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/*
* This file takes care of the C implementation of opening up an
* X window, assigning an OpenGL graphics context to it, storing that
* graphics context in the java class data structure.
*
* also contains the use() and swap() functions for double buffering
*
* Leo Chan -- 1995
*
* Adam King -- 1997
*
* Modified Creation window code to use the currently showing Java Frame
* window instead of creating a new window.
* ---------------
*
* Many improvements and changes are made !
*
* Sven Goethel
*
* September 1997
*
* some X stuff is also modified/debugged to run on aix ...
*/
/*
* need to include the JAVA internal header files for macros and function
* prototypes required to maipulated JAVA data structures and functions
*
* StubPreamble.h includes the structure and macro definitions neede to
* convert JAVA data structures into C data structures.
*
*/
#include "OpenGL_X11_common.h"
/*
* Name : get_GC
*
* Parameters: win - the X window use to the OpenGL context with
* visual - The visual to create the context for
* gc - a pointer to a GLXContext structure. This is how
* the created context will be returned to the caller
*
* Returns : a pointer to a created GLXContext is returned through the
* gc argument.
* int - an error code: 0 means everything was fine
* -1 context creation failed
* -2 context/window association failed
*
* Purpose : create an X window Graphics context and assocaite it with
* the window. It returns 0 if everything was fine, -1 if the
* context could not be created, -2 if the context could not
* be associated with the window
*/
int LIBAPIENTRY get_GC( Display *display, Window win, XVisualInfo *visual,
GLXContext *gc, GLXContext gc_share)
{
int trial = 2;
while(trial>0)
{
switch(trial)
{
case 2:
*gc = glXCreateContext( display, visual, gc_share, GL_TRUE );
break;
case 1:
*gc = glXCreateContext( display, visual, gc_share, GL_FALSE );
break;
}
trial--;
/* check if the context could be created */
if( *gc == NULL ) {
continue;
}
/* associated the context with the X window */
if( glXMakeCurrent( display, win, *gc ) == False) {
glXDestroyContext( display, *gc );
continue;
} else return 0;
}
return -2;
}
/**
* Description for pWin:
* if ownwin:
* input: the parent window
* output: the newly created window
* else if ! ownwin:
* i/o: the window itself
*/
VisualGC LIBAPIENTRY findVisualGlX( Display *display,
Window rootWin,
Window * pWin,
int width, int height,
jboolean doubleBuffer,
jboolean stereoView,
jboolean rgba,
jint stencilBits,
jint accumSize,
jboolean * pOwnWin,
GLXContext shareWith,
jboolean offscreen,
Pixmap *pix,
jboolean verbose
)
{
Window newWin = 0;
int visualAttribList[32];
int i=0;
int j=0;
int done=0;
VisualGC vgc = { NULL, 0, 0 };
jboolean tryChooseVisual = JNI_TRUE;
int gc_ret = 0;
/**
* The Visual seeked by Function: findVisualIdByFeature !
*/
XVisualInfo * visualList=NULL; /* the visual list, to be XFree-ed */
/* backup variables ... */
jboolean _rgba=rgba;
jint _stencilBits=stencilBits;
jint _accumSize=accumSize;
jboolean _stereoView=stereoView;
jboolean _doubleBuffer=doubleBuffer;
do {
if(JNI_TRUE==verbose)
{
fprintf(stderr, "GL4Java: seeking visual loop# %d\n", j);
}
i=0;
visualAttribList[i++] = GLX_RED_SIZE;
visualAttribList[i++] = 1;
visualAttribList[i++] = GLX_GREEN_SIZE;
visualAttribList[i++] = 1;
visualAttribList[i++] = GLX_BLUE_SIZE;
visualAttribList[i++] = 1;
visualAttribList[i++] = GLX_DEPTH_SIZE;
visualAttribList[i++] = 1;
visualAttribList[i++] = GLX_ACCUM_RED_SIZE;
visualAttribList[i++] = accumSize;
visualAttribList[i++] = GLX_ACCUM_GREEN_SIZE;
visualAttribList[i++] = accumSize;
visualAttribList[i++] = GLX_ACCUM_BLUE_SIZE;
visualAttribList[i++] = accumSize;
if(JNI_TRUE==rgba)
{
visualAttribList[i++] = GLX_RGBA;
visualAttribList[i++] = GLX_ACCUM_ALPHA_SIZE;
visualAttribList[i++] = accumSize;
}
if(JNI_TRUE==doubleBuffer)
visualAttribList[i++] = GLX_DOUBLEBUFFER;
if(JNI_TRUE==stereoView)
visualAttribList[i++] = GLX_STEREO;
visualAttribList[i++] = GLX_STENCIL_SIZE;
visualAttribList[i++] = (int)stencilBits;
visualAttribList[i] = None;
if(tryChooseVisual==JNI_TRUE && vgc.visual==NULL)
{
vgc.visual = glXChooseVisual( display,
DefaultScreen( display ),
visualAttribList );
if(JNI_TRUE==verbose)
{
if(vgc.visual!=NULL)
{
fprintf(stderr, "glXChooseVisual: test visual(ID:%d(0x%X)):\n",
(int) vgc.visual->visualid,
(int) vgc.visual->visualid);
printVisualInfo ( display, vgc.visual);
} else
fprintf(stderr, "glXChooseVisual: no visual\n");
fflush(stderr);
}
}
if(vgc.visual==NULL)
{
vgc.visual = findVisualIdByFeature( &visualList,
display, *pWin,
doubleBuffer, stereoView,
rgba,
stencilBits,
accumSize,
verbose);
}
if(vgc.visual==NULL)
{
vgc.visual = findVisualIdByFeature( &visualList,
display, *pWin,
doubleBuffer, stereoView,
rgba,
stencilBits>0,
accumSize>0, verbose);
}
if( *pOwnWin == JNI_TRUE && vgc.visual!=NULL)
{
newWin = createOwnOverlayWin(display,
rootWin,
*pWin /* the parent */,
vgc.visual, width, height);
}
if( offscreen==JNI_TRUE && vgc.visual!=NULL)
{
if(*pix!=0)
{
XFreePixmap(display, *pix);
}
if(vgc.visual !=NULL)
*pix = XCreatePixmap( display, rootWin, width, height,
vgc.visual->depth);
if(*pix!=0)
{
*pWin = glXCreateGLXPixmap( display, vgc.visual, *pix );
if(*pWin==0)
{
XFreePixmap(display, *pix);
*pix=0;
fprintf(stderr, "GL4Java(%d): glXCreateGLXPixmap failed\n", j);
fflush(stderr);
}
} else {
fprintf(stderr, "GL4Java(%d): XCreatePixmap failed\n", j);
fflush(stderr);
*pWin = 0;
}
if(JNI_TRUE==verbose)
{
if(*pWin!=0)
{
fprintf(stderr, "GL4Java(%d): pixmap ok\n", j);
fflush(stderr);
}
}
}
gc_ret = -100;
if( *pOwnWin == JNI_TRUE && newWin!=0 &&
(gc_ret=get_GC( display, newWin,
vgc.visual, &(vgc.gc), shareWith)) == 0
)
{
vgc.success=1;
*pWin = newWin ;
}
else if( vgc.visual!=NULL && *pOwnWin == JNI_FALSE && *pWin!=0 &&
(gc_ret=get_GC( display, *pWin,
vgc.visual, &(vgc.gc), shareWith)) == 0
)
{
vgc.success=1;
} else
{
j++; /* trial counter */
if(JNI_TRUE==verbose)
{
fprintf(stderr, "GL4Java(%d): Visual fetching failed (gc_get=%d)\n", j, gc_ret);
fflush(stderr);
}
if(*pix!=0)
{
XFreePixmap(display, *pix);
*pix=0;
}
if(visualList!=NULL)
{
XFree(visualList);
visualList=NULL;
vgc.visual=NULL;
} else if(vgc.visual!=NULL)
{
XFree(vgc.visual);
vgc.visual=NULL;
}
/* Fall-Back ... */
if(*pOwnWin==JNI_FALSE && offscreen==JNI_FALSE) {
rgba=_rgba;
stencilBits=_stencilBits;
accumSize=_accumSize;
stereoView=_stereoView;
doubleBuffer=_doubleBuffer;
*pOwnWin=JNI_TRUE;
} else if(accumSize>0 && offscreen==JNI_TRUE) {
accumSize=0;
} else if(doubleBuffer==JNI_FALSE && offscreen==JNI_TRUE) {
doubleBuffer=JNI_TRUE;
} else if(stencilBits>0) {
stencilBits=0;
} else if(stereoView==JNI_TRUE) {
stereoView=JNI_FALSE;
} else if(rgba==JNI_TRUE) {
rgba=JNI_FALSE;
} else if(doubleBuffer==JNI_TRUE) {
doubleBuffer=JNI_FALSE;
} else if(tryChooseVisual==JNI_TRUE) {
rgba=_rgba;
stencilBits=_stencilBits;
accumSize=_accumSize;
stereoView=_stereoView;
doubleBuffer=_doubleBuffer;
*pOwnWin=JNI_FALSE;
tryChooseVisual=JNI_FALSE;
} else done=1;
}
} while (vgc.success==0 && done==0) ;
if(vgc.success==1 && JNI_TRUE==verbose)
{
fprintf(stderr, "\nfindVisualGlX vi(ID:%d): \n screen %d, depth %d, class %d,\n clrmapsz %d, bitsPerRGB %d, shared with %d\n",
(int)vgc.visual->visualid,
(int)vgc.visual->screen,
(int)vgc.visual->depth,
(int)vgc.visual->class,
(int)vgc.visual->colormap_size,
(int)vgc.visual->bits_per_rgb,
(int)shareWith);
printVisualInfo ( display, vgc.visual);
}
return vgc;
}
void LIBAPIENTRY printVisualInfo ( Display *display, XVisualInfo * vi)
{
int dblBuffer, stereoView, rgbaMode, stencilSize;
int accumRedSize, accumGreenSize, accumBlueSize, accumAlphaSize;
fprintf(stderr, "\nvi(ID:%d(0x%X)): \n screen %d, depth %d, class %d,\n clrmapsz %d, bitsPerRGB %d\n",
(int) vi->visualid,
(int) vi->visualid,
(int) vi->screen,
(int) vi->depth,
(int) vi->class,
(int) vi->colormap_size,
(int) vi->bits_per_rgb );
glXGetConfig( display, vi, GLX_DOUBLEBUFFER, &dblBuffer);
glXGetConfig( display, vi, GLX_STEREO, &stereoView);
glXGetConfig( display, vi, GLX_RGBA, &rgbaMode);
glXGetConfig( display, vi, GLX_STENCIL_SIZE, &stencilSize);
glXGetConfig( display, vi, GLX_ACCUM_RED_SIZE, &accumRedSize);
glXGetConfig( display, vi, GLX_ACCUM_GREEN_SIZE, &accumGreenSize);
glXGetConfig( display, vi, GLX_ACCUM_BLUE_SIZE, &accumBlueSize);
glXGetConfig( display, vi, GLX_ACCUM_ALPHA_SIZE, &accumAlphaSize);
fprintf(stderr, "\t doubleBuff: %d, ", dblBuffer);
fprintf(stderr, " stereo: %d, ", stereoView);
fprintf(stderr, " rgba: %d, ", rgbaMode);
fprintf(stderr, " stencilSize: %d !\n", stencilSize);
fprintf(stderr, "\t red accum: %d, ", accumRedSize);
fprintf(stderr, " green accum: %d, ", accumGreenSize);
fprintf(stderr, " blue accum: %d, ", accumBlueSize);
fprintf(stderr, " alpha accum: %d !\n", accumAlphaSize);
fflush(stderr);
}
void LIBAPIENTRY printAllVisualInfo ( Display *disp, Window win, jboolean verbose)
{
XVisualInfo * visualInfo=0;
XVisualInfo * vi=0;
XVisualInfo viTemplate;
int i, numReturns;
XWindowAttributes xwa;
if(XGetWindowAttributes(disp, win, &xwa) == 0)
{
fprintf(stderr, "\nERROR while fetching XWindowAttributes\n");
fflush(stderr);
return;
}
viTemplate.screen = DefaultScreen( disp );
viTemplate.class = (xwa.visual)->class ;
viTemplate.depth = xwa.depth;
visualInfo = XGetVisualInfo( disp, VisualScreenMask,
&viTemplate, &numReturns );
if(JNI_TRUE==verbose)
{
fprintf(stderr, "\nNum of Visuals : %d\n", numReturns );
for(i=0; i<numReturns; i++)
{
vi = &(visualInfo[i]);
printVisualInfo ( disp, vi);
}
}
XFree(visualInfo);
}
int LIBAPIENTRY testVisualInfo ( Display *display, XVisualInfo * vi,
int dblBuffer, int stereoView, int rgbaMode,
int stencilSize, int accumSize)
{
int glxCfg;
glXGetConfig( display, vi, GLX_DOUBLEBUFFER, &glxCfg);
if(glxCfg<dblBuffer) return 0;
glXGetConfig( display, vi, GLX_STEREO, &glxCfg);
if(glxCfg<stereoView) return 0;
glXGetConfig( display, vi, GLX_RGBA, &glxCfg);
if(glxCfg<rgbaMode) return 0;
glXGetConfig( display, vi, GLX_STENCIL_SIZE, &glxCfg);
if(glxCfg<stencilSize) return 0;
glXGetConfig(display, vi, GLX_ACCUM_RED_SIZE, &glxCfg);
if(glxCfg<accumSize) return 0;
glXGetConfig(display, vi, GLX_ACCUM_GREEN_SIZE, &glxCfg);
if(glxCfg<accumSize) return 0;
glXGetConfig(display, vi, GLX_ACCUM_BLUE_SIZE, &glxCfg);
if(glxCfg<accumSize) return 0;
if(rgbaMode>0) {
glXGetConfig(display, vi, GLX_ACCUM_ALPHA_SIZE, &glxCfg);
if(glxCfg<accumSize) return 0;
}
return 1;
}
XVisualInfo * LIBAPIENTRY findVisualIdByFeature( XVisualInfo ** visualList,
Display *disp, Window win,
int dblBuffer, int stereoView, int rgbaMode,
int stencilSize, int accumSize,
jboolean verbose)
{
XVisualInfo * vi=0;
XVisualInfo viTemplate;
int i, numReturns;
XWindowAttributes xwa;
int done=0;
if(XGetWindowAttributes(disp, win, &xwa) == 0)
{
fprintf(stderr, "\nERROR while fetching XWindowAttributes\n");
fflush(stderr);
return 0;
}
viTemplate.screen = DefaultScreen( disp );
viTemplate.class = (xwa.visual)->class ;
viTemplate.depth = xwa.depth;
*visualList = XGetVisualInfo( disp, VisualScreenMask,
&viTemplate, &numReturns );
for(i=0; done==0 && i<numReturns; i++)
{
vi = &((*visualList)[i]);
if ( testVisualInfo ( disp, vi, dblBuffer, stereoView, rgbaMode,
stencilSize, accumSize) )
{
if(JNI_TRUE==verbose)
{
fprintf(stderr, "findVisualIdByFeature: Found matching Visual:\n");
printVisualInfo ( disp, vi);
}
return vi;
}
}
if(JNI_TRUE==verbose)
{
if( numReturns==0 )
fprintf(stderr, "findVisualIdByFeature: No available visuals. Exiting...\n" );
else if( i>=numReturns )
fprintf(stderr, "findVisualIdByFeature: No matching visual found ...\n" );
fflush(stderr);
}
XFree(*visualList);
*visualList=NULL;
return NULL;
}
jboolean LIBAPIENTRY testX11Java()
{
jboolean ret=JNI_TRUE;
/* NON DEPENDENCE CHECKS */
/* FIRST OF ALL CHECK IF A NATIVE POINTER OR X11-TYPE FITS IN �jint� */
if( sizeof(jlong) < sizeof(Display *) )
{
fprintf(stderr,"GL4Java: (Display *) fits not in jlong\n");
ret = JNI_FALSE;
}
if( sizeof(jlong) < sizeof(GLXContext) )
{
fprintf(stderr,"GL4Java: GLXContext fits not in jlong\n");
ret = JNI_FALSE;
}
if( sizeof(jlong) < sizeof(Window) )
{
fprintf(stderr,"GL4Java: Window fits not in jlong\n");
ret = JNI_FALSE;
}
if(ret==JNI_FALSE)
{
fflush(stderr);
}
return ret;
}
int LIBAPIENTRY x11gl_myErrorHandler(Display *pDisp, XErrorEvent *p_error)
{
char err_msg[80];
XGetErrorText(pDisp, p_error->error_code, err_msg, 80);
fprintf(stderr, "X11 Error detected.\n %s\n", err_msg);
fprintf(stderr, " Protocol request: %d\n", p_error->request_code);
fprintf(stderr, " Resource ID : 0x%x\n", (int)p_error->resourceid);
fprintf(stderr, " \ntrying to continue ... \n");
fflush(stderr);
return 0;
}
int LIBAPIENTRY x11gl_myIOErrorHandler(Display *pDisp)
{
fprintf(stderr, "X11 I/O Error detected.\n");
fprintf(stderr, " \ndo not know what to do ... \n");
fflush(stderr);
return 0;
}
Window LIBAPIENTRY createOwnOverlayWin(Display *display, Window rootwini, Window parentWin,
XVisualInfo *visual, int width, int height)
{
/*
//------------------------------------------------------------------------//
// Some Systems (SGI) wont give up the window and so we have to create a //
// window that fits on top of the Java Canvas. //
//------------------------------------------------------------------------//
*/
Window window=0;
XSetWindowAttributes attribs ;
/*
//----------------------------------------------------------------------//
// now we have the visual with the best depth so lets make a color map //
// for it. we use allocnone because this is a true colour visual and //
// the color map is read only anyway. This must be done because we //
// cannot call XCreateSimpleWindow. //
//----------------------------------------------------------------------//
*/
int cmap = XCreateColormap ( display
, rootwini
, visual->visual
, AllocNone
);
/*
//----------------------------------------------------------------------//
// Set up the window attributes. //
//----------------------------------------------------------------------//
*/
attribs.event_mask = ExposureMask ;
attribs.border_pixel = BlackPixel(display, DefaultScreen(display)) ;
attribs.colormap = cmap ;
attribs.bit_gravity = SouthWestGravity ; ;
attribs.background_pixel = 0xFF00FFFF ;
/*
//----------------------------------------------------------------------//
// Create a window. //
//----------------------------------------------------------------------//
*/
window = XCreateWindow( display
, parentWin
, 0
, 0
, width
, height
, 0
, visual->depth
, InputOutput
, visual->visual
, CWBitGravity | CWColormap
| CWBorderPixel | CWBackPixel
, &attribs);
return window;
}
|