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author | Alessandro Borges <[email protected]> | 2009-09-13 18:00:17 +0000 |
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committer | Alessandro Borges <[email protected]> | 2009-09-13 18:00:17 +0000 |
commit | 969fe4d33935d1fea45aba2a37d340ec35159c16 (patch) | |
tree | 37143df5f5d919a90f265d8d2ce49d61d94ba42c /THIRDPARTY-LICENSE-GLEXT.txt | |
parent | 9cc1e2bc13d8cfec2a60b1002b625a92f86bcfa9 (diff) |
Issue number: 629 - D3D must use software vertex processing on Intel video cards
Submitted by: Aces
Despiste newer Intel video cards has specs for creating devices using hardware
vertex processing (HWVP), as Hardware TnL and shaders +2.x, Intel recomends
using Software Vertex Processing (SWVP).
Now D3D pipeline uses SWVP as default for Intel Video cards
git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@944 ba19aa83-45c5-6ac9-afd3-db810772062c
Diffstat (limited to 'THIRDPARTY-LICENSE-GLEXT.txt')
0 files changed, 0 insertions, 0 deletions