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/**
* @(#) GljMSJDirect.java
*/
package gl4java.system;
/**
* The base toolkit class for MS-JVM JDirect calls !
*
* The methods in this class are used by gl4java.GLContext !
* Because this class MUST compiled with the MS-JVM Java Compiler
* I have decided to put it out of gl4java.GLContext,
* although this can be a security hole ...
* But we must be able to use GL4Java without MS-JVM bytecode.
*
* The Tag @security(checkDllCalls=off) makes us able to
* use these methods outside of these class,
* without a security check all the time.
* The security check is performed at link-time !
*
* This is the same for gl4java.GLUFuncMSJDirect
* and gl4java.GLFuncMSJDirect !
*
* @see gl4java.GLContext
* @version 1.00
* @author Ron Cemer, Sven Goethel
*
*/
/** @security(checkDllCalls=off) */
public class GljMSJDirect extends Object
{
/* JDirect DLL functions */
public static final void OGLWindowMsgPump()
{ OGLWindowMsgPumpJDirect(); }
/**
* @dll.import("GL4JavaGljMSJDirect")
*/
private static native void OGLWindowMsgPumpJDirect();
public static final int createOGLWindowNative(int hwndParent,
int x, int y,
int width,
int height)
{ return createOGLWindowNativeJDirect(hwndParent, x,y, width, height); }
/**
* @dll.import("GL4JavaGljMSJDirect", auto)
*/
private static native int createOGLWindowNativeJDirect(int hwndParent,
int x, int y,
int width,
int height);
public static final void destroyOGLWindowNative(int hdc)
{ destroyOGLWindowNativeJDirect(hdc); }
/**
* @dll.import("GL4JavaGljMSJDirect")
*/
private static native void destroyOGLWindowNativeJDirect(int hdc);
public static final void moveOGLWindowNative(int hdc, int x, int y, int width, int height)
{ moveOGLWindowNativeJDirect(hdc, x, y, width, height); }
/**
* @dll.import("GL4JavaGljMSJDirect")
*/
private static native void moveOGLWindowNativeJDirect(int hdc, int x, int y, int width, int height);
}
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