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authorSven Gothel <[email protected]>2009-06-03 19:57:05 +0000
committerSven Gothel <[email protected]>2010-04-19 00:56:21 +0200
commitdd0301a2f37c9810c533b1d3eb7d68ca440d67c8 (patch)
treefbc02f535451fccf878c5b53bdcba827664adc46 /src/nativewindow/classes/com
parentb2a81dc8258720998c7c3a0d524cb7cdf3a60ba5 (diff)
Tested: - Linux / X11 / GL3 / GL2 / ES1 / ES2 - Using etc/profile.jogl JOGL_ALL . ./setenv-jogl.x86.sh JOGL_ALL - Java2D/GLJPanel: demos.jrefract.JRefract - GLCanvas: demos.gears.Gears - Newt/Nativewindow (demos.GLInfo, demos.es2.RedSquare, demos.es2.RedSquare) - with multiple instances of different GL profiles, ie java demos.es1.RedSquare -GLES2 -GLES1 java demos.GLInfo -GLES2 -GL2 - GL 3.1 test with demos.GLInfo java demos.GLInfo -GL3 java demos.GLInfo -GL3 -GL2 with NVIDIA 180.37.05
JOGL Enable parallel GLProfiles: - GL holds it's GLProfile - GL / GLBase added: hasGLSL() getGLProfile() - Removed all hardcoded GLProfile checks - Make GLProfile an instance of GLCapabilities - GLCapabilities needs GLProfile in constructor, or null for the default GLProfile - All GLProfiles are singelton mapped objects, setup and verified at static init. - All GLDrawableFactories in GLDrawableFactory are singelton objects, setup at static init. - GLDrawableFactories.getFactory() needs an argument, which leads to GLProfile, ie NativeWindow, AbstractGraphicsConfiguration, GLCapabilities or GLProfile. - EGLDrawableFactory takes GLProfile as an argument, being able to take the singleton role as ES1 or ES2 - EGLDrawableFactory loads ES & EGL libraries _local_, otherwise the symbols produce a collision (Unix/PC-Emulation). TODO: Check on Windows/WinCE ! - Fixing etc/profile.jogl JOGL_ALL EGLGraphicsConfigurationFactory - Added eglGetConfigs -> GLCapabilities -> eglChooseConfig, in case the simple eglChooseConfig fails. - Using given chooser, is null, use DefaultGLCapabilitiesChooser Moved FixedFuncUtil.class -> jogl.util.jar, otherwise the FixedFuncUtil pipeline cannot be used without emulation. GLDrawable Rename getChosenGLCapabilities() -> getGLCapabilities(), since all GLCapabilities access functions return the current state. Add getGLProfile() NativeLibLoader[Base] Added 'addLoaded' and 'isLoaded', so all LoadAction implementation can use it and circumvent double library loading. GlueGen Split openLibrary -> openLibraryLocal / Global, utilizing as an optional flag (global), which is true per default. TODO: How to do this on Windows ? TODO: Verify Windows and MacOSX !! git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/branches/JOGL_2_SANDBOX@1922 232f8b59-042b-4e1e-8c03-345bb8c30851
Diffstat (limited to 'src/nativewindow/classes/com')
-rw-r--r--src/nativewindow/classes/com/sun/nativewindow/impl/NativeLibLoaderBase.java36
1 files changed, 25 insertions, 11 deletions
diff --git a/src/nativewindow/classes/com/sun/nativewindow/impl/NativeLibLoaderBase.java b/src/nativewindow/classes/com/sun/nativewindow/impl/NativeLibLoaderBase.java
index 980f270..aef8a13 100644
--- a/src/nativewindow/classes/com/sun/nativewindow/impl/NativeLibLoaderBase.java
+++ b/src/nativewindow/classes/com/sun/nativewindow/impl/NativeLibLoaderBase.java
@@ -48,7 +48,7 @@ import java.security.PrivilegedAction;
import java.util.HashSet;
public class NativeLibLoaderBase {
- private static boolean DEBUG = true;
+ public static final boolean DEBUG = Debug.debug("NativeLibLoader");
public interface LoaderAction {
/**
@@ -68,24 +68,39 @@ public class NativeLibLoaderBase {
boolean preloadIgnoreError) {
if (null!=preload) {
for (int i=0; i<preload.length; i++) {
- try {
- System.loadLibrary(preload[i]);
- }
- catch (UnsatisfiedLinkError e) {
- if(DEBUG) e.printStackTrace();
- if (!preloadIgnoreError && e.getMessage().indexOf("already loaded") < 0) {
- throw e;
- }
+ if(!isLoaded(preload[i])) {
+ try {
+ System.loadLibrary(preload[i]);
+ addLoaded(preload[i]);
+ }
+ catch (UnsatisfiedLinkError e) {
+ if(DEBUG) e.printStackTrace();
+ if (!preloadIgnoreError && e.getMessage().indexOf("already loaded") < 0) {
+ throw e;
+ }
+ }
}
}
}
System.loadLibrary(libname);
+ addLoaded(libname);
}
}
private static final HashSet loaded = new HashSet();
private static LoaderAction loaderAction = new DefaultAction();
+ public static boolean isLoaded(String libName) {
+ return loaded.contains(libName);
+ }
+
+ public static void addLoaded(String libName) {
+ loaded.add(libName);
+ if(DEBUG) {
+ System.err.println("NativeLibLoaderBase Loaded Native Library: "+libName);
+ }
+ }
+
public static void disableLoading() {
setLoadingAction(null);
}
@@ -100,10 +115,9 @@ public class NativeLibLoaderBase {
protected static synchronized void loadLibrary(String libname, String[] preload,
boolean preloadIgnoreError) {
- if (loaderAction != null && !loaded.contains(libname))
+ if (loaderAction != null && !isLoaded(libname))
{
loaderAction.loadLibrary(libname, preload, preloadIgnoreError);
- loaded.add(libname);
}
}