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/*
 * Leo Chan -- 1995
 * lchan@cgl.uwaterloo.ca
 *
 * This mammoth C file takes care of all the native implementation for the
 * bulk of OpenGL commands
 * ---------------
 *
 * Sven Goethel
 *
 * September 1997
 */

/* 
 * need to include the JAVA internal header files for macros and function
 * prototypes required to maipulated JAVA data structures and functions
 *
 * StubPreamble.h includes the structure and macro definitions neede to
 * convert JAVA data structures into C data structures.
 *
 */

#include "OpenGL_misc.h"

/*
 * the next thing to include are special headers that were created by
 * JAVAH.  They include the C structure definitions for the JAVA classes
 */
#include "gl4java_GLFuncJauJNI.h"

/*--------------------------------------------------------------------------
 * here on in is just regular apple pie C
 */

#ifndef LIBAPIENTRY
	#define LIBAPIENTRY
#endif
#ifndef LIBAPI
	#define LIBAPI
#endif

#ifndef CALLBACK
	#define CALLBACK
#endif