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authorAlessandro Borges <[email protected]>2009-09-13 18:00:17 +0000
committerAlessandro Borges <[email protected]>2009-09-13 18:00:17 +0000
commit969fe4d33935d1fea45aba2a37d340ec35159c16 (patch)
tree37143df5f5d919a90f265d8d2ce49d61d94ba42c /THIRDPARTY-LICENSE-GLEXT.txt
parent9cc1e2bc13d8cfec2a60b1002b625a92f86bcfa9 (diff)
Issue number: 629 - D3D must use software vertex processing on Intel video cards
Submitted by: Aces Despiste newer Intel video cards has specs for creating devices using hardware vertex processing (HWVP), as Hardware TnL and shaders +2.x, Intel recomends using Software Vertex Processing (SWVP). Now D3D pipeline uses SWVP as default for Intel Video cards git-svn-id: https://svn.java.net/svn/j3d-core~svn/branches/dev-1_6@944 ba19aa83-45c5-6ac9-afd3-db810772062c
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