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+I used platform: RivaTNT2 with MesaNVidia driver und Linux glibc2 ! 120 MB RAM ! 350 MhZ PII ! Running under Java117NativeThreads+TYA & ShellScript GL4JTests2.sh ! args: help 0 1 2 3 100 101 102 103 args: help 0 1 2 3 100 101 102 103 Arguments: help - print this help dbl - use doublebuffer <mode> - render mode, where mode is one of the following integer values : 0 - Immediate + FLAT + ColorIndex + glRect 1 - Immediate + FLAT + ColorIndex + glRectiv 2 - Immediate + FLAT + ColorIndex + POLYGON + glVertex2i(x2,y2); 3 - Immediate + FLAT + ColorIndex + QUADS + glVertex2i(x2,y2); 10 - Immediate + FLAT + RGB + glRect 11 - Immediate + FLAT + RGB + glRectiv 12 - Immediate + FLAT + RGB + POLYGON + glVertex2i(x2,y2); 13 - Immediate + FLAT + RGB + QUADS + glVertex2i(x2,y2); 20 - Immediate + SMOOTH + ColorIndex + glRect 21 - Immediate + SMOOTH + ColorIndex + glRectiv 22 - Immediate + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2); 23 - Immediate + SMOOTH + ColorIndex + QUADS + glVertex2i(x2,y2); 30 - Immediate + SMOOTH + RGB + glRect 31 - Immediate + SMOOTH + RGB + glRectiv 32 - Immediate + SMOOTH + RGB + POLYGON + glVertex2i(x2,y2); 33 - Immediate + SMOOTH + RGB + QUADS + glVertex2i(x2,y2); 100 - COMPILED + FLAT + ColorIndex + glRect 101 - COMPILED + FLAT + ColorIndex + glRectiv 102 - COMPILED + FLAT + ColorIndex + POLYGON + glVertex2i(x2,y2); 103 - COMPILED + FLAT + ColorIndex + QUADS + glVertex2i(x2,y2); 110 - COMPILED + FLAT + RGB + glRect 111 - COMPILED + FLAT + RGB + glRectiv 112 - COMPILED + FLAT + RGB + POLYGON + glVertex2i(x2,y2); 113 - COMPILED + FLAT + RGB + QUADS + glVertex2i(x2,y2); 120 - COMPILED + SMOOTH + ColorIndex + glRect 121 - COMPILED + SMOOTH + ColorIndex + glRectiv 122 - COMPILED + SMOOTH + ColorIndex + POLYGON + glVertex2i(x2,y2); 123 - COMPILED + SMOOTH + ColorIndex + QUADS + glVertex2i(x2,y2); 130 - COMPILED + SMOOTH + RGB + glRect 131 - COMPILED + SMOOTH + RGB + glRectiv 132 - COMPILED + SMOOTH + RGB + POLYGON + glVertex2i(x2,y2); 133 - COMPILED + SMOOTH + RGB + GL_QUADS+ glVertex2i(x2,y2); trying mode: 0 >MODE 0: FrontBuffer + IMMEDIATE + Flat + ColorIndex + glRect >Time for fetching Seis-Data: 6.723 >Time for map color-table: 0.417 >`gl_display(immediate)- rectangles rendered: 1000000 >relative time: (immediate only) ... elapsed time: 34.165 Sec ... rate: 34.165 SPMR (Sec Per Million Rectangles) >absolute time: (immediate and calculations) ... elapsed time: 41.367 Sec ... rate: 41.367 SPMR (Sec Per Million Rectangles) trying mode: 1 >MODE 1: FrontBuffer + IMMEDIATE + Flat + ColorIndex + glRectiv >Time for fetching Seis-Data: 6.323 >Time for map color-table: 0.39 >`gl_display(immediate)- rectangles rendered: 1000000 >relative time: (immediate only) ... elapsed time: 45.265 Sec ... rate: 45.265 SPMR (Sec Per Million Rectangles) >absolute time: (immediate and calculations) ... elapsed time: 52.034 Sec ... rate: 52.034 SPMR (Sec Per Million Rectangles) trying mode: 2 >MODE 2: FrontBuffer + IMMEDIATE + Flat + ColorIndex + POLYGON + glVertex2i >Time for fetching Seis-Data: 6.878 >Time for map color-table: 0.4 >`gl_display(immediate)- rectangles rendered: 1000000 >relative time: (immediate only) ... elapsed time: 46.561 Sec ... rate: 46.561 SPMR (Sec Per Million Rectangles) >absolute time: (immediate and calculations) ... elapsed time: 53.894 Sec ... rate: 53.894 SPMR (Sec Per Million Rectangles) trying mode: 3 >MODE 3: FrontBuffer + IMMEDIATE + Flat + ColorIndex + QUADS + glVertex2i >Time for fetching Seis-Data: 6.831 >Time for map color-table: 0.404 >`gl_display(immediate)- rectangles rendered: 1000000 >relative time: (immediate only) ... elapsed time: 32.039 Sec ... rate: 32.039 SPMR (Sec Per Million Rectangles) >absolute time: (immediate and calculations) ... elapsed time: 39.329 Sec ... rate: 39.329 SPMR (Sec Per Million Rectangles) trying mode: 100 >MODE 100: FrontBuffer + COMPILED + Flat + ColorIndex + glRect >Time for fetching Seis-Data: 6.777 >Time for map color-table: 0.4 >`gl_display(displayList)- rectangles put in displayList: 1000000 >relative time: (display-list only) ... elapsed time: 10.559 Sec ... rate: 10.559 SPMR (Sec Per Million Rectangles) >absolute time: (display-list and calculations) ... elapsed time: 17.897 Sec ... rate: 17.897 SPMR (Sec Per Million Rectangles) ... elapsed time: 43.379 Sec ... rate: 43.379 SPMR (Sec Per Million Rectangles) >relative time: (display-list called) ... elapsed time: 25.516 Sec ... rate: 25.516 SPMR (Sec Per Million Rectangles) >absolute time: (display-list compiled+called+calculations) ... elapsed time: 43.455 Sec ... rate: 43.455 SPMR (Sec Per Million Rectangles) trying mode: 101 >MODE 101: FrontBuffer + COMPILED + Flat + ColorIndex + glRectiv >Time for fetching Seis-Data: 6.37 >Time for map color-table: 0.4 >`gl_display(displayList)- rectangles put in displayList: 1000000 >relative time: (display-list only) ... elapsed time: 15.623 Sec ... rate: 15.623 SPMR (Sec Per Million Rectangles) >absolute time: (display-list and calculations) ... elapsed time: 22.467 Sec ... rate: 22.467 SPMR (Sec Per Million Rectangles) ... elapsed time: 42.516 Sec ... rate: 42.516 SPMR (Sec Per Million Rectangles) >relative time: (display-list called) ... elapsed time: 20.062 Sec ... rate: 20.062 SPMR (Sec Per Million Rectangles) >absolute time: (display-list compiled+called+calculations) ... elapsed time: 42.594 Sec ... rate: 42.594 SPMR (Sec Per Million Rectangles) trying mode: 102 >MODE 102: FrontBuffer + COMPILED + Flat + ColorIndex + POLYGON + glVertex2i >Time for fetching Seis-Data: 6.319 >Time for map color-table: 0.401 >`gl_display(displayList)- rectangles put in displayList: 1000000 >relative time: (display-list only) ... elapsed time: 26.708 Sec ... rate: 26.708 SPMR (Sec Per Million Rectangles) >absolute time: (display-list and calculations) ... elapsed time: 33.641 Sec ... rate: 33.641 SPMR (Sec Per Million Rectangles) ... elapsed time: 67.779 Sec ... rate: 67.779 SPMR (Sec Per Million Rectangles) >relative time: (display-list called) ... elapsed time: 34.544 Sec ... rate: 34.544 SPMR (Sec Per Million Rectangles) >absolute time: (display-list compiled+called+calculations) ... elapsed time: 68.186 Sec ... rate: 68.186 SPMR (Sec Per Million Rectangles) trying mode: 103 >MODE 103: FrontBuffer + COMPILED + Flat + ColorIndex + QUADS + glVertex2i >Time for fetching Seis-Data: 6.671 >Time for map color-table: 0.409 >`gl_display(displayList)- rectangles put in displayList: 1000000 >relative time: (display-list only) ... elapsed time: 17.646 Sec ... rate: 17.646 SPMR (Sec Per Million Rectangles) >absolute time: (display-list and calculations) ... elapsed time: 25.173 Sec ... rate: 25.173 SPMR (Sec Per Million Rectangles) ... elapsed time: 58.663 Sec ... rate: 58.663 SPMR (Sec Per Million Rectangles) >relative time: (display-list called) ... elapsed time: 33.524 Sec ... rate: 33.524 SPMR (Sec Per Million Rectangles) >absolute time: (display-list compiled+called+calculations) ... elapsed time: 58.752 Sec ... rate: 58.752 SPMR (Sec Per Million Rectangles) \ No newline at end of file