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/**
* @(#) stencil.java
* @(#) author: Silicon Graphics (converted to Java by Ron Cemer)
*/
/*
* Copyright (c) 1993-1997, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(R) is a registered trademark of Silicon Graphics, Inc.
*/
/*
* This program demonstrates use of the stencil buffer for
* masking nonrectangular regions.
* Whenever the window is redrawn, a value of 1 is drawn
* into a diamond-shaped region in the stencil buffer.
* Elsewhere in the stencil buffer, the value is 0.
* Then a blue sphere is drawn where the stencil value is 1,
* and yellow torii are drawn where the stencil value is not 1.
*/
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
import java.lang.*;
import java.util.*;
import java.io.*;
import java.util.*;
import gl4java.GLContext;
import gl4java.awt.GLCanvas;
public class stencil extends Applet
{
stencilCanvas canvas1 = null;
stencilCanvas canvas2 = null;
Panel cvs = null;
/* Initialize the applet */
public void init()
{
Dimension d = getSize();
setLayout(new BorderLayout());
canvas1 = new stencilCanvas(d.width, d.height, 0, false);
System.out.println("the left canvas has 0 stencil-bits, self-window");
canvas2 = new stencilCanvas(d.width, d.height, 8, true);
System.out.println("the right canvas should have 8 stencil-bits, ownWindow");
cvs = new Panel();
cvs.setLayout(new GridLayout(1,2));
cvs.add(canvas1);
if(canvas2!=null)
cvs.add(canvas2);
add("Center", cvs);
}
public static void main( String args[] )
{
Frame mainFrame = new Frame("stencil");
GLContext.gljNativeDebug = true;
GLContext.gljClassDebug = true;
stencil applet = new stencil();
applet.setSize(400, 400);
applet.init();
applet.start();
mainFrame.add(applet);
mainFrame.pack();
mainFrame.setVisible(true);
}
/* Start the applet */
public void start()
{
}
/* Stop the applet */
public void stop()
{
}
/* Destroy the applet */
/* Local GLCanvas extension class */
private class stencilCanvas extends GLCanvas
{
private static final float M_PI = 3.14159265359f;
private static final int YELLOWMAT = 1, BLUEMAT = 2;
private boolean initdone = false;
public stencilCanvas(int w, int h,
int _stencilBits,
boolean _createOwnWindow)
{
super(w, h);
stencilBits = _stencilBits;
createOwnWindow = _createOwnWindow;
}
public void preInit()
{
doubleBuffer = true;
stereoView = false;
}
public void init()
{
// Examine some OpenGL properties
int [] res=new int[6];
gl.glGetIntegerv(GL_STENCIL_BITS,res);
System.out.println("init(): " + this + "\n\t" +
"Stencil bits are "+res[0] +"\n\t" +
"IsOwnCreatedWindow: "+createOwnWindow);
float yellow_diffuse[] = { 0.7f, 0.7f, 0.0f, 1.0f };
float yellow_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
float blue_diffuse[] = { 0.1f, 0.1f, 0.7f, 1.0f };
float blue_specular[] = { 0.1f, 1.0f, 1.0f, 1.0f };
float position_one[] = { 1.0f, 1.0f, 1.0f, 0.0f };
gl.glNewList(YELLOWMAT, GL_COMPILE);
gl.glMaterialfv(GL_FRONT, GL_DIFFUSE, yellow_diffuse);
gl.glMaterialfv(GL_FRONT, GL_SPECULAR, yellow_specular);
gl.glMaterialf(GL_FRONT, GL_SHININESS, 64.0f);
gl.glEndList();
gl.glNewList(BLUEMAT, GL_COMPILE);
gl.glMaterialfv(GL_FRONT, GL_DIFFUSE, blue_diffuse);
gl.glMaterialfv(GL_FRONT, GL_SPECULAR, blue_specular);
gl.glMaterialf(GL_FRONT, GL_SHININESS, 45.0f);
gl.glEndList();
gl.glLightfv(GL_LIGHT0, GL_POSITION, position_one);
gl.glEnable(GL_LIGHT0);
gl.glEnable(GL_LIGHTING);
gl.glEnable(GL_DEPTH_TEST);
gl.glClearStencil(0);
gl.glEnable(GL_STENCIL_TEST);
glj.gljCheckGL();
initdone = true;
reshape(getSize().width, getSize().height);
}
public void cvsDispose()
{
System.out.println("destroy(): " + this);
super.cvsDispose();
}
public void reshape(int width, int height)
{
gl.glViewport(0,0,width,height);
if (initdone)
{
/* create a diamond shaped stencil area */
gl.glMatrixMode(GL_PROJECTION);
gl.glLoadIdentity();
if (width <= height)
glu.gluOrtho2D
(-3.0f,
3.0f,
-3.0f*(float)height/(float)width,
3.0f*(float)height/(float)width);
else
glu.gluOrtho2D
(-3.0f*(float)width/(float)height,
3.0f*(float)width/(float)height,
-3.0f,
3.0f);
gl.glMatrixMode(GL_MODELVIEW);
gl.glLoadIdentity();
gl.glClear(GL_STENCIL_BUFFER_BIT);
gl.glStencilFunc(GL_ALWAYS, 1, 1);
gl.glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
gl.glBegin(GL_QUADS);
gl.glVertex2f(-1.0f, 0.0f);
gl.glVertex2f(0.0f, 1.0f);
gl.glVertex2f(1.0f, 0.0f);
gl.glVertex2f(0.0f, -1.0f);
gl.glEnd();
}
gl.glMatrixMode(GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(45.0f, (float)width/(float)height, 3.0f, 7.0f);
gl.glMatrixMode(GL_MODELVIEW);
gl.glLoadIdentity();
gl.glTranslatef(0.0f, 0.0f, -5.0f);
}
public void display()
{
if (glj.gljMakeCurrent() == false) return;
/* Draw a sphere in a diamond-shaped section in the
* middle of a window with 2 torii.
*/
gl.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
/* draw blue sphere where the stencil is 1 */
gl.glStencilFunc(GL_EQUAL, 1, 1);
gl.glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
gl.glCallList(BLUEMAT);
long qobj = glu.gluNewQuadric();
glu.gluQuadricOrientation(qobj,GLU_OUTSIDE);
glu.gluQuadricNormals(qobj,GLU_SMOOTH);
glu.gluQuadricTexture(qobj,false);
glu.gluSphere(qobj,0.5f,15,15);
glu.gluDeleteQuadric(qobj);
/* draw the tori where the stencil is not 1 */
gl.glStencilFunc(GL_NOTEQUAL, 1, 1);
gl.glPushMatrix();
gl.glRotatef(45.0f, 0.0f, 0.0f, 1.0f);
gl.glRotatef(45.0f, 0.0f, 1.0f, 0.0f);
gl.glCallList(YELLOWMAT);
glutSolidTorus(0.275f, 0.85f, 15, 15);
gl.glPushMatrix();
gl.glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glutSolidTorus(0.275f, 0.85f, 15, 15);
gl.glPopMatrix();
gl.glPopMatrix();
glj.gljSwap();
glj.gljCheckGL();
glj.gljFree();
}
// Imported from glut.
private void glutSolidTorus
(float innerRadius,
float outerRadius,
int nsides,
int rings)
{
doughnut(innerRadius, outerRadius, nsides, rings);
}
// Imported from glut.
private void doughnut(float r, float R, int nsides, int rings)
{
int i, j;
float theta, phi, theta1;
float cosTheta, sinTheta;
float cosTheta1, sinTheta1;
float ringDelta, sideDelta;
ringDelta = 2.0f * M_PI / rings;
sideDelta = 2.0f * M_PI / nsides;
theta = 0.0f;
cosTheta = 1.0f;
sinTheta = 0.0f;
for (i = rings - 1; i >= 0; i--)
{
theta1 = theta + ringDelta;
cosTheta1 = (float)Math.cos(theta1);
sinTheta1 = (float)Math.sin(theta1);
gl.glBegin(GL_QUAD_STRIP);
phi = 0.0f;
for (j = nsides; j >= 0; j--)
{
float cosPhi, sinPhi, dist;
phi += sideDelta;
cosPhi = (float)Math.cos(phi);
sinPhi = (float)Math.sin(phi);
dist = R + r * cosPhi;
gl.glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi);
gl.glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi);
gl.glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi);
gl.glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi);
}
gl.glEnd();
theta = theta1;
cosTheta = cosTheta1;
sinTheta = sinTheta1;
}
}
}
}
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