diff options
Diffstat (limited to 'C2J/gl-disp-fetch-auto.hc')
-rw-r--r-- | C2J/gl-disp-fetch-auto.hc | 1966 |
1 files changed, 983 insertions, 983 deletions
diff --git a/C2J/gl-disp-fetch-auto.hc b/C2J/gl-disp-fetch-auto.hc index 626f3d8..eef39a8 100644 --- a/C2J/gl-disp-fetch-auto.hc +++ b/C2J/gl-disp-fetch-auto.hc @@ -4,2948 +4,2948 @@ * Reading from file: gl-proto-auto.orig.h . . . * Destination-Class: gl4java_GLUFuncJauJNI ! */ -
+ disp__glClearIndex = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glClearIndex"); -
+ disp__glClearColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glClearColor"); -
+ disp__glClear = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glClear"); -
+ disp__glIndexMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIndexMask"); -
+ disp__glColorMask = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glColorMask"); -
+ disp__glAlphaFunc = (void (CALLBACK *)(GLenum, GLclampf)) GET_GL_PROCADDRESS ("glAlphaFunc"); -
+ disp__glBlendFunc = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFunc"); -
+ disp__glLogicOp = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glLogicOp"); -
+ disp__glCullFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glCullFace"); -
+ disp__glFrontFace = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glFrontFace"); -
+ disp__glPointSize = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPointSize"); -
+ disp__glLineWidth = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glLineWidth"); -
+ disp__glLineStipple = (void (CALLBACK *)(GLint, GLushort)) GET_GL_PROCADDRESS ("glLineStipple"); -
+ disp__glPolygonMode = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glPolygonMode"); -
+ disp__glPolygonOffset = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffset"); -
+ disp__glPolygonStipple = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glPolygonStipple"); -
+ disp__glGetPolygonStipple = (void (CALLBACK *)(GLubyte *)) GET_GL_PROCADDRESS ("glGetPolygonStipple"); -
+ disp__glEdgeFlag = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glEdgeFlag"); -
+ disp__glEdgeFlagv = (void (CALLBACK *)(const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagv"); -
+ disp__glScissor = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glScissor"); -
+ disp__glClipPlane = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glClipPlane"); -
+ disp__glGetClipPlane = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetClipPlane"); -
+ disp__glDrawBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDrawBuffer"); -
+ disp__glReadBuffer = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glReadBuffer"); -
+ disp__glEnable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnable"); -
+ disp__glDisable = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisable"); -
+ disp__glIsEnabled = (GLboolean (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glIsEnabled"); -
+ disp__glEnableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glEnableClientState"); -
+ disp__glDisableClientState = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDisableClientState"); -
+ disp__glGetBooleanv = (void (CALLBACK *)(GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetBooleanv"); -
+ disp__glGetDoublev = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetDoublev"); -
+ disp__glGetFloatv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFloatv"); -
+ disp__glGetIntegerv = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetIntegerv"); -
+ disp__glPushAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushAttrib"); -
+ disp__glPopAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopAttrib"); -
+ disp__glPushClientAttrib = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glPushClientAttrib"); -
+ disp__glPopClientAttrib = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopClientAttrib"); -
+ disp__glRenderMode = (GLint (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glRenderMode"); -
+ disp__glGetError = (GLenum (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glGetError"); -
+ disp__glFinish = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFinish"); -
+ disp__glFlush = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlush"); -
+ disp__glHint = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glHint"); -
+ disp__glClearDepth = (void (CALLBACK *)(GLclampd)) GET_GL_PROCADDRESS ("glClearDepth"); -
+ disp__glDepthFunc = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glDepthFunc"); -
+ disp__glDepthMask = (void (CALLBACK *)(GLboolean)) GET_GL_PROCADDRESS ("glDepthMask"); -
+ disp__glDepthRange = (void (CALLBACK *)(GLclampd, GLclampd)) GET_GL_PROCADDRESS ("glDepthRange"); -
+ disp__glClearAccum = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glClearAccum"); -
+ disp__glAccum = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glAccum"); -
+ disp__glMatrixMode = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glMatrixMode"); -
+ disp__glOrtho = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glOrtho"); -
+ disp__glFrustum = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glFrustum"); -
+ disp__glViewport = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glViewport"); -
+ disp__glPushMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPushMatrix"); -
+ disp__glPopMatrix = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopMatrix"); -
+ disp__glLoadIdentity = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glLoadIdentity"); -
+ disp__glLoadMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadMatrixd"); -
+ disp__glLoadMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadMatrixf"); -
+ disp__glMultMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultMatrixd"); -
+ disp__glMultMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultMatrixf"); -
+ disp__glRotated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRotated"); -
+ disp__glRotatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRotatef"); -
+ disp__glScaled = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glScaled"); -
+ disp__glScalef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glScalef"); -
+ disp__glTranslated = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTranslated"); -
+ disp__glTranslatef = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTranslatef"); -
+ disp__glIsList = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsList"); -
+ disp__glDeleteLists = (void (CALLBACK *)(GLuint, GLsizei)) GET_GL_PROCADDRESS ("glDeleteLists"); -
+ disp__glGenLists = (GLuint (CALLBACK *)(GLsizei)) GET_GL_PROCADDRESS ("glGenLists"); -
+ disp__glNewList = (void (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glNewList"); -
+ disp__glEndList = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndList"); -
+ disp__glCallList = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glCallList"); -
+ disp__glCallLists = (void (CALLBACK *)(GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glCallLists"); -
+ disp__glListBase = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glListBase"); -
+ disp__glBegin = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBegin"); -
+ disp__glEnd = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEnd"); -
+ disp__glVertex2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex2d"); -
+ disp__glVertex2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex2f"); -
+ disp__glVertex2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glVertex2i"); -
+ disp__glVertex2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex2s"); -
+ disp__glVertex3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex3d"); -
+ disp__glVertex3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex3f"); -
+ disp__glVertex3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex3i"); -
+ disp__glVertex3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex3s"); -
+ disp__glVertex4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertex4d"); -
+ disp__glVertex4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertex4f"); -
+ disp__glVertex4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertex4i"); -
+ disp__glVertex4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertex4s"); -
+ disp__glVertex2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex2dv"); -
+ disp__glVertex2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex2fv"); -
+ disp__glVertex2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex2iv"); -
+ disp__glVertex2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex2sv"); -
+ disp__glVertex3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex3dv"); -
+ disp__glVertex3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex3fv"); -
+ disp__glVertex3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex3iv"); -
+ disp__glVertex3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex3sv"); -
+ disp__glVertex4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glVertex4dv"); -
+ disp__glVertex4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertex4fv"); -
+ disp__glVertex4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glVertex4iv"); -
+ disp__glVertex4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glVertex4sv"); -
+ disp__glNormal3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glNormal3b"); -
+ disp__glNormal3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glNormal3d"); -
+ disp__glNormal3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormal3f"); -
+ disp__glNormal3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glNormal3i"); -
+ disp__glNormal3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glNormal3s"); -
+ disp__glNormal3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glNormal3bv"); -
+ disp__glNormal3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glNormal3dv"); -
+ disp__glNormal3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glNormal3fv"); -
+ disp__glNormal3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glNormal3iv"); -
+ disp__glNormal3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glNormal3sv"); -
+ disp__glIndexd = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glIndexd"); -
+ disp__glIndexf = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glIndexf"); -
+ disp__glIndexi = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glIndexi"); -
+ disp__glIndexs = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glIndexs"); -
+ disp__glIndexub = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glIndexub"); -
+ disp__glIndexdv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glIndexdv"); -
+ disp__glIndexfv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glIndexfv"); -
+ disp__glIndexiv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glIndexiv"); -
+ disp__glIndexsv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glIndexsv"); -
+ disp__glIndexubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glIndexubv"); -
+ disp__glColor3b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor3b"); -
+ disp__glColor3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor3d"); -
+ disp__glColor3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor3f"); -
+ disp__glColor3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor3i"); -
+ disp__glColor3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor3s"); -
+ disp__glColor3ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor3ub"); -
+ disp__glColor3ui = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor3ui"); -
+ disp__glColor3us = (void (CALLBACK *)(GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor3us"); -
+ disp__glColor4b = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glColor4b"); -
+ disp__glColor4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glColor4d"); -
+ disp__glColor4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4f"); -
+ disp__glColor4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glColor4i"); -
+ disp__glColor4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glColor4s"); -
+ disp__glColor4ub = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glColor4ub"); -
+ disp__glColor4ui = (void (CALLBACK *)(GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColor4ui"); -
+ disp__glColor4us = (void (CALLBACK *)(GLushort, GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glColor4us"); -
+ disp__glColor3bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor3bv"); -
+ disp__glColor3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor3dv"); -
+ disp__glColor3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor3fv"); -
+ disp__glColor3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor3iv"); -
+ disp__glColor3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor3sv"); -
+ disp__glColor3ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor3ubv"); -
+ disp__glColor3uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor3uiv"); -
+ disp__glColor3usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor3usv"); -
+ disp__glColor4bv = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glColor4bv"); -
+ disp__glColor4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glColor4dv"); -
+ disp__glColor4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glColor4fv"); -
+ disp__glColor4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glColor4iv"); -
+ disp__glColor4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glColor4sv"); -
+ disp__glColor4ubv = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glColor4ubv"); -
+ disp__glColor4uiv = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glColor4uiv"); -
+ disp__glColor4usv = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glColor4usv"); -
+ disp__glTexCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glTexCoord1d"); -
+ disp__glTexCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glTexCoord1f"); -
+ disp__glTexCoord1i = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glTexCoord1i"); -
+ disp__glTexCoord1s = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glTexCoord1s"); -
+ disp__glTexCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord2d"); -
+ disp__glTexCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2f"); -
+ disp__glTexCoord2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord2i"); -
+ disp__glTexCoord2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord2s"); -
+ disp__glTexCoord3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord3d"); -
+ disp__glTexCoord3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord3f"); -
+ disp__glTexCoord3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord3i"); -
+ disp__glTexCoord3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord3s"); -
+ disp__glTexCoord4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTexCoord4d"); -
+ disp__glTexCoord4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4f"); -
+ disp__glTexCoord4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTexCoord4i"); -
+ disp__glTexCoord4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTexCoord4s"); -
+ disp__glTexCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord1dv"); -
+ disp__glTexCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord1fv"); -
+ disp__glTexCoord1iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord1iv"); -
+ disp__glTexCoord1sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord1sv"); -
+ disp__glTexCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord2dv"); -
+ disp__glTexCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fv"); -
+ disp__glTexCoord2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord2iv"); -
+ disp__glTexCoord2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord2sv"); -
+ disp__glTexCoord3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord3dv"); -
+ disp__glTexCoord3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord3fv"); -
+ disp__glTexCoord3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord3iv"); -
+ disp__glTexCoord3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord3sv"); -
+ disp__glTexCoord4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTexCoord4dv"); -
+ disp__glTexCoord4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fv"); -
+ disp__glTexCoord4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTexCoord4iv"); -
+ disp__glTexCoord4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTexCoord4sv"); -
+ disp__glRasterPos2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos2d"); -
+ disp__glRasterPos2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos2f"); -
+ disp__glRasterPos2i = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos2i"); -
+ disp__glRasterPos2s = (void (CALLBACK *)(GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos2s"); -
+ disp__glRasterPos3d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos3d"); -
+ disp__glRasterPos3f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos3f"); -
+ disp__glRasterPos3i = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos3i"); -
+ disp__glRasterPos3s = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos3s"); -
+ disp__glRasterPos4d = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRasterPos4d"); -
+ disp__glRasterPos4f = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRasterPos4f"); -
+ disp__glRasterPos4i = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRasterPos4i"); -
+ disp__glRasterPos4s = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRasterPos4s"); -
+ disp__glRasterPos2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos2dv"); -
+ disp__glRasterPos2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos2fv"); -
+ disp__glRasterPos2iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos2iv"); -
+ disp__glRasterPos2sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos2sv"); -
+ disp__glRasterPos3dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos3dv"); -
+ disp__glRasterPos3fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos3fv"); -
+ disp__glRasterPos3iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos3iv"); -
+ disp__glRasterPos3sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos3sv"); -
+ disp__glRasterPos4dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glRasterPos4dv"); -
+ disp__glRasterPos4fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glRasterPos4fv"); -
+ disp__glRasterPos4iv = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glRasterPos4iv"); -
+ disp__glRasterPos4sv = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glRasterPos4sv"); -
+ disp__glRectd = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glRectd"); -
+ disp__glRectf = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glRectf"); -
+ disp__glRecti = (void (CALLBACK *)(GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glRecti"); -
+ disp__glRects = (void (CALLBACK *)(GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glRects"); -
+ disp__glRectdv = (void (CALLBACK *)(const GLdouble *, const GLdouble *)) GET_GL_PROCADDRESS ("glRectdv"); -
+ disp__glRectfv = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glRectfv"); -
+ disp__glRectiv = (void (CALLBACK *)(const GLint *, const GLint *)) GET_GL_PROCADDRESS ("glRectiv"); -
+ disp__glRectsv = (void (CALLBACK *)(const GLshort *, const GLshort *)) GET_GL_PROCADDRESS ("glRectsv"); -
+ disp__glVertexPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointer"); -
+ disp__glNormalPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointer"); -
+ disp__glColorPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointer"); -
+ disp__glIndexPointer = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointer"); -
+ disp__glTexCoordPointer = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointer"); -
+ disp__glEdgeFlagPointer = (void (CALLBACK *)(GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glEdgeFlagPointer"); -
+ disp__glGetPointerv = (void (CALLBACK *)(GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetPointerv"); -
+ disp__glArrayElement = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElement"); -
+ disp__glDrawArrays = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArrays"); -
+ disp__glDrawElements = (void (CALLBACK *)(GLenum, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawElements"); -
+ disp__glInterleavedArrays = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glInterleavedArrays"); -
+ disp__glShadeModel = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glShadeModel"); -
+ disp__glLightf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightf"); -
+ disp__glLighti = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glLighti"); -
+ disp__glLightfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightfv"); -
+ disp__glLightiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightiv"); -
+ disp__glGetLightfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetLightfv"); -
+ disp__glGetLightiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetLightiv"); -
+ disp__glLightModelf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glLightModelf"); -
+ disp__glLightModeli = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glLightModeli"); -
+ disp__glLightModelfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glLightModelfv"); -
+ disp__glLightModeliv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glLightModeliv"); -
+ disp__glMaterialf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMaterialf"); -
+ disp__glMateriali = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glMateriali"); -
+ disp__glMaterialfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMaterialfv"); -
+ disp__glMaterialiv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMaterialiv"); -
+ disp__glGetMaterialfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMaterialfv"); -
+ disp__glGetMaterialiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMaterialiv"); -
+ disp__glColorMaterial = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glColorMaterial"); -
+ disp__glPixelZoom = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPixelZoom"); -
+ disp__glPixelStoref = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelStoref"); -
+ disp__glPixelStorei = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelStorei"); -
+ disp__glPixelTransferf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTransferf"); -
+ disp__glPixelTransferi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTransferi"); -
+ disp__glPixelMapfv = (void (CALLBACK *)(GLenum, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelMapfv"); -
+ disp__glPixelMapuiv = (void (CALLBACK *)(GLenum, GLint, const GLuint *)) GET_GL_PROCADDRESS ("glPixelMapuiv"); -
+ disp__glPixelMapusv = (void (CALLBACK *)(GLenum, GLint, const GLushort *)) GET_GL_PROCADDRESS ("glPixelMapusv"); -
+ disp__glGetPixelMapfv = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetPixelMapfv"); -
+ disp__glGetPixelMapuiv = (void (CALLBACK *)(GLenum, GLuint *)) GET_GL_PROCADDRESS ("glGetPixelMapuiv"); -
+ disp__glGetPixelMapusv = (void (CALLBACK *)(GLenum, GLushort *)) GET_GL_PROCADDRESS ("glGetPixelMapusv"); -
+ disp__glBitmap = (void (CALLBACK *)(GLsizei, GLsizei, GLfloat, GLfloat, GLfloat, GLfloat, const GLubyte *)) GET_GL_PROCADDRESS ("glBitmap"); -
+ disp__glReadPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glReadPixels"); -
+ disp__glDrawPixels = (void (CALLBACK *)(GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawPixels"); -
+ disp__glCopyPixels = (void (CALLBACK *)(GLint, GLint, GLsizei, GLsizei, GLenum)) GET_GL_PROCADDRESS ("glCopyPixels"); -
+ disp__glStencilFunc = (void (CALLBACK *)(GLenum, GLint, GLuint)) GET_GL_PROCADDRESS ("glStencilFunc"); -
+ disp__glStencilMask = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glStencilMask"); -
+ disp__glStencilOp = (void (CALLBACK *)(GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glStencilOp"); -
+ disp__glClearStencil = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glClearStencil"); -
+ disp__glTexGend = (void (CALLBACK *)(GLenum, GLenum, GLdouble)) GET_GL_PROCADDRESS ("glTexGend"); -
+ disp__glTexGenf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexGenf"); -
+ disp__glTexGeni = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexGeni"); -
+ disp__glTexGendv = (void (CALLBACK *)(GLenum, GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glTexGendv"); -
+ disp__glTexGenfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexGenfv"); -
+ disp__glTexGeniv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexGeniv"); -
+ disp__glGetTexGendv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetTexGendv"); -
+ disp__glGetTexGenfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexGenfv"); -
+ disp__glGetTexGeniv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexGeniv"); -
+ disp__glTexEnvf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexEnvf"); -
+ disp__glTexEnvi = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexEnvi"); -
+ disp__glTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexEnvfv"); -
+ disp__glTexEnviv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexEnviv"); -
+ disp__glGetTexEnvfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexEnvfv"); -
+ disp__glGetTexEnviv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexEnviv"); -
+ disp__glTexParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glTexParameterf"); -
+ disp__glTexParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glTexParameteri"); -
+ disp__glTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexParameterfv"); -
+ disp__glTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexParameteriv"); -
+ disp__glGetTexParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexParameterfv"); -
+ disp__glGetTexParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexParameteriv"); -
+ disp__glGetTexLevelParameterfv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexLevelParameterfv"); -
+ disp__glGetTexLevelParameteriv = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexLevelParameteriv"); -
+ disp__glTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage1D"); -
+ disp__glTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage2D"); -
+ disp__glGetTexImage = (void (CALLBACK *)(GLenum, GLint, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetTexImage"); -
+ disp__glGenTextures = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTextures"); -
+ disp__glDeleteTextures = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTextures"); -
+ disp__glBindTexture = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTexture"); -
+ disp__glPrioritizeTextures = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTextures"); -
+ disp__glAreTexturesResident = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResident"); -
+ disp__glIsTexture = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTexture"); -
+ disp__glTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage1D"); -
+ disp__glTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage2D"); -
+ disp__glCopyTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage1D"); -
+ disp__glCopyTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage2D"); -
+ disp__glCopyTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage1D"); -
+ disp__glCopyTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage2D"); -
+ disp__glMap1d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap1d"); -
+ disp__glMap1f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap1f"); -
+ disp__glMap2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glMap2d"); -
+ disp__glMap2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glMap2f"); -
+ disp__glGetMapdv = (void (CALLBACK *)(GLenum, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetMapdv"); -
+ disp__glGetMapfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapfv"); -
+ disp__glGetMapiv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapiv"); -
+ disp__glEvalCoord1d = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord1d"); -
+ disp__glEvalCoord1f = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord1f"); -
+ disp__glEvalCoord1dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord1dv"); -
+ disp__glEvalCoord1fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord1fv"); -
+ disp__glEvalCoord2d = (void (CALLBACK *)(GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glEvalCoord2d"); -
+ disp__glEvalCoord2f = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glEvalCoord2f"); -
+ disp__glEvalCoord2dv = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glEvalCoord2dv"); -
+ disp__glEvalCoord2fv = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glEvalCoord2fv"); -
+ disp__glMapGrid1d = (void (CALLBACK *)(GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid1d"); -
+ disp__glMapGrid1f = (void (CALLBACK *)(GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid1f"); -
+ disp__glMapGrid2d = (void (CALLBACK *)(GLint, GLdouble, GLdouble, GLint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMapGrid2d"); -
+ disp__glMapGrid2f = (void (CALLBACK *)(GLint, GLfloat, GLfloat, GLint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMapGrid2f"); -
+ disp__glEvalPoint1 = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glEvalPoint1"); -
+ disp__glEvalPoint2 = (void (CALLBACK *)(GLint, GLint)) GET_GL_PROCADDRESS ("glEvalPoint2"); -
+ disp__glEvalMesh1 = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh1"); -
+ disp__glEvalMesh2 = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glEvalMesh2"); -
+ disp__glFogf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFogf"); -
+ disp__glFogi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glFogi"); -
+ disp__glFogfv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFogfv"); -
+ disp__glFogiv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFogiv"); -
+ disp__glFeedbackBuffer = (void (CALLBACK *)(GLsizei, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glFeedbackBuffer"); -
+ disp__glPassThrough = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glPassThrough"); -
+ disp__glSelectBuffer = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glSelectBuffer"); -
+ disp__glInitNames = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glInitNames"); -
+ disp__glLoadName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glLoadName"); -
+ disp__glPushName = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glPushName"); -
+ disp__glPopName = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glPopName"); -
+ disp__glDrawRangeElements = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawRangeElements"); -
+ disp__glTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3D"); -
+ disp__glTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3D"); -
+ disp__glCopyTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3D"); -
+ disp__glColorTable = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTable"); -
+ disp__glColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTable"); -
+ disp__glColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glColorTableParameteriv"); -
+ disp__glColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glColorTableParameterfv"); -
+ disp__glCopyColorSubTable = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorSubTable"); -
+ disp__glCopyColorTable = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorTable"); -
+ disp__glGetColorTable = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTable"); -
+ disp__glGetColorTableParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfv"); -
+ disp__glGetColorTableParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameteriv"); -
+ disp__glBlendEquation = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquation"); -
+ disp__glBlendColor = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColor"); -
+ disp__glHistogram = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glHistogram"); -
+ disp__glResetHistogram = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetHistogram"); -
+ disp__glGetHistogram = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetHistogram"); -
+ disp__glGetHistogramParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetHistogramParameterfv"); -
+ disp__glGetHistogramParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetHistogramParameteriv"); -
+ disp__glMinmax = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glMinmax"); -
+ disp__glResetMinmax = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetMinmax"); -
+ disp__glGetMinmax = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetMinmax"); -
+ disp__glGetMinmaxParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterfv"); -
+ disp__glGetMinmaxParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMinmaxParameteriv"); -
+ disp__glConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter1D"); -
+ disp__glConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter2D"); -
+ disp__glConvolutionParameterf = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glConvolutionParameterf"); -
+ disp__glConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glConvolutionParameterfv"); -
+ disp__glConvolutionParameteri = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glConvolutionParameteri"); -
+ disp__glConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glConvolutionParameteriv"); -
+ disp__glCopyConvolutionFilter1D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter1D"); -
+ disp__glCopyConvolutionFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter2D"); -
+ disp__glGetConvolutionFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetConvolutionFilter"); -
+ disp__glGetConvolutionParameterfv = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterfv"); -
+ disp__glGetConvolutionParameteriv = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetConvolutionParameteriv"); -
+ disp__glSeparableFilter2D = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) GET_GL_PROCADDRESS ("glSeparableFilter2D"); -
+ disp__glGetSeparableFilter = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) GET_GL_PROCADDRESS ("glGetSeparableFilter"); -
+ disp__glActiveTexture = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glActiveTexture"); -
+ disp__glClientActiveTexture = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveTexture"); -
+ disp__glCompressedTexImage1D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage1D"); -
+ disp__glCompressedTexImage2D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage2D"); -
+ disp__glCompressedTexImage3D = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage3D"); -
+ disp__glCompressedTexSubImage1D = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage1D"); -
+ disp__glCompressedTexSubImage2D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage2D"); -
+ disp__glCompressedTexSubImage3D = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage3D"); -
+ disp__glGetCompressedTexImage = (void (CALLBACK *)(GLenum, GLint, GLvoid *)) GET_GL_PROCADDRESS ("glGetCompressedTexImage"); -
+ disp__glMultiTexCoord1d = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord1d"); -
+ disp__glMultiTexCoord1dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord1dv"); -
+ disp__glMultiTexCoord1f = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord1f"); -
+ disp__glMultiTexCoord1fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord1fv"); -
+ disp__glMultiTexCoord1i = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord1i"); -
+ disp__glMultiTexCoord1iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord1iv"); -
+ disp__glMultiTexCoord1s = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord1s"); -
+ disp__glMultiTexCoord1sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord1sv"); -
+ disp__glMultiTexCoord2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord2d"); -
+ disp__glMultiTexCoord2dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord2dv"); -
+ disp__glMultiTexCoord2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord2f"); -
+ disp__glMultiTexCoord2fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord2fv"); -
+ disp__glMultiTexCoord2i = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord2i"); -
+ disp__glMultiTexCoord2iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord2iv"); -
+ disp__glMultiTexCoord2s = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord2s"); -
+ disp__glMultiTexCoord2sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord2sv"); -
+ disp__glMultiTexCoord3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord3d"); -
+ disp__glMultiTexCoord3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord3dv"); -
+ disp__glMultiTexCoord3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord3f"); -
+ disp__glMultiTexCoord3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord3fv"); -
+ disp__glMultiTexCoord3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord3i"); -
+ disp__glMultiTexCoord3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord3iv"); -
+ disp__glMultiTexCoord3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord3s"); -
+ disp__glMultiTexCoord3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord3sv"); -
+ disp__glMultiTexCoord4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord4d"); -
+ disp__glMultiTexCoord4dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord4dv"); -
+ disp__glMultiTexCoord4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord4f"); -
+ disp__glMultiTexCoord4fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord4fv"); -
+ disp__glMultiTexCoord4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord4i"); -
+ disp__glMultiTexCoord4iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord4iv"); -
+ disp__glMultiTexCoord4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord4s"); -
+ disp__glMultiTexCoord4sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord4sv"); -
+ disp__glLoadTransposeMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixd"); -
+ disp__glLoadTransposeMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixf"); -
+ disp__glMultTransposeMatrixd = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixd"); -
+ disp__glMultTransposeMatrixf = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixf"); -
+ disp__glSampleCoverage = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleCoverage"); -
+ disp__glSamplePass = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePass"); -
+ disp__glActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glActiveTextureARB"); -
+ disp__glClientActiveTextureARB = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveTextureARB"); -
+ disp__glMultiTexCoord1dARB = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord1dARB"); -
+ disp__glMultiTexCoord1dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord1dvARB"); -
+ disp__glMultiTexCoord1fARB = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord1fARB"); -
+ disp__glMultiTexCoord1fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord1fvARB"); -
+ disp__glMultiTexCoord1iARB = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord1iARB"); -
+ disp__glMultiTexCoord1ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord1ivARB"); -
+ disp__glMultiTexCoord1sARB = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord1sARB"); -
+ disp__glMultiTexCoord1svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord1svARB"); -
+ disp__glMultiTexCoord2dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord2dARB"); -
+ disp__glMultiTexCoord2dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord2dvARB"); -
+ disp__glMultiTexCoord2fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord2fARB"); -
+ disp__glMultiTexCoord2fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord2fvARB"); -
+ disp__glMultiTexCoord2iARB = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord2iARB"); -
+ disp__glMultiTexCoord2ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord2ivARB"); -
+ disp__glMultiTexCoord2sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord2sARB"); -
+ disp__glMultiTexCoord2svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord2svARB"); -
+ disp__glMultiTexCoord3dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord3dARB"); -
+ disp__glMultiTexCoord3dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord3dvARB"); -
+ disp__glMultiTexCoord3fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord3fARB"); -
+ disp__glMultiTexCoord3fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord3fvARB"); -
+ disp__glMultiTexCoord3iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord3iARB"); -
+ disp__glMultiTexCoord3ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord3ivARB"); -
+ disp__glMultiTexCoord3sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord3sARB"); -
+ disp__glMultiTexCoord3svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord3svARB"); -
+ disp__glMultiTexCoord4dARB = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glMultiTexCoord4dARB"); -
+ disp__glMultiTexCoord4dvARB = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glMultiTexCoord4dvARB"); -
+ disp__glMultiTexCoord4fARB = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glMultiTexCoord4fARB"); -
+ disp__glMultiTexCoord4fvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMultiTexCoord4fvARB"); -
+ disp__glMultiTexCoord4iARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glMultiTexCoord4iARB"); -
+ disp__glMultiTexCoord4ivARB = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMultiTexCoord4ivARB"); -
+ disp__glMultiTexCoord4sARB = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glMultiTexCoord4sARB"); -
+ disp__glMultiTexCoord4svARB = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glMultiTexCoord4svARB"); -
+ disp__glBlendColorEXT = (void (CALLBACK *)(GLclampf, GLclampf, GLclampf, GLclampf)) GET_GL_PROCADDRESS ("glBlendColorEXT"); -
+ disp__glPolygonOffsetEXT = (void (CALLBACK *)(GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glPolygonOffsetEXT"); -
+ disp__glTexImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage3DEXT"); -
+ disp__glTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage3DEXT"); -
+ disp__glCopyTexSubImage3DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage3DEXT"); -
+ disp__glGenTexturesEXT = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenTexturesEXT"); -
+ disp__glDeleteTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteTexturesEXT"); -
+ disp__glBindTextureEXT = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindTextureEXT"); -
+ disp__glPrioritizeTexturesEXT = (void (CALLBACK *)(GLsizei, const GLuint *, const GLclampf *)) GET_GL_PROCADDRESS ("glPrioritizeTexturesEXT"); -
+ disp__glAreTexturesResidentEXT = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreTexturesResidentEXT"); -
+ disp__glIsTextureEXT = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsTextureEXT"); -
+ disp__glVertexPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexPointerEXT"); -
+ disp__glNormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glNormalPointerEXT"); -
+ disp__glColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glColorPointerEXT"); -
+ disp__glIndexPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glIndexPointerEXT"); -
+ disp__glTexCoordPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTexCoordPointerEXT"); -
+ disp__glEdgeFlagPointerEXT = (void (CALLBACK *)(GLsizei, GLsizei, const GLboolean *)) GET_GL_PROCADDRESS ("glEdgeFlagPointerEXT"); -
+ disp__glGetPointervEXT = (void (CALLBACK *)(GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetPointervEXT"); -
+ disp__glArrayElementEXT = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glArrayElementEXT"); -
+ disp__glDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint, GLsizei)) GET_GL_PROCADDRESS ("glDrawArraysEXT"); -
+ disp__glBlendEquationEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBlendEquationEXT"); -
+ disp__glPointParameterfEXT = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfEXT"); -
+ disp__glPointParameterfvEXT = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvEXT"); -
+ disp__glPointParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfSGIS"); -
+ disp__glPointParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvSGIS"); -
+ disp__glColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTableEXT"); -
+ disp__glColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorSubTableEXT"); -
+ disp__glGetColorTableEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTableEXT"); -
+ disp__glGetColorTableParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfvEXT"); -
+ disp__glGetColorTableParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameterivEXT"); -
+ disp__glLockArraysEXT = (void (CALLBACK *)(GLint, GLsizei)) GET_GL_PROCADDRESS ("glLockArraysEXT"); -
+ disp__glUnlockArraysEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glUnlockArraysEXT"); -
+ disp__glLoadTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixfARB"); -
+ disp__glLoadTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glLoadTransposeMatrixdARB"); -
+ disp__glMultTransposeMatrixfARB = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixfARB"); -
+ disp__glMultTransposeMatrixdARB = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glMultTransposeMatrixdARB"); -
+ disp__glSampleCoverageARB = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleCoverageARB"); -
+ disp__glCompressedTexImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage3DARB"); -
+ disp__glCompressedTexImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage2DARB"); -
+ disp__glCompressedTexImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexImage1DARB"); -
+ disp__glCompressedTexSubImage3DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage3DARB"); -
+ disp__glCompressedTexSubImage2DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage2DARB"); -
+ disp__glCompressedTexSubImage1DARB = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glCompressedTexSubImage1DARB"); -
+ disp__glGetCompressedTexImageARB = (void (CALLBACK *)(GLenum, GLint, void *)) GET_GL_PROCADDRESS ("glGetCompressedTexImageARB"); -
+ disp__glWeightbvARB = (void (CALLBACK *)(GLint, const GLbyte *)) GET_GL_PROCADDRESS ("glWeightbvARB"); -
+ disp__glWeightsvARB = (void (CALLBACK *)(GLint, const GLshort *)) GET_GL_PROCADDRESS ("glWeightsvARB"); -
+ disp__glWeightivARB = (void (CALLBACK *)(GLint, const GLint *)) GET_GL_PROCADDRESS ("glWeightivARB"); -
+ disp__glWeightfvARB = (void (CALLBACK *)(GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glWeightfvARB"); -
+ disp__glWeightdvARB = (void (CALLBACK *)(GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glWeightdvARB"); -
+ disp__glWeightubvARB = (void (CALLBACK *)(GLint, const GLubyte *)) GET_GL_PROCADDRESS ("glWeightubvARB"); -
+ disp__glWeightusvARB = (void (CALLBACK *)(GLint, const GLushort *)) GET_GL_PROCADDRESS ("glWeightusvARB"); -
+ disp__glWeightuivARB = (void (CALLBACK *)(GLint, const GLuint *)) GET_GL_PROCADDRESS ("glWeightuivARB"); -
+ disp__glWeightPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glWeightPointerARB"); -
+ disp__glVertexBlendARB = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glVertexBlendARB"); -
+ disp__glCurrentPaletteMatrixARB = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glCurrentPaletteMatrixARB"); -
+ disp__glMatrixIndexubvARB = (void (CALLBACK *)(GLint, const GLubyte *)) GET_GL_PROCADDRESS ("glMatrixIndexubvARB"); -
+ disp__glMatrixIndexusvARB = (void (CALLBACK *)(GLint, const GLushort *)) GET_GL_PROCADDRESS ("glMatrixIndexusvARB"); -
+ disp__glMatrixIndexuivARB = (void (CALLBACK *)(GLint, const GLuint *)) GET_GL_PROCADDRESS ("glMatrixIndexuivARB"); -
+ disp__glMatrixIndexPointerARB = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glMatrixIndexPointerARB"); -
+ disp__glGetTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexFilterFuncSGIS"); -
+ disp__glTexFilterFuncSGIS = (void (CALLBACK *)(GLenum, GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glTexFilterFuncSGIS"); -
+ disp__glTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage1DEXT"); -
+ disp__glTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage2DEXT"); -
+ disp__glCopyTexImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage1DEXT"); -
+ disp__glCopyTexImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint)) GET_GL_PROCADDRESS ("glCopyTexImage2DEXT"); -
+ disp__glCopyTexSubImage1DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage1DEXT"); -
+ disp__glCopyTexSubImage2DEXT = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyTexSubImage2DEXT"); -
+ disp__glGetHistogramEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetHistogramEXT"); -
+ disp__glGetHistogramParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetHistogramParameterfvEXT"); -
+ disp__glGetHistogramParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetHistogramParameterivEXT"); -
+ disp__glGetMinmaxEXT = (void (CALLBACK *)(GLenum, GLboolean, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetMinmaxEXT"); -
+ disp__glGetMinmaxParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterfvEXT"); -
+ disp__glGetMinmaxParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMinmaxParameterivEXT"); -
+ disp__glHistogramEXT = (void (CALLBACK *)(GLenum, GLsizei, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glHistogramEXT"); -
+ disp__glMinmaxEXT = (void (CALLBACK *)(GLenum, GLenum, GLboolean)) GET_GL_PROCADDRESS ("glMinmaxEXT"); -
+ disp__glResetHistogramEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetHistogramEXT"); -
+ disp__glResetMinmaxEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glResetMinmaxEXT"); -
+ disp__glConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter1DEXT"); -
+ disp__glConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glConvolutionFilter2DEXT"); -
+ disp__glConvolutionParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glConvolutionParameterfEXT"); -
+ disp__glConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glConvolutionParameterfvEXT"); -
+ disp__glConvolutionParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glConvolutionParameteriEXT"); -
+ disp__glConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glConvolutionParameterivEXT"); -
+ disp__glCopyConvolutionFilter1DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter1DEXT"); -
+ disp__glCopyConvolutionFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei)) GET_GL_PROCADDRESS ("glCopyConvolutionFilter2DEXT"); -
+ disp__glGetConvolutionFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetConvolutionFilterEXT"); -
+ disp__glGetConvolutionParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterfvEXT"); -
+ disp__glGetConvolutionParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetConvolutionParameterivEXT"); -
+ disp__glGetSeparableFilterEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *, GLvoid *, GLvoid *)) GET_GL_PROCADDRESS ("glGetSeparableFilterEXT"); -
+ disp__glSeparableFilter2DEXT = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *, const GLvoid *)) GET_GL_PROCADDRESS ("glSeparableFilter2DEXT"); -
+ disp__glColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glColorTableSGI"); -
+ disp__glColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glColorTableParameterfvSGI"); -
+ disp__glColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glColorTableParameterivSGI"); -
+ disp__glCopyColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorTableSGI"); -
+ disp__glGetColorTableSGI = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLvoid *)) GET_GL_PROCADDRESS ("glGetColorTableSGI"); -
+ disp__glGetColorTableParameterfvSGI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetColorTableParameterfvSGI"); -
+ disp__glGetColorTableParameterivSGI = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetColorTableParameterivSGI"); -
+ disp__glPixelTexGenSGIX = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glPixelTexGenSGIX"); -
+ disp__glPixelTexGenParameteriSGIS = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTexGenParameteriSGIS"); -
+ disp__glPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glPixelTexGenParameterivSGIS"); -
+ disp__glPixelTexGenParameterfSGIS = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTexGenParameterfSGIS"); -
+ disp__glPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelTexGenParameterfvSGIS"); -
+ disp__glGetPixelTexGenParameterivSGIS = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetPixelTexGenParameterivSGIS"); -
+ disp__glGetPixelTexGenParameterfvSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetPixelTexGenParameterfvSGIS"); -
+ disp__glTexImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexImage4DSGIS"); -
+ disp__glTexSubImage4DSGIS = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glTexSubImage4DSGIS"); -
+ disp__glDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glDetailTexFuncSGIS"); -
+ disp__glGetDetailTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetDetailTexFuncSGIS"); -
+ disp__glSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glSharpenTexFuncSGIS"); -
+ disp__glGetSharpenTexFuncSGIS = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetSharpenTexFuncSGIS"); -
+ disp__glSampleMaskSGIS = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleMaskSGIS"); -
+ disp__glSamplePatternSGIS = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePatternSGIS"); -
+ disp__glSpriteParameterfSGIX = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glSpriteParameterfSGIX"); -
+ disp__glSpriteParameterfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glSpriteParameterfvSGIX"); -
+ disp__glSpriteParameteriSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glSpriteParameteriSGIX"); -
+ disp__glSpriteParameterivSGIX = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glSpriteParameterivSGIX"); -
+ disp__glPointParameterfARB = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPointParameterfARB"); -
+ disp__glPointParameterfvARB = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPointParameterfvARB"); -
+ disp__glGetInstrumentsSGIX = (GLint (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glGetInstrumentsSGIX"); -
+ disp__glInstrumentsBufferSGIX = (void (CALLBACK *)(GLsizei, GLint *)) GET_GL_PROCADDRESS ("glInstrumentsBufferSGIX"); -
+ disp__glPollInstrumentsSGIX = (GLint (CALLBACK *)(GLint *)) GET_GL_PROCADDRESS ("glPollInstrumentsSGIX"); -
+ disp__glReadInstrumentsSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glReadInstrumentsSGIX"); -
+ disp__glStartInstrumentsSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glStartInstrumentsSGIX"); -
+ disp__glStopInstrumentsSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glStopInstrumentsSGIX"); -
+ disp__glFrameZoomSGIX = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glFrameZoomSGIX"); -
+ disp__glTagSampleBufferSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glTagSampleBufferSGIX"); -
+ disp__glDeformationMap3dSGIX = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble, GLint, GLint, const GLdouble *)) GET_GL_PROCADDRESS ("glDeformationMap3dSGIX"); -
+ disp__glDeformationMap3fSGIX = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloat, GLfloat, GLint, GLint, const GLfloat *)) GET_GL_PROCADDRESS ("glDeformationMap3fSGIX"); -
+ disp__glDeformSGIX = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glDeformSGIX"); -
+ disp__glLoadIdentityDeformationMapSGIX = (void (CALLBACK *)(GLbitfield)) GET_GL_PROCADDRESS ("glLoadIdentityDeformationMapSGIX"); -
+ disp__glReferencePlaneSGIX = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glReferencePlaneSGIX"); -
+ disp__glFlushRasterSGIX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlushRasterSGIX"); -
+ disp__glFogFuncSGIS = (void (CALLBACK *)(GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glFogFuncSGIS"); -
+ disp__glGetFogFuncSGIS = (void (CALLBACK *)(GLfloat *)) GET_GL_PROCADDRESS ("glGetFogFuncSGIS"); -
+ disp__glImageTransformParameteriHP = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glImageTransformParameteriHP"); -
+ disp__glImageTransformParameterfHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glImageTransformParameterfHP"); -
+ disp__glImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glImageTransformParameterivHP"); -
+ disp__glImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glImageTransformParameterfvHP"); -
+ disp__glGetImageTransformParameterivHP = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetImageTransformParameterivHP"); -
+ disp__glGetImageTransformParameterfvHP = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetImageTransformParameterfvHP"); -
+ disp__glCopyColorSubTableEXT = (void (CALLBACK *)(GLenum, GLsizei, GLint, GLint, GLsizei)) GET_GL_PROCADDRESS ("glCopyColorSubTableEXT"); -
+ disp__glHintPGI = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glHintPGI"); -
+ disp__glGetListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetListParameterfvSGIX"); -
+ disp__glGetListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetListParameterivSGIX"); -
+ disp__glListParameterfSGIX = (void (CALLBACK *)(GLuint, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glListParameterfSGIX"); -
+ disp__glListParameterfvSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glListParameterfvSGIX"); -
+ disp__glListParameteriSGIX = (void (CALLBACK *)(GLuint, GLenum, GLint)) GET_GL_PROCADDRESS ("glListParameteriSGIX"); -
+ disp__glListParameterivSGIX = (void (CALLBACK *)(GLuint, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glListParameterivSGIX"); -
+ disp__glIndexMaterialEXT = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glIndexMaterialEXT"); -
+ disp__glIndexFuncEXT = (void (CALLBACK *)(GLenum, GLclampf)) GET_GL_PROCADDRESS ("glIndexFuncEXT"); -
+ disp__glCullParameterdvEXT = (void (CALLBACK *)(GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glCullParameterdvEXT"); -
+ disp__glCullParameterfvEXT = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glCullParameterfvEXT"); -
+ disp__glFragmentColorMaterialSGIX = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glFragmentColorMaterialSGIX"); -
+ disp__glFragmentLightfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentLightfSGIX"); -
+ disp__glFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentLightfvSGIX"); -
+ disp__glFragmentLightiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentLightiSGIX"); -
+ disp__glFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentLightivSGIX"); -
+ disp__glFragmentLightModelfSGIX = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentLightModelfSGIX"); -
+ disp__glFragmentLightModelfvSGIX = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentLightModelfvSGIX"); -
+ disp__glFragmentLightModeliSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentLightModeliSGIX"); -
+ disp__glFragmentLightModelivSGIX = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentLightModelivSGIX"); -
+ disp__glFragmentMaterialfSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glFragmentMaterialfSGIX"); -
+ disp__glFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glFragmentMaterialfvSGIX"); -
+ disp__glFragmentMaterialiSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glFragmentMaterialiSGIX"); -
+ disp__glFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glFragmentMaterialivSGIX"); -
+ disp__glGetFragmentLightfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFragmentLightfvSGIX"); -
+ disp__glGetFragmentLightivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFragmentLightivSGIX"); -
+ disp__glGetFragmentMaterialfvSGIX = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFragmentMaterialfvSGIX"); -
+ disp__glGetFragmentMaterialivSGIX = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFragmentMaterialivSGIX"); -
+ disp__glLightEnviSGIX = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glLightEnviSGIX"); -
+ disp__glDrawRangeElementsEXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glDrawRangeElementsEXT"); -
+ disp__glApplyTextureEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glApplyTextureEXT"); -
+ disp__glTextureLightEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glTextureLightEXT"); -
+ disp__glTextureMaterialEXT = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glTextureMaterialEXT"); -
+ disp__glAsyncMarkerSGIX = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glAsyncMarkerSGIX"); -
+ disp__glFinishAsyncSGIX = (GLint (CALLBACK *)(GLuint *)) GET_GL_PROCADDRESS ("glFinishAsyncSGIX"); -
+ disp__glPollAsyncSGIX = (GLint (CALLBACK *)(GLuint *)) GET_GL_PROCADDRESS ("glPollAsyncSGIX"); -
+ disp__glGenAsyncMarkersSGIX = (GLuint (CALLBACK *)(GLsizei)) GET_GL_PROCADDRESS ("glGenAsyncMarkersSGIX"); -
+ disp__glDeleteAsyncMarkersSGIX = (void (CALLBACK *)(GLuint, GLsizei)) GET_GL_PROCADDRESS ("glDeleteAsyncMarkersSGIX"); -
+ disp__glIsAsyncMarkerSGIX = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsAsyncMarkerSGIX"); -
+ disp__glVertexPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glVertexPointervINTEL"); -
+ disp__glNormalPointervINTEL = (void (CALLBACK *)(GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glNormalPointervINTEL"); -
+ disp__glColorPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glColorPointervINTEL"); -
+ disp__glTexCoordPointervINTEL = (void (CALLBACK *)(GLint, GLenum, const GLvoid **)) GET_GL_PROCADDRESS ("glTexCoordPointervINTEL"); -
+ disp__glPixelTransformParameteriEXT = (void (CALLBACK *)(GLenum, GLenum, GLint)) GET_GL_PROCADDRESS ("glPixelTransformParameteriEXT"); -
+ disp__glPixelTransformParameterfEXT = (void (CALLBACK *)(GLenum, GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPixelTransformParameterfEXT"); -
+ disp__glPixelTransformParameterivEXT = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glPixelTransformParameterivEXT"); -
+ disp__glPixelTransformParameterfvEXT = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glPixelTransformParameterfvEXT"); -
+ disp__glSecondaryColor3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glSecondaryColor3bEXT"); -
+ disp__glSecondaryColor3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glSecondaryColor3bvEXT"); -
+ disp__glSecondaryColor3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glSecondaryColor3dEXT"); -
+ disp__glSecondaryColor3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glSecondaryColor3dvEXT"); -
+ disp__glSecondaryColor3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glSecondaryColor3fEXT"); -
+ disp__glSecondaryColor3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glSecondaryColor3fvEXT"); -
+ disp__glSecondaryColor3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glSecondaryColor3iEXT"); -
+ disp__glSecondaryColor3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glSecondaryColor3ivEXT"); -
+ disp__glSecondaryColor3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glSecondaryColor3sEXT"); -
+ disp__glSecondaryColor3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glSecondaryColor3svEXT"); -
+ disp__glSecondaryColor3ubEXT = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glSecondaryColor3ubEXT"); -
+ disp__glSecondaryColor3ubvEXT = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glSecondaryColor3ubvEXT"); -
+ disp__glSecondaryColor3uiEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glSecondaryColor3uiEXT"); -
+ disp__glSecondaryColor3uivEXT = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glSecondaryColor3uivEXT"); -
+ disp__glSecondaryColor3usEXT = (void (CALLBACK *)(GLushort, GLushort, GLushort)) GET_GL_PROCADDRESS ("glSecondaryColor3usEXT"); -
+ disp__glSecondaryColor3usvEXT = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glSecondaryColor3usvEXT"); -
+ disp__glSecondaryColorPointerEXT = (void (CALLBACK *)(GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glSecondaryColorPointerEXT"); -
+ disp__glTextureNormalEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glTextureNormalEXT"); -
+ disp__glMultiDrawArraysEXT = (void (CALLBACK *)(GLenum, GLint *, GLsizei *, GLsizei)) GET_GL_PROCADDRESS ("glMultiDrawArraysEXT"); -
+ disp__glMultiDrawElementsEXT = (void (CALLBACK *)(GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei)) GET_GL_PROCADDRESS ("glMultiDrawElementsEXT"); -
+ disp__glFogCoordfEXT = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glFogCoordfEXT"); -
+ disp__glFogCoordfvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glFogCoordfvEXT"); -
+ disp__glFogCoorddEXT = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glFogCoorddEXT"); -
+ disp__glFogCoorddvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glFogCoorddvEXT"); -
+ disp__glFogCoordPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glFogCoordPointerEXT"); -
+ disp__glTangent3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glTangent3bEXT"); -
+ disp__glTangent3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glTangent3bvEXT"); -
+ disp__glTangent3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glTangent3dEXT"); -
+ disp__glTangent3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glTangent3dvEXT"); -
+ disp__glTangent3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTangent3fEXT"); -
+ disp__glTangent3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glTangent3fvEXT"); -
+ disp__glTangent3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glTangent3iEXT"); -
+ disp__glTangent3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glTangent3ivEXT"); -
+ disp__glTangent3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glTangent3sEXT"); -
+ disp__glTangent3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glTangent3svEXT"); -
+ disp__glBinormal3bEXT = (void (CALLBACK *)(GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glBinormal3bEXT"); -
+ disp__glBinormal3bvEXT = (void (CALLBACK *)(const GLbyte *)) GET_GL_PROCADDRESS ("glBinormal3bvEXT"); -
+ disp__glBinormal3dEXT = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glBinormal3dEXT"); -
+ disp__glBinormal3dvEXT = (void (CALLBACK *)(const GLdouble *)) GET_GL_PROCADDRESS ("glBinormal3dvEXT"); -
+ disp__glBinormal3fEXT = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glBinormal3fEXT"); -
+ disp__glBinormal3fvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glBinormal3fvEXT"); -
+ disp__glBinormal3iEXT = (void (CALLBACK *)(GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glBinormal3iEXT"); -
+ disp__glBinormal3ivEXT = (void (CALLBACK *)(const GLint *)) GET_GL_PROCADDRESS ("glBinormal3ivEXT"); -
+ disp__glBinormal3sEXT = (void (CALLBACK *)(GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glBinormal3sEXT"); -
+ disp__glBinormal3svEXT = (void (CALLBACK *)(const GLshort *)) GET_GL_PROCADDRESS ("glBinormal3svEXT"); -
+ disp__glTangentPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glTangentPointerEXT"); -
+ disp__glBinormalPointerEXT = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glBinormalPointerEXT"); -
+ disp__glFinishTextureSUNX = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFinishTextureSUNX"); -
+ disp__glGlobalAlphaFactorbSUN = (void (CALLBACK *)(GLbyte)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorbSUN"); -
+ disp__glGlobalAlphaFactorsSUN = (void (CALLBACK *)(GLshort)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorsSUN"); -
+ disp__glGlobalAlphaFactoriSUN = (void (CALLBACK *)(GLint)) GET_GL_PROCADDRESS ("glGlobalAlphaFactoriSUN"); -
+ disp__glGlobalAlphaFactorfSUN = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorfSUN"); -
+ disp__glGlobalAlphaFactordSUN = (void (CALLBACK *)(GLdouble)) GET_GL_PROCADDRESS ("glGlobalAlphaFactordSUN"); -
+ disp__glGlobalAlphaFactorubSUN = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorubSUN"); -
+ disp__glGlobalAlphaFactorusSUN = (void (CALLBACK *)(GLushort)) GET_GL_PROCADDRESS ("glGlobalAlphaFactorusSUN"); -
+ disp__glGlobalAlphaFactoruiSUN = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGlobalAlphaFactoruiSUN"); -
+ disp__glReplacementCodeuiSUN = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glReplacementCodeuiSUN"); -
+ disp__glReplacementCodeusSUN = (void (CALLBACK *)(GLushort)) GET_GL_PROCADDRESS ("glReplacementCodeusSUN"); -
+ disp__glReplacementCodeubSUN = (void (CALLBACK *)(GLubyte)) GET_GL_PROCADDRESS ("glReplacementCodeubSUN"); -
+ disp__glReplacementCodeuivSUN = (void (CALLBACK *)(const GLuint *)) GET_GL_PROCADDRESS ("glReplacementCodeuivSUN"); -
+ disp__glReplacementCodeusvSUN = (void (CALLBACK *)(const GLushort *)) GET_GL_PROCADDRESS ("glReplacementCodeusvSUN"); -
+ disp__glReplacementCodeubvSUN = (void (CALLBACK *)(const GLubyte *)) GET_GL_PROCADDRESS ("glReplacementCodeubvSUN"); -
+ disp__glReplacementCodePointerSUN = (void (CALLBACK *)(GLenum, GLsizei, const GLvoid **)) GET_GL_PROCADDRESS ("glReplacementCodePointerSUN"); -
+ disp__glColor4ubVertex2fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4ubVertex2fSUN"); -
+ disp__glColor4ubVertex2fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4ubVertex2fvSUN"); -
+ disp__glColor4ubVertex3fSUN = (void (CALLBACK *)(GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4ubVertex3fSUN"); -
+ disp__glColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4ubVertex3fvSUN"); -
+ disp__glColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor3fVertex3fSUN"); -
+ disp__glColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor3fVertex3fvSUN"); -
+ disp__glNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormal3fVertex3fSUN"); -
+ disp__glNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glNormal3fVertex3fvSUN"); -
+ disp__glColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fSUN"); -
+ disp__glColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glColor4fNormal3fVertex3fvSUN"); -
+ disp__glTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fVertex3fSUN"); -
+ disp__glTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fVertex3fvSUN"); -
+ disp__glTexCoord4fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4fVertex4fSUN"); -
+ disp__glTexCoord4fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fVertex4fvSUN"); -
+ disp__glTexCoord2fColor4ubVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fSUN"); -
+ disp__glTexCoord2fColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor4ubVertex3fvSUN"); -
+ disp__glTexCoord2fColor3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fSUN"); -
+ disp__glTexCoord2fColor3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor3fVertex3fvSUN"); -
+ disp__glTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fSUN"); -
+ disp__glTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fNormal3fVertex3fvSUN"); -
+ disp__glTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fSUN"); -
+ disp__glTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord2fColor4fNormal3fVertex3fvSUN"); -
+ disp__glTexCoord4fColor4fNormal3fVertex4fSUN = (void (CALLBACK *)(GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fSUN"); -
+ disp__glTexCoord4fColor4fNormal3fVertex4fvSUN = (void (CALLBACK *)(const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glTexCoord4fColor4fNormal3fVertex4fvSUN"); -
+ disp__glReplacementCodeuiVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fSUN"); -
+ disp__glReplacementCodeuiVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiVertex3fvSUN"); -
+ disp__glReplacementCodeuiColor4ubVertex3fSUN = (void (CALLBACK *)(GLenum, GLubyte, GLubyte, GLubyte, GLubyte, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fSUN"); -
+ disp__glReplacementCodeuiColor4ubVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLubyte *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4ubVertex3fvSUN"); -
+ disp__glReplacementCodeuiColor3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fSUN"); -
+ disp__glReplacementCodeuiColor3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor3fVertex3fvSUN"); -
+ disp__glReplacementCodeuiNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fSUN"); -
+ disp__glReplacementCodeuiNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiNormal3fVertex3fvSUN"); -
+ disp__glReplacementCodeuiColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fSUN"); -
+ disp__glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"); -
+ disp__glReplacementCodeuiTexCoord2fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fSUN"); -
+ disp__glReplacementCodeuiTexCoord2fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fVertex3fvSUN"); -
+ disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"); -
+ disp__glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"); -
+ disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"); -
+ disp__glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (void (CALLBACK *)(const GLenum *, const GLfloat *, const GLfloat *, const GLfloat *, const GLfloat *)) GET_GL_PROCADDRESS ("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"); -
+ disp__glBlendFuncSeparateEXT = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFuncSeparateEXT"); -
+ disp__glBlendFuncSeparateINGR = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBlendFuncSeparateINGR"); -
+ disp__glVertexWeightfEXT = (void (CALLBACK *)(GLfloat)) GET_GL_PROCADDRESS ("glVertexWeightfEXT"); -
+ disp__glVertexWeightfvEXT = (void (CALLBACK *)(const GLfloat *)) GET_GL_PROCADDRESS ("glVertexWeightfvEXT"); -
+ disp__glVertexWeightPointerEXT = (void (CALLBACK *)(GLsizei, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexWeightPointerEXT"); -
+ disp__glFlushVertexArrayRangeNV = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glFlushVertexArrayRangeNV"); -
+ disp__glVertexArrayRangeNV = (void (CALLBACK *)(GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexArrayRangeNV"); -
+ disp__glCombinerParameterfvNV = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glCombinerParameterfvNV"); -
+ disp__glCombinerParameterfNV = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glCombinerParameterfNV"); -
+ disp__glCombinerParameterivNV = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glCombinerParameterivNV"); -
+ disp__glCombinerParameteriNV = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glCombinerParameteriNV"); -
+ disp__glCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glCombinerInputNV"); -
+ disp__glCombinerOutputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLenum, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glCombinerOutputNV"); -
+ disp__glFinalCombinerInputNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glFinalCombinerInputNV"); -
+ disp__glGetCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerInputParameterfvNV"); -
+ disp__glGetCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetCombinerInputParameterivNV"); -
+ disp__glGetCombinerOutputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerOutputParameterfvNV"); -
+ disp__glGetCombinerOutputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetCombinerOutputParameterivNV"); -
+ disp__glGetFinalCombinerInputParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterfvNV"); -
+ disp__glGetFinalCombinerInputParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFinalCombinerInputParameterivNV"); -
+ disp__glMultiModeDrawArraysIBM = (void (CALLBACK *)(GLenum, const GLint *, const GLsizei *, GLsizei, GLint)) GET_GL_PROCADDRESS ("glMultiModeDrawArraysIBM"); -
+ disp__glMultiModeDrawElementsIBM = (void (CALLBACK *)(const GLenum *, const GLsizei *, GLenum, const GLvoid **, GLsizei, GLint)) GET_GL_PROCADDRESS ("glMultiModeDrawElementsIBM"); -
+ disp__glColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glColorPointerListIBM"); -
+ disp__glSecondaryColorPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glSecondaryColorPointerListIBM"); -
+ disp__glEdgeFlagPointerListIBM = (void (CALLBACK *)(GLint, const GLboolean **, GLint)) GET_GL_PROCADDRESS ("glEdgeFlagPointerListIBM"); -
+ disp__glFogCoordPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glFogCoordPointerListIBM"); -
+ disp__glIndexPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glIndexPointerListIBM"); -
+ disp__glNormalPointerListIBM = (void (CALLBACK *)(GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glNormalPointerListIBM"); -
+ disp__glTexCoordPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glTexCoordPointerListIBM"); -
+ disp__glVertexPointerListIBM = (void (CALLBACK *)(GLint, GLenum, GLint, const GLvoid **, GLint)) GET_GL_PROCADDRESS ("glVertexPointerListIBM"); -
+ disp__glTbufferMask3DFX = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glTbufferMask3DFX"); -
+ disp__glSampleMaskEXT = (void (CALLBACK *)(GLclampf, GLboolean)) GET_GL_PROCADDRESS ("glSampleMaskEXT"); -
+ disp__glSamplePatternEXT = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glSamplePatternEXT"); -
+ disp__glTextureColorMaskSGIS = (void (CALLBACK *)(GLboolean, GLboolean, GLboolean, GLboolean)) GET_GL_PROCADDRESS ("glTextureColorMaskSGIS"); -
+ disp__glIglooInterfaceSGIX = (void (CALLBACK *)(GLenum, const GLvoid *)) GET_GL_PROCADDRESS ("glIglooInterfaceSGIX"); -
+ disp__glGenFencesNV = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenFencesNV"); -
+ disp__glDeleteFencesNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteFencesNV"); -
+ disp__glSetFenceNV = (void (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glSetFenceNV"); -
+ disp__glTestFenceNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glTestFenceNV"); -
+ disp__glFinishFenceNV = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glFinishFenceNV"); -
+ disp__glIsFenceNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsFenceNV"); -
+ disp__glGetFenceivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetFenceivNV"); -
+ disp__glMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLint, GLint, GLboolean, const GLvoid *)) GET_GL_PROCADDRESS ("glMapControlPointsNV"); -
+ disp__glMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, const GLint *)) GET_GL_PROCADDRESS ("glMapParameterivNV"); -
+ disp__glMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glMapParameterfvNV"); -
+ disp__glGetMapControlPointsNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLsizei, GLsizei, GLboolean, GLvoid *)) GET_GL_PROCADDRESS ("glGetMapControlPointsNV"); -
+ disp__glGetMapParameterivNV = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapParameterivNV"); -
+ disp__glGetMapParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapParameterfvNV"); -
+ disp__glGetMapAttribParameterivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetMapAttribParameterivNV"); -
+ disp__glGetMapAttribParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetMapAttribParameterfvNV"); -
+ disp__glEvalMapsNV = (void (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glEvalMapsNV"); -
+ disp__glCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glCombinerStageParameterfvNV"); -
+ disp__glGetCombinerStageParameterfvNV = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetCombinerStageParameterfvNV"); -
+ disp__glBindProgramNV = (void (CALLBACK *)(GLenum, GLuint)) GET_GL_PROCADDRESS ("glBindProgramNV"); -
+ disp__glDeleteProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glDeleteProgramsNV"); -
+ disp__glExecuteProgramNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glExecuteProgramNV"); -
+ disp__glGenProgramsNV = (void (CALLBACK *)(GLsizei, GLuint *)) GET_GL_PROCADDRESS ("glGenProgramsNV"); -
+ disp__glAreProgramsResidentNV = (GLboolean (CALLBACK *)(GLsizei, const GLuint *, GLboolean *)) GET_GL_PROCADDRESS ("glAreProgramsResidentNV"); -
+ disp__glRequestResidentProgramsNV = (void (CALLBACK *)(GLsizei, const GLuint *)) GET_GL_PROCADDRESS ("glRequestResidentProgramsNV"); -
+ disp__glGetProgramParameterfvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetProgramParameterfvNV"); -
+ disp__glGetProgramParameterdvNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetProgramParameterdvNV"); -
+ disp__glGetProgramivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetProgramivNV"); -
+ disp__glGetProgramStringNV = (void (CALLBACK *)(GLuint, GLenum, GLubyte *)) GET_GL_PROCADDRESS ("glGetProgramStringNV"); -
+ disp__glGetTrackMatrixivNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTrackMatrixivNV"); -
+ disp__glGetVertexAttribdvNV = (void (CALLBACK *)(GLuint, GLenum, GLdouble *)) GET_GL_PROCADDRESS ("glGetVertexAttribdvNV"); -
+ disp__glGetVertexAttribfvNV = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVertexAttribfvNV"); -
+ disp__glGetVertexAttribivNV = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVertexAttribivNV"); -
+ disp__glGetVertexAttribPointervNV = (void (CALLBACK *)(GLuint, GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetVertexAttribPointervNV"); -
+ disp__glIsProgramNV = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsProgramNV"); -
+ disp__glLoadProgramNV = (void (CALLBACK *)(GLenum, GLuint, GLsizei, const GLubyte *)) GET_GL_PROCADDRESS ("glLoadProgramNV"); -
+ disp__glProgramParameter4fNV = (void (CALLBACK *)(GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glProgramParameter4fNV"); -
+ disp__glProgramParameter4dNV = (void (CALLBACK *)(GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glProgramParameter4dNV"); -
+ disp__glProgramParameter4dvNV = (void (CALLBACK *)(GLenum, GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glProgramParameter4dvNV"); -
+ disp__glProgramParameter4fvNV = (void (CALLBACK *)(GLenum, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glProgramParameter4fvNV"); -
+ disp__glProgramParameters4dvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glProgramParameters4dvNV"); -
+ disp__glProgramParameters4fvNV = (void (CALLBACK *)(GLenum, GLuint, GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glProgramParameters4fvNV"); -
+ disp__glTrackMatrixNV = (void (CALLBACK *)(GLenum, GLuint, GLenum, GLenum)) GET_GL_PROCADDRESS ("glTrackMatrixNV"); -
+ disp__glVertexAttribPointerNV = (void (CALLBACK *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *)) GET_GL_PROCADDRESS ("glVertexAttribPointerNV"); -
+ disp__glVertexAttrib1sNV = (void (CALLBACK *)(GLuint, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib1sNV"); -
+ disp__glVertexAttrib1fNV = (void (CALLBACK *)(GLuint, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib1fNV"); -
+ disp__glVertexAttrib1dNV = (void (CALLBACK *)(GLuint, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib1dNV"); -
+ disp__glVertexAttrib2sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib2sNV"); -
+ disp__glVertexAttrib2fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib2fNV"); -
+ disp__glVertexAttrib2dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib2dNV"); -
+ disp__glVertexAttrib3sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib3sNV"); -
+ disp__glVertexAttrib3fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib3fNV"); -
+ disp__glVertexAttrib3dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib3dNV"); -
+ disp__glVertexAttrib4sNV = (void (CALLBACK *)(GLuint, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexAttrib4sNV"); -
+ disp__glVertexAttrib4fNV = (void (CALLBACK *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexAttrib4fNV"); -
+ disp__glVertexAttrib4dNV = (void (CALLBACK *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexAttrib4dNV"); -
+ disp__glVertexAttrib4ubNV = (void (CALLBACK *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte)) GET_GL_PROCADDRESS ("glVertexAttrib4ubNV"); -
+ disp__glVertexAttrib1svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib1svNV"); -
+ disp__glVertexAttrib1fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib1fvNV"); -
+ disp__glVertexAttrib1dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib1dvNV"); -
+ disp__glVertexAttrib2svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib2svNV"); -
+ disp__glVertexAttrib2fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib2fvNV"); -
+ disp__glVertexAttrib2dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib2dvNV"); -
+ disp__glVertexAttrib3svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib3svNV"); -
+ disp__glVertexAttrib3fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib3fvNV"); -
+ disp__glVertexAttrib3dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib3dvNV"); -
+ disp__glVertexAttrib4svNV = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttrib4svNV"); -
+ disp__glVertexAttrib4fvNV = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttrib4fvNV"); -
+ disp__glVertexAttrib4dvNV = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttrib4dvNV"); -
+ disp__glVertexAttrib4ubvNV = (void (CALLBACK *)(GLuint, const GLubyte *)) GET_GL_PROCADDRESS ("glVertexAttrib4ubvNV"); -
+ disp__glVertexAttribs1svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs1svNV"); -
+ disp__glVertexAttribs1fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs1fvNV"); -
+ disp__glVertexAttribs1dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs1dvNV"); -
+ disp__glVertexAttribs2svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs2svNV"); -
+ disp__glVertexAttribs2fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs2fvNV"); -
+ disp__glVertexAttribs2dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs2dvNV"); -
+ disp__glVertexAttribs3svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs3svNV"); -
+ disp__glVertexAttribs3fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs3fvNV"); -
+ disp__glVertexAttribs3dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs3dvNV"); -
+ disp__glVertexAttribs4svNV = (void (CALLBACK *)(GLuint, GLsizei, const GLshort *)) GET_GL_PROCADDRESS ("glVertexAttribs4svNV"); -
+ disp__glVertexAttribs4fvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexAttribs4fvNV"); -
+ disp__glVertexAttribs4dvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexAttribs4dvNV"); -
+ disp__glVertexAttribs4ubvNV = (void (CALLBACK *)(GLuint, GLsizei, const GLubyte *)) GET_GL_PROCADDRESS ("glVertexAttribs4ubvNV"); -
+ disp__glTexBumpParameterivATI = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glTexBumpParameterivATI"); -
+ disp__glTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glTexBumpParameterfvATI"); -
+ disp__glGetTexBumpParameterivATI = (void (CALLBACK *)(GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetTexBumpParameterivATI"); -
+ disp__glGetTexBumpParameterfvATI = (void (CALLBACK *)(GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetTexBumpParameterfvATI"); -
+ disp__glGenFragmentShadersATI = (GLuint (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGenFragmentShadersATI"); -
+ disp__glBindFragmentShaderATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glBindFragmentShaderATI"); -
+ disp__glDeleteFragmentShaderATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteFragmentShaderATI"); -
+ disp__glBeginFragmentShaderATI = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glBeginFragmentShaderATI"); -
+ disp__glEndFragmentShaderATI = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndFragmentShaderATI"); -
+ disp__glPassTexCoordATI = (void (CALLBACK *)(GLuint, GLuint, GLenum)) GET_GL_PROCADDRESS ("glPassTexCoordATI"); -
+ disp__glSampleMapATI = (void (CALLBACK *)(GLuint, GLuint, GLenum)) GET_GL_PROCADDRESS ("glSampleMapATI"); -
+ disp__glColorFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp1ATI"); -
+ disp__glColorFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp2ATI"); -
+ disp__glColorFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glColorFragmentOp3ATI"); -
+ disp__glAlphaFragmentOp1ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp1ATI"); -
+ disp__glAlphaFragmentOp2ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp2ATI"); -
+ disp__glAlphaFragmentOp3ATI = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glAlphaFragmentOp3ATI"); -
+ disp__glSetFragmentShaderConstantATI = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glSetFragmentShaderConstantATI"); -
+ disp__glPNTrianglesiATI = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glPNTrianglesiATI"); -
+ disp__glPNTrianglesfATI = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glPNTrianglesfATI"); -
+ disp__glNewObjectBufferATI = (GLuint (CALLBACK *)(GLsizei, const GLvoid *, GLenum)) GET_GL_PROCADDRESS ("glNewObjectBufferATI"); -
+ disp__glIsObjectBufferATI = (GLboolean (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glIsObjectBufferATI"); -
+ disp__glUpdateObjectBufferATI = (void (CALLBACK *)(GLuint, GLuint, GLsizei, const GLvoid *, GLenum)) GET_GL_PROCADDRESS ("glUpdateObjectBufferATI"); -
+ disp__glGetObjectBufferfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetObjectBufferfvATI"); -
+ disp__glGetObjectBufferivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetObjectBufferivATI"); -
+ disp__glDeleteObjectBufferATI = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteObjectBufferATI"); -
+ disp__glArrayObjectATI = (void (CALLBACK *)(GLenum, GLint, GLenum, GLsizei, GLuint, GLuint)) GET_GL_PROCADDRESS ("glArrayObjectATI"); -
+ disp__glGetArrayObjectfvATI = (void (CALLBACK *)(GLenum, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetArrayObjectfvATI"); -
+ disp__glGetArrayObjectivATI = (void (CALLBACK *)(GLenum, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetArrayObjectivATI"); -
+ disp__glVariantArrayObjectATI = (void (CALLBACK *)(GLuint, GLenum, GLsizei, GLuint, GLuint)) GET_GL_PROCADDRESS ("glVariantArrayObjectATI"); -
+ disp__glGetVariantArrayObjectfvATI = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVariantArrayObjectfvATI"); -
+ disp__glGetVariantArrayObjectivATI = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVariantArrayObjectivATI"); -
+ disp__glBeginVertexShaderEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glBeginVertexShaderEXT"); -
+ disp__glEndVertexShaderEXT = (void (CALLBACK *)(void)) GET_GL_PROCADDRESS ("glEndVertexShaderEXT"); -
+ disp__glBindVertexShaderEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glBindVertexShaderEXT"); -
+ disp__glGenVertexShadersEXT = (GLuint (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glGenVertexShadersEXT"); -
+ disp__glDeleteVertexShaderEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDeleteVertexShaderEXT"); -
+ disp__glShaderOp1EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp1EXT"); -
+ disp__glShaderOp2EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp2EXT"); -
+ disp__glShaderOp3EXT = (void (CALLBACK *)(GLenum, GLuint, GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glShaderOp3EXT"); -
+ disp__glSwizzleEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glSwizzleEXT"); -
+ disp__glWriteMaskEXT = (void (CALLBACK *)(GLuint, GLuint, GLenum, GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glWriteMaskEXT"); -
+ disp__glInsertComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glInsertComponentEXT"); -
+ disp__glExtractComponentEXT = (void (CALLBACK *)(GLuint, GLuint, GLuint)) GET_GL_PROCADDRESS ("glExtractComponentEXT"); -
+ disp__glGenSymbolsEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum, GLuint)) GET_GL_PROCADDRESS ("glGenSymbolsEXT"); -
+ disp__glSetInvariantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *)) GET_GL_PROCADDRESS ("glSetInvariantEXT"); -
+ disp__glSetLocalConstantEXT = (void (CALLBACK *)(GLuint, GLenum, const void *)) GET_GL_PROCADDRESS ("glSetLocalConstantEXT"); -
+ disp__glVariantbvEXT = (void (CALLBACK *)(GLuint, const GLbyte *)) GET_GL_PROCADDRESS ("glVariantbvEXT"); -
+ disp__glVariantsvEXT = (void (CALLBACK *)(GLuint, const GLshort *)) GET_GL_PROCADDRESS ("glVariantsvEXT"); -
+ disp__glVariantivEXT = (void (CALLBACK *)(GLuint, const GLint *)) GET_GL_PROCADDRESS ("glVariantivEXT"); -
+ disp__glVariantfvEXT = (void (CALLBACK *)(GLuint, const GLfloat *)) GET_GL_PROCADDRESS ("glVariantfvEXT"); -
+ disp__glVariantdvEXT = (void (CALLBACK *)(GLuint, const GLdouble *)) GET_GL_PROCADDRESS ("glVariantdvEXT"); -
+ disp__glVariantubvEXT = (void (CALLBACK *)(GLuint, const GLubyte *)) GET_GL_PROCADDRESS ("glVariantubvEXT"); -
+ disp__glVariantusvEXT = (void (CALLBACK *)(GLuint, const GLushort *)) GET_GL_PROCADDRESS ("glVariantusvEXT"); -
+ disp__glVariantuivEXT = (void (CALLBACK *)(GLuint, const GLuint *)) GET_GL_PROCADDRESS ("glVariantuivEXT"); -
+ disp__glVariantPointerEXT = (void (CALLBACK *)(GLuint, GLenum, GLuint, const void *)) GET_GL_PROCADDRESS ("glVariantPointerEXT"); -
+ disp__glEnableVariantClientStateEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glEnableVariantClientStateEXT"); -
+ disp__glDisableVariantClientStateEXT = (void (CALLBACK *)(GLuint)) GET_GL_PROCADDRESS ("glDisableVariantClientStateEXT"); -
+ disp__glBindLightParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindLightParameterEXT"); -
+ disp__glBindMaterialParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindMaterialParameterEXT"); -
+ disp__glBindTexGenParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindTexGenParameterEXT"); -
+ disp__glBindTextureUnitParameterEXT = (GLuint (CALLBACK *)(GLenum, GLenum)) GET_GL_PROCADDRESS ("glBindTextureUnitParameterEXT"); -
+ disp__glBindParameterEXT = (GLuint (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glBindParameterEXT"); -
+ disp__glIsVariantEnabledEXT = (GLboolean (CALLBACK *)(GLuint, GLenum)) GET_GL_PROCADDRESS ("glIsVariantEnabledEXT"); -
+ disp__glGetVariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetVariantBooleanvEXT"); -
+ disp__glGetVariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetVariantIntegervEXT"); -
+ disp__glGetVariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetVariantFloatvEXT"); -
+ disp__glGetVariantPointervEXT = (void (CALLBACK *)(GLuint, GLenum, GLvoid **)) GET_GL_PROCADDRESS ("glGetVariantPointervEXT"); -
+ disp__glGetInvariantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetInvariantBooleanvEXT"); -
+ disp__glGetInvariantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetInvariantIntegervEXT"); -
+ disp__glGetInvariantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetInvariantFloatvEXT"); -
+ disp__glGetLocalConstantBooleanvEXT = (void (CALLBACK *)(GLuint, GLenum, GLboolean *)) GET_GL_PROCADDRESS ("glGetLocalConstantBooleanvEXT"); -
+ disp__glGetLocalConstantIntegervEXT = (void (CALLBACK *)(GLuint, GLenum, GLint *)) GET_GL_PROCADDRESS ("glGetLocalConstantIntegervEXT"); -
+ disp__glGetLocalConstantFloatvEXT = (void (CALLBACK *)(GLuint, GLenum, GLfloat *)) GET_GL_PROCADDRESS ("glGetLocalConstantFloatvEXT"); -
+ disp__glVertexStream1s = (void (CALLBACK *)(GLenum, GLshort)) GET_GL_PROCADDRESS ("glVertexStream1s"); -
+ disp__glVertexStream1sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream1sv"); -
+ disp__glVertexStream1i = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glVertexStream1i"); -
+ disp__glVertexStream1iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream1iv"); -
+ disp__glVertexStream1f = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream1f"); -
+ disp__glVertexStream1fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream1fv"); -
+ disp__glVertexStream1d = (void (CALLBACK *)(GLenum, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream1d"); -
+ disp__glVertexStream1dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream1dv"); -
+ disp__glVertexStream2s = (void (CALLBACK *)(GLenum, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream2s"); -
+ disp__glVertexStream2sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream2sv"); -
+ disp__glVertexStream2i = (void (CALLBACK *)(GLenum, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream2i"); -
+ disp__glVertexStream2iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream2iv"); -
+ disp__glVertexStream2f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream2f"); -
+ disp__glVertexStream2fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream2fv"); -
+ disp__glVertexStream2d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream2d"); -
+ disp__glVertexStream2dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream2dv"); -
+ disp__glVertexStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream3s"); -
+ disp__glVertexStream3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream3sv"); -
+ disp__glVertexStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream3i"); -
+ disp__glVertexStream3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream3iv"); -
+ disp__glVertexStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream3f"); -
+ disp__glVertexStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream3fv"); -
+ disp__glVertexStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream3d"); -
+ disp__glVertexStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream3dv"); -
+ disp__glVertexStream4s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glVertexStream4s"); -
+ disp__glVertexStream4sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glVertexStream4sv"); -
+ disp__glVertexStream4i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glVertexStream4i"); -
+ disp__glVertexStream4iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glVertexStream4iv"); -
+ disp__glVertexStream4f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glVertexStream4f"); -
+ disp__glVertexStream4fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glVertexStream4fv"); -
+ disp__glVertexStream4d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glVertexStream4d"); -
+ disp__glVertexStream4dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glVertexStream4dv"); -
+ disp__glNormalStream3b = (void (CALLBACK *)(GLenum, GLbyte, GLbyte, GLbyte)) GET_GL_PROCADDRESS ("glNormalStream3b"); -
+ disp__glNormalStream3bv = (void (CALLBACK *)(GLenum, const GLbyte *)) GET_GL_PROCADDRESS ("glNormalStream3bv"); -
+ disp__glNormalStream3s = (void (CALLBACK *)(GLenum, GLshort, GLshort, GLshort)) GET_GL_PROCADDRESS ("glNormalStream3s"); -
+ disp__glNormalStream3sv = (void (CALLBACK *)(GLenum, const GLshort *)) GET_GL_PROCADDRESS ("glNormalStream3sv"); -
+ disp__glNormalStream3i = (void (CALLBACK *)(GLenum, GLint, GLint, GLint)) GET_GL_PROCADDRESS ("glNormalStream3i"); -
+ disp__glNormalStream3iv = (void (CALLBACK *)(GLenum, const GLint *)) GET_GL_PROCADDRESS ("glNormalStream3iv"); -
+ disp__glNormalStream3f = (void (CALLBACK *)(GLenum, GLfloat, GLfloat, GLfloat)) GET_GL_PROCADDRESS ("glNormalStream3f"); -
+ disp__glNormalStream3fv = (void (CALLBACK *)(GLenum, const GLfloat *)) GET_GL_PROCADDRESS ("glNormalStream3fv"); -
+ disp__glNormalStream3d = (void (CALLBACK *)(GLenum, GLdouble, GLdouble, GLdouble)) GET_GL_PROCADDRESS ("glNormalStream3d"); -
+ disp__glNormalStream3dv = (void (CALLBACK *)(GLenum, const GLdouble *)) GET_GL_PROCADDRESS ("glNormalStream3dv"); -
+ disp__glClientActiveVertexStream = (void (CALLBACK *)(GLenum)) GET_GL_PROCADDRESS ("glClientActiveVertexStream"); -
+ disp__glVertexBlendEnvi = (void (CALLBACK *)(GLenum, GLint)) GET_GL_PROCADDRESS ("glVertexBlendEnvi"); -
+ disp__glVertexBlendEnvf = (void (CALLBACK *)(GLenum, GLfloat)) GET_GL_PROCADDRESS ("glVertexBlendEnvf"); -
-/* C2J Parser Version 3.0: Java program parsed successfully. */
+ +/* C2J Parser Version 3.0: Java program parsed successfully. */ |