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<h2>
GL4Java / Intro / <font size=+1>Competitors</font></h2></center>

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<h2>
<font size=+1>The Other OpenGL and 3D API's For Java ?</font></h2></center>

<center><i><font size=-1>(There is no competition :o)</font></i>
<p><font size=-1>GL4Java itself is 1st released in 04/1997, its 1st prerequisites
is 1st released in 01/1996 !</font></center>

<ul>
<li>
Magician ( -> <a href="http://arcana.symbolstone.org/products/magician/">http://arcana.symbolstone.org/products/magician/</a>
)</li>

<p><br>Magician is a commercial closed source product, and it is therefor
a proprietary product ( -> GNU ).
<p>It has a nice documentation. People who has switched from Magician to
GL4Java,
<br>because its Magician's proprietary approach, missed nothing, but the
open source standard.
<p>Well, I gave Magician no try, because of the license - thats it.
<p>Ron Cemer, a GL4Java participant, just stated about the Magician approach,
<br>that he is not willing to spend time and energy in bug finding for
an closed and proprietary product.
<br>So do I.
<p>1st Release on 09/1997.
<br>&nbsp;
<li>
JSparrow ( -> <a href="http://www.pfu.co.jp/jsparrow/">http://www.pfu.co.jp/jsparrow/</a>
)</li>

<p><br>Another commercial closed source product.
<p>See above !
<p>1st Release on 09/1998.
<br>&nbsp;</ul>

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