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/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!!
DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!!
*/
disp__gluGetString = (const GLubyte *(CALLBACK *)( GLenum))
GET_GL_PROCADDRESS ("gluGetString");
disp__gluErrorString = ( const GLubyte * (CALLBACK *) ( GLenum) )
GET_GL_PROCADDRESS("gluErrorString");
disp__gluQuadricCallback= ( void (CALLBACK *) ( GLUquadricObj*, GLenum, GLvoid (CALLBACK *)()) )
GET_GL_PROCADDRESS("gluQuadricCallback");
disp__gluNurbsCallback= ( void (CALLBACK *) ( GLUnurbsObj*, GLenum, GLvoid (CALLBACK *)()) )
GET_GL_PROCADDRESS("gluNurbsCallback");
disp__gluTessCallback= ( void (CALLBACK *) ( GLUtesselator*, GLenum, GLvoid (CALLBACK *)()) )
GET_GL_PROCADDRESS("gluTessCallback");
disp__gluDeleteQuadric= ( void (CALLBACK *) ( GLUquadricObj*) )
GET_GL_PROCADDRESS("gluDeleteQuadric");
disp__gluDeleteNurbsRenderer= ( void (CALLBACK *) ( GLUnurbsObj*) )
GET_GL_PROCADDRESS("gluDeleteNurbsRenderer");
disp__gluDeleteTess= ( void (CALLBACK *) ( GLUtesselator*) )
GET_GL_PROCADDRESS("gluDeleteTess");
disp__gluNewQuadric= ( GLUquadricObj* (CALLBACK *) (void) )
GET_GL_PROCADDRESS("gluNewQuadric");
disp__gluNewNurbsRenderer= ( GLUnurbsObj* (CALLBACK *) (void) )
GET_GL_PROCADDRESS("gluNewNurbsRenderer");
disp__gluNewTess= ( GLUtesselator* (CALLBACK *) (void) )
GET_GL_PROCADDRESS("gluNewTess");
/**
* C2J Parser Version 2.1
* Jausoft - Sven Goethel Software Development
* Reading from file: glu-proto-auto.orig.h . . .
* Destination-Class: gl4java_GLUFuncJauJNI !
*/
disp__gluLookAt = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("gluLookAt");
disp__gluOrtho2D = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("gluOrtho2D");
disp__gluPerspective = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("gluPerspective");
disp__gluPickMatrix = (void (CALLBACK *)(GLdouble, GLdouble, GLdouble, GLdouble, GLint *))
GET_GL_PROCADDRESS ("gluPickMatrix");
disp__gluProject = (GLint (CALLBACK *)(GLdouble, GLdouble, GLdouble, const GLdouble *, const GLdouble *, const GLint *, GLdouble *, GLdouble *, GLdouble *))
GET_GL_PROCADDRESS ("gluProject");
disp__gluUnProject = (GLint (CALLBACK *)(GLdouble, GLdouble, GLdouble, const GLdouble *, const GLdouble *, const GLint *, GLdouble *, GLdouble *, GLdouble *))
GET_GL_PROCADDRESS ("gluUnProject");
disp__gluScaleImage = (GLint (CALLBACK *)(GLenum, GLsizei, GLsizei, GLenum, const char *, GLsizei, GLsizei, GLenum, char *))
GET_GL_PROCADDRESS ("gluScaleImage");
disp__gluBuild1DMipmaps = (GLint (CALLBACK *)(GLenum, GLint, GLint, GLenum, GLenum, const void *))
GET_GL_PROCADDRESS ("gluBuild1DMipmaps");
disp__gluBuild2DMipmaps = (GLint (CALLBACK *)(GLenum, GLint, GLint, GLint, GLenum, GLenum, const void *))
GET_GL_PROCADDRESS ("gluBuild2DMipmaps");
disp__gluQuadricDrawStyle = (void (CALLBACK *)(GLUquadricObj *, GLenum))
GET_GL_PROCADDRESS ("gluQuadricDrawStyle");
disp__gluQuadricOrientation = (void (CALLBACK *)(GLUquadricObj *, GLenum))
GET_GL_PROCADDRESS ("gluQuadricOrientation");
disp__gluQuadricNormals = (void (CALLBACK *)(GLUquadricObj *, GLenum))
GET_GL_PROCADDRESS ("gluQuadricNormals");
disp__gluQuadricTexture = (void (CALLBACK *)(GLUquadricObj *, GLboolean))
GET_GL_PROCADDRESS ("gluQuadricTexture");
disp__gluCylinder = (void (CALLBACK *)(GLUquadricObj *, GLdouble, GLdouble, GLdouble, GLint, GLint))
GET_GL_PROCADDRESS ("gluCylinder");
disp__gluSphere = (void (CALLBACK *)(GLUquadricObj *, GLdouble, GLint, GLint))
GET_GL_PROCADDRESS ("gluSphere");
disp__gluDisk = (void (CALLBACK *)(GLUquadricObj *, GLdouble, GLdouble, GLint, GLint))
GET_GL_PROCADDRESS ("gluDisk");
disp__gluPartialDisk = (void (CALLBACK *)(GLUquadricObj *, GLdouble, GLdouble, GLint, GLint, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("gluPartialDisk");
disp__gluLoadSamplingMatrices = (void (CALLBACK *)(GLUnurbsObj *, const GLfloat *, const GLfloat *, const GLint *))
GET_GL_PROCADDRESS ("gluLoadSamplingMatrices");
disp__gluNurbsProperty = (void (CALLBACK *)(GLUnurbsObj *, GLenum, GLfloat))
GET_GL_PROCADDRESS ("gluNurbsProperty");
disp__gluGetNurbsProperty = (void (CALLBACK *)(GLUnurbsObj *, GLenum, GLfloat *))
GET_GL_PROCADDRESS ("gluGetNurbsProperty");
disp__gluBeginCurve = (void (CALLBACK *)(GLUnurbsObj *))
GET_GL_PROCADDRESS ("gluBeginCurve");
disp__gluEndCurve = (void (CALLBACK *)(GLUnurbsObj *))
GET_GL_PROCADDRESS ("gluEndCurve");
disp__gluNurbsCurve = (void (CALLBACK *)(GLUnurbsObj *, GLint, GLfloat *, GLint, GLfloat *, GLint, GLenum))
GET_GL_PROCADDRESS ("gluNurbsCurve");
disp__gluBeginSurface = (void (CALLBACK *)(GLUnurbsObj *))
GET_GL_PROCADDRESS ("gluBeginSurface");
disp__gluEndSurface = (void (CALLBACK *)(GLUnurbsObj *))
GET_GL_PROCADDRESS ("gluEndSurface");
disp__gluNurbsSurface = (void (CALLBACK *)(GLUnurbsObj *, GLint, GLfloat *, GLint, GLfloat *, GLint, GLint, GLfloat *, GLint, GLint, GLenum))
GET_GL_PROCADDRESS ("gluNurbsSurface");
disp__gluBeginTrim = (void (CALLBACK *)(GLUnurbsObj *))
GET_GL_PROCADDRESS ("gluBeginTrim");
disp__gluEndTrim = (void (CALLBACK *)(GLUnurbsObj *))
GET_GL_PROCADDRESS ("gluEndTrim");
disp__gluPwlCurve = (void (CALLBACK *)(GLUnurbsObj *, GLint, GLfloat *, GLint, GLenum))
GET_GL_PROCADDRESS ("gluPwlCurve");
disp__gluTessBeginPolygon = (void (CALLBACK *)(GLUtesselator *, void *))
GET_GL_PROCADDRESS ("gluTessBeginPolygon");
disp__gluTessBeginContour = (void (CALLBACK *)(GLUtesselator *))
GET_GL_PROCADDRESS ("gluTessBeginContour");
disp__gluTessVertex = (void (CALLBACK *)(GLUtesselator *, GLdouble *, void *))
GET_GL_PROCADDRESS ("gluTessVertex");
disp__gluTessEndContour = (void (CALLBACK *)(GLUtesselator *))
GET_GL_PROCADDRESS ("gluTessEndContour");
disp__gluTessEndPolygon = (void (CALLBACK *)(GLUtesselator *))
GET_GL_PROCADDRESS ("gluTessEndPolygon");
disp__gluTessProperty = (void (CALLBACK *)(GLUtesselator *, GLenum, GLdouble))
GET_GL_PROCADDRESS ("gluTessProperty");
disp__gluTessNormal = (void (CALLBACK *)(GLUtesselator *, GLdouble, GLdouble, GLdouble))
GET_GL_PROCADDRESS ("gluTessNormal");
disp__gluGetTessProperty = (void (CALLBACK *)(GLUtesselator *, GLenum, GLdouble *))
GET_GL_PROCADDRESS ("gluGetTessProperty");
disp__gluBeginPolygon = (void (CALLBACK *)(GLUtesselator *))
GET_GL_PROCADDRESS ("gluBeginPolygon");
disp__gluNextContour = (void (CALLBACK *)(GLUtesselator *, GLenum))
GET_GL_PROCADDRESS ("gluNextContour");
disp__gluEndPolygon = (void (CALLBACK *)(GLUtesselator *))
GET_GL_PROCADDRESS ("gluEndPolygon");
/* C2J Parser Version 2.1: Java program parsed successfully. */
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