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package gl4java.drawable;
import java.awt.*;
import java.lang.reflect.*;
import java.util.*;
import sun.awt.*;
import gl4java.*;
public class Win32SunJDK13GLDrawableFactory
extends SunJDK13GLDrawableFactory
{
public Win32SunJDK13GLDrawableFactory() {
// describeAllGraphicsConfigurations();
}
public GraphicsConfiguration
getGraphicsConfiguration(GLCapabilities capabilities,
GraphicsDevice device) {
// On Windows, ChoosePixelFormat does not work as desired; it
// shoehorns the given pixel format descriptor into what a
// particular window can render. Instead we enumerate all possible
// pixel formats for a given GraphicsDevice and try to find one
// matching the given capabilities. To do this we provide
// accessors which query the OpenGL-related properties of a
// GraphicsConfiguration. FIXME: should implement better selection
// algorithm; this one does not choose the most minimal.
Win32GraphicsDevice w32Device = (Win32GraphicsDevice) device;
int screen = w32Device.getScreen();
int nPixelFormat = (int) ChoosePixelFormatNum (screen,
capabilities,
GLContext.gljNativeDebug);
return Win32GraphicsConfig.getConfig(w32Device, nPixelFormat);
}
//----------------------------------------------------------------------
// Internals only below this point
//
// Needs to return an PixelFormatNumber can be wrapped in an
// X11GraphicsConfig object
static native long ChoosePixelFormatNum (int screen,
GLCapabilities capabilities,
boolean verbose);
}
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