diff options
author | Kevin Rushforth <[email protected]> | 2006-07-10 16:28:38 +0000 |
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committer | Kevin Rushforth <[email protected]> | 2006-07-10 16:28:38 +0000 |
commit | a5dc6fae643a01255c5dad83392d81c26b842f4b (patch) | |
tree | f7a27c32daf1d6f747c69c31b89fbfd68d4d9695 | |
parent | 7850215cea7357fbce50f23e914eeabbd3c4d4f2 (diff) |
Restore list of missing features for build4
git-svn-id: https://svn.java.net/svn/j3d-core~svn/trunk@634 ba19aa83-45c5-6ac9-afd3-db810772062c
-rw-r--r-- | www/j3d1_5_0/RELEASE-NOTES-pre.html | 45 |
1 files changed, 34 insertions, 11 deletions
diff --git a/www/j3d1_5_0/RELEASE-NOTES-pre.html b/www/j3d1_5_0/RELEASE-NOTES-pre.html index 9799348..cf8a2d9 100644 --- a/www/j3d1_5_0/RELEASE-NOTES-pre.html +++ b/www/j3d1_5_0/RELEASE-NOTES-pre.html @@ -127,7 +127,8 @@ in <a href="https://java3d.dev.java.net/issues/show_bug.cgi?id=229">issue available on all supported platforms. It will also run on Apple Mac OSX (x86 or PPC)! The easiest way to run Java 3D applications using the JOGL -pipeline is via Java Webstart from your browser (with no setup required). +pipeline is via Java Webstart from your browser (with no setup +required). <a href="https://j3d-webstart.dev.java.net/test">Click here</a> and go to the "Early access test program" section at bottom of the @@ -154,16 +155,38 @@ for example: and install it into the JRE along with the Java 3D jar files (or include it in your PATH/CLASSPATH).<br> </p> - -<p>In the forthcoming build 5 and later builds, the JOGL rendering -pipeline should be feature complete, but not all code paths have been -tested. If you encounter problems, or, more specifically, see any -differences in rendering results between the native OpenGL pipeline -and the JOGL pipeline, please either post on the <a -href="http://forums.java.net/jive/forum.jspa?forumID=70">Java 3D -forum</a> or <a -href="https://java3d.dev.java.net/servlets/ProjectIssues">file a -bug</a>. <br> +<p>Most Java 3D features are implemented in the JOGL pipeline, but +the +following are known to be missing:<br> +</p> +<ul> + <li>Off-screen rendering</li> + <li>Cg shading language<br> + </li> + <li>Programmable shader vertex attributes<br> + </li> +</ul> +<p>There may be others missing, as well. Any missing function will +print +out a message of the form:<br> +</p> +<ul> + <code>JoglPipeline.createOffScreenBuffer()</code> +</ul> +<h4>UPDATE : 2-Jul-2006</h4> +<p>The JOGL rendering pipeline should now be feature complete, but not +all code paths have been tested. If you encounter problems, or, more +specifically, see any differences in rendering results between the +native OpenGL pipeline and the JOGL pipeline, please either post on the +<a href="http://forums.java.net/jive/forum.jspa?forumID=70">Java 3D +forum</a> or +<a href="https://java3d.dev.java.net/servlets/ProjectIssues">file +a bug</a>.<br> +</p> +<p>Run a <a + href="https://java3d.dev.java.net/binary-builds-pre.html#Daily_builds_1.5.0">daily +build</a> as of 2006-07-02 or later to use the feature complete version +of the JOGL Pipeline. This will be available in 1.5.0-build5.<br> </p> <h3><a name="Improvements_In_1_5_0"></a>Improvements in 1.5.0-build4</h3> <h4>New Features / Enhancements</h4> |