ double param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGenf ( GLenum coord , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glTexGenf (
+ int coord,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGeni ( GLenum coord , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glTexGeni (
+ int coord,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGendv ( GLenum coord , GLenum pname , const GLdouble * params ) ;
+ * </pre>
+ */
+ public void glTexGendv (
+ int coord,
+ int pname,
+ double[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGenfv ( GLenum coord , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glTexGenfv (
+ int coord,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexGeniv ( GLenum coord , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glTexGeniv (
+ int coord,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGendv ( GLenum coord , GLenum pname , GLdouble * params ) ;
+ * </pre>
+ */
+ public void glGetTexGendv (
+ int coord,
+ int pname,
+ double[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGenfv ( GLenum coord , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetTexGenfv (
+ int coord,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexGeniv ( GLenum coord , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetTexGeniv (
+ int coord,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvf ( GLenum target , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glTexEnvf (
+ int target,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvi ( GLenum target , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glTexEnvi (
+ int target,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnvfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glTexEnvfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexEnviv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glTexEnviv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexEnvfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetTexEnvfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexEnviv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetTexEnviv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameterf ( GLenum target , GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glTexParameterf (
+ int target,
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameteri ( GLenum target , GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glTexParameteri (
+ int target,
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glTexParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glTexParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetTexParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetTexParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexLevelParameterfv ( GLenum target , GLint level , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetTexLevelParameterfv (
+ int target,
+ int level,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexLevelParameteriv ( GLenum target , GLint level , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetTexLevelParameteriv (
+ int target,
+ int level,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage1D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glTexImage1D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int border,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage2D ( GLenum target , GLint level , GLint internalFormat , GLsizei width , GLsizei height , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glTexImage2D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int border,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexImage ( GLenum target , GLint level , GLenum format , GLenum type , GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glGetTexImage (
+ int target,
+ int level,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenTextures ( GLsizei n , GLuint * textures ) ;
+ * </pre>
+ */
+ public void glGenTextures (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteTextures ( GLsizei n , const GLuint * textures ) ;
+ * </pre>
+ */
+ public void glDeleteTextures (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindTexture ( GLenum target , GLuint texture ) ;
+ * </pre>
+ */
+ public void glBindTexture (
+ int target,
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPrioritizeTextures ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
+ * </pre>
+ */
+ public void glPrioritizeTextures (
+ int n,
+ int[] textures,
+ float[] priorities
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreTexturesResident ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
+ * </pre>
+ */
+ public boolean glAreTexturesResident (
+ int n,
+ int[] textures,
+ boolean[] residences
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsTexture ( GLuint texture ) ;
+ * </pre>
+ */
+ public boolean glIsTexture (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLint border ) ;
+ * </pre>
+ */
+ public void glCopyTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int border
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height , GLint border ) ;
+ * </pre>
+ */
+ public void glCopyTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int height,
+ int border
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public void glCopyTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glCopyTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap1d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint stride , GLint order , const GLdouble * points ) ;
+ * </pre>
+ */
+ public void glMap1d (
+ int target,
+ double u1,
+ double u2,
+ int stride,
+ int order,
+ double[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap1f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint stride , GLint order , const GLfloat * points ) ;
+ * </pre>
+ */
+ public void glMap1f (
+ int target,
+ float u1,
+ float u2,
+ int stride,
+ int order,
+ float[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap2d ( GLenum target , GLdouble u1 , GLdouble u2 , GLint ustride , GLint uorder , GLdouble v1 , GLdouble v2 , GLint vstride , GLint vorder , const GLdouble * points ) ;
+ * </pre>
+ */
+ public void glMap2d (
+ int target,
+ double u1,
+ double u2,
+ int ustride,
+ int uorder,
+ double v1,
+ double v2,
+ int vstride,
+ int vorder,
+ double[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMap2f ( GLenum target , GLfloat u1 , GLfloat u2 , GLint ustride , GLint uorder , GLfloat v1 , GLfloat v2 , GLint vstride , GLint vorder , const GLfloat * points ) ;
+ * </pre>
+ */
+ public void glMap2f (
+ int target,
+ float u1,
+ float u2,
+ int ustride,
+ int uorder,
+ float v1,
+ float v2,
+ int vstride,
+ int vorder,
+ float[] points
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapdv ( GLenum target , GLenum query , GLdouble * v ) ;
+ * </pre>
+ */
+ public void glGetMapdv (
+ int target,
+ int query,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapfv ( GLenum target , GLenum query , GLfloat * v ) ;
+ * </pre>
+ */
+ public void glGetMapfv (
+ int target,
+ int query,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapiv ( GLenum target , GLenum query , GLint * v ) ;
+ * </pre>
+ */
+ public void glGetMapiv (
+ int target,
+ int query,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1d ( GLdouble u ) ;
+ * </pre>
+ */
+ public void glEvalCoord1d (
+ double u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1f ( GLfloat u ) ;
+ * </pre>
+ */
+ public void glEvalCoord1f (
+ float u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1dv ( const GLdouble * u ) ;
+ * </pre>
+ */
+ public void glEvalCoord1dv (
+ double[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord1fv ( const GLfloat * u ) ;
+ * </pre>
+ */
+ public void glEvalCoord1fv (
+ float[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2d ( GLdouble u , GLdouble v ) ;
+ * </pre>
+ */
+ public void glEvalCoord2d (
+ double u,
+ double v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2f ( GLfloat u , GLfloat v ) ;
+ * </pre>
+ */
+ public void glEvalCoord2f (
+ float u,
+ float v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2dv ( const GLdouble * u ) ;
+ * </pre>
+ */
+ public void glEvalCoord2dv (
+ double[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalCoord2fv ( const GLfloat * u ) ;
+ * </pre>
+ */
+ public void glEvalCoord2fv (
+ float[] u
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid1d ( GLint un , GLdouble u1 , GLdouble u2 ) ;
+ * </pre>
+ */
+ public void glMapGrid1d (
+ int un,
+ double u1,
+ double u2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid1f ( GLint un , GLfloat u1 , GLfloat u2 ) ;
+ * </pre>
+ */
+ public void glMapGrid1f (
+ int un,
+ float u1,
+ float u2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid2d ( GLint un , GLdouble u1 , GLdouble u2 , GLint vn , GLdouble v1 , GLdouble v2 ) ;
+ * </pre>
+ */
+ public void glMapGrid2d (
+ int un,
+ double u1,
+ double u2,
+ int vn,
+ double v1,
+ double v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapGrid2f ( GLint un , GLfloat u1 , GLfloat u2 , GLint vn , GLfloat v1 , GLfloat v2 ) ;
+ * </pre>
+ */
+ public void glMapGrid2f (
+ int un,
+ float u1,
+ float u2,
+ int vn,
+ float v1,
+ float v2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalPoint1 ( GLint i ) ;
+ * </pre>
+ */
+ public void glEvalPoint1 (
+ int i
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalPoint2 ( GLint i , GLint j ) ;
+ * </pre>
+ */
+ public void glEvalPoint2 (
+ int i,
+ int j
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMesh1 ( GLenum mode , GLint i1 , GLint i2 ) ;
+ * </pre>
+ */
+ public void glEvalMesh1 (
+ int mode,
+ int i1,
+ int i2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMesh2 ( GLenum mode , GLint i1 , GLint i2 , GLint j1 , GLint j2 ) ;
+ * </pre>
+ */
+ public void glEvalMesh2 (
+ int mode,
+ int i1,
+ int i2,
+ int j1,
+ int j2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogf ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glFogf (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogi ( GLenum pname , GLint param ) ;
+ * </pre>
+ */
+ public void glFogi (
+ int pname,
+ int param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogfv ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glFogfv (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogiv ( GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glFogiv (
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFeedbackBuffer ( GLsizei size , GLenum type , GLfloat * buffer ) ;
+ * </pre>
+ */
+ public void glFeedbackBuffer (
+ int size,
+ int type,
+ float[] buffer
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPassThrough ( GLfloat token ) ;
+ * </pre>
+ */
+ public void glPassThrough (
+ float token
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSelectBuffer ( GLsizei size , GLuint * buffer ) ;
+ * </pre>
+ */
+ public void glSelectBuffer (
+ int size,
+ int[] buffer
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInitNames ( void ) ;
+ * </pre>
+ */
+ public void glInitNames (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadName ( GLuint name ) ;
+ * </pre>
+ */
+ public void glLoadName (
+ int name
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPushName ( GLuint name ) ;
+ * </pre>
+ */
+ public void glPushName (
+ int name
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPopName ( void ) ;
+ * </pre>
+ */
+ public void glPopName (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawRangeElements ( GLenum mode , GLuint start , GLuint end , GLsizei count , GLenum type , const GLvoid * indices ) ;
+ * </pre>
+ */
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ byte[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ short[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ int[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ float[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ double[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ boolean[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ long[] indices
+ ) ;
+ public void glDrawRangeElements (
+ int mode,
+ int start,
+ int end,
+ int count,
+ int type,
+ Buffer indices
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage3D ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glTexImage3D (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glCopyTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTable ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
+ * </pre>
+ */
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ long[] table
+ ) ;
+ public void glColorTable (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ Buffer table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorSubTable ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ byte[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ short[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ int[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ float[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ double[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ boolean[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ long[] data
+ ) ;
+ public void glColorSubTable (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glColorTableParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glColorTableParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorSubTable ( GLenum target , GLsizei start , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public void glCopyColorSubTable (
+ int target,
+ int start,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorTable ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public void glCopyColorTable (
+ int target,
+ int internalformat,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTable ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
+ * </pre>
+ */
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ long[] table
+ ) ;
+ public void glGetColorTable (
+ int target,
+ int format,
+ int type,
+ Buffer table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendEquation ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glBlendEquation (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendColor ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ public void glBlendColor (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHistogram ( GLenum target , GLsizei width , GLenum internalformat , GLboolean sink ) ;
+ * </pre>
+ */
+ public void glHistogram (
+ int target,
+ int width,
+ int internalformat,
+ boolean sink
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetHistogram ( GLenum target ) ;
+ * </pre>
+ */
+ public void glResetHistogram (
+ int target
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogram ( GLenum target , GLboolean reset , GLenum format , GLenum type , GLvoid * values ) ;
+ * </pre>
+ */
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ byte[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ short[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ int[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ float[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ double[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ boolean[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ long[] values
+ ) ;
+ public void glGetHistogram (
+ int target,
+ boolean reset,
+ int format,
+ int type,
+ Buffer values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetHistogramParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetHistogramParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMinmax ( GLenum target , GLenum internalformat , GLboolean sink ) ;
+ * </pre>
+ */
+ public void glMinmax (
+ int target,
+ int internalformat,
+ boolean sink
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetMinmax ( GLenum target ) ;
+ * </pre>
+ */
+ public void glResetMinmax (
+ int target
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmax ( GLenum target , GLboolean reset , GLenum format , GLenum types , GLvoid * values ) ;
+ * </pre>
+ */
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ byte[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ short[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ int[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ float[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ double[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ boolean[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ long[] values
+ ) ;
+ public void glGetMinmax (
+ int target,
+ boolean reset,
+ int format,
+ int types,
+ Buffer values
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetMinmaxParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetMinmaxParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter1D ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * image ) ;
+ * </pre>
+ */
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ byte[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ short[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ int[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ float[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ double[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ boolean[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ long[] image
+ ) ;
+ public void glConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ Buffer image
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * image ) ;
+ * </pre>
+ */
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] image
+ ) ;
+ public void glConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ Buffer image
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterf ( GLenum target , GLenum pname , GLfloat params ) ;
+ * </pre>
+ */
+ public void glConvolutionParameterf (
+ int target,
+ int pname,
+ float params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterfv ( GLenum target , GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glConvolutionParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteri ( GLenum target , GLenum pname , GLint params ) ;
+ * </pre>
+ */
+ public void glConvolutionParameteri (
+ int target,
+ int pname,
+ int params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteriv ( GLenum target , GLenum pname , const GLint * params ) ;
+ * </pre>
+ */
+ public void glConvolutionParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter1D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width ) ;
+ * </pre>
+ */
+ public void glCopyConvolutionFilter1D (
+ int target,
+ int internalformat,
+ int x,
+ int y,
+ int width
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter2D ( GLenum target , GLenum internalformat , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glCopyConvolutionFilter2D (
+ int target,
+ int internalformat,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionFilter ( GLenum target , GLenum format , GLenum type , GLvoid * image ) ;
+ * </pre>
+ */
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ byte[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ short[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ int[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ float[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ double[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ boolean[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ long[] image
+ ) ;
+ public void glGetConvolutionFilter (
+ int target,
+ int format,
+ int type,
+ Buffer image
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameterfv ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetConvolutionParameterfv (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameteriv ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetConvolutionParameteriv (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSeparableFilter2D ( GLenum target , GLenum internalformat , GLsizei width , GLsizei height , GLenum format , GLenum type , const GLvoid * row , const GLvoid * column ) ;
+ * </pre>
+ */
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ byte[] row,
+ byte[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ short[] row,
+ short[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ int[] row,
+ int[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ float[] row,
+ float[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ double[] row,
+ double[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ boolean[] row,
+ boolean[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ long[] row,
+ long[] column
+ ) ;
+ public void glSeparableFilter2D (
+ int target,
+ int internalformat,
+ int width,
+ int height,
+ int format,
+ int type,
+ Buffer row,
+ Buffer column
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetSeparableFilter ( GLenum target , GLenum format , GLenum type , GLvoid * row , GLvoid * column , GLvoid * span ) ;
+ * </pre>
+ */
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ byte[] row,
+ byte[] column,
+ byte[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ short[] row,
+ short[] column,
+ short[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ int[] row,
+ int[] column,
+ int[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ float[] row,
+ float[] column,
+ float[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ double[] row,
+ double[] column,
+ double[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ boolean[] row,
+ boolean[] column,
+ boolean[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ long[] row,
+ long[] column,
+ long[] span
+ ) ;
+ public void glGetSeparableFilter (
+ int target,
+ int format,
+ int type,
+ Buffer row,
+ Buffer column,
+ Buffer span
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glActiveTexture ( GLenum texture ) ;
+ * </pre>
+ */
+ public void glActiveTexture (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveTexture ( GLenum texture ) ;
+ * </pre>
+ */
+ public void glClientActiveTexture (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage1D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLint border , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ long[] data
+ ) ;
+ public void glCompressedTexImage1D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int border,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage2D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLint border , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ long[] data
+ ) ;
+ public void glCompressedTexImage2D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int border,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage3D ( GLenum target , GLint level , GLenum internalformat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ long[] data
+ ) ;
+ public void glCompressedTexImage3D (
+ int target,
+ int level,
+ int internalformat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage1D ( GLenum target , GLint level , GLint xoffset , GLsizei width , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ long[] data
+ ) ;
+ public void glCompressedTexSubImage1D (
+ int target,
+ int level,
+ int xoffset,
+ int width,
+ int format,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage2D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLsizei width , GLsizei height , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ long[] data
+ ) ;
+ public void glCompressedTexSubImage2D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int width,
+ int height,
+ int format,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage3D ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLsizei imageSize , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ byte[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ short[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ int[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ float[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ double[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ boolean[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ long[] data
+ ) ;
+ public void glCompressedTexSubImage3D (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int imageSize,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCompressedTexImage ( GLenum target , GLint lod , GLvoid * img ) ;
+ * </pre>
+ */
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ byte[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ short[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ int[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ float[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ double[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ boolean[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ long[] img
+ ) ;
+ public void glGetCompressedTexImage (
+ int target,
+ int lod,
+ Buffer img
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1d ( GLenum target , GLdouble s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1d (
+ int target,
+ double s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1f ( GLenum target , GLfloat s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1f (
+ int target,
+ float s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1i ( GLenum target , GLint s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1i (
+ int target,
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1s ( GLenum target , GLshort s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1s (
+ int target,
+ short s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2d ( GLenum target , GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2d (
+ int target,
+ double s,
+ double t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2f ( GLenum target , GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2f (
+ int target,
+ float s,
+ float t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2i ( GLenum target , GLint s , GLint t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2i (
+ int target,
+ int s,
+ int t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2s ( GLenum target , GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2s (
+ int target,
+ short s,
+ short t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3d ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3d (
+ int target,
+ double s,
+ double t,
+ double r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3f ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3f (
+ int target,
+ float s,
+ float t,
+ float r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3i ( GLenum target , GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3i (
+ int target,
+ int s,
+ int t,
+ int r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3s ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3s (
+ int target,
+ short s,
+ short t,
+ short r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4d ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4d (
+ int target,
+ double s,
+ double t,
+ double r,
+ double q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dv ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4dv (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4f ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4f (
+ int target,
+ float s,
+ float t,
+ float r,
+ float q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fv ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4fv (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4i ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4i (
+ int target,
+ int s,
+ int t,
+ int r,
+ int q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4iv ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4iv (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4s ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4s (
+ int target,
+ short s,
+ short t,
+ short r,
+ short q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4sv ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4sv (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
+ * </pre>
+ */
+ public void glLoadTransposeMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
+ * </pre>
+ */
+ public void glLoadTransposeMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultTransposeMatrixd ( const GLdouble m [ 16 ] ) ;
+ * </pre>
+ */
+ public void glMultTransposeMatrixd (
+ double[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultTransposeMatrixf ( const GLfloat m [ 16 ] ) ;
+ * </pre>
+ */
+ public void glMultTransposeMatrixf (
+ float[] m
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleCoverage ( GLclampf value , GLboolean invert ) ;
+ * </pre>
+ */
+ public void glSampleCoverage (
+ float value,
+ boolean invert
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSamplePass ( GLenum pass ) ;
+ * </pre>
+ */
+ public void glSamplePass (
+ int pass
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glActiveTextureARB ( GLenum texture ) ;
+ * </pre>
+ */
+ public void glActiveTextureARB (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveTextureARB ( GLenum texture ) ;
+ * </pre>
+ */
+ public void glClientActiveTextureARB (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dARB ( GLenum target , GLdouble s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1dARB (
+ int target,
+ double s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fARB ( GLenum target , GLfloat s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1fARB (
+ int target,
+ float s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1iARB ( GLenum target , GLint s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1iARB (
+ int target,
+ int s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1sARB ( GLenum target , GLshort s ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1sARB (
+ int target,
+ short s
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord1svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord1svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dARB ( GLenum target , GLdouble s , GLdouble t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2dARB (
+ int target,
+ double s,
+ double t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fARB ( GLenum target , GLfloat s , GLfloat t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2fARB (
+ int target,
+ float s,
+ float t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2iARB ( GLenum target , GLint s , GLint t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2iARB (
+ int target,
+ int s,
+ int t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2sARB ( GLenum target , GLshort s , GLshort t ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2sARB (
+ int target,
+ short s,
+ short t
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord2svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord2svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3dARB (
+ int target,
+ double s,
+ double t,
+ double r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3fARB (
+ int target,
+ float s,
+ float t,
+ float r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3iARB ( GLenum target , GLint s , GLint t , GLint r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3iARB (
+ int target,
+ int s,
+ int t,
+ int r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3sARB ( GLenum target , GLshort s , GLshort t , GLshort r ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3sARB (
+ int target,
+ short s,
+ short t,
+ short r
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord3svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord3svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dARB ( GLenum target , GLdouble s , GLdouble t , GLdouble r , GLdouble q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4dARB (
+ int target,
+ double s,
+ double t,
+ double r,
+ double q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4dvARB ( GLenum target , const GLdouble * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4dvARB (
+ int target,
+ double[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fARB ( GLenum target , GLfloat s , GLfloat t , GLfloat r , GLfloat q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4fARB (
+ int target,
+ float s,
+ float t,
+ float r,
+ float q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4fvARB ( GLenum target , const GLfloat * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4fvARB (
+ int target,
+ float[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4iARB ( GLenum target , GLint s , GLint t , GLint r , GLint q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4iARB (
+ int target,
+ int s,
+ int t,
+ int r,
+ int q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4ivARB ( GLenum target , const GLint * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4ivARB (
+ int target,
+ int[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4sARB ( GLenum target , GLshort s , GLshort t , GLshort r , GLshort q ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4sARB (
+ int target,
+ short s,
+ short t,
+ short r,
+ short q
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiTexCoord4svARB ( GLenum target , const GLshort * v ) ;
+ * </pre>
+ */
+ public void glMultiTexCoord4svARB (
+ int target,
+ short[] v
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendColorEXT ( GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha ) ;
+ * </pre>
+ */
+ public void glBlendColorEXT (
+ float red,
+ float green,
+ float blue,
+ float alpha
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPolygonOffsetEXT ( GLfloat factor , GLfloat bias ) ;
+ * </pre>
+ */
+ public void glPolygonOffsetEXT (
+ float factor,
+ float bias
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage3DEXT ( GLenum target , GLint level , GLenum internalFormat , GLsizei width , GLsizei height , GLsizei depth , GLint border , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glTexImage3DEXT (
+ int target,
+ int level,
+ int internalFormat,
+ int width,
+ int height,
+ int depth,
+ int border,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLsizei width , GLsizei height , GLsizei depth , GLenum format , GLenum type , const GLvoid * pixels ) ;
+ * </pre>
+ */
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ byte[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ short[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ int[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ float[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ double[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ boolean[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ long[] pixels
+ ) ;
+ public void glTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int width,
+ int height,
+ int depth,
+ int format,
+ int type,
+ Buffer pixels
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage3DEXT ( GLenum target , GLint level , GLint xoffset , GLint yoffset , GLint zoffset , GLint x , GLint y , GLsizei width , GLsizei height ) ;
+ * </pre>
+ */
+ public void glCopyTexSubImage3DEXT (
+ int target,
+ int level,
+ int xoffset,
+ int yoffset,
+ int zoffset,
+ int x,
+ int y,
+ int width,
+ int height
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenTexturesEXT ( GLsizei n , GLuint * textures ) ;
+ * </pre>
+ */
+ public void glGenTexturesEXT (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteTexturesEXT ( GLsizei n , const GLuint * textures ) ;
+ * </pre>
+ */
+ public void glDeleteTexturesEXT (
+ int n,
+ int[] textures
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindTextureEXT ( GLenum target , GLuint texture ) ;
+ * </pre>
+ */
+ public void glBindTextureEXT (
+ int target,
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPrioritizeTexturesEXT ( GLsizei n , const GLuint * textures , const GLclampf * priorities ) ;
+ * </pre>
+ */
+ public void glPrioritizeTexturesEXT (
+ int n,
+ int[] textures,
+ float[] priorities
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreTexturesResidentEXT ( GLsizei n , const GLuint * textures , GLboolean * residences ) ;
+ * </pre>
+ */
+ public boolean glAreTexturesResidentEXT (
+ int n,
+ int[] textures,
+ boolean[] residences
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsTextureEXT ( GLuint texture ) ;
+ * </pre>
+ */
+ public boolean glIsTextureEXT (
+ int texture
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+ public void glVertexPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+ public void glNormalPointerEXT (
+ int type,
+ int stride,
+ int count,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+ public void glColorPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointerEXT ( GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+ public void glIndexPointerEXT (
+ int type,
+ int stride,
+ int count,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointerEXT ( GLint size , GLenum type , GLsizei stride , GLsizei count , const GLvoid * ptr ) ;
+ * </pre>
+ */
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ byte[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ short[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ int[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ float[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ double[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ long[] ptr
+ ) ;
+ public void glTexCoordPointerEXT (
+ int size,
+ int type,
+ int stride,
+ int count,
+ Buffer ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointerEXT ( GLsizei stride , GLsizei count , const GLboolean * ptr ) ;
+ * </pre>
+ */
+ public void glEdgeFlagPointerEXT (
+ int stride,
+ int count,
+ boolean[] ptr
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPointervEXT ( GLenum pname , GLvoid * * params ) ;
+ * </pre>
+ */
+ public void glGetPointervEXT (
+ int pname,
+ byte[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ short[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ int[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ float[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ double[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ boolean[][] params
+ ) ;
+ public void glGetPointervEXT (
+ int pname,
+ long[][] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayElementEXT ( GLint i ) ;
+ * </pre>
+ */
+ public void glArrayElementEXT (
+ int i
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawArraysEXT ( GLenum mode , GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ public void glDrawArraysEXT (
+ int mode,
+ int first,
+ int count
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendEquationEXT ( GLenum mode ) ;
+ * </pre>
+ */
+ public void glBlendEquationEXT (
+ int mode
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfEXT ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glPointParameterfEXT (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfvEXT ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glPointParameterfvEXT (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfSGIS ( GLenum pname , GLfloat param ) ;
+ * </pre>
+ */
+ public void glPointParameterfSGIS (
+ int pname,
+ float param
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfvSGIS ( GLenum pname , const GLfloat * params ) ;
+ * </pre>
+ */
+ public void glPointParameterfvSGIS (
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableEXT ( GLenum target , GLenum internalformat , GLsizei width , GLenum format , GLenum type , const GLvoid * table ) ;
+ * </pre>
+ */
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ long[] table
+ ) ;
+ public void glColorTableEXT (
+ int target,
+ int internalformat,
+ int width,
+ int format,
+ int type,
+ Buffer table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorSubTableEXT ( GLenum target , GLsizei start , GLsizei count , GLenum format , GLenum type , const GLvoid * data ) ;
+ * </pre>
+ */
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ byte[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ short[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ int[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ float[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ double[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ boolean[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ long[] data
+ ) ;
+ public void glColorSubTableEXT (
+ int target,
+ int start,
+ int count,
+ int format,
+ int type,
+ Buffer data
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableEXT ( GLenum target , GLenum format , GLenum type , GLvoid * table ) ;
+ * </pre>
+ */
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ byte[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ short[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ int[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ float[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ double[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ boolean[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ long[] table
+ ) ;
+ public void glGetColorTableEXT (
+ int target,
+ int format,
+ int type,
+ Buffer table
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfvEXT ( GLenum target , GLenum pname , GLfloat * params ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameterfvEXT (
+ int target,
+ int pname,
+ float[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterivEXT ( GLenum target , GLenum pname , GLint * params ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameterivEXT (
+ int target,
+ int pname,
+ int[] params
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLockArraysEXT ( GLint first , GLsizei count ) ;
+ * </pre>
+ */
+ public void glLockArraysEXT (
+ int first,
+ int count
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glUnlockArraysEXT ( void ) ;
+ * </pre>
+ */
+ public void glUnlockArraysEXT (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadTransposeMatrixfARB ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glLoadTransposeMatrixfARB (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadTransposeMatrixdARB ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glLoadTransposeMatrixdARB (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultTransposeMatrixfARB ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glMultTransposeMatrixfARB (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultTransposeMatrixdARB ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glMultTransposeMatrixdARB (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleCoverageARB ( GLclampf , GLboolean ) ;
+ * </pre>
+ */
+ public void glSampleCoverageARB (
+ float arg0,
+ boolean arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage3DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ byte[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ short[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ float[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ double[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ boolean[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ long[] arg8
+ ) ;
+ public void glCompressedTexImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ Buffer arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage2DARB ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ byte[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ short[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ float[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ double[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ long[] arg7
+ ) ;
+ public void glCompressedTexImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ Buffer arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexImage1DARB ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+ public void glCompressedTexImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ Buffer arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage3DARB ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ byte[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ short[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ float[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ double[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ boolean[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ long[] arg10
+ ) ;
+ public void glCompressedTexSubImage3DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ Buffer arg10
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage2DARB ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ byte[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ short[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ float[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ double[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ boolean[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ long[] arg8
+ ) ;
+ public void glCompressedTexSubImage2DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ Buffer arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCompressedTexSubImage1DARB ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+ public void glCompressedTexSubImage1DARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ Buffer arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCompressedTexImageARB ( GLenum , GLint , void * ) ;
+ * </pre>
+ */
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public void glGetCompressedTexImageARB (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightbvARB ( GLint , const GLbyte * ) ;
+ * </pre>
+ */
+ public void glWeightbvARB (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightsvARB ( GLint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glWeightsvARB (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightivARB ( GLint , const GLint * ) ;
+ * </pre>
+ */
+ public void glWeightivARB (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightfvARB ( GLint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glWeightfvARB (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightdvARB ( GLint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glWeightdvARB (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightubvARB ( GLint , const GLubyte * ) ;
+ * </pre>
+ */
+ public void glWeightubvARB (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightusvARB ( GLint , const GLushort * ) ;
+ * </pre>
+ */
+ public void glWeightusvARB (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightuivARB ( GLint , const GLuint * ) ;
+ * </pre>
+ */
+ public void glWeightuivARB (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWeightPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public void glWeightPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexBlendARB ( GLint ) ;
+ * </pre>
+ */
+ public void glVertexBlendARB (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCurrentPaletteMatrixARB ( GLint ) ;
+ * </pre>
+ */
+ public void glCurrentPaletteMatrixARB (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixIndexubvARB ( GLint , const GLubyte * ) ;
+ * </pre>
+ */
+ public void glMatrixIndexubvARB (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixIndexusvARB ( GLint , const GLushort * ) ;
+ * </pre>
+ */
+ public void glMatrixIndexusvARB (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixIndexuivARB ( GLint , const GLuint * ) ;
+ * </pre>
+ */
+ public void glMatrixIndexuivARB (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMatrixIndexPointerARB ( GLint , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public void glMatrixIndexPointerARB (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexFilterFuncSGIS ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetTexFilterFuncSGIS (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexFilterFuncSGIS ( GLenum , GLenum , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexFilterFuncSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage1DEXT ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+ public void glTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ Buffer arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ byte[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ short[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ float[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ double[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ boolean[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ long[] arg8
+ ) ;
+ public void glTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ Buffer arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage1DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) ;
+ * </pre>
+ */
+ public void glCopyTexImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexImage2DEXT ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) ;
+ * </pre>
+ */
+ public void glCopyTexImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage1DEXT ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public void glCopyTexSubImage1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyTexSubImage2DEXT ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) ;
+ * </pre>
+ */
+ public void glCopyTexSubImage2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
+ * </pre>
+ */
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ byte[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ short[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ double[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ boolean[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ long[] arg4
+ ) ;
+ public void glGetHistogramEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ Buffer arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetHistogramParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetHistogramParameterivEXT ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetHistogramParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxEXT ( GLenum , GLboolean , GLenum , GLenum , GLvoid * ) ;
+ * </pre>
+ */
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ byte[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ short[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ double[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ boolean[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ long[] arg4
+ ) ;
+ public void glGetMinmaxEXT (
+ int arg0,
+ boolean arg1,
+ int arg2,
+ int arg3,
+ Buffer arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetMinmaxParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMinmaxParameterivEXT ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetMinmaxParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHistogramEXT ( GLenum , GLsizei , GLenum , GLboolean ) ;
+ * </pre>
+ */
+ public void glHistogramEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMinmaxEXT ( GLenum , GLenum , GLboolean ) ;
+ * </pre>
+ */
+ public void glMinmaxEXT (
+ int arg0,
+ int arg1,
+ boolean arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetHistogramEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glResetHistogramEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glResetMinmaxEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glResetMinmaxEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter1DEXT ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ byte[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ short[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ float[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ double[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ long[] arg5
+ ) ;
+ public void glConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ Buffer arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6
+ ) ;
+ public void glConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ Buffer arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterfEXT ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glConvolutionParameterfEXT (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glConvolutionParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameteriEXT ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glConvolutionParameteriEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glConvolutionParameterivEXT ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glConvolutionParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter1DEXT ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public void glCopyConvolutionFilter1DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyConvolutionFilter2DEXT ( GLenum , GLenum , GLint , GLint , GLsizei , GLsizei ) ;
+ * </pre>
+ */
+ public void glCopyConvolutionFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionFilterEXT ( GLenum , GLenum , GLenum , GLvoid * ) ;
+ * </pre>
+ */
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public void glGetConvolutionFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameterfvEXT ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetConvolutionParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetConvolutionParameterivEXT ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetConvolutionParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetSeparableFilterEXT ( GLenum , GLenum , GLenum , GLvoid * , GLvoid * , GLvoid * ) ;
+ * </pre>
+ */
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3,
+ byte[] arg4,
+ byte[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3,
+ short[] arg4,
+ short[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3,
+ int[] arg4,
+ int[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3,
+ float[] arg4,
+ float[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3,
+ double[] arg4,
+ double[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3,
+ boolean[] arg4,
+ boolean[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3,
+ long[] arg4,
+ long[] arg5
+ ) ;
+ public void glGetSeparableFilterEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3,
+ Buffer arg4,
+ Buffer arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSeparableFilter2DEXT ( GLenum , GLenum , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ byte[] arg6,
+ byte[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ short[] arg6,
+ short[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int[] arg6,
+ int[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ float[] arg6,
+ float[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ double[] arg6,
+ double[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ boolean[] arg6,
+ boolean[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ long[] arg6,
+ long[] arg7
+ ) ;
+ public void glSeparableFilter2DEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ Buffer arg6,
+ Buffer arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableSGI ( GLenum , GLenum , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ byte[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ short[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ float[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ double[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ long[] arg5
+ ) ;
+ public void glColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ Buffer arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameterfvSGI ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glColorTableParameterfvSGI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorTableParameterivSGI ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glColorTableParameterivSGI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorTableSGI ( GLenum , GLenum , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public void glCopyColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableSGI ( GLenum , GLenum , GLenum , GLvoid * ) ;
+ * </pre>
+ */
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public void glGetColorTableSGI (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterfvSGI ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameterfvSGI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetColorTableParameterivSGI ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetColorTableParameterivSGI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenSGIX ( GLenum ) ;
+ * </pre>
+ */
+ public void glPixelTexGenSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameteriSGIS ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glPixelTexGenParameteriSGIS (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameterivSGIS ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glPixelTexGenParameterivSGIS (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameterfSGIS ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glPixelTexGenParameterfSGIS (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTexGenParameterfvSGIS ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glPixelTexGenParameterfvSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelTexGenParameterivSGIS ( GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetPixelTexGenParameterivSGIS (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetPixelTexGenParameterfvSGIS ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetPixelTexGenParameterfvSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexImage4DSGIS ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ byte[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ short[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ float[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ double[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ boolean[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ long[] arg10
+ ) ;
+ public void glTexImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ Buffer arg10
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexSubImage4DSGIS ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ byte[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ short[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ int[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ float[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ double[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ boolean[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ long[] arg12
+ ) ;
+ public void glTexSubImage4DSGIS (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ Buffer arg12
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDetailTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glDetailTexFuncSGIS (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetDetailTexFuncSGIS ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetDetailTexFuncSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSharpenTexFuncSGIS ( GLenum , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glSharpenTexFuncSGIS (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetSharpenTexFuncSGIS ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetSharpenTexFuncSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleMaskSGIS ( GLclampf , GLboolean ) ;
+ * </pre>
+ */
+ public void glSampleMaskSGIS (
+ float arg0,
+ boolean arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSamplePatternSGIS ( GLenum ) ;
+ * </pre>
+ */
+ public void glSamplePatternSGIS (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameterfSGIX ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glSpriteParameterfSGIX (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameterfvSGIX ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glSpriteParameterfvSGIX (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameteriSGIX ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glSpriteParameteriSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSpriteParameterivSGIX ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glSpriteParameterivSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfARB ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glPointParameterfARB (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPointParameterfvARB ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glPointParameterfvARB (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glGetInstrumentsSGIX ( void ) ;
+ * </pre>
+ */
+ public int glGetInstrumentsSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInstrumentsBufferSGIX ( GLsizei , GLint * ) ;
+ * </pre>
+ */
+ public void glInstrumentsBufferSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glPollInstrumentsSGIX ( GLint * ) ;
+ * </pre>
+ */
+ public int glPollInstrumentsSGIX (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReadInstrumentsSGIX ( GLint ) ;
+ * </pre>
+ */
+ public void glReadInstrumentsSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStartInstrumentsSGIX ( void ) ;
+ * </pre>
+ */
+ public void glStartInstrumentsSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glStopInstrumentsSGIX ( GLint ) ;
+ * </pre>
+ */
+ public void glStopInstrumentsSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFrameZoomSGIX ( GLint ) ;
+ * </pre>
+ */
+ public void glFrameZoomSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTagSampleBufferSGIX ( void ) ;
+ * </pre>
+ */
+ public void glTagSampleBufferSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeformationMap3dSGIX ( GLenum , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , GLdouble , GLdouble , GLint , GLint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glDeformationMap3dSGIX (
+ int arg0,
+ double arg1,
+ double arg2,
+ int arg3,
+ int arg4,
+ double arg5,
+ double arg6,
+ int arg7,
+ int arg8,
+ double arg9,
+ double arg10,
+ int arg11,
+ int arg12,
+ double[] arg13
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeformationMap3fSGIX ( GLenum , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , GLfloat , GLfloat , GLint , GLint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glDeformationMap3fSGIX (
+ int arg0,
+ float arg1,
+ float arg2,
+ int arg3,
+ int arg4,
+ float arg5,
+ float arg6,
+ int arg7,
+ int arg8,
+ float arg9,
+ float arg10,
+ int arg11,
+ int arg12,
+ float[] arg13
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeformSGIX ( GLbitfield ) ;
+ * </pre>
+ */
+ public void glDeformSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadIdentityDeformationMapSGIX ( GLbitfield ) ;
+ * </pre>
+ */
+ public void glLoadIdentityDeformationMapSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReferencePlaneSGIX ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glReferencePlaneSGIX (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFlushRasterSGIX ( void ) ;
+ * </pre>
+ */
+ public void glFlushRasterSGIX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogFuncSGIS ( GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glFogFuncSGIS (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFogFuncSGIS ( GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetFogFuncSGIS (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameteriHP ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glImageTransformParameteriHP (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameterfHP ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glImageTransformParameterfHP (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameterivHP ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glImageTransformParameterivHP (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glImageTransformParameterfvHP ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glImageTransformParameterfvHP (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetImageTransformParameterivHP ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetImageTransformParameterivHP (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetImageTransformParameterfvHP ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetImageTransformParameterfvHP (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCopyColorSubTableEXT ( GLenum , GLsizei , GLint , GLint , GLsizei ) ;
+ * </pre>
+ */
+ public void glCopyColorSubTableEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glHintPGI ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glHintPGI (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetListParameterfvSGIX ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetListParameterfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetListParameterivSGIX ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetListParameterivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameterfSGIX ( GLuint , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glListParameterfSGIX (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameterfvSGIX ( GLuint , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glListParameterfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameteriSGIX ( GLuint , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glListParameteriSGIX (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glListParameterivSGIX ( GLuint , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glListParameterivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexMaterialEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glIndexMaterialEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexFuncEXT ( GLenum , GLclampf ) ;
+ * </pre>
+ */
+ public void glIndexFuncEXT (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCullParameterdvEXT ( GLenum , GLdouble * ) ;
+ * </pre>
+ */
+ public void glCullParameterdvEXT (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCullParameterfvEXT ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glCullParameterfvEXT (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentColorMaterialSGIX ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glFragmentColorMaterialSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightfSGIX ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glFragmentLightfSGIX (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glFragmentLightfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightiSGIX ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glFragmentLightiSGIX (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightivSGIX ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glFragmentLightivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModelfSGIX ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glFragmentLightModelfSGIX (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModelfvSGIX ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glFragmentLightModelfvSGIX (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModeliSGIX ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glFragmentLightModeliSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentLightModelivSGIX ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glFragmentLightModelivSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialfSGIX ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glFragmentMaterialfSGIX (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialfvSGIX ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glFragmentMaterialfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialiSGIX ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glFragmentMaterialiSGIX (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFragmentMaterialivSGIX ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glFragmentMaterialivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentLightfvSGIX ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetFragmentLightfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentLightivSGIX ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetFragmentLightivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentMaterialfvSGIX ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetFragmentMaterialfvSGIX (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFragmentMaterialivSGIX ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetFragmentMaterialivSGIX (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLightEnviSGIX ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glLightEnviSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDrawRangeElementsEXT ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ byte[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ short[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ float[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ double[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ long[] arg5
+ ) ;
+ public void glDrawRangeElementsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ Buffer arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glApplyTextureEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glApplyTextureEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureLightEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glTextureLightEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureMaterialEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glTextureMaterialEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAsyncMarkerSGIX ( GLuint ) ;
+ * </pre>
+ */
+ public void glAsyncMarkerSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glFinishAsyncSGIX ( GLuint * ) ;
+ * </pre>
+ */
+ public int glFinishAsyncSGIX (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLint glPollAsyncSGIX ( GLuint * ) ;
+ * </pre>
+ */
+ public int glPollAsyncSGIX (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenAsyncMarkersSGIX ( GLsizei ) ;
+ * </pre>
+ */
+ public int glGenAsyncMarkersSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteAsyncMarkersSGIX ( GLuint , GLsizei ) ;
+ * </pre>
+ */
+ public void glDeleteAsyncMarkersSGIX (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsAsyncMarkerSGIX ( GLuint ) ;
+ * </pre>
+ */
+ public boolean glIsAsyncMarkerSGIX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glVertexPointervINTEL (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointervINTEL ( GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public void glNormalPointervINTEL (
+ int arg0,
+ byte[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ short[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ int[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ float[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ double[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ boolean[][] arg1
+ ) ;
+ public void glNormalPointervINTEL (
+ int arg0,
+ long[][] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glColorPointervINTEL (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointervINTEL ( GLint , GLenum , const GLvoid * * ) ;
+ * </pre>
+ */
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glTexCoordPointervINTEL (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameteriEXT ( GLenum , GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glPixelTransformParameteriEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameterfEXT ( GLenum , GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glPixelTransformParameterfEXT (
+ int arg0,
+ int arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameterivEXT ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glPixelTransformParameterivEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPixelTransformParameterfvEXT ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glPixelTransformParameterfvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3bEXT ( GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3bEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3bvEXT ( const GLbyte * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3bvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3dEXT ( GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3dEXT (
+ double arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3dvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3dvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3fEXT ( GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3fEXT (
+ float arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3fvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3fvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3iEXT ( GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3iEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3ivEXT ( const GLint * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3ivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3sEXT ( GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3sEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3svEXT ( const GLshort * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3svEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3ubEXT ( GLubyte , GLubyte , GLubyte ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3ubEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3ubvEXT ( const GLubyte * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3ubvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3uiEXT ( GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3uiEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3uivEXT ( const GLuint * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3uivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3usEXT ( GLushort , GLushort , GLushort ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3usEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColor3usvEXT ( const GLushort * ) ;
+ * </pre>
+ */
+ public void glSecondaryColor3usvEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColorPointerEXT ( GLint , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public void glSecondaryColorPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureNormalEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glTextureNormalEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiDrawArraysEXT ( GLenum , GLint * , GLsizei * , GLsizei ) ;
+ * </pre>
+ */
+ public void glMultiDrawArraysEXT (
+ int arg0,
+ int[] arg1,
+ int[] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiDrawElementsEXT ( GLenum , const GLsizei * , GLenum , const GLvoid * * , GLsizei ) ;
+ * </pre>
+ */
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public void glMultiDrawElementsEXT (
+ int arg0,
+ int[] arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordfEXT ( GLfloat ) ;
+ * </pre>
+ */
+ public void glFogCoordfEXT (
+ float arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordfvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glFogCoordfvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoorddEXT ( GLdouble ) ;
+ * </pre>
+ */
+ public void glFogCoorddEXT (
+ double arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoorddvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glFogCoorddvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public void glFogCoordPointerEXT (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3bEXT ( GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public void glTangent3bEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3bvEXT ( const GLbyte * ) ;
+ * </pre>
+ */
+ public void glTangent3bvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3dEXT ( GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glTangent3dEXT (
+ double arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3dvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glTangent3dvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3fEXT ( GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTangent3fEXT (
+ float arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3fvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTangent3fvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3iEXT ( GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glTangent3iEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3ivEXT ( const GLint * ) ;
+ * </pre>
+ */
+ public void glTangent3ivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3sEXT ( GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glTangent3sEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangent3svEXT ( const GLshort * ) ;
+ * </pre>
+ */
+ public void glTangent3svEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3bEXT ( GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public void glBinormal3bEXT (
+ byte arg0,
+ byte arg1,
+ byte arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3bvEXT ( const GLbyte * ) ;
+ * </pre>
+ */
+ public void glBinormal3bvEXT (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3dEXT ( GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glBinormal3dEXT (
+ double arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3dvEXT ( const GLdouble * ) ;
+ * </pre>
+ */
+ public void glBinormal3dvEXT (
+ double[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3fEXT ( GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glBinormal3fEXT (
+ float arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3fvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glBinormal3fvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3iEXT ( GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glBinormal3iEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3ivEXT ( const GLint * ) ;
+ * </pre>
+ */
+ public void glBinormal3ivEXT (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3sEXT ( GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glBinormal3sEXT (
+ short arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormal3svEXT ( const GLshort * ) ;
+ * </pre>
+ */
+ public void glBinormal3svEXT (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTangentPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public void glTangentPointerEXT (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBinormalPointerEXT ( GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public void glBinormalPointerEXT (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinishTextureSUNX ( void ) ;
+ * </pre>
+ */
+ public void glFinishTextureSUNX (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorbSUN ( GLbyte ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactorbSUN (
+ byte arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorsSUN ( GLshort ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactorsSUN (
+ short arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactoriSUN ( GLint ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactoriSUN (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorfSUN ( GLfloat ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactorfSUN (
+ float arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactordSUN ( GLdouble ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactordSUN (
+ double arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorubSUN ( GLubyte ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactorubSUN (
+ byte arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactorusSUN ( GLushort ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactorusSUN (
+ short arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGlobalAlphaFactoruiSUN ( GLuint ) ;
+ * </pre>
+ */
+ public void glGlobalAlphaFactoruiSUN (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiSUN ( GLuint ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiSUN (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeusSUN ( GLushort ) ;
+ * </pre>
+ */
+ public void glReplacementCodeusSUN (
+ short arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeubSUN ( GLubyte ) ;
+ * </pre>
+ */
+ public void glReplacementCodeubSUN (
+ byte arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuivSUN ( const GLuint * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuivSUN (
+ int[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeusvSUN ( const GLushort * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeusvSUN (
+ short[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeubvSUN ( const GLubyte * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeubvSUN (
+ byte[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodePointerSUN ( GLenum , GLsizei , const GLvoid * * ) ;
+ * </pre>
+ */
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glReplacementCodePointerSUN (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex2fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glColor4ubVertex2fSUN (
+ byte arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex2fvSUN ( const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glColor4ubVertex2fvSUN (
+ byte[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex3fSUN ( GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glColor4ubVertex3fSUN (
+ byte arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ float arg4,
+ float arg5,
+ float arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4ubVertex3fvSUN ( const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glColor4ubVertex3fvSUN (
+ byte[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glColor3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glColor3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glColor4fNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glColor4fNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord2fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fVertex3fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord2fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord4fVertex4fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fVertex4fvSUN ( const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord4fVertex4fvSUN (
+ float[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4ubVertex3fSUN ( GLfloat , GLfloat , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor4ubVertex3fSUN (
+ float arg0,
+ float arg1,
+ byte arg2,
+ byte arg3,
+ byte arg4,
+ byte arg5,
+ float arg6,
+ float arg7,
+ float arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4ubVertex3fvSUN ( const GLfloat * , const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor4ubVertex3fvSUN (
+ float[] arg0,
+ byte[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord2fNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord2fNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4fNormal3fVertex3fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor4fNormal3fVertex3fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10,
+ float arg11
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord2fColor4fNormal3fVertex3fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fColor4fNormal3fVertex4fSUN ( GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glTexCoord4fColor4fNormal3fVertex4fSUN (
+ float arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10,
+ float arg11,
+ float arg12,
+ float arg13,
+ float arg14
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoord4fColor4fNormal3fVertex4fvSUN ( const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexCoord4fColor4fNormal3fVertex4fvSUN (
+ float[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiVertex3fvSUN ( const GLenum * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiVertex3fvSUN (
+ int[] arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4ubVertex3fSUN ( GLenum , GLubyte , GLubyte , GLubyte , GLubyte , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor4ubVertex3fSUN (
+ int arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ byte arg4,
+ float arg5,
+ float arg6,
+ float arg7
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4ubVertex3fvSUN ( const GLenum * , const GLubyte * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor4ubVertex3fvSUN (
+ int[] arg0,
+ byte[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor4fNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiColor4fNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5,
+ float arg6,
+ float arg7,
+ float arg8,
+ float arg9,
+ float arg10,
+ float arg11,
+ float arg12
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN ( const GLenum * , const GLfloat * , const GLfloat * , const GLfloat * , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN (
+ int[] arg0,
+ float[] arg1,
+ float[] arg2,
+ float[] arg3,
+ float[] arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendFuncSeparateEXT ( GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glBlendFuncSeparateEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBlendFuncSeparateINGR ( GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glBlendFuncSeparateINGR (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexWeightfEXT ( GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexWeightfEXT (
+ float arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexWeightfvEXT ( const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexWeightfvEXT (
+ float[] arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexWeightPointerEXT ( GLsizei , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public void glVertexWeightPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFlushVertexArrayRangeNV ( void ) ;
+ * </pre>
+ */
+ public void glFlushVertexArrayRangeNV (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexArrayRangeNV ( GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glVertexArrayRangeNV (
+ int arg0,
+ byte[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ short[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ int[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ float[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ double[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ boolean[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ long[] arg1
+ ) ;
+ public void glVertexArrayRangeNV (
+ int arg0,
+ Buffer arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameterfvNV ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glCombinerParameterfvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameterfNV ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glCombinerParameterfNV (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameterivNV ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glCombinerParameterivNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerParameteriNV ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glCombinerParameteriNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerInputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glCombinerInputNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerOutputNV ( GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLenum , GLboolean , GLboolean , GLboolean ) ;
+ * </pre>
+ */
+ public void glCombinerOutputNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ boolean arg8,
+ boolean arg9
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinalCombinerInputNV ( GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glFinalCombinerInputNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerInputParameterfvNV ( GLenum , GLenum , GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetCombinerInputParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerInputParameterivNV ( GLenum , GLenum , GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetCombinerInputParameterivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerOutputParameterfvNV ( GLenum , GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetCombinerOutputParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerOutputParameterivNV ( GLenum , GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetCombinerOutputParameterivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFinalCombinerInputParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetFinalCombinerInputParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFinalCombinerInputParameterivNV ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetFinalCombinerInputParameterivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiModeDrawArraysIBM ( GLenum , const GLint * , const GLsizei * , GLsizei , GLint ) ;
+ * </pre>
+ */
+ public void glMultiModeDrawArraysIBM (
+ int arg0,
+ int[] arg1,
+ int[] arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMultiModeDrawElementsIBM ( const GLenum * , const GLsizei * , GLenum , const GLvoid * * , GLsizei , GLint ) ;
+ * </pre>
+ */
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+ public void glMultiModeDrawElementsIBM (
+ int[] arg0,
+ int[] arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public void glColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSecondaryColorPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public void glSecondaryColorPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEdgeFlagPointerListIBM ( GLint , const GLboolean * * , GLint ) ;
+ * </pre>
+ */
+ public void glEdgeFlagPointerListIBM (
+ int arg0,
+ boolean[][] arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFogCoordPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ byte[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ short[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ float[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ double[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ boolean[][] arg2,
+ int arg3
+ ) ;
+ public void glFogCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ long[][] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIndexPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ byte[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ short[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ int[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ float[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ double[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ boolean[][] arg2,
+ int arg3
+ ) ;
+ public void glIndexPointerListIBM (
+ int arg0,
+ int arg1,
+ long[][] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalPointerListIBM ( GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ byte[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ short[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ int[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ float[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ double[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ boolean[][] arg2,
+ int arg3
+ ) ;
+ public void glNormalPointerListIBM (
+ int arg0,
+ int arg1,
+ long[][] arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexCoordPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public void glTexCoordPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexPointerListIBM ( GLint , GLenum , GLint , const GLvoid * * , GLint ) ;
+ * </pre>
+ */
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[][] arg3,
+ int arg4
+ ) ;
+ public void glVertexPointerListIBM (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[][] arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTbufferMask3DFX ( GLuint ) ;
+ * </pre>
+ */
+ public void glTbufferMask3DFX (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleMaskEXT ( GLclampf , GLboolean ) ;
+ * </pre>
+ */
+ public void glSampleMaskEXT (
+ float arg0,
+ boolean arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSamplePatternEXT ( GLenum ) ;
+ * </pre>
+ */
+ public void glSamplePatternEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTextureColorMaskSGIS ( GLboolean , GLboolean , GLboolean , GLboolean ) ;
+ * </pre>
+ */
+ public void glTextureColorMaskSGIS (
+ boolean arg0,
+ boolean arg1,
+ boolean arg2,
+ boolean arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glIglooInterfaceSGIX ( GLenum , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ byte[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ short[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ int[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ float[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ double[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ boolean[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ long[] arg1
+ ) ;
+ public void glIglooInterfaceSGIX (
+ int arg0,
+ Buffer arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenFencesNV ( GLsizei , GLuint * ) ;
+ * </pre>
+ */
+ public void glGenFencesNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteFencesNV ( GLsizei , const GLuint * ) ;
+ * </pre>
+ */
+ public void glDeleteFencesNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetFenceNV ( GLuint , GLenum ) ;
+ * </pre>
+ */
+ public void glSetFenceNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glTestFenceNV ( GLuint ) ;
+ * </pre>
+ */
+ public boolean glTestFenceNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glFinishFenceNV ( GLuint ) ;
+ * </pre>
+ */
+ public void glFinishFenceNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsFenceNV ( GLuint ) ;
+ * </pre>
+ */
+ public boolean glIsFenceNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetFenceivNV ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetFenceivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLint , GLint , GLboolean , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ byte[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ short[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ int[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ float[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ double[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ boolean[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ long[] arg8
+ ) ;
+ public void glMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ boolean arg7,
+ Buffer arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapParameterivNV ( GLenum , GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glMapParameterivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glMapParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glMapParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapControlPointsNV ( GLenum , GLuint , GLenum , GLsizei , GLsizei , GLboolean , GLvoid * ) ;
+ * </pre>
+ */
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ byte[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ short[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ int[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ float[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ double[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ boolean[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ long[] arg6
+ ) ;
+ public void glGetMapControlPointsNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ boolean arg5,
+ Buffer arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapParameterivNV ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetMapParameterivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetMapParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapAttribParameterivNV ( GLenum , GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetMapAttribParameterivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetMapAttribParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetMapAttribParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEvalMapsNV ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glEvalMapsNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glCombinerStageParameterfvNV ( GLenum , GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glCombinerStageParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetCombinerStageParameterfvNV ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetCombinerStageParameterfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindProgramNV ( GLenum , GLuint ) ;
+ * </pre>
+ */
+ public void glBindProgramNV (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteProgramsNV ( GLsizei , const GLuint * ) ;
+ * </pre>
+ */
+ public void glDeleteProgramsNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glExecuteProgramNV ( GLenum , GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glExecuteProgramNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGenProgramsNV ( GLsizei , GLuint * ) ;
+ * </pre>
+ */
+ public void glGenProgramsNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glAreProgramsResidentNV ( GLsizei , const GLuint * , GLboolean * ) ;
+ * </pre>
+ */
+ public boolean glAreProgramsResidentNV (
+ int arg0,
+ int[] arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glRequestResidentProgramsNV ( GLsizei , const GLuint * ) ;
+ * </pre>
+ */
+ public void glRequestResidentProgramsNV (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramParameterfvNV ( GLenum , GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetProgramParameterfvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramParameterdvNV ( GLenum , GLuint , GLenum , GLdouble * ) ;
+ * </pre>
+ */
+ public void glGetProgramParameterdvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramivNV ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetProgramivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetProgramStringNV ( GLuint , GLenum , GLubyte * ) ;
+ * </pre>
+ */
+ public void glGetProgramStringNV (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTrackMatrixivNV ( GLenum , GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetTrackMatrixivNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribdvNV ( GLuint , GLenum , GLdouble * ) ;
+ * </pre>
+ */
+ public void glGetVertexAttribdvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribfvNV ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetVertexAttribfvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribivNV ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetVertexAttribivNV (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVertexAttribPointervNV ( GLuint , GLenum , GLvoid * * ) ;
+ * </pre>
+ */
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glGetVertexAttribPointervNV (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsProgramNV ( GLuint ) ;
+ * </pre>
+ */
+ public boolean glIsProgramNV (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glLoadProgramNV ( GLenum , GLuint , GLsizei , const GLubyte * ) ;
+ * </pre>
+ */
+ public void glLoadProgramNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4fNV ( GLenum , GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glProgramParameter4fNV (
+ int arg0,
+ int arg1,
+ float arg2,
+ float arg3,
+ float arg4,
+ float arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4dNV ( GLenum , GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glProgramParameter4dNV (
+ int arg0,
+ int arg1,
+ double arg2,
+ double arg3,
+ double arg4,
+ double arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4dvNV ( GLenum , GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glProgramParameter4dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameter4fvNV ( GLenum , GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glProgramParameter4fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameters4dvNV ( GLenum , GLuint , GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glProgramParameters4dvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glProgramParameters4fvNV ( GLenum , GLuint , GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glProgramParameters4fvNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTrackMatrixNV ( GLenum , GLuint , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glTrackMatrixNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribPointerNV ( GLuint , GLint , GLenum , GLsizei , const GLvoid * ) ;
+ * </pre>
+ */
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ byte[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ short[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ float[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ double[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ boolean[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ long[] arg4
+ ) ;
+ public void glVertexAttribPointerNV (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ Buffer arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1sNV ( GLuint , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1sNV (
+ int arg0,
+ short arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1fNV ( GLuint , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1fNV (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1dNV ( GLuint , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1dNV (
+ int arg0,
+ double arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2sNV ( GLuint , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2sNV (
+ int arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2fNV ( GLuint , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2fNV (
+ int arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2dNV ( GLuint , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2dNV (
+ int arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3sNV ( GLuint , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3sNV (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3fNV ( GLuint , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3fNV (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3dNV ( GLuint , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3dNV (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4sNV ( GLuint , GLshort , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4sNV (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3,
+ short arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4fNV ( GLuint , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4fNV (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4dNV ( GLuint , GLdouble , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4dNV (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3,
+ double arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4ubNV ( GLuint , GLubyte , GLubyte , GLubyte , GLubyte ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4ubNV (
+ int arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3,
+ byte arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib1dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib1dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib2dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib2dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib3dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib3dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4svNV ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4svNV (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4fvNV ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4fvNV (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4dvNV ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4dvNV (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttrib4ubvNV ( GLuint , const GLubyte * ) ;
+ * </pre>
+ */
+ public void glVertexAttrib4ubvNV (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs1svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs1svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs1fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs1fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs1dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs1dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs2svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs2svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs2fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs2fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs2dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs2dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs3svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs3svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs3fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs3fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs3dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs3dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4svNV ( GLuint , GLsizei , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs4svNV (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4fvNV ( GLuint , GLsizei , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs4fvNV (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4dvNV ( GLuint , GLsizei , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs4dvNV (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexAttribs4ubvNV ( GLuint , GLsizei , const GLubyte * ) ;
+ * </pre>
+ */
+ public void glVertexAttribs4ubvNV (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexBumpParameterivATI ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glTexBumpParameterivATI (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glTexBumpParameterfvATI ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glTexBumpParameterfvATI (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexBumpParameterivATI ( GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetTexBumpParameterivATI (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetTexBumpParameterfvATI ( GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetTexBumpParameterfvATI (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenFragmentShadersATI ( GLuint ) ;
+ * </pre>
+ */
+ public int glGenFragmentShadersATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindFragmentShaderATI ( GLuint ) ;
+ * </pre>
+ */
+ public void glBindFragmentShaderATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteFragmentShaderATI ( GLuint ) ;
+ * </pre>
+ */
+ public void glDeleteFragmentShaderATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBeginFragmentShaderATI ( void ) ;
+ * </pre>
+ */
+ public void glBeginFragmentShaderATI (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEndFragmentShaderATI ( void ) ;
+ * </pre>
+ */
+ public void glEndFragmentShaderATI (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPassTexCoordATI ( GLuint , GLuint , GLenum ) ;
+ * </pre>
+ */
+ public void glPassTexCoordATI (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSampleMapATI ( GLuint , GLuint , GLenum ) ;
+ * </pre>
+ */
+ public void glSampleMapATI (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glColorFragmentOp1ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glColorFragmentOp2ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glColorFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glColorFragmentOp3ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11,
+ int arg12
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFragmentOp1ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glAlphaFragmentOp1ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFragmentOp2ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glAlphaFragmentOp2ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glAlphaFragmentOp3ATI ( GLenum , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glAlphaFragmentOp3ATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5,
+ int arg6,
+ int arg7,
+ int arg8,
+ int arg9,
+ int arg10,
+ int arg11
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetFragmentShaderConstantATI ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glSetFragmentShaderConstantATI (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPNTrianglesiATI ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glPNTrianglesiATI (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glPNTrianglesfATI ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glPNTrianglesfATI (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glNewObjectBufferATI ( GLsizei , const GLvoid * , GLenum ) ;
+ * </pre>
+ */
+ public int glNewObjectBufferATI (
+ int arg0,
+ byte[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ short[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ int[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ float[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ double[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ boolean[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ long[] arg1,
+ int arg2
+ ) ;
+ public int glNewObjectBufferATI (
+ int arg0,
+ Buffer arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsObjectBufferATI ( GLuint ) ;
+ * </pre>
+ */
+ public boolean glIsObjectBufferATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glUpdateObjectBufferATI ( GLuint , GLuint , GLsizei , const GLvoid * , GLenum ) ;
+ * </pre>
+ */
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3,
+ int arg4
+ ) ;
+ public void glUpdateObjectBufferATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetObjectBufferfvATI ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetObjectBufferfvATI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetObjectBufferivATI ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetObjectBufferivATI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteObjectBufferATI ( GLuint ) ;
+ * </pre>
+ */
+ public void glDeleteObjectBufferATI (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glArrayObjectATI ( GLenum , GLint , GLenum , GLsizei , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glArrayObjectATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetArrayObjectfvATI ( GLenum , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetArrayObjectfvATI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetArrayObjectivATI ( GLenum , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetArrayObjectivATI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantArrayObjectATI ( GLuint , GLenum , GLsizei , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glVariantArrayObjectATI (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantArrayObjectfvATI ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetVariantArrayObjectfvATI (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantArrayObjectivATI ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetVariantArrayObjectivATI (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBeginVertexShaderEXT ( void ) ;
+ * </pre>
+ */
+ public void glBeginVertexShaderEXT (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEndVertexShaderEXT ( void ) ;
+ * </pre>
+ */
+ public void glEndVertexShaderEXT (
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glBindVertexShaderEXT ( GLuint ) ;
+ * </pre>
+ */
+ public void glBindVertexShaderEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenVertexShadersEXT ( GLuint ) ;
+ * </pre>
+ */
+ public int glGenVertexShadersEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDeleteVertexShaderEXT ( GLuint ) ;
+ * </pre>
+ */
+ public void glDeleteVertexShaderEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShaderOp1EXT ( GLenum , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glShaderOp1EXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShaderOp2EXT ( GLenum , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glShaderOp2EXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glShaderOp3EXT ( GLenum , GLuint , GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glShaderOp3EXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSwizzleEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glSwizzleEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glWriteMaskEXT ( GLuint , GLuint , GLenum , GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public void glWriteMaskEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4,
+ int arg5
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glInsertComponentEXT ( GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glInsertComponentEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glExtractComponentEXT ( GLuint , GLuint , GLuint ) ;
+ * </pre>
+ */
+ public void glExtractComponentEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glGenSymbolsEXT ( GLenum , GLenum , GLenum , GLuint ) ;
+ * </pre>
+ */
+ public int glGenSymbolsEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetInvariantEXT ( GLuint , GLenum , const void * ) ;
+ * </pre>
+ */
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public void glSetInvariantEXT (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glSetLocalConstantEXT ( GLuint , GLenum , const void * ) ;
+ * </pre>
+ */
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ byte[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ short[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ double[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ long[] arg2
+ ) ;
+ public void glSetLocalConstantEXT (
+ int arg0,
+ int arg1,
+ Buffer arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantbvEXT ( GLuint , const GLbyte * ) ;
+ * </pre>
+ */
+ public void glVariantbvEXT (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantsvEXT ( GLuint , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVariantsvEXT (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantivEXT ( GLuint , const GLint * ) ;
+ * </pre>
+ */
+ public void glVariantivEXT (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantfvEXT ( GLuint , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVariantfvEXT (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantdvEXT ( GLuint , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVariantdvEXT (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantubvEXT ( GLuint , const GLubyte * ) ;
+ * </pre>
+ */
+ public void glVariantubvEXT (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantusvEXT ( GLuint , const GLushort * ) ;
+ * </pre>
+ */
+ public void glVariantusvEXT (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantuivEXT ( GLuint , const GLuint * ) ;
+ * </pre>
+ */
+ public void glVariantuivEXT (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVariantPointerEXT ( GLuint , GLenum , GLuint , const void * ) ;
+ * </pre>
+ */
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ byte[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ short[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ int[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ float[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ double[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ boolean[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ long[] arg3
+ ) ;
+ public void glVariantPointerEXT (
+ int arg0,
+ int arg1,
+ int arg2,
+ Buffer arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glEnableVariantClientStateEXT ( GLuint ) ;
+ * </pre>
+ */
+ public void glEnableVariantClientStateEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glDisableVariantClientStateEXT ( GLuint ) ;
+ * </pre>
+ */
+ public void glDisableVariantClientStateEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindLightParameterEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public int glBindLightParameterEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindMaterialParameterEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public int glBindMaterialParameterEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindTexGenParameterEXT ( GLenum , GLenum , GLenum ) ;
+ * </pre>
+ */
+ public int glBindTexGenParameterEXT (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindTextureUnitParameterEXT ( GLenum , GLenum ) ;
+ * </pre>
+ */
+ public int glBindTextureUnitParameterEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLuint glBindParameterEXT ( GLenum ) ;
+ * </pre>
+ */
+ public int glBindParameterEXT (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern GLboolean glIsVariantEnabledEXT ( GLuint , GLenum ) ;
+ * </pre>
+ */
+ public boolean glIsVariantEnabledEXT (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
+ * </pre>
+ */
+ public void glGetVariantBooleanvEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetVariantIntegervEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetVariantFloatvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetVariantPointervEXT ( GLuint , GLenum , GLvoid * * ) ;
+ * </pre>
+ */
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ byte[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ short[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ int[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ float[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ double[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ boolean[][] arg2
+ ) ;
+ public void glGetVariantPointervEXT (
+ int arg0,
+ int arg1,
+ long[][] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetInvariantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
+ * </pre>
+ */
+ public void glGetInvariantBooleanvEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetInvariantIntegervEXT ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetInvariantIntegervEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetInvariantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetInvariantFloatvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLocalConstantBooleanvEXT ( GLuint , GLenum , GLboolean * ) ;
+ * </pre>
+ */
+ public void glGetLocalConstantBooleanvEXT (
+ int arg0,
+ int arg1,
+ boolean[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLocalConstantIntegervEXT ( GLuint , GLenum , GLint * ) ;
+ * </pre>
+ */
+ public void glGetLocalConstantIntegervEXT (
+ int arg0,
+ int arg1,
+ int[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glGetLocalConstantFloatvEXT ( GLuint , GLenum , GLfloat * ) ;
+ * </pre>
+ */
+ public void glGetLocalConstantFloatvEXT (
+ int arg0,
+ int arg1,
+ float[] arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1s ( GLenum , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexStream1s (
+ int arg0,
+ short arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexStream1sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1i ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glVertexStream1i (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glVertexStream1iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1f ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexStream1f (
+ int arg0,
+ float arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexStream1fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1d ( GLenum , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexStream1d (
+ int arg0,
+ double arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream1dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexStream1dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2s ( GLenum , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexStream2s (
+ int arg0,
+ short arg1,
+ short arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexStream2sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2i ( GLenum , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glVertexStream2i (
+ int arg0,
+ int arg1,
+ int arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glVertexStream2iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2f ( GLenum , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexStream2f (
+ int arg0,
+ float arg1,
+ float arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexStream2fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2d ( GLenum , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexStream2d (
+ int arg0,
+ double arg1,
+ double arg2
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream2dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexStream2dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexStream3s (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexStream3sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3i ( GLenum , GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glVertexStream3i (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glVertexStream3iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexStream3f (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexStream3fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexStream3d (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream3dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexStream3dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4s ( GLenum , GLshort , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glVertexStream4s (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3,
+ short arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public void glVertexStream4sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4i ( GLenum , GLint , GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glVertexStream4i (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3,
+ int arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glVertexStream4iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4f ( GLenum , GLfloat , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexStream4f (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3,
+ float arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glVertexStream4fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4d ( GLenum , GLdouble , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glVertexStream4d (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3,
+ double arg4
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexStream4dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glVertexStream4dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3b ( GLenum , GLbyte , GLbyte , GLbyte ) ;
+ * </pre>
+ */
+ public void glNormalStream3b (
+ int arg0,
+ byte arg1,
+ byte arg2,
+ byte arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3bv ( GLenum , const GLbyte * ) ;
+ * </pre>
+ */
+ public void glNormalStream3bv (
+ int arg0,
+ byte[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3s ( GLenum , GLshort , GLshort , GLshort ) ;
+ * </pre>
+ */
+ public void glNormalStream3s (
+ int arg0,
+ short arg1,
+ short arg2,
+ short arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3sv ( GLenum , const GLshort * ) ;
+ * </pre>
+ */
+ public void glNormalStream3sv (
+ int arg0,
+ short[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3i ( GLenum , GLint , GLint , GLint ) ;
+ * </pre>
+ */
+ public void glNormalStream3i (
+ int arg0,
+ int arg1,
+ int arg2,
+ int arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3iv ( GLenum , const GLint * ) ;
+ * </pre>
+ */
+ public void glNormalStream3iv (
+ int arg0,
+ int[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3f ( GLenum , GLfloat , GLfloat , GLfloat ) ;
+ * </pre>
+ */
+ public void glNormalStream3f (
+ int arg0,
+ float arg1,
+ float arg2,
+ float arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3fv ( GLenum , const GLfloat * ) ;
+ * </pre>
+ */
+ public void glNormalStream3fv (
+ int arg0,
+ float[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3d ( GLenum , GLdouble , GLdouble , GLdouble ) ;
+ * </pre>
+ */
+ public void glNormalStream3d (
+ int arg0,
+ double arg1,
+ double arg2,
+ double arg3
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glNormalStream3dv ( GLenum , const GLdouble * ) ;
+ * </pre>
+ */
+ public void glNormalStream3dv (
+ int arg0,
+ double[] arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glClientActiveVertexStream ( GLenum ) ;
+ * </pre>
+ */
+ public void glClientActiveVertexStream (
+ int arg0
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexBlendEnvi ( GLenum , GLint ) ;
+ * </pre>
+ */
+ public void glVertexBlendEnvi (
+ int arg0,
+ int arg1
+ ) ;
+
+/**
+ * Original Function-Prototype :
+ * <pre>
+ extern void glVertexBlendEnvf ( GLenum , GLfloat ) ;
+ * </pre>
+ */
+ public void glVertexBlendEnvf (
+ int arg0,
+ float arg1
+ ) ;
+
+/* C2J Parser Version 3.0: Java program parsed successfully. */
+
+
+}
+