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authorcvs2svn <>2008-05-28 18:52:21 +0000
committercvs2svn <>2008-05-28 18:52:21 +0000
commit943d56df3610d16a38590463efd27a560f1911e6 (patch)
treeea0687e62cf6d6c0ee2919f0dd55dd61c936824e
parent20c2b0e727fb696596335915cc63ef56dc9cb317 (diff)
This commit was manufactured by cvs2svn to create branch 'dev-1_6'.
git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@905 ba19aa83-45c5-6ac9-afd3-db810772062c
-rw-r--r--release-info/fcs-1_5_2/README-download.html79
-rw-r--r--release-info/fcs-1_5_2/README-unzip.html204
-rw-r--r--release-info/fcs-1_5_2/README.txt24
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diff --git a/release-info/fcs-1_5_2/README-download.html b/release-info/fcs-1_5_2/README-download.html
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+<head>
+ <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type">
+ <title>Java 3D 1.5.2 Installation Instructions</title>
+</head>
+<body>
+<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.2 Release</h2>
+<p>This software is licensed by Sun, as specified in the
+<a href="LICENSE-Java3D-v1_5_2.txt">LICENSE-Java3D-v1_5_2.txt</a>
+file. You must only use this software in accordance with the terms
+under which the code is licensed.
+</p>
+<h2>Instructions for Installing Java&nbsp;3D 1.5.2</h2>
+<p>The 1.5.2 version of the Java&nbsp;3D<sup><font size="-2">TM</font></sup>
+API runs on JDK version
+1.5.0 and higher. It has been released for the Windows, Linux,
+Solaris, and Mac&nbsp;OS&nbsp;X operating environments. See the
+<a href="http://j3d-core.dev.java.net/j3d1_5_2/RELEASE-NOTES.html">release
+notes</a> for more information.
+</p>
+
+<h3>Preferred method</h3>
+
+<p>Developers who wish to develop an application using the Java&nbsp;3D API
+are encouraged to download the j3d-1_5_2-XXX.zip file for
+their platform, and manually install the necessary files into a
+directory on their local disk. To do this, unzip the downloaded file,
+and follow the instructions in the unzipped README.txt file.
+</p>
+
+<h3>Alternative method</h3>
+
+<p>Alternatively, you can run the installer as shown below, keeping in
+mind that it is not recommended to install the j3d jar files and
+native libraries directly into the JRE.
+</p>
+
+<h4>Windows</h4>
+<p>To install the Java&nbsp;3D API on Windows, download the binary
+installer and then execute it, by double-clicking on the
+j3d-1_5_2-windows-i586.exe (or j3d-1_5_2-windows-amd64.exe)
+icon.
+</p>
+
+<h4>Linux or Solaris</h4>
+<p>To install the Java&nbsp;3D API on Linux or Solaris, download the
+self-extracting binary file, chdir to the desired directory, and then
+execute it. For example, on a 32-bit Linux system:
+</p>
+<ul>
+cd /myhome/j3d<br>
+sh /path-to-download-files/j3d-1_5_2-linux-i586.bin<br>
+</ul>
+
+<p>After doing this, you will need to modify your CLASSPATH
+environment variable to include the full paths to j3dcore.jar,
+j3dutils.jar, and vecmath.jar. For example:
+</p>
+
+<ul>
+export CLASSPATH=".:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar
+</ul>
+
+<p>Then modify your LD_LIBRARY_PATH environment variable to contain the
+full path to the "lib/ARCH" directory. For example, on 32-bit Linux:
+</p>
+
+<ul>
+export LD_LIBRARY_PATH=/myhome/j3d/lib/i386
+</ul>
+
+<h4>Mac OS X</h4>
+<p>No installer is available for the Mac&nbsp;OS&nbsp;X operating environment.
+You will need to download the j3d-1_5_2-macosx.zip file, unzip it,
+and follow the instructions in the unzipped README.txt file.
+</p>
+</body>
+</html>
diff --git a/release-info/fcs-1_5_2/README-unzip.html b/release-info/fcs-1_5_2/README-unzip.html
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+<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html>
+<head>
+ <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type">
+ <title>Java 3D 1.5.2 Unzip Instructions</title>
+</head>
+<body>
+<h2>Java&nbsp;3D<sup><font size="-2">TM</font></sup> 1.5.2 Release</h2>
+<p>This software is licensed by Sun, as specified in the
+<a href="LICENSE-Java3D-v1_5_2.txt">LICENSE-Java3D-v1_5_2.txt</a>
+file. You must only use this software in accordance with the terms
+under which the code is licensed.
+</p>
+<h2>Instructions for Unzipping the Java&nbsp;3D 1.5.2 Release</h2>
+<p>The 1.5.2 version of the
+Java&nbsp;3D<sup><font size="-2">TM</font></sup>
+API runs on JDK version 1.5.0 and higher. It has been released
+for the <a href="#Windows">Windows</a>, <a href="#Linux">Linux</a>,
+<a href="#Solaris">Solaris</a>,
+and <a href="#MacOSX">Mac&nbsp;OS&nbsp;X</a>
+operating environments.
+</p>
+<p>NOTE: Installing the j3d jars and native libs into the "ext"
+directory of the JRE is discouraged, especially on
+Mac&nbsp;OS&nbsp;X
+where JOGL is used as the rendering engine. Doing so can cause
+conflicts with third-party applications launched via Java Web Start,
+and causes confusion later when upgrading the distribution.
+</p>
+<h3><a name="Windows"></a>Windows</h3>
+<p>The 1.5.2 release of the Java&nbsp;3D API for Windows 2000, Windows
+XP (x86 or amd64), and Windows Vista runs on JDK version 1.5.0 and
+higher. To manually install this release, do the following:
+</p>
+<ol>
+ <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code>
+(using Windows
+Explorer or an unzip tool such as WinZip) to a temporary
+download folder,
+for example, <code>c:\Downloads</code>. This will
+create a <code>j3d-1_5_2-XXX</code> subfolder in
+your download folder where the
+downloaded files can be found. The file you need for manual
+installation is <code>j3d-jre.zip</code>.<br>
+ <br>
+ </li>
+ <li>Create a folder for the j3d jar files and native libraries,
+for example, <code>C:\Users\myhome\j3d</code>, and
+unzip <code>j3d-jre.zip</code> into this folder.<br>
+ <br>
+ </li>
+ <li>Modify your <code>CLASSPATH</code> environment
+variable to include the full paths to <code>j3dcore.jar</code>,
+ <code>j3dutils.jar</code>, and <code>vecmath.jar</code>.
+For example, add the following to your <code>CLASSPATH</code>
+variable,
+using the System control panel, Advanced tab, Environment Variables
+button:<br>
+ <br>
+ <code>.;C:\Users\myhome\j3d\lib\ext\j3dcore.jar;C:\Users\myhome\j3d\lib\ext\j3dutils.jar;C:\Users\myhome\j3d\lib\ext\vecmath.jar</code>
+ <br>
+ <br>
+ </li>
+ <li>Modify your <code>PATH</code> environment
+variable to contain the full path to the <code>lib\i386</code>
+folder (or <code>lib\amd64</code> for
+Windows/x64). For example, on 32-bit Windows, add the following to your
+ <code>PATH</code> variable, using the System control
+panel, Advanced tab, Environment Variables button.<br>
+ <br>
+ <code>C:\Users\myhome\j3d\lib\i386</code><br>
+ </li>
+</ol>
+<p>At this point your Java installation should be able to see
+the j3d class files. Users of IDEs such as NetBeans and Eclipse should
+consult the IDE's documentation to see how to add jar files and native
+libraries to their current project.<br>
+</p>
+<h3><a name="Linux"></a><a name="Solaris"></a>Linux,
+Solaris</h3>
+<p>The 1.5.2 release of the Java&nbsp;3D API
+for Linux or Solaris runs on JDK version 1.5.0 and
+higher. To manually install this release, do the following:</p>
+<ol>
+ <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code>
+into a temporary
+download directory,
+for example, <code>/tmp</code>. This will
+create a <code>j3d-1_5_2-XXX</code> subdirectory
+in <code>/tmp</code> where the
+downloaded files can be found. The file you need for manual
+installation is <code>j3d-jre.zip</code>.<br>
+ <br>
+ </li>
+ <li>Create a folder for the j3d jar files and native libraries,
+for example, <code>/myhome/j3d</code>, and
+unzip <code>j3d-jre.zip</code> into this directory
+as follows:<br>
+ <br>
+ <ul>
+ <code>cd /myhome/j3d</code><br>
+ <code>unzip /tmp/j3d-1_5_2-*/j3d-jre.zip</code><br>
+ </ul>
+ <br>
+ </li>
+ <li>Modify your <code>CLASSPATH</code> environment
+variable to include the full paths to <code>j3dcore.jar</code>,
+ <code>j3dutils.jar</code>, and <code>vecmath.jar</code>.
+For example:<br>
+ <br>
+ <code>export
+CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br>
+ <br>
+ </li>
+ <li>Modify your <code>LD_LIBRARY_PATH</code>
+environment
+variable to contain the full path to the <code>lib/&lt;ARCH&gt;</code>
+directory. For example, on 32-bit Linux:<br>
+ <br>
+ <code>export LD_LIBRARY_PATH=/myhome/j3d/lib/i386</code><br>
+ </li>
+</ol>
+<p>At this point your Java installation should be able to see
+the j3d class files. Users of IDEs such as NetBeans and Eclipse should
+consult the IDE's documentation to see how to add jar files and native
+libraries to their current project.
+</p>
+<h3><a name="MacOSX"></a>Mac OS X</h3>
+<p>The 1.5.2 release of the Java&nbsp;3D API
+for Mac&nbsp;OS&nbsp;X runs on JDK version 1.5.0 and
+higher. To manually install this release, do the following:</p>
+<ol>
+ <li>Download and unzip <code>j3d-1_5_2-XXX.zip</code>
+into a temporary
+download directory,
+for example, <code>/tmp</code>. This will
+create a <code>j3d-1_5_2-XXX</code> subdirectory
+in <code>/tmp</code> where the
+downloaded files can be found. The file you need for manual
+installation is <code>j3d-jre.zip</code>.<br>
+ <br>
+ </li>
+ <li>Create a folder for the j3d jar files,
+for example, <code>/myhome/j3d</code>, and
+unzip <code>j3d-jre.zip</code> into this directory
+as follows:<br>
+ <br>
+ <ul>
+ <code>cd /myhome/j3d</code><br>
+ <code>unzip /tmp/j3d-1_5_2-*/j3d-jre.zip</code><br>
+ </ul>
+ <br>
+ </li>
+ <li>Modify your <code>CLASSPATH</code> environment
+variable to include the full paths to <code>j3dcore.jar</code>,
+ <code>j3dutils.jar</code>, and <code>vecmath.jar</code>.
+For example:<br>
+ <br>
+ <code>export
+CLASSPATH=.:/myhome/j3d/lib/ext/j3dcore.jar:/myhome/j3d/lib/ext/j3dutils.jar:/myhome/j3d/lib/ext/vecmath.jar</code><br>
+ </li>
+ <br>
+ <li>Download a recent version of <a href="https://jogl.dev.java.net/">JOGL</a> for the Mac
+platform into a temporary
+download directory,
+for example, <code>/tmp</code>.<br>
+ <br>
+ </li>
+ <li>Create a folder for the jogl jar files and native
+libraries,
+for example, <code>/myhome/jogl</code>, and
+unzip <code>jogl-*.zip</code> into this directory
+as follows:<br>
+ <br>
+ <ul>
+ <code>cd /myhome/jogl</code><br>
+ <code>unzip /tmp/jogl-*.zip</code><br>
+ </ul>
+ <br>
+ </li>
+ <li>Modify your <code>CLASSPATH</code> environment
+variable to include the full paths to <code>jogl.jar</code>
+and <code>gluegen-rt.jar</code>.
+For example:<br>
+ <br>
+ <code>export
+CLASSPATH="${CLASSPATH}:/myhome/jogl/lib/jogl.jar:/myhome/jogl/lib/gluegen-rt.jar</code><br>
+ </li>
+ <br>
+ <li>Modify your <code>DYLD_LIBRARY_PATH</code>
+environment
+variable to contain the full path to the <code>lib</code>
+directory. For example:<br>
+ <br>
+ <code>export DYLD_LIBRARY_PATH=/myhome/jogl/lib</code><br>
+ </li>
+</ol>
+<p>At this point your Java installation should be able to see
+the j3d and jogl class files. Users of IDEs such as NetBeans and
+Eclipse should
+consult the IDE's documentation to see how to add jar files and native
+libraries to their current project.</p>
+</body>
+</html>
diff --git a/release-info/fcs-1_5_2/README.txt b/release-info/fcs-1_5_2/README.txt
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+Java 3D(TM) 1.5.2 Release
+-------------------------
+
+This software is licensed by Sun, as specified in the
+LICENSE-Java3D-v1_5_2.txt file. You must only use this software in
+accordance with the terms under which the code is licensed.
+
+
+Instructions for unzipping Java 3D 1.5.2
+----------------------------------------
+
+After downloading and unzipping the java3d-1_5_2-XXX.zip file into a
+temporary directory, for example, "c:\Temp", you will see the
+following files in the java3d-1_5_2-XXX directory:
+
+ COPYRIGHT.txt Copyright notice
+ LICENSE-Java3D-v1_5_2.txt Software License Agreement
+ README-distribution.txt Requirements for distribution of Java 3D files
+ README-unzip.html Instructions for manually installing the release
+ README.txt README file (you are reading it now)
+ j3d-jre.zip Zip file containing the files to be installed
+
+To manually install Java 3D, open README-unzip.html in your browser
+and follow the instructions.