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authorHarvey Harrison <[email protected]>2012-01-12 20:38:32 -0800
committerHarvey Harrison <[email protected]>2012-01-12 20:38:32 -0800
commit4c00dcf9ad239d1b4afbeb97aa1b150a22ca4fe1 (patch)
treec025b256fa05df167215ac0a5556080036aac3ab
parentd8c07b990e6eafef62a7f6194bdd89bd4e4920b6 (diff)
j3dcore: use System.arrayCopy and make RenderAtom creation loops common
Unify the two if/else branches into a single loop and expand the Array using System.arrayCopy. Signed-off-by: Harvey Harrison <[email protected]>
-rw-r--r--src/classes/share/javax/media/j3d/GeometryAtom.java79
1 files changed, 22 insertions, 57 deletions
diff --git a/src/classes/share/javax/media/j3d/GeometryAtom.java b/src/classes/share/javax/media/j3d/GeometryAtom.java
index f9ed4ca..bd43c22 100644
--- a/src/classes/share/javax/media/j3d/GeometryAtom.java
+++ b/src/classes/share/javax/media/j3d/GeometryAtom.java
@@ -158,76 +158,41 @@ class GeometryAtom extends Object implements BHLeafInterface, NnuId {
* Gets a RenderAtom for the given viewIndex.
* If it doesn't exist, it creates one.
*/
- RenderAtom getRenderAtom(View view) {
- RenderAtom ra;
+RenderAtom getRenderAtom(View view) {
synchronized (lockObj) {
// If renderAtom is not scoped to this view, don't even
// bother creating the renderAtom, just return
if (source.viewList != null && !source.viewList.contains(view))
return null;
+ // Expand the renderAtoms array if needed
int index = view.viewIndex;
- if (index >= renderAtoms.length) {
- RenderAtom[] newList = new RenderAtom[index+1];
- for (int i = 0; i < renderAtoms.length; i++) {
- newList[i] = renderAtoms[i];
- }
- ra = new RenderAtom();
- newList[index] = ra;
- newList[index].geometryAtom = this;
-
- // Allocate space based on number of geometry in the list
- ra.rListInfo = new RenderAtomListInfo[geometryArray.length];
- if (geoType != GeometryRetained.GEO_TYPE_TEXT3D) {
- for (int j = 0; j < ra.rListInfo.length; j++) {
- ra.rListInfo[j] = new RenderAtomListInfo();
- ra.rListInfo[j].renderAtom = ra;
- ra.rListInfo[j].index = j;
- }
- }
- else {
- for (int j = 0; j < ra.rListInfo.length; j++) {
- ra.rListInfo[j] = new RenderAtomListInfo();
- ra.rListInfo[j].renderAtom = ra;
- ra.rListInfo[j].index = j;
- ra.rListInfo[j].localToVworld = new Transform3D();
- }
+ if (index >= renderAtoms.length) {
+ RenderAtom[] newList = new RenderAtom[index + 1];
+ System.arraycopy(renderAtoms, 0, newList, 0, renderAtoms.length);
+ renderAtoms = newList;
}
- // Note this must be the last line in synchronized.
- // Otherwise the lock is changed to newList and
- // another thread can come in modified. This cause
- // NullPointerException in
- // renderAtoms[index].geometryAtom = this;
- // which I encounter.
- renderAtoms = newList;
- } else {
- if (renderAtoms[index] == null) {
- ra = new RenderAtom();
- renderAtoms[index] = ra;
- renderAtoms[index].geometryAtom = this;
- // Allocate space based on number of geometry in the list
- ra.rListInfo = new RenderAtomListInfo[geometryArray.length];
- if (geoType != GeometryRetained.GEO_TYPE_TEXT3D) {
- for (int j = 0; j < ra.rListInfo.length; j++) {
- ra.rListInfo[j] = new RenderAtomListInfo();
- ra.rListInfo[j].renderAtom = ra;
- ra.rListInfo[j].index = j;
- }
- }
- else {
+ RenderAtom ra = renderAtoms[index];
+ if (ra == null) {
+ ra = new RenderAtom();
+ renderAtoms[index] = ra;
+ ra.geometryAtom = this;
+
+ // Allocate space based on number of geometry in the list
+ boolean isGeoTypeText3D = (geoType == GeometryRetained.GEO_TYPE_TEXT3D);
+ ra.rListInfo = new RenderAtomListInfo[geometryArray.length];
for (int j = 0; j < ra.rListInfo.length; j++) {
- ra.rListInfo[j] = new RenderAtomListInfo();
- ra.rListInfo[j].renderAtom = ra;
- ra.rListInfo[j].index = j;
- ra.rListInfo[j].localToVworld = new Transform3D();
+ ra.rListInfo[j] = new RenderAtomListInfo();
+ ra.rListInfo[j].renderAtom = ra;
+ ra.rListInfo[j].index = j;
+ if (isGeoTypeText3D)
+ ra.rListInfo[j].localToVworld = new Transform3D();
}
- }
}
- }
- return (renderAtoms[index]);
+ return ra;
}
- }
+}
// If the renderAtom is transparent, then make sure that the
// value is up-to-date