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/* WARNING ! WARNING *** THIS FILE IS GENERATED BY C2J !!!
DO NOT MAKE ANY CHANGES *** MAKE CHANGES IN THE SKELETON FILES !!!
*/
disp__wglCopyContext = (BOOL (CALLBACK *)(HGLRC, HGLRC, UINT))
GET_GL_PROCADDRESS("wglCopyContext");
disp__wglCreateContext = (HGLRC (CALLBACK *)(HDC))
GET_GL_PROCADDRESS("wglCreateContext");
disp__wglCreateLayerContext = (HGLRC (CALLBACK *)(HDC, int))
GET_GL_PROCADDRESS("wglCreateLayerContext");
disp__wglDeleteContext = (BOOL (CALLBACK *)(HGLRC))
GET_GL_PROCADDRESS("wglDeleteContext");
disp__wglGetCurrentContext = (HGLRC (CALLBACK *)(VOID))
GET_GL_PROCADDRESS("wglGetCurrentContext");
disp__wglGetCurrentDC = (HDC (CALLBACK *)(VOID))
GET_GL_PROCADDRESS("wglGetCurrentDC");
disp__wglMakeCurrent = (BOOL (CALLBACK *)(HDC, HGLRC))
GET_GL_PROCADDRESS("wglMakeCurrent");
disp__wglShareLists = (BOOL (CALLBACK *)(HGLRC, HGLRC))
GET_GL_PROCADDRESS("wglShareLists");
/* NVidia support */
disp__wglAllocateMemoryNV = (void* (CALLBACK * )(int, float, float, float))
GET_GL_PROCADDRESS("wglAllocateMemoryNV");
disp__wglFreeMemoryNV = (void (CALLBACK * )(void*))
GET_GL_PROCADDRESS("wglFreeMemoryNV");
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