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/*
* Leo Chan -- 1995
* lchan@cgl.uwaterloo.ca
*
* This mammoth C file takes care of all the native implementation for the
* bulk of OpenGL commands
* ---------------
*
* Sven Goethel
*
* September 1997
*/
/*
* need to include the JAVA internal header files for macros and function
* prototypes required to maipulated JAVA data structures and functions
*
* StubPreamble.h includes the structure and macro definitions neede to
* convert JAVA data structures into C data structures.
*
*/
#include "OpenGL_misc.h"
/*
* the next thing to include are special headers that were created by
* JAVAH. They include the C structure definitions for the JAVA classes
*/
#include "gl4java_GLFuncJauJNI.h"
/*--------------------------------------------------------------------------
* here on in is just regular apple pie C
*/
#ifndef LIBAPIENTRY
#define LIBAPIENTRY
#endif
#ifndef LIBAPI
#define LIBAPI
#endif
#ifndef CALLBACK
#define CALLBACK
#endif
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